Abstract: Human activity is a major concern in a wide variety of
applications, such as video surveillance, human computer interface
and face image database management. Detecting and recognizing
faces is a crucial step in these applications. Furthermore, major
advancements and initiatives in security applications in the past years
have propelled face recognition technology into the spotlight. The
performance of existing face recognition systems declines significantly
if the resolution of the face image falls below a certain level.
This is especially critical in surveillance imagery where often, due to
many reasons, only low-resolution video of faces is available. If these
low-resolution images are passed to a face recognition system, the
performance is usually unacceptable. Hence, resolution plays a key
role in face recognition systems. In this paper we introduce a new
low resolution face recognition system based on mixture of expert
neural networks. In order to produce the low resolution input images
we down-sampled the 48 × 48 ORL images to 12 × 12 ones using
the nearest neighbor interpolation method and after that applying
the bicubic interpolation method yields enhanced images which is
given to the Principal Component Analysis feature extractor system.
Comparison with some of the most related methods indicates that
the proposed novel model yields excellent recognition rate in low
resolution face recognition that is the recognition rate of 100% for
the training set and 96.5% for the test set.
Abstract: Boon Rawd Brewery is a beer company based in
Thailand that has an exemplary image, both as a good employer and a
well-managed company with a strong record of social responsibility.
The most famous of the company’s products is Singha beer. To study
the company’s marketing strategy, a case study analysis was
conducted together with qualitative research methods. The study
analyzed the marketing strategy of Boon Rawd Brewery before the
liberalization of the liquor market in 2000. The company’s marketing
strategies consisted of the following: product line strategy, product
development strategy, block channel strategy, media strategy, trade
strategy, and consumer incentive strategy. Additionally, the company
employed marketing mix strategy based on the 4Ps: product, price,
promotion and place (of distribution).
Abstract: In this article a modification of the algorithm of the fuzzy ART network, aiming at returning it supervised is carried out. It consists of the search for the comparison, training and vigilance parameters giving the minimum quadratic distances between the output of the training base and those obtained by the network. The same process is applied for the determination of the parameters of the fuzzy ARTMAP giving the most powerful network. The modification consist in making learn the fuzzy ARTMAP a base of examples not only once as it is of use, but as many time as its architecture is in evolution or than the objective error is not reached . In this way, we don-t worry about the values to impose on the eight (08) parameters of the network. To evaluate each one of these three networks modified, a comparison of their performances is carried out. As application we carried out a classification of the image of Algiers-s bay taken by SPOT XS. We use as criterion of evaluation the training duration, the mean square error (MSE) in step control and the rate of good classification per class. The results of this study presented as curves, tables and images show that modified fuzzy ARTMAP presents the best compromise quality/computing time.
Abstract: In recent years, IT convergence technology has been developed to get creative solution by combining robotics or sports science technology. Object detection and recognition have mainly applied to sports science field that has processed by recognizing face and by tracking human body. But object detection and recognition using vision sensor is challenge task in real world because of illumination. In this paper, object detection and recognition using vision sensor applied to sports simulator has been introduced. Face recognition has been processed to identify user and to update automatically a person athletic recording. Human body has tracked to offer a most accurate way of riding horse simulator. Combined image processing has been processed to reduce illumination adverse affect because illumination has caused low performance in detection and recognition in real world application filed. Face has recognized using standard face graph and human body has tracked using pose model, which has composed of feature nodes generated diverse face and pose images. Face recognition using Gabor wavelet and pose recognition using pose graph is robust to real application. We have simulated using ETRI database, which has constructed on horse riding simulator.
Abstract: This paper describes a method of modeling to model
shadow play puppet using sophisticated computer graphics techniques
available in OpenGL in order to allow interactive play in real-time
environment as well as producing realistic animation. This paper
proposes a novel real-time method is proposed for modeling of puppet
and its shadow image that allows interactive play of virtual shadow
play using texture mapping and blending techniques. Special effects
such as lighting and blurring effects for virtual shadow play
environment are also developed. Moreover, the use of geometric
transformations and hierarchical modeling facilitates interaction
among the different parts of the puppet during animation. Based on the
experiments and the survey that were carried out, the respondents
involved are very satisfied with the outcomes of these techniques.
Abstract: The computer, among the most important inventions of the twentieth century, has become an increasingly important component in our everyday lives. Computer games also have become increasingly popular among people day-by-day, owing to their features based on realistic virtual environments, audio and visual features, and the roles they offer players. In the present study, the metaphors students have for computer games are investigated, as well as an effort to fill the gap in the literature. Students were asked to complete the sentence—‘Computer game is like/similar to….because….’— to determine the middle school students’ metaphorical images of the concept for ‘computer game’. The metaphors created by the students were grouped in six categories, based on the source of the metaphor. These categories were ordered as ‘computer game as a means of entertainment’, ‘computer game as a beneficial means’, ‘computer game as a basic need’, ‘computer game as a source of evil’, ‘computer game as a means of withdrawal’, and ‘computer game as a source of addiction’, according to the number of metaphors they included.
Abstract: While compressing text files is useful, compressing
still image files is almost a necessity. A typical image takes up much
more storage than a typical text message and without compression
images would be extremely clumsy to store and distribute. The
amount of information required to store pictures on modern
computers is quite large in relation to the amount of bandwidth
commonly available to transmit them over the Internet and
applications. Image compression addresses the problem of reducing
the amount of data required to represent a digital image. Performance
of any image compression method can be evaluated by measuring the
root-mean-square-error & peak signal to noise ratio. The method of
image compression that will be analyzed in this paper is based on the
lossy JPEG image compression technique, the most popular
compression technique for color images. JPEG compression is able to
greatly reduce file size with minimal image degradation by throwing
away the least “important" information. In JPEG, both color
components are downsampled simultaneously, but in this paper we
will compare the results when the compression is done by
downsampling the single chroma part. In this paper we will
demonstrate more compression ratio is achieved when the
chrominance blue is downsampled as compared to downsampling the
chrominance red in JPEG compression. But the peak signal to noise
ratio is more when the chrominance red is downsampled as compared
to downsampling the chrominance blue in JPEG compression. In
particular we will use the hats.jpg as a demonstration of JPEG
compression using low pass filter and demonstrate that the image is
compressed with barely any visual differences with both methods.
Abstract: This paper proposes a hybrid method for eyes localization
in facial images. The novelty is in combining techniques
that utilise colour, edge and illumination cues to improve accuracy.
The method is based on the observation that eye regions have dark
colour, high density of edges and low illumination as compared
to other parts of face. The first step in the method is to extract
connected regions from facial images using colour, edge density and
illumination cues separately. Some of the regions are then removed
by applying rules that are based on the general geometry and shape
of eyes. The remaining connected regions obtained through these
three cues are then combined in a systematic way to enhance the
identification of the candidate regions for the eyes. The geometry
and shape based rules are then applied again to further remove the
false eye regions. The proposed method was tested using images from
the PICS facial images database. The proposed method has 93.7%
and 87% accuracies for initial blobs extraction and final eye detection
respectively.
Abstract: A mammography image is composed of low contrast area where the breast tissues and the breast abnormalities such as microcalcification can hardly be differentiated by the medical practitioner. This paper presents the application of active contour models (Snakes) for the segmentation of microcalcification in mammography images. Comparison on the microcalcifiation areas segmented by the Balloon Snake, Gradient Vector Flow (GVF) Snake, and Distance Snake is done against the true value of the microcalcification area. The true area value is the average microcalcification area in the original mammography image traced by the expert radiologists. From fifty images tested, the result obtained shows that the accuracy of the Balloon Snake, GVF Snake, and Distance Snake in segmenting boundaries of microcalcification are 96.01%, 95.74%, and 95.70% accuracy respectively. This implies that the Balloon Snake is a better segmentation method to locate the exact boundary of a microcalcification region.
Abstract: This paper presents a robust method to detect obstacles in stereo images using shadow removal technique and color information. Stereo vision based obstacle detection is an algorithm that aims to detect and compute obstacle depth using stereo matching and disparity map. The proposed advanced method is divided into three phases, the first phase is detecting obstacles and removing shadows, the second one is matching and the last phase is depth computing. We propose a robust method for detecting obstacles in stereo images using a shadow removal technique based on color information in HIS space, at the first phase. In this paper we use Normalized Cross Correlation (NCC) function matching with a 5 × 5 window and prepare an empty matching table τ and start growing disparity components by drawing a seed s from S which is computed using canny edge detector, and adding it to τ. In this way we achieve higher performance than the previous works [2,17]. A fast stereo matching algorithm is proposed that visits only a small fraction of disparity space in order to find a semi-dense disparity map. It works by growing from a small set of correspondence seeds. The obstacle identified in phase one which appears in the disparity map of phase two enters to the third phase of depth computing. Finally, experimental results are presented to show the effectiveness of the proposed method.
Abstract: This paper presents a hand vein authentication system
using fast spatial correlation of hand vein patterns. In order to
evaluate the system performance, a prototype was designed and a
dataset of 50 persons of different ages above 16 and of different
gender, each has 10 images per person was acquired at different
intervals, 5 images for left hand and 5 images for right hand. In
verification testing analysis, we used 3 images to represent the
templates and 2 images for testing. Each of the 2 images is matched
with the existing 3 templates. FAR of 0.02% and FRR of 3.00 %
were reported at threshold 80. The system efficiency at this threshold
was found to be 99.95%. The system can operate at a 97% genuine
acceptance rate and 99.98 % genuine reject rate, at corresponding
threshold of 80. The EER was reported as 0.25 % at threshold 77. We
verified that no similarity exists between right and left hand vein
patterns for the same person over the acquired dataset sample.
Finally, this distinct 100 hand vein patterns dataset sample can be
accessed by researchers and students upon request for testing other
methods of hand veins matching.
Abstract: The widely used Total Variation de-noising algorithm can preserve sharp edge, while removing noise. However, since fixed regularization parameter over entire image, small details and textures are often lost in the process. In this paper, we propose a modified Total Variation algorithm to better preserve smaller-scaled features. This is done by allowing an adaptive regularization parameter to control the amount of de-noising in any region of image, according to relative information of local feature scale. Experimental results demonstrate the efficient of the proposed algorithm. Compared with standard Total Variation, our algorithm can better preserve smaller-scaled features and show better performance.
Abstract: This paper presents a real-time defect detection
algorithm for high-speed steel bar in coil. Because the target speed is
very high, proposed algorithm should process quickly the large
volumes of image for real-time processing. Therefore, defect detection
algorithm should satisfy two conflicting requirements of reducing the
processing time and improving the efficiency of defect detection. To
enhance performance of detection, edge preserving method is
suggested for noise reduction of target image. Finally, experiment
results show that the proposed algorithm guarantees the condition of
the real-time processing and accuracy of detection.
Abstract: This paper introduces a hand gesture recognition system to recognize real time gesture in unstrained environments. Efforts should be made to adapt computers to our natural means of communication: Speech and body language. A simple and fast algorithm using orientation histograms will be developed. It will recognize a subset of MAL static hand gestures. A pattern recognition system will be using a transforrn that converts an image into a feature vector, which will be compared with the feature vectors of a training set of gestures. The final system will be Perceptron implementation in MATLAB. This paper includes experiments of 33 hand postures and discusses the results. Experiments shows that the system can achieve a 90% recognition average rate and is suitable for real time applications.
Abstract: The algorithm represents the DCT coefficients to concentrate signal energy and proposes combination and dictator to eliminate the correlation in the same level subband for encoding the DCT-based images. This work adopts DCT and modifies the SPIHT algorithm to encode DCT coefficients. The proposed algorithm also provides the enhancement function in low bit rate in order to improve the perceptual quality. Experimental results indicate that the proposed technique improves the quality of the reconstructed image in terms of both PSNR and the perceptual results close to JPEG2000 at the same bit rate.
Abstract: Automatic face detection is a complex problem in
image processing. Many methods exist to solve this problem such as
template matching, Fisher Linear Discriminate, Neural Networks,
SVM, and MRC. Success has been achieved with each method to
varying degrees and complexities. In proposed algorithm we used
upright, frontal faces for single gray scale images with decent
resolution and under good lighting condition. In the field of face
recognition technique the single face is matched with single face
from the training dataset. The author proposed a neural network
based face detection algorithm from the photographs as well as if any
test data appears it check from the online scanned training dataset.
Experimental result shows that the algorithm detected up to 95%
accuracy for any image.
Abstract: Graph based image segmentation techniques are
considered to be one of the most efficient segmentation techniques
which are mainly used as time & space efficient methods for real
time applications. How ever, there is need to focus on improving the
quality of segmented images obtained from the earlier graph based
methods. This paper proposes an improvement to the graph based
image segmentation methods already described in the literature. We
contribute to the existing method by proposing the use of a weighted
Euclidean distance to calculate the edge weight which is the key
element in building the graph. We also propose a slight modification
of the segmentation method already described in the literature, which
results in selection of more prominent edges in the graph. The
experimental results show the improvement in the segmentation
quality as compared to the methods that already exist, with a slight
compromise in efficiency.
Abstract: In this paper, we start by first characterizing the most
important and distinguishing features of wavelet-based watermarking
schemes. We studied the overwhelming amount of algorithms
proposed in the literature. Application scenario, copyright protection
is considered and building on the experience that was gained,
implemented two distinguishing watermarking schemes. Detailed
comparison and obtained results are presented and discussed. We
concluded that Joo-s [1] technique is more robust for standard noise
attacks than Dote-s [2] technique.
Abstract: Principal Component Analysis (PCA) has many
different important applications especially in pattern detection
such as face detection / recognition. Therefore, for real time
applications, the response time is required to be as small as
possible. In this paper, new implementation of PCA for fast
face detection is presented. Such new implementation is
designed based on cross correlation in the frequency domain
between the input image and eigenvectors (weights).
Simulation results show that the proposed implementation of
PCA is faster than conventional one.
Abstract: Decision fusion is one of hot research topics in
classification area, which aims to achieve the best possible
performance for the task at hand. In this paper, we
investigate the usefulness of this concept to improve change
detection accuracy in remote sensing. Thereby, outputs of
two fuzzy change detectors based respectively on
simultaneous and comparative analysis of multitemporal
data are fused by using fuzzy integral operators. This
method fuses the objective evidences produced by the
change detectors with respect to fuzzy measures that express
the difference of performance between them. The proposed
fusion framework is evaluated in comparison with some
ordinary fuzzy aggregation operators. Experiments carried
out on two SPOT images showed that the fuzzy integral was
the best performing. It improves the change detection
accuracy while attempting to equalize the accuracy rate in
both change and no change classes.