Abstract: It is very common to observe, especially in Computer
Science studies that students have difficulties to correctly understand
how some mechanisms based on Artificial Intelligence work. In
addition, the scope and limitations of most of these mechanisms
are usually presented by professors only in a theoretical way,
which does not help students to understand them adequately. In this
work, we focus on the problems found when teaching Evolutionary
Algorithms (EAs), which imitate the principles of natural evolution,
as a method to solve parameter optimization problems. Although
this kind of algorithms can be very powerful to solve relatively
complex problems, students often have difficulties to understand
how they work, and how to apply them to solve problems in
real cases. In this paper, we present two interactive graphical
applications which have been specially designed with the aim of
making Evolutionary Algorithms easy to be understood by students.
Specifically, we present: (i) TSPS, an application able to solve the
”Traveling Salesman Problem”, and (ii) FotEvol, an application able
to reconstruct a given image by using Evolution Strategies. The
main objective is that students learn how these techniques can be
implemented, and the great possibilities they offer.
Abstract: This paper focuses particularly on the educational aspects that contribute to the overall educational satisfaction rated by Tabor School of Education students who participated in the Australasian Survey of Student Engagement (AUSSE) conducted by the Australian Council for Educational Research (ACER) in 2010, 2012 and 2013. In all three years of participation, Tabor ranked first especially in the area of overall student satisfaction. By using a single level path analysis in relation to the AUSSE datasets collected using the Student Engagement Questionnaire (SEQ) for Tabor School of Education, seven aspects that contribute to overall student satisfaction have been identified. There appears to be a direct causal link between aspects of the Supportive Learning Environment, Work Integrated Learning, Career Readiness, Academic Challenge, and overall educational satisfaction levels. A further three aspects, being Student and Staff Interactions, Active Learning, and Enriching Educational Experiences, indirectly influence overall educational satisfaction levels.
Abstract: Teaching statistics is a critical and challenging issue especially to students from multidisciplinary and diverse postgraduate backgrounds. Postgraduate research students require statistics not only for the design of experiments; but also for data analysis. Students often perceive statistics as a complex and technical subject; thus, they leave data analysis to the last moment. The lecture needs to be simple and inclusive at the same time to make it comprehendible and address the learning needs of each student. Therefore, the aim of this work was to design a simple and comprehendible statistics lecture to postgraduate research students regarding ‘Research plan, design and data collection’. The lecture adopted the constructive alignment learning theory which facilitated the learning environments for the students. The learning environment utilized a student-centered approach and used interactive learning environment with in-class discussion, handouts and electronic voting system handsets. For evaluation of the lecture, formative assessment was made with in-class discussions and poll questions which were introduced during and after the lecture. The whole approach showed to be effective in creating a learning environment to the students who were able to apply the concepts addressed to their individual research projects.
Abstract: Active learning strategies have completely rewritten the concept of teaching and learning. Academicians have clocked back to Socratic approaches of questioning. Educators have started implementing active learning strategies for effective learning with the help of tools and technology. As Generation-Y learners are mostly visual, engaging them using visualization techniques play a vital role in their learning process. The facilitator has an important role in intrinsically motivating the learners using different approaches to create self-learning interests. Different visualization techniques were used along with lectures to help students understand and appreciate the concepts. Anonymous feedback was collected from learners. The consolidated report shows that majority of learners accepted the usage of visualization techniques was helpful in understanding concepts as well as create interest in learning the course. This study helps to understand, how the use of visualization techniques help the facilitator to engage learners effectively as well create and intrinsic motivation for their learning.
Abstract: A teacher’s attitude to creativity plays an essential role in the thinking development of his/her students. The purpose of this study is to understand if a science teacher's personal creativity can modify his/her ability to produce various kinds of questions. This research used an education activity based on cosmic sketches and pictures by K.E. Tsiolkovsky, the founder of astronautics, to explore if any relationship between individual creativity and the asking questions skill exists. As a screening instrument, which allows an assessment of the respondent's creative potential, a common test of creative thinking was used. The results of the creativity test and the diversity of the questions are mentioned.
Abstract: Today, a new system of education is being created in Kazakhstan in order to develop the system of education and to satisfy the world class standards. For this purpose, there have been established new requirements and responsibilities to the instructors. Students should not be limited with providing only theoretical knowledge. Also, they should be encouraged to be competitive, to think creatively and critically. Moreover, students should be able to implement these skills into practice. These issues could be resolved through the permanent improvement of teaching methods. Therefore, a specialist who teaches the languages should use up-to-date methods and introduce new technologies. The result of the investigation suggests that an interactive teaching method is one of the new technologies in this field. This paper aims to provide information about implementing new technologies in the process of teaching language. The paper will discuss about necessity of introducing innovative technologies and the techniques of organizing interactive lessons. At the same time, the structure of the interactive lesson, conditions, principles, discussions, small group works and role-playing games will be considered. Interactive methods are carried out with the help of several types of activities, such as working in a team (with two or more group of people), playing situational or role-playing games, working with different sources of information, discussions, presentations, creative works and learning through solving situational tasks and etc.
Abstract: The paper focuses on the distance laboratory
organisation for training the electrical engineering staff and students
in the fields of electrical drive and power electronics. To support
online knowledge acquisition and professional enhancement, new
challenges in remote education based on an active learning approach
with self-assessment have been emerged by the authors. Following
the literature review and explanation of the improved assessment
methodology, the concept and technological basis of the labs
arrangement are presented. To decrease the gap between the distance
study of the up-to-date equipment and other educational activities in
electrical engineering, the improvements in the following-up the
learners’ progress and feedback composition are introduced. An
authoring methodology that helps to personalise knowledge
acquisition and enlarge Web-based possibilities is described.
Educational management based on self-assessment is discussed.
Abstract: In this study, students’ learning has been investigated
and satisfaction in one of the course offered at Qatar University
Foundation Program. Innovative teaching has been implied
methodology that emphasizes on enhancing students’ thinking skills,
decision making, and problem solving skills. Some interesting results
were found which could be used to further improvement of the
teaching methodology. In Fall 2012 in Foundation Program Math
department at Qatar University has started implementing new ways
of teaching Math by introducing MyMathLab (MML) as an
innovative interactive tool in addition of the use Blackboard to
support standard teaching such as Discussion board in Virtual class to
engage students outside of classroom and to enhance independent,
active learning that promote students’ critical thinking skills, decision
making, and problem solving skills through the learning process.
Abstract: Modelling and simulation provide effective way to
acquire engineering experience. An active approach to modelling and
simulation proposed in the paper involves, beside the compulsory
part directed by the traditional step-by-step instructions, the new
optional part basing on the human’s habits to design thus stimulating
the efforts towards success in active learning. Computer exercises as
a part of engineering curriculum incorporate a set of effective
activities. In addition to the knowledge acquired in theoretical
training, the described educational arrangement helps to develop
problem solutions, computation skills, and experimentation
performance along with enhancement of practical experience and
qualification.
Abstract: Constuctivism learning theory lays emphasis on the
learners' active learning, such as learning initiative, sociality and
context. By analyzing the relationship between constructivism
learning theory and learner autonomy, this paper explores how to
cultivate learners' learner autonomy under the guidance of
constructivism learning theory.
Abstract: It is well documented that introductory computer
programming courses are difficult and that failure rates are high. The
aim of this project was to reduce the high failure and withdrawal rates
in learning to program. This paper presents a number of changes in
module organization and instructional delivery system in teaching
CS1. Daily out of class help sessions and tutoring services were
applied, interactive lectures and laboratories, online resources, and
timely feedback were introduced. Five years of data of 563 students
in 21 sections was collected and analyzed. The primary results show
that the failure and withdrawal rates were cut by more than half.
Student surveys indicate a positive evaluation of the modified
instructional approach, overall satisfaction with the course and
consequently, higher success and retention rates.
Abstract: The advances in technology in the last five years
allowed an improvement in the educational area, as the increasing in
the development of educational software. One of the techniques that
emerged in this lapse is called Gamification, which is the utilization of
video game mechanics outside its bounds. Recent studies involving
this technique provided positive results in the application of these
concepts in many areas as marketing, health and education. In the last
area there are studies that covers from elementary to higher education,
with many variations to adequate to the educators methodologies.
Among higher education, focusing on IT courses, data structures are
an important subject taught in many of these courses, as they are
base for many systems. Based on the exposed this paper exposes
the development of an interactive web learning environment, called
DSLEP (Data Structure Learning Platform), to aid students in higher
education IT courses. The system includes basic concepts seen on
this subject such as stacks, queues, lists, arrays, trees and was
implemented to ease the insertion of new structures. It was also
implemented with gamification concepts, such as points, levels, and
leader boards, to engage students in the search for knowledge and
stimulate self-learning.
Abstract: This research is conducted in order to 1) study the result of applying “Active Learning” in general education subject to develop creativity 2) explore problems and obstacles in applying Active Learning in general education subject to improve the creativity in 1780 undergraduate students who registered this subject in the first semester 2013. The research is implemented by allocating the students into several groups of 10 -15 students and assigning them to design the activities for society under the four main conditions including 1) require no financial resources 2) practical 3) can be attended by every student 4) must be accomplished within 2 weeks. The researcher evaluated the creativity prior and after the study. Ultimately, the problems and obstacles from creating activity are evaluated from the open-ended questions in the questionnaires. The study result states that overall average scores on students’ ability increased significantly in terms of creativity, analytical ability and the synthesis, the complexity of working plan and team working. It can be inferred from the outcome that active learning is one of the most efficient methods in developing creativity in general education.
Abstract: Constructivism, the latest teaching and learning theory in western countries which is based on the premise that cognition (learning) is the result of "mental construction", lays emphasis on the learner's active learning. Guided by constructivism, this thesis discusses the teaching plan and its application in extensive reading course. In extensive reading classroom, emphasis should be laid on the activation of students' prior knowledge, grasping the skills of fast reading and the combination of reading and writing to check extracurricular reading. With three factors supplementing each other, students' English reading ability can be improved effectively.
Abstract: Technology has moved into the classroom, and it becomes difficult talking of achievement in and attitude to learning without making mention of it. The use of technology makes learning easy, real and practical as it motivates learners, sustains their interest and improves their attitude to learning. This study, therefore examined the pre-service teachers’ assessment of information technology application to instruction. The use of technology emphasizes and encourages active learning in the classroom. The study involved 100 pre-service teachers in the selected two (2) Colleges of Education, Nigeria. Purposive random sampling was used in selecting the participants and ex-post facto design was adopted the in which there is no manipulation of variables. Two valid and reliable instruments were used for data collection: Access Point ICT facilities and Application of ICT. The study established that pre-service teachers have less access to ICT facilities and Application of ICT in the college, apart from those students having the access outside the college. Also fewer pre-service teachers used ICT facilities on weekly and monthly bases. It was concluded that the establishment of students’ resources centres and Campus wide wireless connectivity must be implemented so as to improve and enhance students’ achievement in and attitude to learning. The time and attention devoted to learning activities and strategic specialized ICT skills and requisite entrepreneur skills should be increased so as to have easy access to information sources and be able to apply it in teaching process.
Abstract: Developed tool is one of system tools for easier access to various scientific areas and real time interactive learning between
lecturer and for hearing impaired students. There is no demand for the lecturer to know Sign Language (SL). Instead, the new software
tools will perform the translation of the regular speech into SL, after
which it will be transferred to the student. On the other side, the
questions of the student (in SL) will be translated and transferred to
the lecturer in text or speech. One of those tools is presented tool. It-s
too for developing the correct Speech Visemes as a root of total communication method for hearing impared students.
Abstract: As the web continues to grow exponentially, the idea
of crawling the entire web on a regular basis becomes less and less
feasible, so the need to include information on specific domain,
domain-specific search engines was proposed. As more information
becomes available on the World Wide Web, it becomes more difficult
to provide effective search tools for information access. Today,
people access web information through two main kinds of search
interfaces: Browsers (clicking and following hyperlinks) and Query
Engines (queries in the form of a set of keywords showing the topic
of interest) [2]. Better support is needed for expressing one's
information need and returning high quality search results by web
search tools. There appears to be a need for systems that do reasoning
under uncertainty and are flexible enough to recover from the
contradictions, inconsistencies, and irregularities that such reasoning
involves. In a multi-view problem, the features of the domain can be
partitioned into disjoint subsets (views) that are sufficient to learn the
target concept. Semi-supervised, multi-view algorithms, which
reduce the amount of labeled data required for learning, rely on the
assumptions that the views are compatible and uncorrelated. This
paper describes the use of semi-structured machine learning approach
with Active learning for the “Domain Specific Search Engines". A
domain-specific search engine is “An information access system that
allows access to all the information on the web that is relevant to a
particular domain. The proposed work shows that with the help of
this approach relevant data can be extracted with the minimum
queries fired by the user. It requires small number of labeled data and
pool of unlabelled data on which the learning algorithm is applied to
extract the required data.
Abstract: In this work, we present a novel active learning approach
for learning a visual object detection system. Our system
is composed of an active learning mechanism as wrapper around
a sub-algorithm which implement an online boosting-based learning
object detector. In the core is a combination of a bootstrap procedure
and a semi automatic learning process based on the online boosting
procedure. The idea is to exploit the availability of classifier during
learning to automatically label training samples and increasingly
improves the classifier. This addresses the issue of reducing labeling
effort meanwhile obtain better performance. In addition, we propose
a verification process for further improvement of the classifier.
The idea is to allow re-update on seen data during learning for
stabilizing the detector. The main contribution of this empirical study
is a demonstration that active learning based on an online boosting
approach trained in this manner can achieve results comparable or
even outperform a framework trained in conventional manner using
much more labeling effort. Empirical experiments on challenging data
set for specific object deteciton problems show the effectiveness of
our approach.
Abstract: The dramatic effect of information technology on
society is undeniable. In education, it is evident in the use of terms
like active learning, blended learning, electronic learning and mobile
learning (ubiquitous learning). This study explores the perceptions of
54 learners in a higher education institution regarding the use of
mobile devices in a third year module. Using semi-structured
interviews, it was found that mobile devices had a positive impact on
learner motivation, engagement and enjoyment. It also improved the
consistency of learning material, and the convenience and flexibility
(anywhere, anytime) of learning. User-interfacelimitation, bandwidth
and cognitive overload, however, were of concern. The use of cloud
based resources like Youtube and Google Docs, through mobile
devices, positively influenced learner perceptions, making them
prosumers (both consumers and producers) of education content.
Abstract: This study investigated the relationships between the
active learning strategies (discussion, video clips, game show, role–
play, five minute paper, clarification pauses, and small group) and
academic achievement among a sample of 158 undergraduate
psychology students in The University of the West Indies (UWI),
Barbados. Results revealed statistically significant positive
correlations between active learning strategies and students’
academic achievement; so also the active learning strategies
contributed 22% (Rsq=0.222) to the variance being accounted for in
academic achievement and this was found to be statistically
significant (F(7,150) = 6.12, p < .05). Additionally, group work
emerged as the best active learning strategy and had the highest
correlation with the students’ academic achievement. These results
were discussed in the light of the importance of the active learning
strategies promoting academic achievement among the university
students.