Abstract: This paper introduces a framework that aims to
support the design and development of mobile services. The
traditional innovation process and its supporting instruments in form
of creativity tools, acceptance research and user-generated content
analysis are screened for potentials for improvement. The result is a
reshaped innovation process where acceptance research and usergenerated
content analysis are fully integrated within a creativity
tool. Advantages of this method are the enhancement of design
relevant information for developers and designers and the possibility
to forecast market success.
Abstract: The present study was designed to test the influence
of intrinsic ICT-motivation, perceived usefulness and ease of use on
business students- willingness to use a particular software package. A
questionnaire was completed by 196 business students in Norway.
We found that 34% of the variance in the students- willingness to use
the software could be explained by the three proposed antecedents.
Intrinsic ICT-motivation seems to be the most important predictor of
students- satisfaction willingness to use the software package.