Abstract: The development of aid's systems for the medical
diagnosis is not easy thing because of presence of inhomogeneities in
the MRI, the variability of the data from a sequence to the other as
well as of other different source distortions that accentuate this
difficulty. A new automatic, contextual, adaptive and robust
segmentation procedure by MRI brain tissue classification is
described in this article. A first phase consists in estimating the
density of probability of the data by the Parzen-Rozenblatt method.
The classification procedure is completely automatic and doesn't
make any assumptions nor on the clusters number nor on the
prototypes of these clusters since these last are detected in an
automatic manner by an operator of mathematical morphology called
skeleton by influence zones detection (SKIZ). The problem of
initialization of the prototypes as well as their number is transformed
in an optimization problem; in more the procedure is adaptive since it
takes in consideration the contextual information presents in every
voxel by an adaptive and robust non parametric model by the
Markov fields (MF). The number of bad classifications is reduced by
the use of the criteria of MPM minimization (Maximum Posterior
Marginal).
Abstract: This paper proposes an Interactive Chinese Character
Learning System (ICCLS) based on pictorial evolution as an
edutainment concept in computer-based learning of language. The
advantage of the language origination itself is taken as a learning
platform due to the complexity in Chinese language as compared to
other types of languages. Users especially children enjoy more by
utilize this learning system because they are able to memories the
Chinese Character easily and understand more of the origin of the
Chinese character under pleasurable learning environment, compares
to traditional approach which children need to rote learning Chinese
Character under un-pleasurable environment. Skeletonization is used
as the representation of Chinese character and object with an animated
pictograph evolution to facilitate the learning of the language. Shortest
skeleton path matching technique is employed for fast and accurate
matching in our implementation. User is required to either write a
word or draw a simple 2D object in the input panel and the matched
word and object will be displayed as well as the pictograph evolution
to instill learning. The target of computer-based learning system is for
pre-school children between 4 to 6 years old to learn Chinese
characters in a flexible and entertaining manner besides utilizing
visual and mind mapping strategy as learning methodology.
Abstract: Above Elbow Prosthesis is one of the most commonly
amputated or missing limbs. The research is done for modelling
techniques of upper limb prosthesis and design of high torque, light
weight and compact in size elbow actuator. The purposed actuator
consists of a DC motor, planetary gear set and a harmonic drive. The
calculations show that the actuator is good enough to be used in real
life powered prosthetic upper limb or rehabilitation exoskeleton.
Abstract: As a result of urbanization, the unpredictable growth of industry and transport, production of chemicals, military activities, etc. the concentration of anthropogenic toxicants spread in nature exceeds all the permissible standards. Most dangerous among these contaminants are organic compounds having great persistence, bioaccumulation, and toxicity along with our awareness of their prominent occurrence in the environment and food chain. Among natural ecological tools, plants still occupying above 40% of the world land, until recently, were considered as organisms having only a limited ecological potential, accumulating in plant biomass and partially volatilizing contaminants of different structure. However, analysis of experimental data of the last two decades revealed the essential role of plants in environment remediation due to ability to carry out intracellular degradation processes leading to partial or complete decomposition of carbon skeleton of different structure contaminants. Though, phytoremediation technologies still are in research and development, their various applications have been successfully used. The paper aims to analyze mechanisms of organic contaminants uptake and detoxification in plants, being the less studied issue in evaluation and exploration of plants potential for environment remediation.
Abstract: In this paper, we propose an improved 3D star skeleton
technique, which is a suitable skeletonization for human posture representation
and reflects the 3D information of human posture.
Moreover, the proposed technique is simple and then can be performed
in real-time. The existing skeleton construction techniques, such as
distance transformation, Voronoi diagram, and thinning, focus on the
precision of skeleton information. Therefore, those techniques are not
applicable to real-time posture recognition since they are computationally
expensive and highly susceptible to noise of boundary. Although
a 2D star skeleton was proposed to complement these problems,
it also has some limitations to describe the 3D information of the
posture. To represent human posture effectively, the constructed skeleton
should consider the 3D information of posture. The proposed 3D
star skeleton contains 3D data of human, and focuses on human action
and posture recognition. Our 3D star skeleton uses the 8 projection
maps which have 2D silhouette information and depth data of human
surface. And the extremal points can be extracted as the features of 3D
star skeleton, without searching whole boundary of object. Therefore,
on execution time, our 3D star skeleton is faster than the “greedy" 3D
star skeleton using the whole boundary points on the surface. Moreover,
our method can offer more accurate skeleton of posture than the
existing star skeleton since the 3D data for the object is concerned.
Additionally, we make a codebook, a collection of representative 3D
star skeletons about 7 postures, to recognize what posture of constructed
skeleton is.
Abstract: This paper proposes a three-dimensional motion capture and feedback system of flying disc throwing action learners with use of Kinect device. Rather than conventional 3-D motion capture system, Kinect has advantages of cost merit, easy system development and operation. A novice learner of flying disc is trained to keep arm movement in steady height, to twist the waist, and to stretch the elbow according to the waist angle. The proposing system captures learners- body movement, checks their skeleton positions in pre-motion / motion / post-motion in several ways, and displays feedback messages to refine their actions.
Abstract: Bicycle configuration is not as large as those of motorcycles or automobiles, while it indeed composes a complicated dynamic system. People-s requirements on comfortability, controllability and safety grow higher as the research and development technologies improve. The shock absorber affects the vehicle suspension performances enormously. The absorber takes the vibration energy and releases it at a suitable time, keeping the wheel under a proper contact condition with road surface, maintaining the vehicle chassis stability. Suspension design for mountain bicycles is more difficult than that of city bikes since it encounters dynamic variations on road and loading conditions. Riders need a stiff damper as they exert to tread on the pedals when climbing, while a soft damper when they descend downhill. Various switchable shock absorbers are proposed in markets, however riders have to manually switch them among soft, hard and lock positions. This study proposes a novel design of the bicycle shock absorber, which provides automatic smooth tuning of the damping coefficient, from a predetermined lower bound to theoretically unlimited. An automatic quick releasing valve is involved in this design so that it can release the peak pressure when the suspension fork runs into a square-wave type obstacle and prevent the chassis from damage, avoiding the rider skeleton from injury. This design achieves the automatic tuning process by innovative plunger valve and fluidic passage arrangements without any electronic devices. Theoretical modelling of the damper and spring are established in this study. Design parameters of the valves and fluidic passages are determined. Relations between design parameters and shock absorber performances are discussed in this paper. The analytical results give directions to the shock absorber manufacture.
Abstract: The hydro-mechanical model for unsaturated soils has
been presented based on the effective stress principle taking into
account effects of drying-wetting process. The elasto-plastic
constitutive equations for stress-strain relations of the soil skeleton
have been established. A plasticity model is modified from modified
Cam-Clay model. The hardening rule has been established by
considering the isotropic consolidation paths. The effect of dryingwetting
process is introduced through the ¤ç parameter. All model
coefficients are identified in terms of measurable parameters. The
simulations from the proposed model are compared with the
experimental results. The model calibration was performed to extract
the model parameter from the experimental results. Good agreement
between the results predicted using proposed model and the
experimental results was obtained.
Abstract: The structure of retinal vessels is a prominent feature,
that reveals information on the state of disease that are reflected in
the form of measurable abnormalities in thickness and colour.
Vascular structures of retina, for implementation of clinical diabetic
retinopathy decision making system is presented in this paper.
Retinal Vascular structure is with thin blood vessel, whose accuracy
is highly dependent upon the vessel segmentation. In this paper the
blood vessel thickness is automatically detected using preprocessing
techniques and vessel segmentation algorithm. First the capture
image is binarized to get the blood vessel structure clearly, then it is
skeletonised to get the overall structure of all the terminal and
branching nodes of the blood vessels. By identifying the terminal
node and the branching points automatically, the main and branching
blood vessel thickness is estimated. Results are presented and
compared with those provided by clinical classification on 50 vessels
collected from Bejan Singh Eye hospital..
Abstract: An important step in studying the statistics of
fingerprint minutia features is to reliably extract minutia features from
the fingerprint images. A new reliable method of computation for
minutiae feature extraction from fingerprint images is presented. A
fingerprint image is treated as a textured image. An orientation flow
field of the ridges is computed for the fingerprint image. To
accurately locate ridges, a new ridge orientation based computation
method is proposed. After ridge segmentation a new method of
computation is proposed for smoothing the ridges. The ridge skeleton
image is obtained and then smoothed using morphological operators
to detect the features. A post processing stage eliminates a large
number of false features from the detected set of minutiae features.
The detected features are observed to be reliable and accurate.
Abstract: We present a new method for the fully automatic 3D
reconstruction of the coronary artery centerlines, using two X-ray
angiogram projection images from a single rotating monoplane
acquisition system. During the first stage, the input images are
smoothed using curve evolution techniques. Next, a simple yet
efficient multiscale method, based on the information of the Hessian
matrix, for the enhancement of the vascular structure is introduced.
Hysteresis thresholding using different image quantiles, is used to
threshold the arteries. This stage is followed by a thinning procedure
to extract the centerlines. The resulting skeleton image is then pruned
using morphological and pattern recognition techniques to remove
non-vessel like structures. Finally, edge-based stereo correspondence
is solved using a parallel evolutionary optimization method based on
f symbiosis. The detected 2D centerlines combined with disparity
map information allow the reconstruction of the 3D vessel
centerlines. The proposed method has been evaluated on patient data
sets for evaluation purposes.
Abstract: A human verification system is presented in this
paper. The system consists of several steps: background subtraction,
thresholding, line connection, region growing, morphlogy, star
skelatonization, feature extraction, feature matching, and decision
making. The proposed system combines an advantage of star
skeletonization and simple statistic features. A correlation matching
and probability voting have been used for verification, followed by a
logical operation in a decision making stage. The proposed system
uses small number of features and the system reliability is
convincing.
Abstract: Animation is simply defined as the sequencing of a
series of static images to generate the illusion of movement. Most
people believe that actual drawings or creation of the individual
images is the animation, when in actuality it is the arrangement of
those static images that conveys the motion. To become an animator,
it is often assumed that needed the ability to quickly design
masterpiece after masterpiece. Although some semblance of artistic
skill is a necessity for the job, the real key to becoming a great
animator is in the comprehension of timing. This paper will use a
combination of sprite animation, frame animation, and some other
techniques to cause a group of multi-colored static images to slither
around in the bounded area. In addition to slithering, the images
will also change the color of different parts of their body, much like
the real world creatures that have this amazing ability to change the
colors on their bodies do. This paper was implemented by using
Java 2 Standard Edition (J2SE).
It is both time-consuming and expensive to create animations,
regardless if they are created by hand or by using motion-capture
equipment. If the animators could reuse old animations and even
blend different animations together, a lot of work would be saved in
the process. The main objective of this paper is to examine a method
for blending several animations together in real time. This paper
presents and analyses a solution using Weighted Skeleton
Animation (WSA) resulting in limited CPU time and memory waste
as well as saving time for the animators. The idea presented is
described in detail and implemented. In this paper, text animation,
vertex animation, sprite part animation and whole sprite animation
were tested.
In this research paper, the resolution, smoothness and movement
of animated images will be carried out from the parameters, which
will be obtained from the experimental research of implementing
this paper.
Abstract: F-actin fibrils are the cytoskeleton of osteocytes. They react in a dynamic manner to mechanical loading, and strength and
reposition their efforts to reinforce the cells structure. We hypothesize that f-actin is temporarly disrupted after loading and repolymerizes
in a new orientation to oppose the applied load. In vitro studies are conducted to determine f-actin disruption after varying mechanical stimulus parameters that are known to affect bone
formation. Results indicate that the f-actin cytoskeleton is disrupted in vitro as a function of applied mechanical stimulus parameters and
that the f-actin bundles reassemble after loading induced disruption
within 3 minutes after cessation of loading. The disruption of the factin
cytoskeleton depends on the magnitude of stretch, the numbers
of loading cycles, frequency, the insertion of rest between loading
cycles and extracellular calcium. In vivo studies also demonstrate
disruption of the f-actin cytoskeleton in cells embedded in the bone
matrix immediately after mechanical loading. These studies suggest
that adaptation of the f-actin fiber bundles of the cytoskeleton in
response to applied loads occurs by disruption and subsequent repolymerization.
Abstract: Tofurther advance research on immune-related genes
from T. molitor, we constructed acDNA library and analyzed
expressed sequence taq (EST) sequences from 1,056 clones. After
removing vector sequence and quality checkingthrough thePhred
program (trim_alt 0.05 (P-score>20), 1039 sequences were generated.
The average length of insert was 792 bp. In addition, we identified 162
clusters, 167 contigs and 391 contigs after clustering and assembling
process using a TGICL package. EST sequences were searchedagainst
NCBI nr database by local BLAST (blastx, E
Abstract: Uranium mining and processing in Brazil occur in a
northeastern area near to Caetité-BA. Several Non-Governmental
Organizations claim that uranium mining in this region is a pollutant
causing health risks to the local population,but those in charge of the
complex extraction and production of“yellow cake" for generating
fuel to the nuclear power plants reject these allegations. This study
aimed at identifying potential problems caused by mining to the
population of Caetité. In this, work,the concentrations of 238U, 232Th
and 40K radioisotopes in the teeth of the Caetité population were
determined by ICP-MS. Teeth are used as bioindicators of
incorporated radionuclides. Cumulative radiation doses in the
skeleton were also determined. The concentration values were below
0.008 ppm, and annual effective dose due to radioisotopes are below
to the reference values. Therefore, it is not possible to state that the
mining process in Caetité increases pollution or radiation exposure in
a meaningful way.
Abstract: Business transformation initiatives are required by
any organization to jump from its normal mode of operation to the
one that is suitable for the change in the environment such as
competitive pressures, regulatory requirements, changes in labor
market, etc., or internal such as changes in strategy/vision, changes in
the capability, change in the management, etc. Recent advances in
information technology in automating the business processes have
the potential to transform an organization to provide it with a
sustained competitive advantage. Process constitutes the skeleton of
a business. Thus, for a business to exist and compete well, it is
essential for the skeleton to be robust and agile. This paper details
“transformation" from a business perspective, methodologies to bring
about an effective transformation, process-based transformation, and
the role of services computing in this. Further, it details the benefits
that could be achieved through services computing.