Abstract: In this paper we report a study aimed at determining
the effects of animation on usability and appeal of educational
software user interfaces. Specifically, the study compares 3
interfaces developed for the Mathsigner™ program: a static
interface, an interface with highlighting/sound feedback, and an
interface that incorporates five Disney animation principles. The
main objectives of the comparative study were to: (1) determine
which interface is the most effective for the target users of
Mathsigner™ (e.g., children ages 5-11), and (2) identify any Gender
and Age differences in using the three interfaces. To accomplish
these goals we have designed an experiment consisting of a
cognitive walkthrough and a survey with rating questions. Sixteen
children ages 7-11 participated in the study, ten males and six
females. Results showed no significant interface effect on user task
performance (e.g., task completion time and number of errors);
however, interface differences were seen in rating of appeal, with
the animated interface rated more 'likeable' than the other two.
Task performance and rating of appeal were not affected
significantly by Gender or Age of the subjects.
Abstract: Information hiding for authenticating and verifying the content integrity of the multimedia has been exploited extensively in the last decade. We propose the idea of using genetic algorithm and non-deterministic dependence by involving the un-watermarkable coefficients for digital image authentication. Genetic algorithm is used to intelligently select coefficients for watermarking in a DCT based image authentication scheme, which implicitly watermark all the un-watermarkable coefficients also, in order to thwart different attacks. Experimental results show that such intelligent selection results in improvement of imperceptibility of the watermarked image, and implicit watermarking of all the coefficients improves security against attacks such as cover-up, vector quantization and transplantation.
Abstract: Nowadays, Multimedia Communication has been developed and improved rapidly in order to enable users to communicate between each other over the Internet. In general, the multimedia communication consists of audio and video communication. However, this paper focuses on audio streams. The audio translation between protocols is a very critical issue due to solving the communication problems between any two protocols, as well as it enables people around the world to talk with each other at anywhere and anytime even they use different protocols. In this paper, a proposed method for an audio translation module between two protocols has been presented. These two protocols are InterAsterisk eXchange Protocol (IAX) and Real Time Switching Control Protocol (RSW), which they are widely used to provide two ways audio transfer feature. The result of this work is to introduce possibility of interworking together.
Abstract: The advances in multimedia and networking technologies
have created opportunities for Internet pirates, who can easily
copy multimedia contents and illegally distribute them on the Internet,
thus violating the legal rights of content owners. This paper describes
how a simple and well-known watermarking procedure based on a
spread spectrum method and a watermark recovery by correlation can
be improved to effectively and adaptively protect MPEG-2 videos
distributed on the Internet. In fact, the procedure, in its simplest
form, is vulnerable to a variety of attacks. However, its security
and robustness have been increased, and its behavior has been
made adaptive with respect to the video terminals used to open
the videos and the network transactions carried out to deliver them
to buyers. In fact, such an adaptive behavior enables the proposed
procedure to efficiently embed watermarks, and this characteristic
makes the procedure well suited to be exploited in web contexts,
where watermarks usually generated from fingerprinting codes have
to be inserted into the distributed videos “on the fly", i.e. during the
purchase web transactions.
Abstract: The recent growth of using multimedia transmission
over wireless communication systems, have challenges to protect the
data from lost due to wireless channel effect. Images are corrupted
due to the noise and fading when transmitted over wireless channel,
in wireless channel the image is transmitted block by block, Due to
severe fading, entire image blocks can be damaged. The aim of this
paper comes out from need to enhance the digital images at the
wireless receiver side. Proposed Boundary Interpolation (BI)
Algorithm using wavelet, have been adapted here used to
reconstruction the lost block in the image at the receiver depend on
the correlation between the lost block and its neighbors. New
Proposed technique by using Boundary Interpolation (BI) Algorithm
using wavelet with Pixel interleaver has been implemented. Pixel
interleaver work on distribute the pixel to new pixel position of
original image before transmitting the image. The block lost through
wireless channel is only effects individual pixel. The lost pixels at the
receiver side can be recovered by using Boundary Interpolation (BI)
Algorithm using wavelet. The results showed that the New proposed
algorithm boundary interpolation (BI) using wavelet with pixel
interleaver is better in term of MSE and PSNR.
Abstract: In this paper, we proposed a new framework to incorporate an intelligent agent software robot into a crisis communication portal (CCNet) in order to send alert news to subscribed users via email and other mobile services such as Short Message Service (SMS), Multimedia Messaging Service (MMS) and General Packet Radio Services (GPRS). The content on the mobile services can be delivered either through mobile phone or Personal Digital Assistance (PDA). This research has shown that with our proposed framework, the embodied conversation agents system can handle questions intelligently with our multilayer architecture. At the same time, the extended framework can take care of delivery content through a more humanoid interface on mobile devices.
Abstract: In the last decade digital watermarking procedures have
become increasingly applied to implement the copyright protection
of multimedia digital contents distributed on the Internet. To this
end, it is worth noting that a lot of watermarking procedures
for images and videos proposed in literature are based on spread
spectrum techniques. However, some scepticism about the robustness
and security of such watermarking procedures has arisen because
of some documented attacks which claim to render the inserted
watermarks undetectable. On the other hand, web content providers
wish to exploit watermarking procedures characterized by flexible and
efficient implementations and which can be easily integrated in their
existing web services frameworks or platforms. This paper presents
how a simple spread spectrum watermarking procedure for MPEG-2
videos can be modified to be exploited in web contexts. To this end,
the proposed procedure has been made secure and robust against some
well-known and dangerous attacks. Furthermore, its basic scheme
has been optimized by making the insertion procedure adaptive with
respect to the terminals used to open the videos and the network transactions
carried out to deliver them to buyers. Finally, two different
implementations of the procedure have been developed: the former
is a high performance parallel implementation, whereas the latter is
a portable Java and XML based implementation. Thus, the paper
demonstrates that a simple spread spectrum watermarking procedure,
with limited and appropriate modifications to the embedding scheme,
can still represent a valid alternative to many other well-known and
more recent watermarking procedures proposed in literature.
Abstract: This paper provides a flexible way of controlling
Variable-Bit-Rate (VBR) of compressed digital video, applicable to
the new H264 video compression standard. The entire video
sequence is assessed in advance and the quantisation level is then set
such that bit rate (and thus the frame rate) remains within
predetermined limits compatible with the bandwidth of the
transmission system and the capabilities of the remote end, while at
the same time providing constant quality similar to VBR encoding.
A process for avoiding buffer starvation by selectively eliminating
frames from the encoded output at times when the frame rate is slow
(large number of bits per frame) will be also described. Finally, the
problem of buffer overflow will be solved by selectively eliminating
frames from the received input to the decoder. The decoder detects
the omission of the frames and resynchronizes the transmission by
monitoring time stamps and repeating frames if necessary.
Abstract: This paper presents a digital engineering library – the
Digital Mechanism and Gear Library, DMG-Lib – providing a multimedia collection of e-books, pictures, videos and animations in the domain of mechanisms and machines. The specific characteristic
about DMG-Lib is the enrichment and cross-linking of the different
sources. DMG-Lib e-books not only present pages as pixel images
but also selected figures augmented with interactive animations. The
presentation of animations in e-books increases the clearness of the
information.
To present the multimedia e-books and make them available in the
DMG-Lib internet portal a special e-book reader called StreamBook
was developed for optimal presentation of digitized books and to
enable reading the e-books as well as working efficiently and individually with the enriched information. The objective is to support different user tasks ranging from information retrieval to
development and design of mechanisms.
Abstract: This paper presents a hybrid association control
scheme that can maintain load balancing among access points in the
wireless LANs and can satisfy the quality of service requirements of
the multimedia traffic applications. The proposed model is
mathematically described as a linear programming model. Simulation
study and analysis were conducted in order to demonstrate the
performance of the proposed hybrid load balancing and association
control scheme. Simulation results shows that the proposed scheme
outperforms the other schemes in term of the percentage of blocking
and the quality of the data transfer rate providing to the multimedia
and real-time applications.
Abstract: The ARMrayan Multimedia Mobile CMS (Content
Management System) is the first mobile CMS that gives the
opportunity to users for creating multimedia J2ME mobile
applications with their desired content, design and logo; simply,
without any need for writing even a line of code. The low-level
programming and compatibility problems of the J2ME, along with
UI designing difficulties, makes it hard for most people –even
programmers- to broadcast their content to the widespread mobile
phones used by nearly all people. This system provides user-friendly,
PC-based tools for creating a tree index of pages and inserting
multiple multimedia contents (e.g. sound, video and picture) in each
page for creating a J2ME mobile application. The output is a standalone
Java mobile application that has a user interface, shows texts
and pictures and plays music and videos regardless of the type of
devices used as long as the devices support the J2ME platform.
Bitmap fonts have also been used thus Middle Eastern languages can
be easily supported on all mobile phone devices. We omitted
programming concepts for users in order to simplify multimedia
content-oriented mobile applictaion designing for use in educational,
cultural or marketing centers. Ordinary operators can now create a
variety of multimedia mobile applications such as tutorials,
catalogues, books, and guides in minutes rather than months.
Simplicity and power has been the goal of this CMS. In this paper,
we present the software engineered-designed concepts of the
ARMrayan MCMS along with the implementation challenges faces
and solutions adapted.
Abstract: We have developed a distributed asynchronous Web
based training system. In order to improve the scalability and robustness
of this system, all contents and functions are realized on mobile
agents. These agents are distributed to computers, and they can use
a Peer to Peer network that modified Content-Addressable Network.
In the proposed system, only text data can be included in a exercise.
To make our proposed system more useful, the mechanism that it not
only adapts to multimedia data but also it doesn-t influence the user-s
learning even if the size of exercise becomes large is necessary.
Abstract: True integration of multimedia services over wired or
wireless networks increase the productivity and effectiveness in
today-s networks. IP Multimedia Subsystems are Next Generation
Network architecture to provide the multimedia services over fixed
or mobile networks. This paper proposes an extended SIP-based QoS
Management architecture for IMS services over underlying IP access
networks. To guarantee the end-to-end QoS for IMS services in
interconnection backbone, SIP based proxy Modules are introduced
to support the QoS provisioning and to reduce the handoff disruption
time over IP access networks. In our approach these SIP Modules
implement the combination of Diffserv and MPLS QoS mechanisms
to assure the guaranteed QoS for real-time multimedia services. To
guarantee QoS over access networks, SIP Modules make QoS
resource reservations in advance to provide best QoS to IMS users
over heterogeneous networks. To obtain more reliable multimedia
services, our approach allows the use of SCTP protocol over SIP
instead of UDP due to its multi-streaming feature. This architecture
enables QoS provisioning for IMS roaming users to differentiate IMS
network from other common IP networks for transmission of realtime
multimedia services. To validate our approach simulation
models are developed on short scale basis. The results show that our
approach yields comparable performance for efficient delivery of
IMS services over heterogeneous IP access networks.
Abstract: Stochastic modeling of network traffic is an area of
significant research activity for current and future broadband
communication networks. Multimedia traffic is statistically
characterized by a bursty variable bit rate (VBR) profile. In this
paper, we develop an improved model for uniform activity level
video sources in ATM using a doubly stochastic autoregressive
model driven by an underlying spatial point process. We then
examine a number of burstiness metrics such as the peak-to-average
ratio (PAR), the temporal autocovariance function (ACF) and the
traffic measurements histogram. We found that the former measure is
most suitable for capturing the burstiness of single scene video
traffic. In the last phase of this work, we analyse statistical
multiplexing of several constant scene video sources. This proved,
expectedly, to be advantageous with respect to reducing the
burstiness of the traffic, as long as the sources are statistically
independent. We observed that the burstiness was rapidly
diminishing, with the largest gain occuring when only around 5
sources are multiplexed. The novel model used in this paper for
characterizing uniform activity video was thus found to be an
accurate model.
Abstract: Electronics Products that achieve high levels of integrated communications, computing and entertainment, multimedia features in small, stylish and robust new form factors are winning in the market place. Due to the high costs that an industry may undergo and how a high yield is directly proportional to high profits, IC (Integrated Circuit) manufacturers struggle to maximize yield, but today-s customers demand miniaturization, low costs, high performance and excellent reliability making the yield maximization a never ending research of an enhanced assembly process. With factors such as minimum tolerances, tighter parameter variations a systematic approach is needed in order to predict the assembly process. In order to evaluate the quality of upcoming circuits, yield models are used which not only predict manufacturing costs but also provide vital information in order to ease the process of correction when the yields fall below expectations. For an IC manufacturer to obtain higher assembly yields all factors such as boards, placement, components, the material from which the components are made of and processes must be taken into consideration. Effective placement yield depends heavily on machine accuracy and the vision of the system which needs the ability to recognize the features on the board and component to place the device accurately on the pads and bumps of the PCB. There are currently two methods for accurate positioning, using the edge of the package and using solder ball locations also called footprints. The only assumption that a yield model makes is that all boards and devices are completely functional. This paper will focus on the Monte Carlo method which consists in a class of computational algorithms (information processed algorithms) which depends on repeated random samplings in order to compute the results. This method utilized in order to recreate the simulation of placement and assembly processes within a production line.
Abstract: Delivering streaming video over wireless is an
important component of many interactive multimedia applications
running on personal wireless handset devices. Such personal devices
have to be inexpensive, compact, and lightweight. But wireless
channels have a high channel bit error rate and limited bandwidth.
Delay variation of packets due to network congestion and the high bit
error rate greatly degrades the quality of video at the handheld
device. Therefore, mobile access to multimedia contents requires
video transcoding functionality at the edge of the mobile network for
interworking with heterogeneous networks and services. Therefore,
to guarantee quality of service (QoS) delivered to the mobile user, a
robust and efficient transcoding scheme should be deployed in
mobile multimedia transporting network. Hence, this paper
examines the challenges and limitations that the video transcoding
schemes in mobile multimedia transporting network face. Then
handheld resources, network conditions and content based mobile
and wireless video transcoding is proposed to provide high QoS
applications. Exceptional performance is demonstrated in the
experiment results. These experiments were designed to verify and
prove the robustness of the proposed approach. Extensive
experiments have been conducted, and the results of various video
clips with different bit rate and frame rate have been provided.
Abstract: Multimedia, as it stands now is perhaps the most
diverse and rich culture around the globe. One of the major needs of
Multimedia is to have a single system that enables people to
efficiently search through their multimedia catalogues. Many
Domain Specific Systems and architectures have been proposed but
up till now no generic and complete architecture is proposed. In this
paper, we have suggested a generic architecture for Multimedia
Database. The main strengths of our architecture besides being
generic are Semantic Libraries to reduce semantic gap, levels of
feature extraction for more specific and detailed feature extraction
according to classes defined by prior level, and merging of two types
of queries i.e. text and QBE (Query by Example) for more accurate
yet detailed results.
Abstract: Multimedia security is an incredibly significant area
of concern. A number of papers on robust digital watermarking have
been presented, but there are no standards that have been defined so
far. Thus multimedia security is still a posing problem. The aim of
this paper is to design a robust image-watermarking scheme, which
can withstand a different set of attacks. The proposed scheme
provides a robust solution integrating image moment normalization,
content dependent watermark and discrete wavelet transformation.
Moment normalization is useful to recover the watermark even in
case of geometrical attacks. Content dependent watermarks are a
powerful means of authentication as the data is watermarked with its
own features. Discrete wavelet transforms have been used as they
describe image features in a better manner. The proposed scheme
finds its place in validating identification cards and financial
instruments.
Abstract: The new programming technologies allow for the
creation of components which can be automatically or manually
assembled to reach a new experience in knowledge understanding
and mastering or in getting skills for a specific knowledge area. The
project proposes an interactive framework that permits the creation,
combination and utilization of components that are specific to
mathematical training in high schools.
The main framework-s objectives are:
• authoring lessons by the teacher or the students; all they need
are simple operating skills for Equation Editor (or something
similar, or Latex); the rest are just drag & drop operations,
inserting data into a grid, or navigating through menus
• allowing sonorous presentations of mathematical texts and
solving hints (easier understood by the students)
• offering graphical representations of a mathematical function
edited in Equation
• storing of learning objects in a database
• storing of predefined lessons (efficient for expressions and
commands, the rest being calculations; allows a high
compression)
• viewing and/or modifying predefined lessons, according to the
curricula
The whole thing is focused on a mathematical expressions minicompiler,
storing the code that will be later used for different
purposes (tables, graphics, and optimisations).
Programming technologies used. A Visual C# .NET
implementation is proposed. New and innovative digital learning
objects for mathematics will be developed; they are capable to
interpret, contextualize and react depending on the architecture
where they are assembled.
Abstract: Multimedia information availability has increased
dramatically with the advent of video broadcasting on handheld
devices. But with this availability comes problems of maintaining the
security of information that is displayed in public. ISMA Encryption
and Authentication (ISMACryp) is one of the chosen technologies for
service protection in DVB-H (Digital Video Broadcasting-
Handheld), the TV system for portable handheld devices. The
ISMACryp is encoded with H.264/AVC (advanced video coding),
while leaving all structural data as it is. Two modes of ISMACryp are
available; the CTR mode (Counter type) and CBC mode (Cipher
Block Chaining) mode. Both modes of ISMACryp are based on 128-
bit AES algorithm. AES algorithms are more complex and require
larger time for execution which is not suitable for real time
application like live TV. The proposed system aims to gain a deep
understanding of video data security on multimedia technologies and
to provide security for real time video applications using selective
encryption for H.264/AVC. Five level of security proposed in this
paper based on the content of NAL unit in Baseline Constrain profile
of H.264/AVC. The selective encryption in different levels provides
encryption of intra-prediction mode, residue data, inter-prediction
mode or motion vectors only. Experimental results shown in this
paper described that fifth level which is ISMACryp provide higher
level of security with more encryption time and the one level provide
lower level of security by encrypting only motion vectors with lower
execution time without compromise on compression and quality of
visual content. This encryption scheme with compression process
with low cost, and keeps the file format unchanged with some direct
operations supported. Simulation was being carried out in Matlab.