Abstract: Quality of Experience (QoE) drives churn in the broadband networks industry, and good QoE plays a large part in the retention of customers. QoE is known to be affected by the Quality of Service (QoS) factors packet loss probability (PLP), delay and delay jitter caused by the network. Earlier results have shown that the relationship between these QoS factors and QoE is non-linear, and may vary from application to application. We use the network emulator Netem as the basis for experimentation, and evaluate how QoE varies as we change the emulated QoS metrics. Focusing on Video-on-Demand, we discovered that the reported QoE may differ widely for users of different age groups, and that the most demanding age group (the youngest) can require an order of magnitude lower PLP to achieve the same QoE than is required by the most widely studied age group of users. We then used a bottleneck TCP model to evaluate the capacity cost of achieving an order of magnitude decrease in PLP, and found it be (almost always) a 3-fold increase in link capacity that was required.
Abstract: Video-on-demand (VOD) is designed by using content delivery networks (CDN) to minimize the overall operational cost and to maximize scalability. Estimation of the viewing pattern (i.e., the relationship between the number of viewings and the ranking of VOD contents) plays an important role in minimizing the total operational cost and maximizing the performance of the VOD systems. In this paper, we have analyzed a large body of commercial VOD viewing data and found that the viewing rank distribution fits well with the parabolic fractal distribution. The weighted linear model fitting function is used to estimate the parameters (coefficients) of the parabolic fractal distribution. This paper presents an analytical basis for designing an optimal hierarchical VOD contents distribution system in terms of its cost and performance.
Abstract: This paper provides a flexible way of controlling
Variable-Bit-Rate (VBR) of compressed digital video, applicable to
the new H264 video compression standard. The entire video
sequence is assessed in advance and the quantisation level is then set
such that bit rate (and thus the frame rate) remains within
predetermined limits compatible with the bandwidth of the
transmission system and the capabilities of the remote end, while at
the same time providing constant quality similar to VBR encoding.
A process for avoiding buffer starvation by selectively eliminating
frames from the encoded output at times when the frame rate is slow
(large number of bits per frame) will be also described. Finally, the
problem of buffer overflow will be solved by selectively eliminating
frames from the received input to the decoder. The decoder detects
the omission of the frames and resynchronizes the transmission by
monitoring time stamps and repeating frames if necessary.
Abstract: Introducing survivability into embedded real-time system (ERTS) can improve the survivability power of the system. This paper mainly discusses about the survivability of ERTS. The first is the survivability origin of ERTS. The second is survivability analysis. According to the definition of survivability based on survivability specification and division of the entire survivability analysis process for ERTS, a survivability analysis profile is presented. The quantitative analysis model of this profile is emphasized and illuminated in detail, the quantifying analysis of system was showed helpful to evaluate system survivability more accurate. The third is platform design of survivability analysis. In terms of the profile, the analysis process is encapsulated and assembled into one platform, on which quantification, standardization and simplification of survivability analysis are all achieved. The fourth is survivability design. According to character of ERTS, strengthened design method is selected to realize system survivability design. Through the analysis of embedded mobile video-on-demand system, intrusion tolerant technology is introduced in whole survivability design.
Abstract: In this paper, we employ the approach of linear
programming to propose a new interactive broadcast method. In our
method, a film S is divided into n equal parts and broadcast via k
channels. The user simultaneously downloads these segments from k
channels into the user-s set-top-box (STB) and plays them in order.
Our method assumes that the initial p segments will not have
fast-forwarding capabilities. Every time the user wants to initiate d
times fast-forwarding, according to our broadcasting strategy, the
necessary segments already saved in the user-s STB or are just
download on time for playing. The proposed broadcasting strategy not
only allows the user to pause and rewind, but also to fast-forward.