Abstract: This paper introduces a framework that aims to
support the design and development of mobile services. The
traditional innovation process and its supporting instruments in form
of creativity tools, acceptance research and user-generated content
analysis are screened for potentials for improvement. The result is a
reshaped innovation process where acceptance research and usergenerated
content analysis are fully integrated within a creativity
tool. Advantages of this method are the enhancement of design
relevant information for developers and designers and the possibility
to forecast market success.
Abstract: GSM has undoubtedly become the most widespread
cellular technology and has established itself as one of the most
promising technology in wireless communication. The next
generation of mobile telephones had also become more powerful and
innovative in a way that new services related to the user-s location
will arise. Other than the 911 requirements for emergency location
initiated by the Federal Communication Commission (FCC) of the
United States, GSM positioning can be highly integrated in cellular
communication technology for commercial use. However, GSM
positioning is facing many challenges. Issues like accuracy,
availability, reliability and suitable cost render the development and
implementation of GSM positioning a challenging task. In this paper,
we investigate the optimal mobile position tracking means. We
employ an innovative scheme by integrating the Kalman filter in the
localization process especially that it has great tracking
characteristics. When tracking in two dimensions, Kalman filter is
very powerful due to its reliable performance as it supports
estimation of past, present, and future states, even when performing
in unknown environments. We show that enhanced position tracking
results is achieved when implementing the Kalman filter for GSM
tracking.
Abstract: MANEMO is the integration of Network Mobility
(NEMO) and Mobile Ad Hoc Network (MANET). A MANEMO
node has an interface to both a MANET and NEMO network, and
therefore should choose the optimal interface for packet delivery,
however such a handover between interfaces will introduce packet
loss. We define the steps necessary for a MANEMO handover,
using Mobile IP and NEMO to signal the new binding to the
relevant Home Agent(s). The handover steps aim to minimize the
packet loss by avoiding waiting for Duplicate Address Detection
and Neighbour Unreachability Detection. We present expressions for
handover delay and packet loss, and then use numerical examples to
evaluate a MANEMO handover. The analysis shows how the packet
loss depends on level of nesting within NEMO, the delay between
Home Agents and the load on the MANET, and hence can be used
to developing optimal MANEMO handover algorithms.
Abstract: Today, canines are still used effectively in acceleration detection situation. However, this method is becoming impractical in modern age and a new automated replacement to the canine is required. This paper reports the design of an innovative accelerant detector. Designing an accelerant detector is a long process as is any design process; therefore, a solution to the need for a mobile, effective accelerant detector is hereby presented. The device is simple and efficient to ensure that any accelerant detection can be conducted quickly and easily. The design utilizes Ultra Violet (UV) light to detect the accelerant. When the UV light shines on an accelerant, the hydrocarbons in the accelerant emit florescence. The advantages of using the UV light to detect accelerant are also outlined in this paper. The mobility of the device is achieved by using a Direct Current (DC) motor to run tank tracks. Tank tracks were chosen as to ensure that the device will be mobile in the rough terrain of a fire site. The materials selected for the various parts are also presented. A Solid Works Simulation was also conducted on the stresses in the shafts and the results are presented. This design is an innovative solution which offers a user friendly interface. The design is also environmentally friendly, ecologically sound and safe to use.
Abstract: The cellular network is one of the emerging areas of
communication, in which the mobile nodes act as member for one
base station. The cluster based communication is now an emerging
area of wireless cellular multimedia networks. The cluster renders
fast communication and also a convenient way to work with
connectivity. In our scheme we have proposed an optimization
technique for the fuzzy cluster nodes, by categorizing the group
members into three categories like long refreshable member, medium
refreshable member and short refreshable member. By considering
long refreshable nodes as static nodes, we compute the new
membership values for the other nodes in the cluster. We compare
their previous and present membership value with the threshold value
to categorize them into three different members. By which, we
optimize the nodes in the fuzzy clusters. The simulation results show
that there is reduction in the cluster computational time and
iterational time after optimization.
Abstract: In multi hop wireless systems, such as ad hoc and
sensor networks, mobile ad hoc network applications are deployed,
security emerges as a central requirement. A particularly devastating
attack is known as the wormhole attack, where two or more malicious
colluding nodes create a higher level virtual tunnel in the network,
which is employed to transport packets between the tunnel end points.
These tunnels emulate shorter links in the network. In which
adversary records transmitted packets at one location in the network,
tunnels them to another location, and retransmits them into the
network. The wormhole attack is possible even if the attacker has not
compromised any hosts and even if all communication provides
authenticity and confidentiality. In this paper, we analyze wormhole
attack nature in ad hoc and sensor networks and existing methods of
the defending mechanism to detect wormhole attacks without require
any specialized hardware. This analysis able to provide in
establishing a method to reduce the rate of refresh time and the
response time to become more faster.
Abstract: With the demand of mobility by users, wireless
technologies have become the hotspot developing arena. Internet
Engineering Task Force (IETF) working group has developed Mobile
IP to support node mobility. The concept of node mobility indicates
that in spite of the movement of the node, it is still connected to the
internet and all the data transactions are preserved. It provides
location-independent access to Internet. After the incorporation of
host mobility, network mobility has undergone intense research.
There are several intricacies faced in the real world implementation
of network mobility significantly the problem of nested networks and
their consequences. This article is concerned regarding a problem of
nested network called pinball route problem and proposes a solution
to eliminate the above problem. The proposed mechanism is
implemented using NS2 simulation tool and it is found that the
proposed mechanism efficiently reduces the overload caused by the
pinball route problem.
Abstract: Staphylococcus aureus, one of the microflora in a
human external auditory canal (EAC) is frequently exposed to highfrequency
electromagnetic field (HF-EMF) generated by mobile
phones. It is normally non-pathogenic but in certain circumstances, it
can cause infections. This study investigates the changes in the
physiology of S. aureus when exposed to HF-EMF of a mobile
phone. Exponentially grown S. aureus were exposed to two
conditions of EMF irradiation (standby-mode and on-call mode) at
four durations; 15, 30, 45 and 60 min. Changes in the viability and
biofilm production of the S. aureus were compared between the two
conditions of exposure. EMF from the standby-mode has enhanced
the growth of S. aureus but during on-call, the growth was
suppressed. No significant difference in the amount of biofilm
produced in both modes of exposure was observed. Thus, HF-EMF
of mobile phone affects the viability of S. aureus but not its ability to
produce biofilm.
Abstract: Medical services are usually provided in hospitals; however, in developing country, some rural residences have fewer opportunities to access in healthcare services due to the limitation of transportation communication. Therefore, in Thailand, there are charitable organizations operating to provide medical treatments to these people by shifting the medical services to operation sites; this is commonly known as mobile medical service. Operation routing is important for the organization to reduce its transportation cost in order to focus more on other important activities; for instance, the development of medical apparatus. VRP is applied to solve the problem of high transportation cost of the studied organization with the searching techniques of saving algorithm to find the minimum total distance of operation route and satisfy available time constraints of voluntary medical staffs.
Abstract: The development and use of mobile devices as well as its integration within education systems to deliver electronic contents and to support real-time communications was the focus of this research. In order to investigate the software engineering issues in using mobile devices a research on electronic content was initiated. The Developed MP3 mobile software solution was developed as a prototype for testing and developing a strategy for designing a usable m-learning environment. The mobile software solution was evaluated using mobile device using the link: http://projects.seeu.edu.mk/mlearn. The investigation also tested the correlation between the two mobile learning indicators: electronic content and attention, based on the Task Based learning instructional method. The mobile software solution ''M-Learn“ was developed as a prototype for testing the approach and developing a strategy for designing usable m-learning environment. The proposed methodology is about what learning modeling approach is more appropriate to use when developing mobile learning software.
Abstract: In this paper, we study the formation control problem
for car-like mobile robots. A team of nonholonomic mobile robots navigate in a terrain with obstacles, while maintaining a desired
formation, using a leader-following strategy. A set of artificial potential field functions is proposed using the direct Lyapunov
method for the avoidance of obstacles and attraction to their designated targets. The effectiveness of the proposed control laws to verify the feasibility of the model is demonstrated through computer simulations
Abstract: In this paper, we present a novel approach to accurately
detect text regions including shop name in signboard images with
complex background for mobile system applications. The proposed
method is based on the combination of text detection using edge
profile and region segmentation using fuzzy c-means method. In the
first step, we perform an elaborate canny edge operator to extract all
possible object edges. Then, edge profile analysis with vertical and
horizontal direction is performed on these edge pixels to detect
potential text region existing shop name in a signboard. The edge
profile and geometrical characteristics of each object contour are
carefully examined to construct candidate text regions and classify the
main text region from background. Finally, the fuzzy c-means
algorithm is performed to segment and detected binarize text region.
Experimental results show that our proposed method is robust in text
detection with respect to different character size and color and can
provide reliable text binarization result.
Abstract: In this work a software simulation model has been
proposed for two driven wheels mobile robot path planning; that can
navigate in dynamic environment with static distributed obstacles.
The work involves utilizing Bezier curve method in a proposed N
order matrix form; for engineering the mobile robot path. The Bezier
curve drawbacks in this field have been diagnosed. Two directions:
Up and Right function has been proposed; Probability Recursive
Function (PRF) to overcome those drawbacks.
PRF functionality has been developed through a proposed;
obstacle detection function, optimization function which has the
capability of prediction the optimum path without comparison
between all feasible paths, and N order Bezier curve function that
ensures the drawing of the obtained path.
The simulation results that have been taken showed; the mobile
robot travels successfully from starting point and reaching its goal
point. All obstacles that are located in its way have been avoided.
This navigation is being done successfully using the proposed PRF
techniques.
Abstract: Ad hoc networks are characterized by multihop wireless connectivity, frequently changing network topology and the need for efficient dynamic routing protocols. We compare the performance of three routing protocols for mobile ad hoc networks: Dynamic Source Routing (DSR), Ad Hoc On-Demand Distance Vector Routing (AODV), location-aided routing (LAR1).Our evaluation is based on energy consumption in mobile ad hoc networks. The performance differentials are analyzed using varying network load, mobility, and network size. We simulate protocols with GLOMOSIM simulator. Based on the observations, we make recommendations about when the performance of either protocol can be best.
Abstract: Computer network courses are essential parts of college computer science curriculum and hands-on networking experience is well recognized as an effective approach to help students understand better about the network concepts, the layered architecture of network protocols, and the dynamics of the networks. However, existing networking labs are usually server-based and relatively cumbersome, which require a certain level of specialty and resource to set up and maintain the lab environment. Many universities/colleges lack the resources and build-ups in this field and have difficulty to provide students with hands-on practice labs. A new affordable and easily-adoptable approach to networking labs is desirable to enhance network teaching and learning. In addition, current network labs are short on providing hands-on practice for modern wireless and mobile network learning. With the prevalence of smart mobile devices, wireless and mobile network are permeating into various aspects of our information society. The emerging and modern mobile technology provides computer science students with more authentic learning experience opportunities especially in network learning. A mobile device based hands-on labware can provide an excellent ‘real world’ authentic learning environment for computer network especially for wireless network study. In this paper, we present our mobile device-based hands-on labware (series of lab module) for computer network learning which is guided by authentic learning principles to immerse students in a real world relevant learning environment. We have been using this labware in teaching computer network, mobile security, and wireless network classes. The student feedback shows that students can learn more when they have hands-on authentic learning experience.
Abstract: Due to the limited lifetime of the nodes in ad hoc and sensor networks, energy efficiency needs to be an important design consideration in any routing algorithm. It is known that by employing a virtual backbone in a wireless network, the efficiency of any routing scheme for the network can be improved. One common design for routing protocols in mobile ad hoc networks is to use positioning information; we use the node-s geometric locations to introduce an algorithm that can construct the virtual backbone structure locally in 3D environment. The algorithm construction has a constant time.
Abstract: This paper suggests a calibration method to reduce
errors occurring due to mobile robot sliding during location estimation
using the Dead-reckoning. Due to sliding of the mobile robot caused
between its wheels and the road surface while on free run, location
estimation can be erroneous. Sliding especially occurs during
cornering of mobile robot. Therefore, in order to reduce these frequent
sliding errors in cornering, we calibrated the mobile robot-s heading
values using a vision camera and templates of the ceiling.
Abstract: This paper describes WiPoD (Wireless Position
Detector) which is a pure software based location determination and
tracking (positioning) system. It uses empirical signal strength measurements from different wireless access points for mobile user
positioning. It is designed to determine the location of users having
802.11 enabled mobile devices in an 802.11 WLAN infrastructure
and track them in real time. WiPoD is the first main module in our
LBS (Location Based Services) framework. We tested K-Nearest
Neighbor and Triangulation algorithms to estimate the position of a
mobile user. We also give the analysis results of these algorithms for
real time operations. In this paper, we propose a supportable, i.e.
understandable, maintainable, scalable and portable wireless
positioning system architecture for an LBS framework. The WiPoD
software has a multithreaded structure and was designed and implemented with paying attention to supportability features and real-time constraints and using object oriented design principles. We also describe the real-time software design issues of a wireless positioning system which will be part of an LBS framework.
Abstract: Currently, there has been a 3G mobile networks data
traffic explosion due to the large increase in the number of smartphone
users. Unlike a traditional wired infrastructure, 3G mobile networks
have limited wireless resources and signaling procedures for complex
wireless resource management. And mobile network security for
various abnormal and malicious traffic technologies was not ready. So
Malicious or potentially malicious traffic originating from mobile
malware infected smart devices can cause serious problems to the 3G
mobile networks, such as DoS and scanning attack in wired networks.
This paper describes the DoS security threat in the 3G mobile network
and proposes a detection technology.
Abstract: Spatial and mobile computing evolves. This paper
describes a smart modeling platform called “GeoSEMA". This
approach tends to model multidimensional GeoSpatial Evolutionary
and Mobile Agents. Instead of 3D and location-based issues, there
are some other dimensions that may characterize spatial agents, e.g.
discrete-continuous time, agent behaviors. GeoSEMA is seen as a
devoted design pattern motivating temporal geographic-based
applications; it is a firm foundation for multipurpose and
multidimensional special-based applications. It deals with
multipurpose smart objects (buildings, shapes, missiles, etc.) by
stimulating geospatial agents.
Formally, GeoSEMA refers to geospatial, spatio-evolutive and
mobile space constituents where a conceptual geospatial space model
is given in this paper. In addition to modeling and categorizing
geospatial agents, the model incorporates the concept of inter-agents
event-based protocols. Finally, a rapid software-architecture
prototyping GeoSEMA platform is also given. It will be
implemented/ validated in the next phase of our work.