Abstract: The study investigated the practices of organisations in Gulf Cooperation Council (GCC) countries with regards to G2C egovernment maturity. It reveals that e-government G2C initiatives in the surveyed countries in particular, and arguably around the world in general, are progressing slowly because of the lack of a trusted and secure medium to authenticate the identities of online users. The authors conclude that national ID schemes will play a major role in helping governments reap the benefits of e-government if the three advanced technologies of smart card, biometrics and public key infrastructure (PKI) are utilised to provide a reliable and trusted authentication medium for e-government services.
Abstract: In this paper we propose an intelligent agent approach
to control the electric power grid at a smaller granularity in order to
give it self-healing capabilities. We develop a method using the
influence model to transform transmission substations into
information processing, analyzing and decision making (intelligent
behavior) units. We also develop a wireless communication method
to deliver real-time uncorrupted information to an intelligent
controller in a power system environment. A combined networking
and information theoretic approach is adopted in meeting both the
delay and error probability requirements. We use a mobile agent
approach in optimizing the achievable information rate vector and in
the distribution of rates to users (sensors). We developed the concept
and the quantitative tools require in the creation of cooperating semiautonomous
subsystems which puts the electric grid on the path
towards intelligent and self-healing system.
Abstract: Evaluation of educational portals is an important
subject area that needs more attention from researchers. A university
that has an educational portal which is difficult to use and interact by
teachers or students or management staff can reduce the position and
reputation of the university. Therefore, it is important to have the
ability to make an evaluation of the quality of e-services the
university provide to improve them over time.
The present study evaluates the usability of the Information
Technology Faculty portal at University of Benghazi. Two evaluation
methods were used: a questionnaire-based method and an online
automated tool-based method. The first method was used to measure
the portal's external attributes of usability (Information, Content and
Organization of the portal, Navigation, Links and Accessibility,
Aesthetic and Visual Appeal, Performance and Effectiveness and
educational purpose) from users' perspectives, while the second
method was used to measure the portal's internal attributes of
usability (number and size of HTML files, number and size of images,
load time, HTML check errors, browsers compatibility problems,
number of bad and broken links), which cannot be perceived by the
users. The study showed that some of the usability aspects have been
found at the acceptable level of performance and quality, and some
others have been found otherwise. In general, it was concluded that
the usability of IT faculty educational portal generally acceptable.
Recommendations and suggestions to improve the weakness and
quality of the portal usability are presented in this study.
Abstract: Keystroke authentication is a new access control system
to identify legitimate users via their typing behavior. In this paper,
machine learning techniques are adapted for keystroke authentication.
Seven learning methods are used to build models to differentiate user
keystroke patterns. The selected classification methods are Decision
Tree, Naive Bayesian, Instance Based Learning, Decision Table, One
Rule, Random Tree and K-star. Among these methods, three of them
are studied in more details. The results show that machine learning
is a feasible alternative for keystroke authentication. Compared to
the conventional Nearest Neighbour method in the recent research,
learning methods especially Decision Tree can be more accurate. In
addition, the experiment results reveal that 3-Grams is more accurate
than 2-Grams and 4-Grams for feature extraction. Also, combination
of attributes tend to result higher accuracy.
Abstract: Sequential pattern mining is a challenging task in data mining area with large applications. One among those applications is mining patterns from weblog. Recent times, weblog is highly dynamic and some of them may become absolute over time. In addition, users may frequently change the threshold value during the data mining process until acquiring required output or mining interesting rules. Some of the recently proposed algorithms for mining weblog, build the tree with two scans and always consume large time and space. In this paper, we build Revised PLWAP with Non-frequent Items (RePLNI-tree) with single scan for all items. While mining sequential patterns, the links related to the nonfrequent items are not considered. Hence, it is not required to delete or maintain the information of nodes while revising the tree for mining updated transactions. The algorithm supports both incremental and interactive mining. It is not required to re-compute the patterns each time, while weblog is updated or minimum support changed. The performance of the proposed tree is better, even the size of incremental database is more than 50% of existing one. For evaluation purpose, we have used the benchmark weblog dataset and found that the performance of proposed tree is encouraging compared to some of the recently proposed approaches.
Abstract: Virtual environment induces simulator sickness effect
for some users. The purpose of this research is to compare the
simulation sickness relative with parallax affect in one-screen and
three-screen HoloStageTM system, measured by Simulation Sickness
Questionnaire (SSQ). The results show the subjects tested in
three-screen has less sickness than one-screen and effect from the
Oculomotor (O) more than from the Disorientation (D) and more than
from the Nausea (N) or represented in O>D>N.
Abstract: Digital watermarking is the process of embedding
information into a digital signal which can be used in DRM (digital
rights managements) system. The visible watermark (often called logo)
can indicate the owner of the copyright which can often be seen in the
TV program and protects the copyright in an active way. However,
most of the schemes do not consider the visible watermark removing
process. To solve this problem, a visible watermarking scheme with
embedding and removing process is proposed under the control of a
secure template. The template generates different version of
watermarks which can be seen visually the same for different users.
Users with the right key can completely remove the watermark and
recover the original image while the unauthorized user is prevented to
remove the watermark. Experiment results show that our
watermarking algorithm obtains a good visual quality and is hard to be
removed by the illegally users. Additionally, the authorized users can
completely remove the visible watermark and recover the original
image with a good quality.
Abstract: In this work, we present for the first time in our
perception an efficient digital watermarking scheme for mpeg audio
layer 3 files that operates directly in the compressed data domain,
while manipulating the time and subband/channel domain. In
addition, it does not need the original signal to detect the watermark.
Our scheme was implemented taking special care for the efficient
usage of the two limited resources of computer systems: time and
space. It offers to the industrial user the capability of watermark
embedding and detection in time immediately comparable to the real
music time of the original audio file that depends on the mpeg
compression, while the end user/audience does not face any artifacts
or delays hearing the watermarked audio file. Furthermore, it
overcomes the disadvantage of algorithms operating in the PCMData
domain to be vulnerable to compression/recompression attacks,
as it places the watermark in the scale factors domain and not in the
digitized sound audio data. The strength of our scheme, that allows it
to be used with success in both authentication and copyright
protection, relies on the fact that it gives to the users the enhanced
capability their ownership of the audio file not to be accomplished
simply by detecting the bit pattern that comprises the watermark
itself, but by showing that the legal owner knows a hard to compute
property of the watermark.
Abstract: Existing image-based virtual reality applications
allow users to view image-based 3D virtual environment in a more
interactive manner. User could “walkthrough"; looks left, right, up
and down and even zoom into objects in these virtual worlds of
images. However what the user sees during a “zoom in" is just a
close-up view of the same image which was taken from a distant.
Thus, this does not give the user an accurate view of the object from
the actual distance. In this paper, a simple technique for zooming in
an object in a virtual scene is presented. The technique is based on
the 'hotspot' concept in existing application. Instead of navigation
between two different locations, the hotspots are used to focus into
an object in the scene. For each object, several hotspots are created.
A different picture is taken for each hotspot. Each consecutive
hotspot created will take the user closer to the object. This will
provide the user with a correct of view of the object based on his
proximity to the object. Implementation issues and the relevance of
this technique in potential application areas are highlighted.
Abstract: Demand over web services is in growing with increases number of Web users. Web service is applied by Web application. Web application size is affected by its user-s requirements and interests. Differential in requirements and interests lead to growing of Web application size. The efficient way to save store spaces for more data and information is achieved by implementing algorithms to compress the contents of Web application documents. This paper introduces an algorithm to reduce Web application size based on reduction of the contents of HTML files. It removes unimportant contents regardless of the HTML file size. The removing is not ignored any character that is predicted in the HTML building process.
Abstract: Multiple-Input-Multiple-Output (MIMO) is one of the most important communication techniques that allow wireless systems to achieve higher data rate. To overcome the practical difficulties in implementing Dirty Paper Coding (DPC), various suboptimal MIMO Broadcast (MIMO-BC) scheduling algorithms are employed which choose the best set of users among all the users. In this paper we discuss such a sub-optimal MIMO-BC scheduling algorithm which employs antenna selection at the receiver side. The channels for the users considered here are not Identical and Independent Distributed (IID) so that users at the receiver side do not get equal opportunity for communication. So we introduce a method of applying weights to channels of the users which are not IID in such a way that each of the users gets equal opportunity for communication. The effect of weights on overall sum-rate achieved by the system has been investigated and presented.
Abstract: As the Social network game(SNG) is rising
dramatically worldwide, an interesting aspect has appeared in the
demographic analysis. That is the ratio of the game users by gender.
Although the ratio of male and female users in online game was
60:40% previously, the ratio of male and female users in SNG stood at
47:53% which shows that the ratio of female users is higher than that
of male users. Here, it should be noted that 35% in those 53% female
users are the first-time users of game. This fact suggests that women
who were not interested in game previously has taken an interest in
SNG. Notwithstanding this issue, there have been little studies on the
female users of SNG although there are many studies that analyzed the
tendency of female users- online game play. This study conducted the
analyzed how the game-playing tendency of SNG gamers was
manifested in the game by gender. For that, this study will identify the
tendency of SNG users by gender based on the preceding studies that
analyzed the online game users by gender. The subject of this study
was confined to the farm and urban construction simulation games
which were offered based on the mobile application platform.
Regarding the methodology of study, the first focus group
interview(FGI) was conducted with the male and female users who
had played games on Social network service(SNS) until recently. Later,
the second one-on-one in-depth interview was conducted to gain an
insight into the psychological state of the subjects.
Abstract: Research and development R&D work involves
enormous amount of work that has to do with data measurement and
collection. This process evolves as new information is fed, new
technologies are utilized, and eventually new knowledge is created
by the stakeholders i.e., researchers, clients, and end-users. When
new knowledge is created, procedures of R&D work should evolve
and produce better results within improved research skills and
improved methods of data measurements and collection. This
measurement improvement should then be benchmarked against a
metric that should be developed at the organization. In this paper, we
are suggesting a conceptual metric for R&D work performance
improvement (PI) at the Kuwait Institute for Scientific Research
(KISR). This PI is to be measured against a set of variables in the
suggested metric, which are more closely correlated to organizational
output, as opposed to organizational norms. The paper also mentions
and discusses knowledge creation and management as an addedvalue
to R&D work and measurement improvement. The research
methodology followed in this work is qualitative in nature, based on
a survey that was distributed to researchers and interviews held with
senior researchers at KISR. Research and analyses in this paper also
include looking at and analyzing KISR-s literature.
Abstract: Nowadays, organizations and business has several motivating factors to protect an individual-s privacy. Confidentiality refers to type of sharing information to third parties. This is always referring to private information, especially for personal information that usually needs to keep as a private. Because of the important of privacy concerns today, we need to design a database system that suits with privacy. Agrawal et. al. has introduced Hippocratic Database also we refer here as a privacy-aware database. This paper will explain how HD can be a future trend for web-based application to enhance their privacy level of trustworthiness among internet users.
Abstract: Processing the data by computers and performing
reasoning tasks is an important aim in Computer Science. Semantic
Web is one step towards it. The use of ontologies to enhance the
information by semantically is the current trend. Huge amount of
domain specific, unstructured on-line data needs to be expressed in
machine understandable and semantically searchable format.
Currently users are often forced to search manually in the results
returned by the keyword-based search services. They also want to use
their native languages to express what they search. In this paper, an
ontology-based automated question answering system on software
test documents domain is presented. The system allows users to enter
a question about the domain by means of natural language and
returns exact answer of the questions. Conversion of the natural
language question into the ontology based query is the challenging
part of the system. To be able to achieve this, a new algorithm
regarding free text to ontology based search engine query conversion
is proposed. The algorithm is based on investigation of suitable
question type and parsing the words of the question sentence.
Abstract: This paper takes the actual scene of Aletheia
University campus – the Class 2 national monument, the first
educational institute in northern Taiwan as an example, to present a
3D virtual navigation system which supports user positioning and
pre-download mechanism. The proposed system was designed based
on the principle of Voronoi Diagra) to divide the virtual scenes and
its multimedia information, which combining outdoor GPS
positioning and the indoor RFID location detecting function. When
users carry mobile equipments such as notebook computer, UMPC,
EeePC...etc., walking around the actual scenes of indoor and outdoor
areas of campus, this system can automatically detect the moving
path of users and pre-download the needed data so that users will
have a smooth and seamless navigation without waiting.
Abstract: Groundwater is one of the most important water resources in Fars province. Based on this study, 95 percent of the total annual water consumption in Fars is used for agriculture, whereas the percentages for domestic and industrial uses are 4 and 1 percent, respectively. Population growth, urban and industrial growth, and agricultural development in Fars have created a condition of water stress. In this province, farmers and other users are pumping groundwater faster than its natural replenishment rate, causing a continuous drop in groundwater tables and depletion of this resource. In this research variation of groundwater level , their effects and ways to help control groundwater levels in some plains of Fars were evaluated .Excessive exploitation of groundwater in Darab, Jahrom, Estahban, Arsanjan, Khir and Niriz plains of Fars caused the groundwater levels fall too fast or to unacceptable levels. The average drawdown of the water table in Arsanjan, Khir. Estahban and Niriz plain plains were 12,8, 9 and 6 meters during 16,11,11 and 13 years ago respectively. This not only reduces available water resources and well yields but also can saline water intrusion, reductions in river flow and in wetland areas , drying springs, and ground subsidence, considerable increase in pumping costs and a significant decline in crop yields as a result of the increasing salinity. Finally based on situation and condition of the aquifer some suggestions are recommended.
Abstract: We propose an enhanced collaborative filtering
method using Hofstede-s cultural dimensions, calculated for 111
countries. We employ 4 of these dimensions, which are correlated to
the costumers- buying behavior, in order to detect users- preferences
for items. In addition, several advantages of this method
demonstrated for data sparseness and cold-start users, which are
important challenges in collaborative filtering. We present
experiments using a real dataset, Book Crossing Dataset.
Experimental results shows that the proposed algorithm provide
significant advantages in terms of improving recommendation
quality.
Abstract: Cloud computing is becoming more and more matured over the last few years and consequently the demands for better cloud services is increasing rapidly. One of the research topics to improve cloud services is the desktop computing in virtualized environment. This paper aims at the development of an adaptive virtual desktop service in cloud computing platform based on our previous research on the virtualization technology. We implement cloud virtual desktop and application software streaming technology that make it possible for providing Virtual Desktop as a Service (VDaaS). Given the development of remote desktop virtualization, it allows shifting the user’s desktop from the traditional PC environment to the cloud-enabled environment, which is stored on a remote virtual machine rather than locally. This proposed effort has the potential to positively provide an efficient, resilience and elastic environment for online cloud service. Users no longer need to burden the platform maintenances and drastically reduces the overall cost of hardware and software licenses. Moreover, this flexible remote desktop service represents the next significant step to the mobile workplace, and it lets users access their desktop environments from virtually anywhere.
Abstract: This paper describes the NEAR (Navigating Exhibitions, Annotations and Resources) panel, a novel interactive visualization technique designed to help people navigate and interpret groups of resources, exhibitions and annotations by revealing hidden relations such as similarities and references. NEAR is implemented on A•VI•RE, an extended online information repository. A•VI•RE supports a semi-structured collection of exhibitions containing various resources and annotations. Users are encouraged to contribute, share, annotate and interpret resources in the system by building their own exhibitions and annotations. However, it is hard to navigate smoothly and efficiently in A•VI•RE because of its high capacity and complexity. We present a visual panel that implements new navigation and communication approaches that support discovery of implied relations. By quickly scanning and interacting with NEAR, users can see not only implied relations but also potential connections among different data elements. NEAR was tested by several users in the A•VI•RE system and shown to be a supportive navigation tool. In the paper, we further analyze the design, report the evaluation and consider its usage in other applications.