Abstract: This research paper was aimed to examine the relationship between visitors’ attitude towards the service marketing mix and visitors’ frequency of visit to Bangpu Recreation Centre. Based on a large and uncalculated population, the number of samples was calculated according to the formula to obtain a total of 385 samples. In collecting the samples, systematic random sampling was applied and by using of a Likert five-scale questionnaire for, a total of 21 days to collect the needed information. Mean, Standard Deviation, and Pearson’s basic statistical correlations were utilized in analyzing the data. This study discovered a high level of visitors’ attitude product and service of Bangpu Recreation Centre, price, place, promotional activities, people who provided service and physical evidence of the centre. The attitude towards process of service was discovered to be at a medium level. Additionally, the finding of an examination of a relationship between visitors’ attitude towards service marketing mix and visitors’ frequency of visit to Bangpu Recreation Centre presented that product and service, people, physical evidence and process of service provision showed a relationship with the visitors’ frequency of visit to the centre per year.
Abstract: The study aimed to collect morphological data of
secretory structures that contribute to taxonomy of Indigofera. Detail
features of trichomes occurrence in vegetative and reproductive
organs of Indigofera wightii Grah. ex Wigh & Arn., a species
traditionally used as source of indigo to dye “Thaisongdam” clothing
were investigated. Examination through light microscopy and
scanning electrom microscopy were done. Non secretory, T-shaped
trichomes appeared throughout surfaces of stems, leaves, flowers and
fruits. Secretory or glandular trichomes occurred in two types; one
has big cylindrical head and short peduncle, distributed on adaxial
surface of sepals and around the pedicel, whereas another possesses
smaller cylindrical head but long peduncle. The latter was found on
apical surface of immature pods. No phenolic and lipophilic
compounds were detected from these glands.
Abstract: Use of plants grown in local area for edible has a long tradition in different culture. The indigenous knowledge such as usage of plants as vegetables by local people is risk to disappear when no records are done. In order to conserve and transfer this valuable heritage to the new generation, ethnobotanical study should be investigated and documented. The survey of vegetable plants traditionally used was carried out in the year 2012. Information was accumulated via questionnaires and oral interviewing from 100 people living in 36 villages of 9 districts in Amphoe Huai Mek, Kalasin, Thailand. Local plant names, utilized parts and preparation methods of the plants were recorded. Each mentioned plant species were collected and voucher specimens were prepared. A total of 55 vegetable plant species belonging to 34 families and 54 genera were identified. The plant habits were tree, shrub, herb, climber, and shrubby fern at 21.82%, 18.18%, 38.18%, 20.00% and 1.82% respectively. The most encountered vegetable plant families were Leguminosae (20%), Cucurbitaceae (7.27%), Apiaceae (5.45%), whereas families with 3.64% uses were Araceae, Bignoniaceae, Lamiaceae, Passifloraceae, Piperaceae and Solanaceae. The most common consumptions were fresh or brief boiled young shoot or young leaf as side dishes of ‘jaeo, laab, namprik, pon’ or curries. Most locally known vegetables included 45% of the studied plants which grow along road side, backyard garden, hedgerow, open forest and rice field.
Abstract: Medical image is an integral part of e-health care and e-diagnosis system. Medical image watermarking is widely used to protect patients’ information from malicious alteration and manipulation. The watermarked medical images are transmitted over the internet among patients, primary and referred physicians. The images are highly prone to corruption in the wireless transmission medium due to various noises, deflection, and refractions. Distortion in the received images leads to faulty watermark detection and inappropriate disease diagnosis. To address the issue, this paper utilizes error correction code (ECC) with (8, 4) Hamming code in an existing watermarking system. In addition, we implement the high complex ECC on a graphics processing units (GPU) to accelerate and support real-time requirement. Experimental results show that GPU achieves considerable speedup over the sequential CPU implementation, while maintaining 100% ECC efficiency.
Abstract: This paper gives a consideration of the achievement of productive level parallel programming skills, based on the data of the graduation studies in the Polytechnic University of Japan. The data show that most students can achieve only parallel programming skills during the graduation study (about 600 to 700 hours), if the programming environment is limited to GPGPUs. However, the data also show that it is a very high level task that a student achieves productive level parallel programming skills during only the graduation study. In addition, it shows that the parallel programming environments for GPGPU, such as CUDA and OpenCL, may be more suitable for parallel computing education than other environments such as MPI on a cluster system and Cell.B.E. These results must be useful for the areas of not only software developments, but also hardware product developments using computer technologies.
Abstract: Super-resolution is nowadays used for a high-resolution
image produced from several low-resolution noisy frames. In
this work, we consider the problem of high-quality interpolation of a
single noise-free image. Such images may come from different sources,
i.e., they may be frames of videos, individual pictures, etc. On
the other hand, in the encoder we apply a downsampling via
bidimen-sional interpolation of each frame, and in the decoder we
apply a upsampling by which we restore the original size of the
image. If the compression ratio is very high, then we use a
convolutive mask that restores the edges, eliminating the blur.
Finally, both, the encoder and the complete decoder are implemented
on General-Purpose computation on Graphics Processing Units
(GPGPU) cards. In fact, the mentioned mask is coded inside texture
memory of a GPGPU.
Abstract: The study aimed to investigate characteristics of
vegetative tissue for taxonomic purpose and possibly trend of waste
application in industry. Stems and branches of 15 species in Solanum
found in Thailand were prepared for fiber and examined by light
microscopy. Microstructural characteristic data of fiber i.e. fiber
length and width, fiber lumen diameter and fiber cell wall thickness
were recorded. The longest average fiber cell length (>3.9 mm.) were
obtained in S. lycopersicum L. and S. tuberosum L. Fiber cells from
S. lycopersicum also revealed the widest average diameter of whole
cell and its lumen at >45.5 μm and >29 μm respectively. However
fiber cells with thickest wall of > 9.6 μm were belonged to the
ornamental tree species, S. wrightii Benth. The results showed that
the slenderness ratio, Runkel ratio, and flexibility coefficient, with
potentially suitable for feedstock in paper industry fell in 4 exotic
species, i.e. Solanumamericanum L., S. lycopersicum, S.
seaforthianum Andr., and S. tuberosum L
Abstract: When the failure function is monotone, some monotonic reliability methods are used to gratefully simplify and facilitate the reliability computations. However, these methods often work in a transformed iso-probabilistic space. To this end, a monotonic simulator or transformation is needed in order that the transformed failure function is still monotone. This note proves at first that the output distribution of failure function is invariant under the transformation. And then it presents some conditions under which the transformed function is still monotone in the newly obtained space. These concern the copulas and the dependence concepts. In many engineering applications, the Gaussian copulas are often used to approximate the real word copulas while the available information on the random variables is limited to the set of marginal distributions and the covariances. So this note catches an importance on the conditional monotonicity of the often used transformation from an independent random vector into a dependent random vector with Gaussian copulas.
Abstract: The alternative technique for sterilization of culture
medium to replace autoclaving was carried out. For sterilization of
culture medium without autoclaving, some commercial pure essential
oils, bergamot oil, betel oil, cinnamon oil, lavender oil and turmeric
oil, were tested alone or in combinations with some disinfectants,
10% povidone-iodine and 2% iodine + 2.4% potassium iodide. Each
essential oil or combination was added to 25-mL Murashige and
Skoog (MS) medium before medium was solidified in a 120-mL
container, kept for 2 weeks before evaluating sterile conditions.
Treated media, supplemented with essential oils, were compared to
control medium, autoclaved at 121 degree Celsius for 15 min. In
vitro sterile conditions were found 20 – 100% from these treated
media compared to 100% sterile condition from autoclaved medium.
Treated media obtained 100% sterile conditions were chosen for
culturing chrysanthemum shoots. It was found that 10% povidoneiodine
in combination with cinnamon oil (3:1) and 2% iodine + 2.4%
potassium iodide in combination with lavender oil (1:3) at the
concentration of 36 3L/25 mL medium provided the promising
growth of shoot explants.
Abstract: Two species of Physalis, P.angulataL. and P.
peruviana L. were used as models for comparative study to
understand the values of micro-morphological, -anatomical and
architectural characteristics of leaf for taxonomic purposes and
possibly breeding and commercial applications. Both speciespossess
amphistomaticleaves with 1-layer epidermis, 3-4-layer spongy
mesophyll andbicollateral bundle midrib. Palisade parenchyma cells
of P. angulatawere almost twice longer (65-75 μm) than the other
one. Type of stomata was similar as anomocyticbut stomatal
index(SI) at adaxial surface and abaxial surface of P. angulata were
less than of P. peruvianaas 3.57, 4.00 and6.25, 6.66 respectively.
Some leaf architectural characteristics such as leaf shape, order of
venationalsoprovided information of taxonomic significance
Abstract: With the popularity of the multi-core and many-core architectures there is a great requirement for software frameworks which can support parallel programming methodologies. In this paper we introduce an Eclipse toolkit, JConqurr which is easy to use and provides robust support for flexible parallel progrmaming. JConqurr is a multi-core and many-core programming toolkit for Java which is capable of providing support for common parallel programming patterns which include task, data, divide and conquer and pipeline parallelism. The toolkit uses an annotation and a directive mechanism to convert the sequential code into parallel code. In addition to that we have proposed a novel mechanism to achieve the parallelism using graphical processing units (GPU). Experiments with common parallelizable algorithms have shown that our toolkit can be easily and efficiently used to convert sequential code to parallel code and significant performance gains can be achieved.
Abstract: Plant tissue culture is an important in vitro technology applied for agricultural and industrial production. A sterile condition of culture medium is one of the main aspects. The alternative technique for medium sterilization to replace autoclaving was carried out. For sterilization of plant tissue culture medium without autoclaving, ten commercial pure essential oils and 5 disinfectants were tested. Each essential oil or disinfectant was added to a 20-mL Murashige and Skoog (MS) medium before medium was solidified in a 120-mL container, kept for 2 weeks before evaluating sterile conditions. Treated media, supplemented with essential oils or disinfectants, were compared to control medium, autoclaved at 121 degree Celsius for 15 min. Sterile conditions of MS medium were found 100% from betel oil or clove oil (18 mL/20 mL medium), cinnamon oil (36 mL/20 mL medium), lavender oil or holy basil oil (108 mL/20 mL medium), and lemon oil or tea tree oil or turmeric oil (252 mL/20 mL medium), compared to 100% sterile condition from autoclaved medium. For disinfectants, 2% iodine + 2.4% potassium iodide, 2% merbromine solution, 10% povidone-iodine, 6% sodium hypochlorite or 0.1% thimerosal at 36 mL/20 mL medium provided 100% sterile conditions. Furthermore, growth of new shoots from chrysanthemum node explants on treated media (fresh weight, shoot length, root length and number of node) were also reported and discussed in the comparison of those on autoclaved medium.
Abstract: A highly optimized implementation of binary mixture
diffusion with no initial bulk velocity on graphics processors is
presented. The lattice Boltzmann model is employed for simulating
the binary diffusion of oxygen and nitrogen into each other with
different initial concentration distributions. Simulations have been
performed using the latest proposed lattice Boltzmann model that
satisfies both the indifferentiability principle and the H-theorem for
multi-component gas mixtures. Contemporary numerical
optimization techniques such as memory alignment and increasing
the multiprocessor occupancy are exploited along with some novel
optimization strategies to enhance the computational performance on
graphics processors using the C for CUDA programming language.
Speedup of more than two orders of magnitude over single-core
processors is achieved on a variety of Graphical Processing Unit
(GPU) devices ranging from conventional graphics cards to
advanced, high-end GPUs, while the numerical results are in
excellent agreement with the available analytical and numerical data
in the literature.
Abstract: Numerical integration of initial boundary problem for advection equation in 3 ℜ is considered. The method used is
conditionally stable semi-Lagrangian advection scheme with high order interpolation on unstructured mesh. In order to increase time step integration the BFECC method with limiter TVD correction is used. The method is adopted on parallel graphic processor unit environment using NVIDIA CUDA and applied in Navier-Stokes solver. It is shown that the calculation on NVIDIA GeForce 8800
GPU is 184 times faster than on one processor AMDX2 4800+ CPU. The method is extended to the incompressible fluid dynamics solver. Flow over a Cylinder for 3D case is compared to the experimental data.
Abstract: When a small H/W IP is designed, we can develop an
appropriate verification environment by observing the simulated
signal waves, or using the serial test vectors for the fixed output. In the
case of design and verification of a massive parallel processor with
multiple IPs, it-s difficult to make a verification system with existing
common verification environment, and to verify each partial IP. A
TestDrive verification environment can build easy and reliable
verification system that can produce highly intuitive results by
applying Modelsim and SystemVerilog-s DPI. It shows many
advantages, for example a high-level design of a GPGPU processor
design can be migrate to FPGA board immediately.
Abstract: Virtual Assembly (VA) is one of the key technologies
in advanced manufacturing field. It is a promising application of
virtual reality in design and manufacturing field. It has drawn much
interest from industries and research institutes in the last two decades.
This paper describes a process for integrating an interactive Virtual
Reality-based assembly simulation of a digital mockup with the
CAD/CAM infrastructure. The necessary hardware and software
preconditions for the process are explained so that it can easily be
adopted by non VR experts. The article outlines how assembly
simulation can improve the CAD/CAM procedures and structures;
how CAD model preparations have to be carried out and which
virtual environment requirements have to be fulfilled. The issue of
data transfer is also explained in the paper. The other challenges and
requirements like anti-aliasing and collision detection have also been
explained. Finally, a VA simulation has been carried out for a ball
valve assembly and a car door assembly with the help of Vizard
virtual reality toolkit in a semi-immersive environment and their
performance analysis has been done on different workstations to
evaluate the importance of graphical processing unit (GPU) in the
field of VA.
Abstract: This research simulates one of the natural phenomena,
the ocean wave. Our goal is to be able to simulate the ocean wave at
real-time rate with the water surface interacting with objects. The
wave in this research is calm and smooth caused by the force of the
wind above the ocean surface. In order to make the simulation of the
wave real-time, the implementation of the GPU and the
multithreading techniques are used here. Based on the fact that the
new generation CPUs, for personal computers, have multi cores, they
are useful for the multithread. This technique utilizes more than one
core at a time. This simulation is programmed by C language with
OpenGL. To make the simulation of the wave look more realistic, we
applied an OpenGL technique called cube mapping (environmental
mapping) to make water surface reflective and more realistic.
Abstract: In this work, we developed the concept of
supercompression, i.e., compression above the compression standard
used. In this context, both compression rates are multiplied. In fact,
supercompression is based on super-resolution. That is to say,
supercompression is a data compression technique that superpose
spatial image compression on top of bit-per-pixel compression to
achieve very high compression ratios. If the compression ratio is very
high, then we use a convolutive mask inside decoder that restores the
edges, eliminating the blur. Finally, both, the encoder and the
complete decoder are implemented on General-Purpose computation
on Graphics Processing Units (GPGPU) cards. Specifically, the
mentio-ned mask is coded inside texture memory of a GPGPU.
Abstract: Previous the 3D model texture generation from multi-view images and mapping algorithms has issues in the texture chart generation which are the self-intersection and the concentration of the texture in texture space. Also we may suffer from some problems due to the occluded areas, such as inside parts of thighs. In this paper we propose a texture mapping technique for 3D models using multi-view images on the GPU. We do texture mapping directly on the GPU fragment shader per pixel without generation of the texture map. And we solve for the occluded area using the 3D model depth information. Our method needs more calculation on the GPU than previous works, but it has shown real-time performance and previously mentioned problems do not occur.
Abstract: We present a method for fast volume rendering using
graphics hardware (GPU). To our knowledge, it is the first implementation
on the GPU. Based on the Shear-Warp algorithm, our
GPU-based method provides real-time frame rates and outperforms
the CPU-based implementation. When the number of slices is not
sufficient, we add in-between slices computed by interpolation. This
improves then the quality of the rendered images. We have also
implemented the ray marching algorithm on the GPU. The results
generated by the three algorithms (CPU-based and GPU-based Shear-
Warp, GPU-based Ray Marching) for two test models has proved that
the ray marching algorithm outperforms the shear-warp methods in
terms of speed up and image quality.