Abstract: The transformation of vocal characteristics aims at
modifying voice such that the intelligibility of aphonic voice is
increased or the voice characteristics of a speaker (source speaker) to
be perceived as if another speaker (target speaker) had uttered it. In
this paper, the current state-of-the-art voice characteristics
transformation methodology is reviewed. Special emphasis is placed
on voice transformation methodology and issues for improving the
transformed speech quality in intelligibility and naturalness are
discussed. In particular, it is suggested to use the modulation theory
of speech as a base for research on high quality voice transformation.
This approach allows one to separate linguistic, expressive, organic
and perspective information of speech, based on an analysis of how
they are fused when speech is produced. Therefore, this theory
provides the fundamentals not only for manipulating non-linguistic,
extra-/paralinguistic and intra-linguistic variables for voice
transformation, but also for paving the way for easily transposing the
existing voice transformation methods to emotion-related voice
quality transformation and speaking style transformation. From the
perspectives of human speech production and perception, the popular
voice transformation techniques are described and classified them
based on the underlying principles either from the speech production
or perception mechanisms or from both. In addition, the advantages
and limitations of voice transformation techniques and the
experimental manipulation of vocal cues are discussed through
examples from past and present research. Finally, a conclusion and
road map are pointed out for more natural voice transformation
algorithms in the future.
Abstract: Delivering course material via a virtual environment
is beneficial to today-s students because it offers the interactivity,
real-time interaction and social presence that students of all ages
have come to accept in our gaming rich community. It is essential
that the Net Generation also known as Generation Why, have
exposure to learning communities that encompass interactivity to
form social and educational connections. As student and professor
become interconnected through collaboration and interaction in a
virtual learning space, relationships develop and students begin to
take on an individual identity. With this in mind the research project
was developed to investigate the use of virtual environments on
student satisfaction and the effectiveness of course delivery.
Furthermore, the project was designed to integrate both interactive
(real-time) classes conducted in the Virtual Reality (VR)
environment while also creating archived VR sessions for student use
in retaining and reviewing course content.
Abstract: Since the European renewable energy directives set the
target for 22.1% of electricity generation to be supplied by 2010
[1], there has been increased interest in using green technologies
also within the urban enviroment. The most commonly considered
installations are solar thermal and solar photovoltaics. Nevertheless,
as observed by Bahaj et al. [2], small scale turbines can reduce the
built enviroment related CO2 emissions. Thus, in the last few years,
an increasing number of manufacturers have developed small wind
turbines specifically designed for the built enviroment. The present
work focuses on the integration into architectural systems of such
installations and presents a survey of successful case studies.
Abstract: The Prediction of aerodynamic characteristics and
shape optimization of airfoil under the ground effect have been carried
out by integration of computational fluid dynamics and the multiobjective
Pareto-based genetic algorithm. The main flow
characteristics around an airfoil of WIG craft are lift force, lift-to-drag
ratio and static height stability (H.S). However, they show a strong
trade-off phenomenon so that it is not easy to satisfy the design
requirements simultaneously. This difficulty can be resolved by the
optimal design. The above mentioned three characteristics are chosen
as the objective functions and NACA0015 airfoil is considered as a
baseline model in the present study. The profile of airfoil is
constructed by Bezier curves with fourteen control points and these
control points are adopted as the design variables. For multi-objective
optimization problems, the optimal solutions are not unique but a set
of non-dominated optima and they are called Pareto frontiers or Pareto
sets. As the results of optimization, forty numbers of non- dominated
Pareto optima can be obtained at thirty evolutions.
Abstract: The main goal of microarray experiments is to quantify the expression of every object on a slide as precisely as possible, with a further goal of clustering the objects. Recently, many studies have discussed clustering issues involving similar patterns of gene expression. This paper presents an application of fuzzy-type methods for clustering DNA microarray data that can be applied to typical comparisons. Clustering and analyses were performed on microarray and simulated data. The results show that fuzzy-possibility c-means clustering substantially improves the findings obtained by others.
Abstract: The article describes a case study on one of Czech
Republic-s manufacturing middle size enterprises (ME), where due to
the European financial crisis, production lines had to be redesigned
and optimized in order to minimize the total costs of the production
of goods. It is considered an optimization problem of minimizing the
total cost of the work load, according to the costs of the possible
locations of the workplaces, with an application of the Greedy
algorithm and a partial analogy to a Set Packing Problem. The
displacement of working tables in a company should be as a one-toone
monotone increasing function in order for the total costs of
production of the goods to be at minimum. We use a heuristic
approach with greedy algorithm for solving this linear optimization
problem, regardless the possible greediness which may appear and
we apply it in a Czech ME.
Abstract: The major purpose of this study is to use network and multimedia technologies to build a game-based learning system for junior high school students to apply in learning “World Geography" through the “role-playing" game approaches. This study first investigated the motivation and habits of junior high school students to use the Internet and online games, and then designed a game-based learning system according to situated and game-based learning theories. A teaching experiment was conducted to analyze the learning effectiveness of students on the game-based learning system and the major factors affecting their learning. A questionnaire survey was used to understand the students- attitudes towards game-based learning. The results showed that the game-based learning system can enhance students- learning, but the gender of students and their habits in using the Internet have no significant impact on learning. Game experience has a significant impact on students- learning, and the higher the experience value the better the effectiveness of their learning. The results of questionnaire survey also revealed that the system can increase students- motivation and interest in learning "World Geography".
Abstract: Sharing motivations of viral advertisements by
consumers and the impacts of these advertisements on the
perceptions for brand will be questioned in this study. Three
fundamental questions are answered in the study. These are
advertisement watching and sharing motivations of individuals,
criteria of liking viral advertisement and the impact of individual
attitudes for viral advertisement on brand perception respectively.
This study will be carried out via a viral advertisement which was
practiced in Turkey. The data will be collected by survey method and
the sample of the study consists of individuals who experienced the
practice of sample advertisement. Data will be collected by online
survey method and will be analyzed by using SPSS statistical
package program.
Recently traditional advertisement mind have been changing. New
advertising approaches which have significant impacts on consumers
have been argued. Viral advertising is a modernist advertisement
mind which offers significant advantages to brands apart from
traditional advertising channels such as television, radio and
magazines. Viral advertising also known as Electronic Word-of-
Mouth (eWOM) consists of free spread of convincing messages sent
by brands among interpersonal communication. When compared to
the traditional advertising, a more provocative thematic approach is
argued.
The foundation of this approach is to create advertisements that
are worth sharing with others by consumers. When that fact is taken
into consideration, in a manner of speaking it can also be stated that
viral advertising is media engineering.
The content worth sharing makes people being a volunteer
spokesman of a brand and strengthens the emotional bonds among
brand and consumer. Especially for some sectors in countries which
are having traditional advertising channel limitations, viral
advertising creates vital advantages.
Abstract: A 3D industrial computed tomography (CT)
manufactured based on a first generation CT systems, single-source
– single-detector, was evaluated. Operation accuracy assessment of
the manufactured system was achieved using simulation in
comparison with experimental tests. 137Cs and 60Co were used as a gamma source. Simulations were achieved using MCNP4C code.
Experimental tests of 137Cs were in good agreement with the simulations
Abstract: The production of ethyl tert-butyl ether (ETBE) was
simulated through Aspen Plus. The objective of this work was to use
the simulation results to be an alternative platform for ETBE
production from naphtha cracking wastes for the industry to develop.
ETBE is produced from isobutylene which is one of the wastes in
naphtha cracking process. The content of isobutylene in the waste is
less than 30% weight. The main part of this work was to propose a
process to save the environment and to increase the product value by
converting a great majority of the wastes into ETBE. Various
processes were considered to determine the optimal production of
ETBE. The proposed process increased ETBE production yield by
100% from conventional process with the purity of 96% weight. The
results showed a great promise for developing this proposed process
in an industrial scale.
Abstract: This paper addresses the problem of building a unified
structure to describe a peer-to-peer system. Our approach uses the
well-known notations in the P2P area, and provides a global
architecture that puts a separation between the platform specific
characteristics and the logical ones. In order to enable the navigation
of the peer across platforms, a roaming layer is added. The latter
provides a capability to define a unique identification of peer and
assures the mapping between this identification and those used in
each platform. The mapping task is assured by special wrapper. In
addition, ontology is proposed to give a clear presentation of the
structure of the P2P system without interesting in the content and the
resource managed by the peer. The ontology is created according to
the web semantic paradigm and using OWL language; so, the
structure of the system is considered as a web resource.
Abstract: Our study proposes an alternative method in building
Fuzzy Rule-Based System (FRB) from Support Vector Machine
(SVM). The first set of fuzzy IF-THEN rules is obtained through
an equivalence of the SVM decision network and the zero-ordered
Sugeno FRB type of the Adaptive Network Fuzzy Inference System
(ANFIS). The second set of rules is generated by combining the
first set based on strength of firing signals of support vectors using
Gaussian kernel. The final set of rules is then obtained from the
second set through input scatter partitioning. A distinctive advantage
of our method is the guarantee that the number of final fuzzy IFTHEN
rules is not more than the number of support vectors in the
trained SVM. The final FRB system obtained is capable of performing
classification with results comparable to its SVM counterpart, but it
has an advantage over the black-boxed SVM in that it may reveal
human comprehensible patterns.
Abstract: Trihalomethanes (THMs) were among the first
disinfection byproducts to be discovered in chlorinated water. The
substances form during a reaction between chlorine and organic
matter in the water. Trihalomethanes are suspected to have negative
effects on birth such as, low birth weight, intrauterine growth
retardation in term births, as well as gestational age and preterm
delivery. There are also some evidences showing these by-products to
be mutagenic and carcinogenic, the greatest amount of evidence being
related to the bladder cancer. However, there exist inconsistencies
regarding such effects of THMs as different studies have provided
different results in this regard. The aim of the present study is to
provide a review of the related researches about the above mentioned
health effects of THMs.
Abstract: This work presents a new phonetic transcription system based on a tree of hierarchical pronunciation rules expressed as context-specific grapheme-phoneme correspondences. The tree is automatically inferred from a phonetic dictionary by incrementally analyzing deeper context levels, eventually representing a minimum set of exhaustive rules that pronounce without errors all the words in the training dictionary and that can be applied to out-of-vocabulary words. The proposed approach improves upon existing rule-tree-based techniques in that it makes use of graphemes, rather than letters, as elementary orthographic units. A new linear algorithm for the segmentation of a word in graphemes is introduced to enable outof- vocabulary grapheme-based phonetic transcription. Exhaustive rule trees provide a canonical representation of the pronunciation rules of a language that can be used not only to pronounce out-of-vocabulary words, but also to analyze and compare the pronunciation rules inferred from different dictionaries. The proposed approach has been implemented in C and tested on Oxford British English and Basic English. Experimental results show that grapheme-based rule trees represent phonetically sound rules and provide better performance than letter-based rule trees.
Abstract: A transient finite element model has been developed
to study the heat transfer and fluid flow during spot Gas Tungsten
Arc Welding (GTAW) on stainless steel. Temperature field, fluid
velocity and electromagnetic fields are computed inside the cathode,
arc-plasma and anode using a unified MHD formulation. The
developed model is then used to study the influence of different
helium-argon gas mixtures on both the energy transferred to the
workpiece and the time evolution of the weld pool dimensions. It is
found that the addition of helium to argon increases the heat flux
density on the weld axis by a factor that can reach 6.5. This induces
an increase in the weld pool depth by a factor of 3. It is also found
that the addition of only 10% of argon to helium decreases
considerably the weld pool depth, which is due to the electrical
conductivity of the mixture that increases significantly when argon is
added to helium.
Abstract: Snake bite cases in Malaysia most often involve the
species Naja-naja and Calloselasma rhodostoma. In keeping with the
need for a rapid snake venom detection kit in a clinical setting, plate
and dot-ELISA test for the venoms of Naja-naja sumatrana,
Calloselasma rhodostoma and the cobra venom fraction V antigen
was developed. Polyclonal antibodies were raised and further used to
prepare the reagents for the dot-ELISA test kit which was tested in
mice, rabbit and virtual human models. The newly developed dot-
ELISA kit was able to detect a minimum venom concentration of
244ng/ml with cross reactivity of one antibody type. The dot-ELISA
system was sensitive and specific for all three snake venom types in
all tested animal models. The lowest minimum venom concentration
detectable was in the rabbit model, 244ng/ml of the cobra venom
fraction V antigen. The highest minimum venom concentration was
in mice, 1953ng/ml against a multitude of venoms. The developed
dot-ELISA system for the detection of three snake venom types was
successful with a sensitivity of 95.8% and specificity of 97.9%.
Abstract: The objective of the presented work is to implement the Kalman Filter into an application that reduces the influence of the environmental changes over the robot expected to navigate over a terrain of varying friction properties. The Discrete Kalman Filter is used to estimate the robot position, project the estimated current state ahead at time through time update and adjust the projected estimated state by an actual measurement at that time via the measurement update using the data coming from the infrared sensors, ultrasonic sensors and the visual sensor respectively. The navigation test has been performed in a real world environment and has been found to be robust.
Abstract: The prevalence of non organic constipation differs
from country to country and the reliability of the estimate rates is
uncertain. Moreover, the clinical relevance of subdividing the
heterogeneous functional constipation disorders into pre-defined
subgroups is largely unknown.. Aim: to estimate the prevalence of
constipation in a population-based sample and determine whether
clinical subgroups can be identified. An age and gender stratified
sample population from 5 Italian cities was evaluated using a
previously validated questionnaire. Data mining by cluster analysis
was used to determine constipation subgroups. Results: 1,500
complete interviews were obtained from 2,083 contacted households
(72%). Self-reported constipation correlated poorly with symptombased
constipation found in 496 subjects (33.1%). Cluster analysis
identified four constipation subgroups which correlated to subgroups
identified according to pre-defined symptom criteria. Significant
differences in socio-demographics and lifestyle were observed
among subgroups.
Abstract: This article explores the sociological perspectives on
social problems and the role of the media which has a delicate role to
tread in balancing its duty to the public and the victim Whilst social
problems have objective conditions, it is the subjective definition of
such problems that ensure which social problem comes to the fore
and which doesn-t. Further it explores the roles and functions of
policymakers when addressing social problems and the impact of the
inception of media profiling as well as the advantages and
disadvantages of media profiling towards social problems. It focuses
on the inception of media profiling due to its length and a follow up
article will explore how current media profiling towards social
problems have evolved since its inception.
Abstract: This paper explores university course timetabling
problem. There are several characteristics that make scheduling and
timetabling problems particularly difficult to solve: they have huge
search spaces, they are often highly constrained, they require
sophisticated solution representation schemes, and they usually
require very time-consuming fitness evaluation routines. Thus
standard evolutionary algorithms lack of efficiency to deal with
them. In this paper we have proposed a memetic algorithm that
incorporates the problem specific knowledge such that most of
chromosomes generated are decoded into feasible solutions.
Generating vast amount of feasible chromosomes makes the progress
of search process possible in a time efficient manner. Experimental
results exhibit the advantages of the developed Hybrid Genetic
Algorithm than the standard Genetic Algorithm.