Abstract: In sport, human resources management gives special
attention to method of applying volunteers, their maintenance, and
participation of volunteers with each other and management
approaches for better operation of events celebrants. The recognition
of volunteers- characteristics and motives is important to notice,
because it makes the basis of their participation and commitment at
sport environment. The motivation and commitment of 281
volunteers were assessed using the organizational commitment scale,
motivation scale and personal characteristics questionnaire.The
descriptive results showed that; 64% of volunteers were women with
age average 21/24 years old. They were physical education student,
single (71/9%), without occupation (53%) and with average of 5
years sport experience. Their most important motivation was career
factor and the most important commitment factor was normative
factor. The results of examining the hypothesized showed that; age,
sport experience and education are effective in the amount of
volunteers- commitment. And the motive factors such as career,
material, purposive and protective factors also have the power to
predict the amount of sports volunteers- commitment value.
Therefore it is recommended to provide possible opportunities for
volunteers and carrying out appropriate instructional courses by
events executive managers.
Abstract: This paper describes a 3D modeling system in
Augmented Reality environment, named 3DARModeler. It can be
considered a simple version of 3D Studio Max with necessary
functions for a modeling system such as creating objects, applying
texture, adding animation, estimating real light sources and casting
shadows. The 3DARModeler introduces convenient, and effective
human-computer interaction to build 3D models by combining both
the traditional input method (mouse/keyboard) and the tangible input
method (markers). It has the ability to align a new virtual object with
the existing parts of a model. The 3DARModeler targets nontechnical
users. As such, they do not need much knowledge of
computer graphics and modeling techniques. All they have to do is
select basic objects, customize their attributes, and put them together
to build a 3D model in a simple and intuitive way as if they were
doing in the real world. Using the hierarchical modeling technique,
the users are able to group several basic objects to manage them as a
unified, complex object. The system can also connect with other 3D
systems by importing and exporting VRML/3Ds Max files. A
module of speech recognition is included in the system to provide
flexible user interfaces.
Abstract: In this paper, an Arabic letter recognition system based on Artificial Neural Networks (ANNs) and statistical analysis for feature extraction is presented. The ANN is trained using the Least Mean Squares (LMS) algorithm. In the proposed system, each typed Arabic letter is represented by a matrix of binary numbers that are used as input to a simple feature extraction system whose output, in addition to the input matrix, are fed to an ANN. Simulation results are provided and show that the proposed system always produces a lower Mean Squared Error (MSE) and higher success rates than the current ANN solutions.
Abstract: Most fingerprint recognition techniques are based on minutiae matching and have been well studied. However, this technology still suffers from problems associated with the handling of poor quality impressions. One problem besetting fingerprint matching is distortion. Distortion changes both geometric position and orientation, and leads to difficulties in establishing a match among multiple impressions acquired from the same finger tip. Marking all the minutiae accurately as well as rejecting false minutiae is another issue still under research. Our work has combined many methods to build a minutia extractor and a minutia matcher. The combination of multiple methods comes from a wide investigation into research papers. Also some novel changes like segmentation using Morphological operations, improved thinning, false minutiae removal methods, minutia marking with special considering the triple branch counting, minutia unification by decomposing a branch into three terminations, and matching in the unified x-y coordinate system after a two-step transformation are used in the work.
Abstract: A feature weighting and selection method is proposed
which uses the structure of a weightless neuron and exploits the
principles that govern the operation of Genetic Algorithms and
Evolution. Features are coded onto chromosomes in a novel way
which allows weighting information regarding the features to be
directly inferred from the gene values. The proposed method is
significant in that it addresses several problems concerned with
algorithms for feature selection and weighting as well as providing
significant advantages such as speed, simplicity and suitability for
real-time systems.
Abstract: An automated wood recognition system is designed to
classify tropical wood species.The wood features are extracted based
on two feature extractors: Basic Grey Level Aura Matrix (BGLAM)
technique and statistical properties of pores distribution (SPPD)
technique. Due to the nonlinearity of the tropical wood species
separation boundaries, a pre classification stage is proposed which
consists ofKmeans clusteringand kernel discriminant analysis (KDA).
Finally, Linear Discriminant Analysis (LDA) classifier and KNearest
Neighbour (KNN) are implemented for comparison purposes.
The study involves comparison of the system with and without pre
classification using KNN classifier and LDA classifier.The results
show that the inclusion of the pre classification stage has improved
the accuracy of both the LDA and KNN classifiers by more than
12%.
Abstract: Principle component analysis is often combined with
the state-of-art classification algorithms to recognize human faces.
However, principle component analysis can only capture these
features contributing to the global characteristics of data because it is a
global feature selection algorithm. It misses those features
contributing to the local characteristics of data because each principal
component only contains some levels of global characteristics of data.
In this study, we present a novel face recognition approach using
non-negative principal component analysis which is added with the
constraint of non-negative to improve data locality and contribute to
elucidating latent data structures. Experiments are performed on the
Cambridge ORL face database. We demonstrate the strong
performances of the algorithm in recognizing human faces in
comparison with PCA and NREMF approaches.
Abstract: Rotation or tilt present in an image capture by digital
means can be detected and corrected using Artificial Neural Network
(ANN) for application with a Face Recognition System (FRS). Principal
Component Analysis (PCA) features of faces at different angles
are used to train an ANN which detects the rotation for an input image
and corrected using a set of operations implemented using another
system based on ANN. The work also deals with the recognition
of human faces with features from the foreheads, eyes, nose and
mouths as decision support entities of the system configured using
a Generalized Feed Forward Artificial Neural Network (GFFANN).
These features are combined to provide a reinforced decision for
verification of a person-s identity despite illumination variations. The
complete system performing facial image rotation detection, correction
and recognition using re-enforced decision support provides a
success rate in the higher 90s.
Abstract: Recently research on human wayfinding has focused
mainly on mental representations rather than processes of
wayfinding. The objective of this paper is to demonstrate the
rationality behind applying multi-agent simulation paradigm to the
modeling of rescuer team wayfinding in order to develop
computational theory of perceptual wayfinding in crisis situations
using image schemata and affordances, which explains how people
find a specific destination in an unfamiliar building such as a
hospital. The hypothesis of this paper is that successful navigation is
possible if the agents are able to make the correct decision through
well-defined cues in critical cases, so the design of the building
signage is evaluated through the multi-agent-based simulation. In
addition, a special case of wayfinding in a building, finding one-s
way through three hospitals, is used to demonstrate the model.
Thereby, total rescue time for rescue operation during building fire is
computed. This paper discuses the computed rescue time for various
signage localization and provides experimental result for
optimization of building signage design. Therefore the most
appropriate signage design resulted in the shortest total rescue time in
various situations.
Abstract: The key to the continued success of ANN depends, considerably,
on the use of hybrid structures implemented on cooperative
frame-works. Hybrid architectures provide the ability to the ANN
to validate heterogeneous learning paradigms. This work describes
the implementation of a set of Distributed and Hybrid ANN models
for Character Recognition applied to Anglo-Assamese scripts. The
objective is to describe the effectiveness of Hybrid ANN setups as
innovative means of neural learning for an application like multilingual
handwritten character and numeral recognition.
Abstract: Writer identification is one of the areas in pattern
recognition that attract many researchers to work in, particularly in
forensic and biometric application, where the writing style can be
used as biometric features for authenticating an identity. The
challenging task in writer identification is the extraction of unique
features, in which the individualistic of such handwriting styles
can be adopted into bio-inspired generalized global shape for
writer identification. In this paper, the feasibility of generalized
global shape concept of complimentary binding in Artificial
Immune System (AIS) for writer identification is explored. An
experiment based on the proposed framework has been conducted
to proof the validity and feasibility of the proposed approach for
off-line writer identification.
Abstract: Brain Computer Interface (BCI) has been recently
increased in research. Functional Near Infrared Spectroscope (fNIRs)
is one the latest technologies which utilize light in the near-infrared
range to determine brain activities. Because near infrared technology
allows design of safe, portable, wearable, non-invasive and wireless
qualities monitoring systems, fNIRs monitoring of brain
hemodynamics can be value in helping to understand brain tasks. In
this paper, we present results of fNIRs signal analysis indicating that
there exist distinct patterns of hemodynamic responses which
recognize brain tasks toward developing a BCI. We applied two
different mathematics tools separately, Wavelets analysis for
preprocessing as signal filters and feature extractions and Neural
networks for cognition brain tasks as a classification module. We
also discuss and compare with other methods while our proposals
perform better with an average accuracy of 99.9% for classification.
Abstract: Facial expression analysis plays a significant role for
human computer interaction. Automatic analysis of human facial
expression is still a challenging problem with many applications. In
this paper, we propose neuro-fuzzy based automatic facial expression
recognition system to recognize the human facial expressions like
happy, fear, sad, angry, disgust and surprise. Initially facial image is
segmented into three regions from which the uniform Local Binary
Pattern (LBP) texture features distributions are extracted and
represented as a histogram descriptor. The facial expressions are
recognized using Multiple Adaptive Neuro Fuzzy Inference System
(MANFIS). The proposed system designed and tested with JAFFE
face database. The proposed model reports 94.29% of classification
accuracy.
Abstract: Recognizing human action from videos is an active
field of research in computer vision and pattern recognition. Human
activity recognition has many potential applications such as video
surveillance, human machine interaction, sport videos retrieval and
robot navigation. Actually, local descriptors and bag of visuals words
models achieve state-of-the-art performance for human action
recognition. The main challenge in features description is how to
represent efficiently the local motion information. Most of the
previous works focus on the extension of 2D local descriptors on 3D
ones to describe local information around every interest point. In this
paper, we propose a new spatio-temporal descriptor based on a spacetime
description of moving points. Our description is focused on an
Accordion representation of video which is well-suited to recognize
human action from 2D local descriptors without the need to 3D
extensions. We use the bag of words approach to represent videos.
We quantify 2D local descriptor describing both temporal and spatial
features with a good compromise between computational complexity
and action recognition rates. We have reached impressive results on
publicly available action data set
Abstract: This paper proposes a neural network weights and
topology optimization using genetic evolution and the
backpropagation training algorithm. The proposed crossover and
mutation operators aims to adapt the networks architectures and
weights during the evolution process. Through a specific inheritance
procedure, the weights are transmitted from the parents to their
offsprings, which allows re-exploitation of the already trained
networks and hence the acceleration of the global convergence of the
algorithm. In the preprocessing phase, a new feature extraction
method is proposed based on Legendre moments with the Maximum
entropy principle MEP as a selection criterion. This allows a global
search space reduction in the design of the networks. The proposed
method has been applied and tested on the well known MNIST
database of handwritten digits.
Abstract: Iris pattern is an important biological feature of human body; it becomes very hot topic in both research and practical applications. In this paper, an algorithm is proposed for iris recognition and a simple, efficient and fast method is introduced to extract a set of discriminatory features using first order gradient operator applied on grayscale images. The gradient based features are robust, up to certain extents, against the variations may occur in contrast or brightness of iris image samples; the variations are mostly occur due lightening differences and camera changes. At first, the iris region is located, after that it is remapped to a rectangular area of size 360x60 pixels. Also, a new method is proposed for detecting eyelash and eyelid points; it depends on making image statistical analysis, to mark the eyelash and eyelid as a noise points. In order to cover the features localization (variation), the rectangular iris image is partitioned into N overlapped sub-images (blocks); then from each block a set of different average directional gradient densities values is calculated to be used as texture features vector. The applied gradient operators are taken along the horizontal, vertical and diagonal directions. The low order norms of gradient components were used to establish the feature vector. Euclidean distance based classifier was used as a matching metric for determining the degree of similarity between the features vector extracted from the tested iris image and template features vectors stored in the database. Experimental tests were performed using 2639 iris images from CASIA V4-Interival database, the attained recognition accuracy has reached up to 99.92%.
Abstract: Classification of Persian printed numeral characters
has been considered and a proposed system has been introduced. In
representation stage, for the first time in Persian optical character
recognition, extended moment invariants has been utilized as
characters image descriptor. In classification stage, four different
classifiers namely minimum mean distance, nearest neighbor rule,
multi layer perceptron, and fuzzy min-max neural network has been
used, which first and second are traditional nonparametric statistical
classifier. Third is a well-known neural network and forth is a kind of
fuzzy neural network that is based on utilizing hyperbox fuzzy sets.
Set of different experiments has been done and variety of results has
been presented. The results showed that extended moment invariants
are qualified as features to classify Persian printed numeral
characters.
Abstract: Persian (Farsi) script is totally cursive and each character is written in several different forms depending on its former and later characters in the word. These complexities make automatic handwriting recognition of Persian a very hard problem and there are few contributions trying to work it out. This paper presents a novel practical approach to online recognition of Persian handwriting which is based on representation of inputs and patterns with very simple visual features and comparison of these simple terms. This recognition approach is tested over a set of Persian words and the results have been quite acceptable when the possible words where unknown and they were almost all correct in cases that the words where chosen from a prespecified list.
Abstract: In this paper, a new face recognition method based on
PCA (principal Component Analysis), LDA (Linear Discriminant
Analysis) and neural networks is proposed. This method consists of
four steps: i) Preprocessing, ii) Dimension reduction using PCA, iii)
feature extraction using LDA and iv) classification using neural
network. Combination of PCA and LDA is used for improving the
capability of LDA when a few samples of images are available and
neural classifier is used to reduce number misclassification caused by
not-linearly separable classes. The proposed method was tested on
Yale face database. Experimental results on this database
demonstrated the effectiveness of the proposed method for face
recognition with less misclassification in comparison with previous
methods.
Abstract: System MEMORI automatically detects and recognizes
rotated and/or rescaled versions of the objects of a database within
digital color images with cluttered background. This task is accomplished
by means of a region grouping algorithm guided by heuristic
rules, whose parameters concern some geometrical properties and the
recognition score of the database objects. This paper focuses on the
strategies implemented in MEMORI for the estimation of the heuristic
rule parameters. This estimation, being automatic, makes the system
a self configuring and highly user-friendly tool.