Abstract: To investigate some relations between higher mathe¬matics scores in Chinese graduate student entrance examination and calculus (resp. linear algebra, probability statistics) scores in subject's completion examination of Chinese university, we select 20 students as a sample, take higher mathematics score as a decision attribute and take calculus score, linear algebra score, probability statistics score as condition attributes. In this paper, we are based on rough-set theory (Rough-set theory is a logic-mathematical method proposed by Z. Pawlak. In recent years, this theory has been widely implemented in the many fields of natural science and societal science.) to investigate importance of condition attributes with respective to decision attribute and strength of condition attributes supporting decision attribute. Results of this investigation will be helpful for university students to raise higher mathematics scores in Chinese graduate student entrance examination.
Abstract: This study was a part of the three-year longitudinal
research on setting up an math learning model for the disadvantaged
students in Taiwan. A target 2nd grade class with 10 regular students
and 6 disadvantaged students at a disadvantaged area in Taipei
participated in this study. Two units of a market basal math textbook
concerning fractions, three-dimensional figures, weight and capacity
were adapted to enhance their math learning motivations, confidences
and effects. The findings were (1) curriculum adaptation was effective
on enhancing students- learning motivations, confidences and effects;
(2) story-type problems and illustrations decreased difficulties on
understanding math language for students from new immigrant
families and students with special needs; (3) “concrete –
semiconcrete – abstract" teaching strategies and hands-on activities
were essential to raise students learning interests and effects; and (4)
curriculum adaptation knowledge and skills needed to be included in
the pre- and in-service teacher training programs.
Abstract: The purposes of this study are 1) to identify
learning styles of university students in Bangkok, and 2) to study
the frequency of the relevant instructional context of the identified
learning styles. Learning Styles employed in this study are those of
Honey and Mumford, which include 1) Reflectors, 2) Theorists, 3)
Pragmatists, and 4) Activists. The population comprises 1383
students and 5 lecturers. Research tools are 2 questionnaires – one
used for identifying students- learning styles, and the other used for
identifying the frequency of the relevant instructional context of
the identified learning styles.
The research findings reveal that 32.30 percent - are Activists,
while 28.10 percent are Theorists, 20.10 are Reflectors, and 19.50
are Pragmatists. In terms of the relevant instructional context of the
identified 4 learning styles, it is found that the frequency level of
the instructional context is totally in high level. Moreover, 2 lists of
the context being conducted most frequently are 'Lead'in activity
to review background knowledge,- and 'Information retrieval
report.' And these two activities serve the learning styles of
theorists and activists. It is, therefore, suggested that more
instructional context supporting the activists, the majority of the
population, learning best by doing, as well as emotional learning
situation should be added.
Abstract: The purpose of the study was to find out the efficacy
of selected mobility exercises and participation in special games on psychomotor abilities, functional abilities and skill performance
among intellectually disabled children of age group under 14. Thirty male students who were studying in Balar Kalvi Nilayam and YMCA
College Special School, Chennai, acted as subjects for the study.
They were only mild and moderate in intellectual disability. These
students did not undergo any special training or coaching programme apart from their regular routine physical activity classes as a part of
the curriculum in the school. They were attached at random, based on
age in which 30 belonged to under 14 age group, which was divided
into three equal group of ten for each experimental treatment. 10
students (Treatment group I) underwent calisthenics and special
games participation, 10 students (Treatment group II) underwent
aquatics and special games participation, 10 students (Treatment
group III) underwent yoga and special games participation. The subjects were tested on selected criterion variables prior (pre test)
and after twelve weeks of training (post test). The pre and post test
data collected from three groups on functional abilities(self care,
learning, capacity for independent living), psychomotor
variables(static balance, eye hand coordination, simple reaction time
test) and skill performance (bocce skill, badminton skill, table tennis
skill) were statistically examined for significant difference, by
applying the analysis ANACOVA. Whenever an 'F' ratio for
adjusted test was found to be significant for adjusted post test means,
Scheffe-s test was followed as a post-hoc test to determine which of
the paired mean differences was significant. The result of the study
showed that among under 14 age groups there was a significant improvement on selected criterion variables such as, Balance,
Coordination, self-care and learning and also in Bocce, Badminton & Table Tennis skill performance, due to mobility exercises and
participation in special games. However there were no significant
differences among the groups.
Abstract: Background, measuring an individual-s Health
Literacy is gaining attention, yet no appropriate instrument is available
in Taiwan. Measurement tools that were developed and used in
western countries may not be appropriate for use in Taiwan due to a
different language system. Purpose of this research was to develop a
Health Literacy measurement instrument specific for Taiwan adults.
Methods, several experts of clinic physicians; healthcare
administrators and scholars identified 125 common used health related
Chinese phrases from major medical knowledge sources that easy
accessible to the public. A five-point Likert scale is used to measure
the understanding level of the target population. Such measurement is
then used to compare with the correctness of their answers to a health
knowledge test for validation. Samples, samples under study were
purposefully taken from four groups of people in the northern
Pingtung, OPD patients, university students, community residents,
and casual visitors to the central park. A set of health knowledge index
with 10 questions is used to screen those false responses. A sample
size of 686 valid cases out of 776 was then included to construct this
scale. An independent t-test was used to examine each individual
phrase. The phrases with the highest significance are then identified
and retained to compose this scale. Result, a Taiwan Health Literacy
Scale (THLS) was finalized with 66 health-related phrases under nine
divisions. Cronbach-s alpha of each division is at a satisfactory level
of 89% and above. Conclusions, factors significantly differentiate the
levels of health literacy are education, female gender, age, family
members of stroke victims, experience with patient care, and
healthcare professionals in the initial application in this study..
Abstract: This paper describes a concept of stereotype student
model in adaptive knowledge acquisition e-learning system. Defined
knowledge stereotypes are based on student's proficiency level and
on Bloom's knowledge taxonomy. The teacher module is responsible
for the whole adaptivity process: the automatic generation of
courseware elements, their dynamic selection and sorting, as well as
their adaptive presentation using templates for statements and
questions. The adaptation of courseware is realized according to
student-s knowledge stereotype.
Abstract: Current technological advances pale in comparison to the changes in social behaviors and 'sense of place' that is being empowered since the Internet made it on the scene. Today-s students view the Internet as both a source of entertainment and an educational tool. The development of virtual environments is a conceptual framework that needs to be addressed by educators and it is important that they become familiar with who these virtual learners are and how they are motivated to learn. Massively multiplayer online role playing games (MMORPGs), if well designed, could become the vehicle of choice to deliver learning content. We suggest that these games, in order to accomplish these goals, must begin with well-established instructional design principles that are co-aligned with established principles of video game design. And have the opportunity to provide an instructional model of significant prescriptive power. The authors believe that game designers need to take advantage of the natural motivation player-learners have for playing games by developing them in such a way so as to promote, intrinsic motivation, content learning, transfer of knowledge, and naturalization.
Abstract: Today-s Wi Fi generation utilize the latest technology in their daily lives. Instructors at National University, the second largest non profit private institution of higher learning in California, are incorporating these new tools to modify their Online class formats to better accommodate these new skills in their distance education delivery modes. The University provides accelerated learning in a one-course per month format both Onsite and Online. Since there has been such a significant increase in Online classes over the past three years, and it is expected to grow even more over the over the next five years, Instructors cannot afford to maintain the status quo and not take advantage of these new options. It is at the discretion of the instructors which accessory they use and how comfortable and familiar they are with the technology. This paper explores the effects and summarizes students- comments of some of these new technological options which have been recently provided in order to make students- online learning experience more exciting and meaningful.
Abstract: Developed tool is one of system tools for easier access to various scientific areas and real time interactive learning between
lecturer and for hearing impaired students. There is no demand for the lecturer to know Sign Language (SL). Instead, the new software
tools will perform the translation of the regular speech into SL, after
which it will be transferred to the student. On the other side, the
questions of the student (in SL) will be translated and transferred to
the lecturer in text or speech. One of those tools is presented tool. It-s
too for developing the correct Speech Visemes as a root of total communication method for hearing impared students.
Abstract: The aim of this research is to determine how preservice Turkish teachers perceive themselves in terms of problem solving skills. Students attending Department of Turkish Language Teaching of Gazi University Education Faculty in 2005-2006 academic year constitute the study group (n= 270) of this research in which survey model was utilized. Data were obtained by Problem Solving Inventory developed by Heppner & Peterson and Personal Information Form. Within the settings of this research, Cronbach Alpha reliability coefficient of the scale was found as .87. Besides, reliability coefficient obtained by split-half technique which splits odd and even numbered items of the scale was found as r=.81 (Split- Half Reliability). The findings of the research revealed that preservice Turkish teachers were sufficiently qualified on the subject of problem solving skills and statistical significance was found in favor of male candidates in terms of “gender" variable. According to the “grade" variable, statistical significance was found in favor of 4th graders.
Abstract: There has been a strong link between computermediated education and constructivism learning and teaching theory.. Acknowledging how well the constructivism doctrine would work online, it has been established that constructivist views of learning would agreeably correlate with the philosophy of open and distance learning. Asynchronous and synchronous communications have placed online learning on the right track of a constructive learning path. This paper is written based on the social constructivist framework, where knowledge is constructed from social communication and interaction. The study explores the possibility of practicing this theory through incorporating online discussion in the syllabus and the ways it can be implemented to contribute to young people-s personality and social development by addressing some aspects that may contribute to the social problem such as prejudice, ignorance and intolerance.
Abstract: In this paper challenges associated with a new
generation of Computer Science students are examined. The mode of
education in tertiary institutes has progressed slowly while the needs
of students have changed rapidly in an increasingly technological
world. The major learning paradigms and learning theories within
these paradigms are studied to find a suitable strategy for educating
modern students. These paradigms include Behaviourism,
Constructivism, Humanism and Cogntivism. Social Learning theory
and Elaboration theory are two theories that are further examined and
a survey is done to determine how these strategies will be received by
students. The results and findings are evaluated and indicate that
students are fairly receptive to a method that incorporates both Social
Learning theory and Elaboration theory, but that some aspects of all
paradigms need to be implemented to create a balanced and effective
strategy with technology as foundation.
Abstract: This paper presents a design of source encoding
calculator software which applies the two famous algorithms in the
field of information theory- the Shannon-Fano and the Huffman
schemes. This design helps to easily realize the algorithms without
going into a cumbersome, tedious and prone to error manual
mechanism of encoding the signals during the transmission. The
work describes the design of the software, how it works, comparison
with related works, its efficiency, its usefulness in the field of
information technology studies and the future prospects of the
software to engineers, students, technicians and alike. The designed
“Encodia" software has been developed, tested and found to meet the
intended requirements. It is expected that this application will help
students and teaching staff in their daily doing of information theory
related tasks. The process is ongoing to modify this tool so that it can
also be more intensely useful in research activities on source coding.
Abstract: The Norwegian Military Academy (Army) has been
using a tactical simulator for the last two years. During this time
there has been some discussion concerning how to use the simulator
most efficiently and what type of learning one achieves by using the
simulator. The problem that is addressed in this paper is how
simulators can be used as a learning resource for students concerned
with developing their military profession. The aim of this article is to
create a wider consciousness regarding the use of a simulator while
educating officers in a military profession. The article discusses the
use of simulators from two different perspectives. The first
perspective deals with using the simulator as a computer game, and
the second perspective looks at the simulator as a socio-cultural
artefact. Furthermore the article discusses four different ways the
simulator can be looked upon as a useful learning resource when
educating students of a military profession.
Abstract: Contrary to negative emotion regulation, coping with
positive moods have received less attention in adolescent adjustment.
However, some research has found that everyone is different on
dealing with their positive emotions, which affects their adaptation
and well-being. The purpose of the present study was to investigate
the relationship between positive emotions dampening and
internalizing behavior problems of adolescent in Taiwan. A survey
was conducted and 208 students (12 to14 years old) completed the
strengths and difficulties questionnaire (SDQ), the Affect Intensity
Measure, and the positive emotions dampening scale. Analysis
methods such as descriptive statistics, t-test, Pearson correlations and
multiple regression were adapted. The results were as follows:
Emotionality and internalizing problem behavior have significant
gender differences. Compared to boys, girls have a higher score on
negative emotionality and are at a higher risk for internalizing
symptoms. However, there are no gender differences on positive
emotion dampening. Additionally, in the circumstance that negative
emotionality acted as the control variable, positive emotion
dampening strategy was (positive) related to internalizing behavior
problems. Given the results of this study, it is suggested that coaching
deconstructive positive emotion strategies is to assist adolescents
with internalizing behavior problems is encouraged.
Abstract: Mobile Learning (M-Learning) is a new technology
which is to enhance current learning practices and activities for all
people especially students and academic practitioners UTP is
currently, implemented two types of learning styles which are
conventional and electronic learning. In order to improve current
learning approaches, it is necessary for UTP to implement m-learning
in UTP. This paper presents a study on the students- perceptions on
mobile utilization in the learning practices in UTP. Besides, this
paper also presents a survey that was conducted among 82 students
from System Analysis and Design (SAD) course in UTP. The survey
includes basic information of mobile devices that have been used by
the students, opinions on current learning practices and also the
opinions regarding the m-learning implementation in the current
learning practices especially in SAD course. Based on the results of
the survey, majority of the students are using the mobile devices that
can support m-learning environment. Other than that, students also
agreed that current learning practices are ineffective and they believe
that m-learning utilization can improve the effectiveness of current
learning practices.
Abstract: Education in the modern world provides the socioeconomic
progress of society. In today's society, where the presence
of large middle class ensures its stability and is a symbol of
resolution of hidden economic problems, education is an integral part
of formation and reproduction of the middle class. This article presents part of results of the sociological study conducted under the
project "Kazakhstan model of education: international experience and national traditions" supported by the Foundation of the First President
of Republic of Kazakhstan - Leader of the Nation to determine the
ratio of students to the transformations of the educational system. The
authors conclude that the Kazakhstani system of education, passing
through the transformation processes, improving the quality of
educational programs and trying to correspond to the international
standards, not yet in full range, but begins to perform important
functions in the formation of the middle class.
Abstract: This study analyses the perceptions of secondary
school students about the accounting profession in Malaysia. Fifty
five form three and form four students who are taking
accounting/commerce subjects were met. Individual-s perception
data were collected through questionnaires. The results at the
secondary school level suggest that the stereotypical negative image
of the accountant ends, with students expressing the positive view of
the work of an accountant. There were also gender differences in
perceiving the accounting profession. Overall, the results of the study
suggest that we are now in line in projecting positive and accurate
perceptions of the accounting profession to secondary school
students.
Abstract: Soil mechanics is a traditional course in any
university. Management of lab classes is one of the main issues to
deliver a proper outline. In Curtin University, different methods
applied to check the efficiency of these methods. One of them was
mainly rely on demonstration and the other one mainly on involving
students in running tests. Comparison between these delivery
methods also are outlined in summary section. The recommendation
also made that the more satisfaction is reachable while the students
engaged.
Abstract: The purposes of this paper are to (1) promote
excellence in computer science by suggesting a cohesive innovative
approach to fill well documented deficiencies in current computer
science education, (2) justify (using the authors- and others anecdotal
evidence from both the classroom and the real world) why this
approach holds great potential to successfully eliminate the
deficiencies, (3) invite other professionals to join the authors in proof
of concept research. The authors- experiences, though anecdotal,
strongly suggest that a new approach involving visual modeling
technologies should allow computer science programs to retain a
greater percentage of prospective and declared majors as students
become more engaged learners, more successful problem-solvers,
and better prepared as programmers. In addition, the graduates of
such computer science programs will make greater contributions to
the profession as skilled problem-solvers. Instead of wearily
rememorizing code as they move to the next course, students will
have the problem-solving skills to think and work in more
sophisticated and creative ways.