Abstract: The paper aims to specify and build a system, a learning support in radiology-senology (breast radiology) dedicated to help assist junior radiologists-senologists in their radiologysenology- related activity based on experience of expert radiologistssenologists. This system is named SAFRS (i.e. system supporting the training of radiologists-senologists). It is based on the exploitation of radiologic-senologic images (primarily mammograms but also echographic images or MRI) and their related clinical files. The aim of such a system is to help breast cancer screening in education. In order to acquire this expert radiologist-senologist knowledge, we have used the CBR (case-based reasoning) approach. The SAFRS system will promote the evolution of teaching in radiology-senology by offering the “junior radiologist" trainees an advanced pedagogical product. It will permit a strengthening of knowledge together with a very elaborate presentation of results. At last, the know-how will derive from all these factors.
Abstract: This study attempts to clarify major perspectives of Corporate Social Responsibility (CSR) in the Greek market related to companies that have sufficient CSR. An empirical analysis was undertaken, based on literature review and previous observations and surveys, in order to provide a general analysis of the CSR concept in Greece. The results of Accountability Rating institution were used in order to identify companies that adopt an integrated social responsibility approach. Companies that responded to the survey are both regional and international and belong to different industrial fields. Some of the main survey results reveal: multiple aspects for the CSR concept, weak consensus as regards the importance of stakeholders and benefits from the CSR implementation, the important role of CSR in the decision procedure and CSR practices concerning social issues that affect mostly company-s competitiveness. Sharing companies- experience could address common social issues through CSR best practices and develop new knowledge.
Abstract: Nowadays due to globalization of economy and
competition environment, innovation and technology plays key role
at creation of wealth and economic growth of countries. In fact
prompt growth of practical and technologic knowledge may results in
social benefits for countries when changes into effective innovation.
Considering the importance of innovation for the development of
countries, this study addresses the radical technological innovation
introduced by nanopapers at different stages of producing paper
including stock preparation, using authorized additives, fillers and
pigments, using retention, calender, stages of producing conductive
paper, porous nanopaper and Layer by layer self-assembly. Research
results show that in coming years the jungle related products will lose
considerable portion of their market share, unless embracing radical
innovation. Although incremental innovations can make this industry
still competitive in mid-term, but to have economic growth and
competitive advantage in long term, radical innovations are
necessary. Radical innovations can lead to new products and
materials which their applications in packaging industry can produce
value added. However application of nanotechnology in this industry
can be costly, it can be done in cooperation with other industries to
make the maximum use of nanotechnology possible. Therefore this
technology can be used in all the production process resulting in the
mass production of simple and flexible papers with low cost and
special properties such as facility at shape, form, easy transportation,
light weight, recovery and recycle marketing abilities, and sealing.
Improving the resistance of the packaging materials without reducing
the performance of packaging materials enhances the quality and the
value added of packaging. Improving the cellulose at nano scale can
have considerable electron optical and magnetic effects leading to
improvement in packaging and value added. Comparing to the
specifications of thermoplastic products and ordinary papers,
nanopapers show much better performance in terms of effective
mechanical indexes such as the modulus of elasticity, tensile strength,
and strain-stress. In densities lower than 640 kgm -3, due to the
network structure of nanofibers and the balanced and randomized
distribution of NFC in flat space, these specifications will even
improve more. For nanopapers, strains are 1,4Gpa, 84Mpa and 17%,
13,3 Gpa, 214Mpa and 10% respectively. In layer by layer self
assembly method (LbL) the tensile strength of nanopaper with Tio3
particles and Sio2 and halloysite clay nanotube are 30,4 ±7.6Nm/g
and 13,6 ±0.8Nm/g and 14±0.3,3Nm/g respectively that fall within
acceptable range of similar samples with virgin fiber. The usage of
improved brightness and porosity index in nanopapers can create
more competitive advantages at packaging industry.
Abstract: E-services have significantly changed the way of
doing business in recent years. We can, however, observe poor use of
these services. There is a large gap between supply and actual eservices
usage. This is why we started a project to provide an
environment that will encourage the use of e-services. We believe
that only providing e-service does not automatically mean consumers
would use them. This paper shows the origins of our project and its
current position. We discuss the decision of using semantic web
technologies and their potential to improve e-services usage. We also
present current knowledge base and its real-world classification. In the paper, we discuss further work to be done in the project. Current
state of the project is promising.
Abstract: This paper describes a concept of stereotype student
model in adaptive knowledge acquisition e-learning system. Defined
knowledge stereotypes are based on student's proficiency level and
on Bloom's knowledge taxonomy. The teacher module is responsible
for the whole adaptivity process: the automatic generation of
courseware elements, their dynamic selection and sorting, as well as
their adaptive presentation using templates for statements and
questions. The adaptation of courseware is realized according to
student-s knowledge stereotype.
Abstract: Bringing change to the housing industry requires
multiple efforts from various angles especially to overcome any
resistances in the form of technology, human aspects, financial and
resources. The transition from conventional to sustainable approach
consumes time as it requires changes from different facets in the
industry ranging from individual, organisational to industry level. In
Malaysia, there are various efforts to bring green into the industry but
the progress is low-moderate. Will the current efforts bear larger
fruits in the near future? This study examines the perceptions of the
developers in Malaysia on the future of the green housing sector for
the next 5 years. The introduction of GBI rating system, improvement
of awareness and knowledge among the stakeholders, support from
the government and local industry and the effect of competitive
advantage would support brighter future. Meanwhile, the status quo
in rules and regulation, lack of public interest and demand,
organization disinterest, local authority enforcement and project cost
escalation would hinder a faster progress.
Abstract: In order to achieve better road utilization and traffic
efficiency, there is an urgent need for a travel information delivery
mechanism to assist the drivers in making better decisions in the
emerging intelligent transportation system applications. In this paper,
we propose a relayed multicast scheme under heterogeneous networks
for this purpose. In the proposed system, travel information consisting
of summarized traffic conditions, important events, real-time traffic
videos, and local information service contents is formed into layers
and multicasted through an integration of WiMAX infrastructure and
Vehicular Ad hoc Networks (VANET). By the support of adaptive
modulation and coding in WiMAX, the radio resources can be
optimally allocated when performing multicast so as to dynamically
adjust the number of data layers received by the users. In addition to
multicast supported by WiMAX, a knowledge propagation and
information relay scheme by VANET is designed. The experimental
results validate the feasibility and effectiveness of the proposed
scheme.
Abstract: The human knee joint has a three dimensional
geometry with multiple body articulations that produce complex
mechanical responses under loads that occur in everyday life and
sports activities. To produce the necessary joint compliance and
stability for optimal daily function various menisci and ligaments are
present while muscle forces are used to this effect. Therefore,
knowledge of the complex mechanical interactions of these load
bearing structures is necessary when treatment of relevant diseases is
evaluated and assisting devices are designed.
Numerical tools such as finite element analysis are suitable for
modeling such joints in order to understand their physics. They have
been used in the current study to develop an accurate human knee
joint and model its mechanical behavior. To evaluate the efficacy of
this articulated model, static load cases were used for comparison
purposes with previous experimentally verified modeling works
drawn from literature.
Abstract: This paper describes the architectural design
considerations for building a new class of application, a Personal
Knowledge Integrator and a particular example a Knowledge Theatre.
It then supports this description by describing a scenario of a child
acquiring knowledge and how this process could be augmented by
the proposed architecture and design of a Knowledge Theatre. David
Merrill-s first “principles of instruction" are kept in focus to provide
a background to view the learning potential.
Abstract: Current technological advances pale in comparison to the changes in social behaviors and 'sense of place' that is being empowered since the Internet made it on the scene. Today-s students view the Internet as both a source of entertainment and an educational tool. The development of virtual environments is a conceptual framework that needs to be addressed by educators and it is important that they become familiar with who these virtual learners are and how they are motivated to learn. Massively multiplayer online role playing games (MMORPGs), if well designed, could become the vehicle of choice to deliver learning content. We suggest that these games, in order to accomplish these goals, must begin with well-established instructional design principles that are co-aligned with established principles of video game design. And have the opportunity to provide an instructional model of significant prescriptive power. The authors believe that game designers need to take advantage of the natural motivation player-learners have for playing games by developing them in such a way so as to promote, intrinsic motivation, content learning, transfer of knowledge, and naturalization.
Abstract: The purposes of the paper are to know and improve
the legal awareness of Surakarta local government officer to Law
No.12/2006 on Citizenship in vanishing civic discrimination to
Chinese Indonesians. Some issues of the Chinese Indonesian are the
definitions of Indonesian citizens and native Indonesian people or
“warga negara Indonesia (WNI) asli" and their obligation to show
Indonesian Citizenship Certificate (SBKRI) in processing civil
documents. Legal awareness of Surakarta local government officer
can be categorized as “legal knowledge" only. They know the laws
but they do not implement it yet. Nevertheless, at least this research
has given the new awareness in citizenship law for the officers.
Abstract: The purpose of the study was to investigate the
effectiveness of ICT training workshop of tutors of Allama Iqbal
Open University Pakistan. The study was delimited to tutors of
Multan region. The total sample comprised of 100 tutors. All the
tutors who participated in ICT training workshop in Multan region
were taken as sample in the study. A questionnaire having two parts,
based on five point rating scale was developed by the researcher. Part
one was about the competency level of computer skills while Part
two was based on items related to training delivery, structure and
content. Part One of questionnaire had five levels of competency
about computer skills. The questionnaire was personally administered
and collected back by the researcher himself on the last day of
workshop.
The collected data were analyzed by using descriptive statistics.
Through this study it was found that majority of the tutors strongly
agreed that training enhanced their computer skills. Majority of the
respondents consider themselves to be generally competent in the use
of computer. They also agreed that there was appropriate
infrastructure and technical support in lab during training workshop.
Moreover, it was found that the training imparted the knowledge of
pedagogy of using computers for distance education.
Abstract: Tracing and locating the geographical location of users (Geolocation) is used extensively in todays Internet. Whenever we, e.g., request a page from google we are - unless there was a specific configuration made - automatically forwarded to the page with the relevant language and amongst others, dependent on our location identified, specific commercials are presented. Especially within the area of Network Security, Geolocation has a significant impact. Because of the way the Internet works, attacks can be executed from almost everywhere. Therefore, for an attribution, knowledge of the origination of an attack - and thus Geolocation - is mandatory in order to be able to trace back an attacker. In addition, Geolocation can also be used very successfully to increase the security of a network during operation (i.e. before an intrusion actually has taken place). Similar to greylisting in emails, Geolocation allows to (i) correlate attacks detected with new connections and (ii) as a consequence to classify traffic a priori as more suspicious (thus particularly allowing to inspect this traffic in more detail). Although numerous techniques for Geolocation are existing, each strategy is subject to certain restrictions. Following the ideas of Endo et al., this publication tries to overcome these shortcomings with a combined solution of different methods to allow improved and optimized Geolocation. Thus, we present our architecture for improved Geolocation, by designing a new algorithm, which combines several Geolocation techniques to increase the accuracy.
Abstract: In this paper, a Bayesian Network (BN) based system
is presented for providing clinical decision support to healthcare
practitioners in rural or remote areas of India for young infants or
children up to the age of 5 years. The government is unable to
appoint child specialists in rural areas because of inadequate number
of available pediatricians. It leads to a high Infant Mortality Rate
(IMR). In such a scenario, Intelligent Pediatric System provides a
realistic solution. The prototype of an intelligent system has been
developed that involves a knowledge component called an Intelligent
Pediatric Assistant (IPA); and User Agents (UA) along with their
Graphical User Interfaces (GUI). The GUI of UA provides the
interface to the healthcare practitioner for submitting sign-symptoms
and displaying the expert opinion as suggested by IPA. Depending
upon the observations, the IPA decides the diagnosis and the
treatment plan. The UA and IPA form client-server architecture for
knowledge sharing.
Abstract: Data mining can be called as a technique to extract
information from data. It is the process of obtaining hidden
information and then turning it into qualified knowledge by statistical
and artificial intelligence technique. One of its application areas is
medical area to form decision support systems for diagnosis just by
inventing meaningful information from given medical data. In this
study a decision support system for diagnosis of illness that make use
of data mining and three different artificial intelligence classifier
algorithms namely Multilayer Perceptron, Naive Bayes Classifier and
J.48. Pima Indian dataset of UCI Machine Learning Repository was
used. This dataset includes urinary and blood test results of 768
patients. These test results consist of 8 different feature vectors.
Obtained classifying results were compared with the previous studies.
The suggestions for future studies were presented.
Abstract: The success of IT-projects concerning the
implementation of business application Software is strongly
depending upon the application of an efficient requirements
management, to understand the business requirements and to realize
them in the IT. But in fact, the Potentials of the requirements
management are not fully exhausted by small and medium sized
enterprises (SME) of the IT sector. To work out recommendations for
action and furthermore a possible solution, allowing a better exhaust
of potentials, it shall be examined in a scientific research project,
which problems occur out of which causes. In the same place, the
storage of knowledge from the requirements management, and its
later reuse are important, to achieve sustainable improvements of the
competitive of the IT-SMEs. Requirements Engineering is one of the
most important topics in Product Management for Software to
achieve the goal of optimizing the success of the software product.
Abstract: Network security attacks are the violation of
information security policy that received much attention to the
computational intelligence society in the last decades. Data mining
has become a very useful technique for detecting network intrusions
by extracting useful knowledge from large number of network data
or logs. Naïve Bayesian classifier is one of the most popular data
mining algorithm for classification, which provides an optimal way
to predict the class of an unknown example. It has been tested that
one set of probability derived from data is not good enough to have
good classification rate. In this paper, we proposed a new learning
algorithm for mining network logs to detect network intrusions
through naïve Bayesian classifier, which first clusters the network
logs into several groups based on similarity of logs, and then
calculates the prior and conditional probabilities for each group of
logs. For classifying a new log, the algorithm checks in which cluster
the log belongs and then use that cluster-s probability set to classify
the new log. We tested the performance of our proposed algorithm by
employing KDD99 benchmark network intrusion detection dataset,
and the experimental results proved that it improves detection rates
as well as reduces false positives for different types of network
intrusions.
Abstract: Modeling and simulation of biochemical reactions is of great interest in the context of system biology. The central dogma of this re-emerging area states that it is system dynamics and organizing principles of complex biological phenomena that give rise to functioning and function of cells. Cell functions, such as growth, division, differentiation and apoptosis are temporal processes, that can be understood if they are treated as dynamic systems. System biology focuses on an understanding of functional activity from a system-wide perspective and, consequently, it is defined by two hey questions: (i) how do the components within a cell interact, so as to bring about its structure and functioning? (ii) How do cells interact, so as to develop and maintain higher levels of organization and functions? In recent years, wet-lab biologists embraced mathematical modeling and simulation as two essential means toward answering the above questions. The credo of dynamics system theory is that the behavior of a biological system is given by the temporal evolution of its state. Our understanding of the time behavior of a biological system can be measured by the extent to which a simulation mimics the real behavior of that system. Deviations of a simulation indicate either limitations or errors in our knowledge. The aim of this paper is to summarize and review the main conceptual frameworks in which models of biochemical networks can be developed. In particular, we review the stochastic molecular modelling approaches, by reporting the principal conceptualizations suggested by A. A. Markov, P. Langevin, A. Fokker, M. Planck, D. T. Gillespie, N. G. van Kampfen, and recently by D. Wilkinson, O. Wolkenhauer, P. S. Jöberg and by the author.
Abstract: In an era of knowledge explosion, the growth of data
increases rapidly day by day. Since data storage is a limited resource,
how to reduce the data space in the process becomes a challenge issue.
Data compression provides a good solution which can lower the
required space. Data mining has many useful applications in recent
years because it can help users discover interesting knowledge in large
databases. However, existing compression algorithms are not
appropriate for data mining. In [1, 2], two different approaches were
proposed to compress databases and then perform the data mining
process. However, they all lack the ability to decompress the data to
their original state and improve the data mining performance. In this
research a new approach called Mining Merged Transactions with the
Quantification Table (M2TQT) was proposed to solve these problems.
M2TQT uses the relationship of transactions to merge related
transactions and builds a quantification table to prune the candidate
itemsets which are impossible to become frequent in order to improve
the performance of mining association rules. The experiments show
that M2TQT performs better than existing approaches.
Abstract: We introduce, a new interactive 3D simulation system of ocular motion and expressions suitable for: (1) character animation applications to game design, film production, HCI (Human Computer Interface), conversational animated agents, and virtual reality; (2) medical applications (ophthalmic neurological and muscular pathologies: research and education); and (3) real time simulation of unconscious cognitive and emotional responses (for use, e.g., in psychological research). The system is comprised of: (1) a physiologically accurate parameterized 3D model of the eyes, eyelids, and eyebrow regions; and (2) a prototype device for realtime control of eye motions and expressions, including unconsciously produced expressions, for application as in (1), (2), and (3) above. The 3D eye simulation system, created using state-of-the-art computer animation technology and 'optimized' for use with an interactive and web deliverable platform, is, to our knowledge, the most advanced/realistic available so far for applications to character animation and medical pedagogy.