Abstract: Comics in the Philippines has taken on many uses for the Filipino people. They have been sources of entertainment, education, and political and social commentaries. History has been witnessed to the rise and fall of Philippine comics but the 21st century is seeing a revival of the medium and the industry. It is within this context that an inquiry about Filipino identity is situated. Employing the analytical framework of postcolonialism, particularly Homi K. Bhabha’s concepts of Hybridity and the Third Space, this study analyzes three contemporary Philippine comics, Trese, Filipino Heroes League, and Dead Balagtas. The study was able to draw three themes that represent how Filipinos inhabit hybrid worlds and hybridized identities. First, the third space emerged through the use of hybrid worlds in the comics. Second, (re)imagined communities are established through the use of intertextual signifiers. Third, (re)negotiated identities are expressed through visual and narrative devices such as the use of Philippine mythology, historical and contemporary contexts, and language. In conclusion, comics can be considered as Third Space where these identities have the agency and opportunity to be expressed and represented.
Abstract: With the emergence and development of Information
and Communications Technologies (ICTs), Higher Education is
experiencing rapid changes, not only in its teaching strategies but
also in student’s learning skills. However, we have noticed that
students often have difficulty when seeking innovative, useful, and
interesting learning resources for their work. This is due to the
lack of supervision in the selection of good query tools. This paper
presents AINA, an Information Retrieval (IR) computer system aimed
at providing motivating and stimulating content to both students
and teachers working on different areas and at different educational
levels. In particular, our proposal consists of an open virtual resource
environment oriented to the vast universe of Disney comics and
cartoons. Our test suite includes Disney’s long and shorts films,
and we have performed some activities based on the Just In Time
Teaching (JiTT) methodology. More specifically, it has been tested
by groups of university and secondary school students.
Abstract: We compare three categorical data clustering
algorithms with respect to the problem of classifying cultural data
related to the aesthetic judgment of comics artists. Such a
classification is very important in Comics Art theory since the
determination of any classes of similarities in such kind of data will
provide to art-historians very fruitful information of Comics Art-s
evolution. To establish this, we use a categorical data set and we
study it by employing three categorical data clustering algorithms.
The performances of these algorithms are compared each other,
while interpretations of the clustering results are also given.