Abstract: We developed a new method based on quasimolecular
modeling to simulate the cavity flow in three cavity
shapes: rectangular, half-circular and bucket beer in cgs units. Each
quasi-molecule was a group of particles that interacted in a fashion
entirely analogous to classical Newtonian molecular interactions.
When a cavity flow was simulated, the instantaneous velocity vector
fields were obtained by using an inverse distance weighted
interpolation method. In all three cavity shapes, fluid motion was
rotated counter-clockwise. The velocity vector fields of the three
cavity shapes showed a primary vortex located near the upstream
corners at time t ~ 0.500 s, t ~ 0.450 s and t ~ 0.350 s, respectively.
The configurational kinetic energy of the cavities increased as time
increased until the kinetic energy reached a maximum at time t ~
0.02 s and, then, the kinetic energy decreased as time increased. The
rectangular cavity system showed the lowest kinetic energy, while
the half-circular cavity system showed the highest kinetic energy.
The kinetic energy of rectangular, beer bucket and half-circular
cavities fluctuated about stable average values 35.62 x 103, 38.04 x
103 and 40.80 x 103 ergs/particle, respectively. This indicated that the
half-circular shapes were the most suitable shape for a shrimp pond
because the water in shrimp pond flows best when we compared with
rectangular and beer bucket shape.
Abstract: We developed a method based on quasi-molecular
modelling to simulate the fall of water drops on horizontally smooth
and rough surfaces. Each quasi-molecule was a group of particles
that interacted in a fashion entirely analogous to classical Newtonian
molecular interactions. When a falling water droplet was simulated at
low impact velocity on both smooth and rough surfaces, the droplets
moved periodically (i.e. the droplets moved up and down for a
certain period, finally they stopped moving and reached a steady
state), spreading and recoiling without splash or break-up. Spreading
rates of falling water droplets increased rapidly as time increased
until the spreading rate reached its steady state at time t ~ 0.25 s for
rough surface and t ~ 0.40 s for smooth surface. The droplet height
above both surfaces decreased as time increased, remained constant
after the droplet diameter attained a maximum value and reached its
steady state at time t ~ 0.4 s. However, rough surface had higher
spreading rates of falling water droplets and lower height on the
surface than smooth one.