Abstract: Fundamental sensor-motor couplings form the backbone
of most mobile robot control tasks, and often need to be implemented
fast, efficiently and nevertheless reliably. Machine learning
techniques are therefore often used to obtain the desired sensor-motor
competences.
In this paper we present an alternative to established machine
learning methods such as artificial neural networks, that is very fast,
easy to implement, and has the distinct advantage that it generates
transparent, analysable sensor-motor couplings: system identification
through nonlinear polynomial mapping.
This work, which is part of the RobotMODIC project at the
universities of Essex and Sheffield, aims to develop a theoretical understanding
of the interaction between the robot and its environment.
One of the purposes of this research is to enable the principled design
of robot control programs.
As a first step towards this aim we model the behaviour of the
robot, as this emerges from its interaction with the environment, with
the NARMAX modelling method (Nonlinear, Auto-Regressive, Moving
Average models with eXogenous inputs). This method produces
explicit polynomial functions that can be subsequently analysed using
established mathematical methods.
In this paper we demonstrate the fidelity of the obtained NARMAX
models in the challenging task of robot route learning; we present a
set of experiments in which a Magellan Pro mobile robot was taught
to follow four different routes, always using the same mechanism to
obtain the required control law.
Abstract: The use of new technologies such internet (e-mail, chat
rooms) and cell phones has steeply increased in recent years.
Especially among children and young people, use of technological
tools and equipments is widespread. Although many teachers and
administrators now recognize the problem of school bullying, few are
aware that students are being harassed through electronic
communication. Referred to as electronic bullying, cyber bullying, or
online social cruelty, this phenomenon includes bullying through email,
instant messaging, in a chat room, on a website, or through
digital messages or images sent to a cell phone. Cyber bullying is
defined as causing deliberate/intentional harm to others using internet
or other digital technologies. It has a quantitative research design nd
uses relational survey as its method. The participants consisted of
300 secondary school students in the city of Konya, Turkey. 195
(64.8%) participants were female and 105 (35.2%) were male. 39
(13%) students were at grade 1, 187 (62.1%) were at grade 2 and 74
(24.6%) were at grade 3. The “Cyber Bullying Question List"
developed by Ar─▒cak (2009) was given to students. Following
questions about demographics, a functional definition of cyber
bullying was provided. In order to specify students- human values,
“Human Values Scale (HVS)" developed by Dilmaç (2007) for
secondary school students was administered. The scale consists of 42
items in six dimensions. Data analysis was conducted by the primary
investigator of the study using SPSS 14.00 statistical analysis
software. Descriptive statistics were calculated for the analysis of
students- cyber bullying behaviour and simple regression analysis was
conducted in order to test whether each value in the scale could
explain cyber bullying behaviour.
Abstract: This paper describes a proposed support system which
enables applications designers to effectively create VR applications
using multiple haptic APIs. When the VR designers create
applications, it is often difficult to handle and understand many
parameters and functions that have to be set in the application program
using documentation manuals only. This complication may disrupt
creative imagination and result in inefficient coding. So, we proposed
the support application which improved the efficiency of VR
applications development and provided the interactive components of
confirmation of operations with haptic sense previously.
In this paper, we describe improvements of our former proposed
support application, which was applicable to multiple APIs and haptic
devices, and evaluate the new application by having participants
complete VR program. Results from a preliminary experiment suggest
that our application facilitates creation of VR applications.
Abstract: In this paper is described a new conception of the
Cartesian robot for automated assembly and also disassembly
process. The advantage of this conception is the utilization the
Cartesian assembly robot with its all peripheral automated devices for
assembly of the assembled product. The assembly product in the end
of the lifecycle can be disassembled with the same Cartesian
disassembly robot with the use of the same peripheral automated
devices and equipment. It is a new approach to problematic solving
and development of the automated assembly systems with respect to
lifecycle management of the assembly product and also assembly
system with Cartesian robot. It is also important to develop the
methodical process for design of automated assembly and
disassembly system with Cartesian robot. Assembly and disassembly
system use the same Cartesian robot input and output devices,
assembly and disassembly units in one workplace with different
application. Result of design methodology is the verification and
proposition of real automated assembly and disassembly workplace
with Cartesian robot for known verified model of assembled actuator.
Abstract: The objective from this paper is to design a solar
thermal engine for space vehicles orbital control and electricity
generation. A computational model is developed for the prediction of
the solar thermal engine performance for different design parameters and conditions in order to enhance the engine efficiency. The engine is divided into two main subsystems. First, the concentrator dish
which receives solar energy from the sun and reflects them to the
cavity receiver. The second one is the cavity receiver which receives
the heat flux reflected from the concentrator and transfers heat to the
fluid passing over. Other subsystems depend on the application required from the engine. For thrust application, a nozzle is
introduced to the system for the fluid to expand and produce thrust.
Hydrogen is preferred as a working fluid in the thruster application.
Results model developed is used to determine the thrust for a
concentrator dish 4 meters in diameter (provides 10 kW of energy),
focusing solar energy to a 10 cm aperture diameter cavity receiver.
The cavity receiver outer length is 50 cm and the internal cavity is 47
cm in length. The suggested design material of the internal cavity is
tungsten to withstand high temperature. The thermal model and
analysis shows that the hydrogen temperature at the plenum reaches
2000oK after about 250 seconds for hot start operation for a flow rate
of 0.1 g/sec.Using solar thermal engine as an electricity generation
device on earth is also discussed. In this case a compressor and
turbine are used to convert the heat gained by the working fluid (air)
into mechanical power. This mechanical power can be converted into
electrical power by using a generator.
Abstract: The study investigated the effects of Teaching Games
for Understanding approach on students ‘cognitive learning outcome.
The study was a quasi-experimental non-equivalent pretest-posttest
control group design whereby 10 year old primary school students
(n=72) were randomly assigned to an experimental and a control
group. The experimental group students were exposed with TGfU
approach and the control group with the Traditional Skill approach of
handball game. Game Performance Assessment Instrument (GPAI)
was used to measure students' tactical understanding and decision
making in 3 versus 3 handball game situations. Analysis of
covariance (ANCOVA) was used to analyze the data. The results
reveal that there was a significant difference between the TGfU
approach group and the traditional skill approach group students on
post test score (F (1, 69) = 248.83, p < .05). The findings of this
study suggested the importance of TGfU approach to improve
primary students’ tactical understanding and decision making in
handball game.
Abstract: A new OTA-based logarithmic-control variable gain
current amplifier (LCCA) is presented. It consists of two Operational
Transconductance Amplifier (OTA) and two PMOS transistors
biased in weak inversion region. The circuit operates from 0.6V DC
power supply and consumes 0.6 μW. The linear-dB controllable
output range is 43 dB with maximum error less than 0.5dB. The
functionality of the proposed design was confirmed using HSPICE in
0.35μm CMOS process technology.
Abstract: In blended learning environments, the Internet can be combined with other technologies. The aim of this research was to design, introduce and validate a model to support synchronous and asynchronous activities by managing content domains in an Adaptive Hypermedia System (AHS). The application is based on information recovery techniques, clustering algorithms and adaptation rules to adjust the user's model to contents and objects of study. This system was applied to blended learning in higher education. The research strategy used was the case study method. Empirical studies were carried out on courses at two universities to validate the model. The results of this research show that the model had a positive effect on the learning process. The students indicated that the synchronous and asynchronous scenario is a good option, as it involves a combination of work with the lecturer and the AHS. In addition, they gave positive ratings to the system and stated that the contents were adapted to each user profile.
Abstract: Knowledge bases are basic components of expert
systems or intelligent computational programs. Knowledge bases
provide knowledge, events that serve deduction activity,
computation and control. Therefore, researching and developing of
models for knowledge representation play an important role in
computer science, especially in Artificial Intelligence Science and
intelligent educational software. In this paper, the extensive
deduction computational model is proposed to design knowledge
bases whose attributes are able to be real values or functional values.
The system can also solve problems based on knowledge bases.
Moreover, the models and algorithms are applied to produce the
educational software for solving alternating current problems or
solving set of equations automatically.
Abstract: This paper reports on an effort to address the issue of
inequality in girls- and women-s access to science, engineering and
technology (SET) education and careers through raising awareness on
SET among secondary school girls in South Africa. Girls participated
in hands-on high-tech rapid prototyping environment of a fabrication
laboratory that was aimed at stimulating creativity and innovation as
part of a Fab Kids initiative. The Fab Kids intervention is about
creating a SET pipeline as part of the Young Engineers and Scientists
of Africa Initiative.The methodology was based on a real world
situation and a hands-on approach. In the process, participants
acquired a number of skills including computer-aided design,
research skills, communication skills, teamwork skills, technical
drawing skills, writing skills and problem-solving skills. Exposure to
technology enhanced the girls- confidence in being able to handle
technology-related tasks.
Abstract: Video-on-demand (VOD) is designed by using content delivery networks (CDN) to minimize the overall operational cost and to maximize scalability. Estimation of the viewing pattern (i.e., the relationship between the number of viewings and the ranking of VOD contents) plays an important role in minimizing the total operational cost and maximizing the performance of the VOD systems. In this paper, we have analyzed a large body of commercial VOD viewing data and found that the viewing rank distribution fits well with the parabolic fractal distribution. The weighted linear model fitting function is used to estimate the parameters (coefficients) of the parabolic fractal distribution. This paper presents an analytical basis for designing an optimal hierarchical VOD contents distribution system in terms of its cost and performance.
Abstract: The ability of information systems to operate in conjunction with each other encompassing communication protocols, hardware, software, application, and data compatibility layers. There has been considerable work in industry on the development of component interoperability models, such as CORBA, (D)COM and JavaBeans. These models are intended to reduce the complexity of software development and to facilitate reuse of off-the-shelf components. The focus of these models is syntactic interface specification, component packaging, inter-component communications, and bindings to a runtime environment. What these models lack is a consideration of architectural concerns – specifying systems of communicating components, explicitly representing loci of component interaction, and exploiting architectural styles that provide well-understood global design solutions. The development of complex business applications is now focused on an assembly of components available on a local area network or on the net. These components must be localized and identified in terms of available services and communication protocol before any request. The first part of the article introduces the base concepts of components and middleware while the following sections describe the different up-todate models of communication and interaction and the last section shows how different models can communicate among themselves.
Abstract: The purpose of this study is to investigate the effects
of modality principles in instructional software among first grade
pupils- achievements in the learning of Arabic Language. Two modes
of instructional software were systematically designed and
developed, audio with images (AI), and text with images (TI). The
quasi-experimental design was used in the study. The sample
consisted of 123 male and female pupils from IRBED Education
Directorate, Jordan. The pupils were randomly assigned to any one of
the two modes. The independent variable comprised the two modes
of the instructional software, the students- achievement levels in the
Arabic Language class and gender. The dependent variable was the
achievements of the pupils in the Arabic Language test. The
theoretical framework of this study was based on Mayer-s Cognitive
Theory of Multimedia Learning. Four hypotheses were postulated
and tested. Analyses of Variance (ANOVA) showed that pupils using
the (AI) mode performed significantly better than those using (TI)
mode. This study concluded that the audio with images mode was an
important aid to learning as compared to text with images mode.
Abstract: Calibration estimation is a method of adjusting the
original design weights to improve the survey estimates by using
auxiliary information such as the known population total (or mean)
of the auxiliary variables. A calibration estimator uses calibrated
weights that are determined to minimize a given distance measure to
the original design weights while satisfying a set of constraints
related to the auxiliary information. In this paper, we propose a new
multivariate calibration estimator for the population mean in the
stratified sampling design, which incorporates information available
for more than one auxiliary variable. The problem of determining the
optimum calibrated weights is formulated as a Mathematical
Programming Problem (MPP) that is solved using the Lagrange
multiplier technique.
Abstract: All Text processing systems allow their users to
search a pattern of string from a given text. String matching is
fundamental to database and text processing applications. Every text
editor must contain a mechanism to search the current document for
arbitrary strings. Spelling checkers scan an input text for words in the
dictionary and reject any strings that do not match. We store our
information in data bases so that later on we can retrieve the same
and this retrieval can be done by using various string matching
algorithms. This paper is describing a new string matching algorithm
for various applications. A new algorithm has been designed with the
help of Rabin Karp Matcher, to improve string matching process.
Abstract: Since water resources of desert Naein City are very
limited, a approach which saves water resources and meanwhile
meets the needs of the greenspace for water is to use city-s sewage
wastewater. Proper treatment of Naein-s sewage up to the standards
required for green space uses may solve some of the problems of
green space development of the city. The present paper closely
examines available statistics and information associated with city-s
sewage system, and determines complementary stages of sewage
treatment facilities of the city. In the present paper, population, per
capita water use, and required discharge for various greenspace
pieces including different plants are calculated. Moreover, in order to
facilitate the application of water resources, a Crude water
distribution network apart from drinking water distribution network is
designed, and a plan for mixing municipal wells- water with sewage
wastewater in proposed mixing tanks is suggested. Hence, following
greenspace irrigation reform and complementary plan, per capita
greenspace of the city will be increased from current amount of 13.2
square meters to 32 square meters.
Abstract: One of the best ways for achievement of conventional
vehicle changing to hybrid case is trustworthy simulation result and
using of driving realities. For this object, in this paper, at first sevendegree-
of-freedom dynamical model of vehicle will be shown. Then
by using of statically model of engine, gear box, clutch, differential,
electrical machine and battery, the hybrid automobile modeling will
be down and forward simulation of vehicle for pedals to wheels
power transformation will be obtained. Then by design of a fuzzy
controller and using the proper rule base, fuel economy and
regenerative braking will be marked. Finally a series of
MATLAB/SIMULINK simulation results will be proved the
effectiveness of proposed structure.
Abstract: One of the essential requirements for the human
beings is the house for living. This is necessary to make the place of
satisfaction for contemporary houses residents by attention to their
culture. In this article represented the relevant theoretical literature
on cultural symbols by use the architecture semiotic to construct the
houses as a better place for living. In fact, make a place for everyday
life with changing the house to the home is one of the most
challengeable subject for architects all around the world. The target
of this article is to find Cypriot houses cultural symbols that assist
architect to design and build contemporary houses, to make more
satisfaction for its residents according to Cypriot life style and their
culture. This paper is based on researching the effect of cultural
symbols on housing, would require various types of methods.
However, this study focuses on two methods, which are quantitative
and qualitative. The purpose of the case-specific study is to finding
the symbols that used in contemporary houses by attention to the
Cypriot cultural symbols in Famagusta houses.
Abstract: In this paper a new fast simplification method is presented. Such method realizes Karnough map with large number of variables. In order to accelerate the operation of the proposed method, a new approach for fast detection of group of ones is presented. Such approach implemented in the frequency domain. The search operation relies on performing cross correlation in the frequency domain rather than time one. It is proved mathematically and practically that the number of computation steps required for the presented method is less than that needed by conventional cross correlation. Simulation results using MATLAB confirm the theoretical computations. Furthermore, a powerful solution for realization of complex functions is given. The simplified functions are implemented by using a new desigen for neural networks. Neural networks are used because they are fault tolerance and as a result they can recognize signals even with noise or distortion. This is very useful for logic functions used in data and computer communications. Moreover, the implemented functions are realized with minimum amount of components. This is done by using modular neural nets (MNNs) that divide the input space into several homogenous regions. Such approach is applied to implement XOR function, 16 logic functions on one bit level, and 2-bit digital multiplier. Compared to previous non- modular designs, a clear reduction in the order of computations and hardware requirements is achieved.
Abstract: This paper presents a study of the Taguchi design
application to optimize surface quality in damper inserted end milling
operation. Maintaining good surface quality usually involves
additional manufacturing cost or loss of productivity. The Taguchi
design is an efficient and effective experimental method in which a
response variable can be optimized, given various factors, using
fewer resources than a factorial design. This Study included spindle
speed, feed rate, and depth of cut as control factors, usage of different
tools in the same specification, which introduced tool condition and
dimensional variability. An orthogonal array of L9(3^4)was used;
ANOVA analyses were carried out to identify the significant factors
affecting surface roughness, and the optimal cutting combination was
determined by seeking the best surface roughness (response) and
signal-to-noise ratio. Finally, confirmation tests verified that the
Taguchi design was successful in optimizing milling parameters for
surface roughness.