Abstract: Failure in mastery of motor skills proficiency during
childhood has been seen as a detrimental factor for children to be
physically active. Lack of motor skills proficiency tends to reduce
children’s competency and confidence level to participate in physical
activity. As a consequence of less participation in physical activity,
children will turn to be overweight and obese. It has been suggested
that children who master motor skill proficiency will be more
involved in physical activity thus preventing them from being
overweight. Obesity has become a serious childhood health issues
worldwide. Previous studies have found that children who were
overweight and obese were generally less active however these
studies focused on one gender. This study aims to compare motor
skill proficiency of underweight, normal-weight, overweight and
obese young boys as well as to determine the relationship between
motor skills proficiency and body composition. 112 boys aged
between 8 to 10 years old participated in this study. Participants were
assigned to four groups; underweight, normal-weight, overweight and
obese using BMI-age percentile chart for children. Bruininks-
Oseretsky Test Second Edition-Short Form was administered to
assess their motor skill proficiency. Meanwhile, body composition
was determined by the skinfold thickness measurement. Result
indicated that underweight and normal children were superior in
motor skills proficiency compared to overweight and obese children
(p < 0.05). A significant strong inverse correlation between motor
skills proficiency and body composition (r = -0.849) is noted. The
findings of this study could be explained by non-contributory mass
that carried by overweight and obese children leads to biomechanical
movement inefficiency which will become detrimental to motor skills
proficiency. It can be concluded that motor skills proficiency is
inversely correlated with body composition.
Abstract: Thai language is difficult in all four language skills,
especially reading. The first year students may have different abilities
in reading, so a teacher is required to find out a student’s reading
level so that the teacher can help and support them till they can
develop and resolve each problem themselves. This research is aimed
to study the prosody problem among Thai students and will be
focused on first year Thai students in the second semester. A total of
58 students were involved in this study. Four obstacles were found:
1. Interpretation from what they read and write
2. Incorrectness Pronunciation of Prosody
3. Incorrectness in Rhythm of the Poem
4. Incorrectness of the Thai Poem Pronunciation
Abstract: The objectives of this study are to determine the role of media that influence the values, attitudes and behaviors of Thai youths. Analytical qualitative research techniques were used for this purpose. Data collection based techniques was used which were individual interviews and focus group discussions with journalists, sample of high school and university students, and parents. The results show that “Social Media" is still the most popular media for Thai youths. It is also still in the hands of the marketing business and it can motivate Thai youths to do so many things. The main reasons of media exposure are to find quality information that they want quickly, get satisfaction and can use social media to get more exciting and to build communities. They believe that the need for media and information literacy skills is defined as making judgments, personal integrity, training of family and the behavior of close friends.
Abstract: The increasingly sophisticated technologies have now been able to provide assistance for surgeons to improve surgical
performance through various training programs. Equally important to learning skills is the assessment method as it determines the learning and technical proficiency of a trainee. A consistent and
rigorous assessment system will ensure that trainees acquire the specific level of competency prior to certification. This paper
reviews the methods currently in use for assessment of surgical
skill and some modern techniques using computer-based
measurements and virtual reality systems for more quantitative
measurements
Abstract: This paper describes the Multilingual Virtual Simulated Patient framework. It has been created to train the social skills and testing the knowledge of primary health care medical students. The framework generates conversational agents which perform in serveral languages as virtual simulated patients that help to improve the communication and diagnosis skills of the students complementing their training process.
Abstract: The current education system in India is adept in
equipping and assessing the scholastic development of children.
However, there is an immediate need to strengthen co-scholastic
areas like life-skills, values and attitudes to equip students to face real
life challenges. Audio-visual technology and their respective media
can make a significant contribution to a value based learning
curriculum. Thus, co-scholastic skills need to be effectively nurtured
by a medium that is entertaining and impactful. Films in general have
a tremendous impact in our society. Films with a positive message
make a formidable learning experience that can influence and inspire
generations of learners. Leveraging on this powerful medium,
EduMedia India Pvt. Ltd. has introduced School Cinema a well
researched film-based learning module supported by a fun and
exciting workbook, designed to introduce and reaffirm life-skills and
values to children, thereby having a positive influence on their
attitudes.
Abstract: This paper discusses a curriculum approach that will
give emphasis on practical portions of teaching network security
subjects in information and communication technology courses. As
we are well aware, the need to use a practice and application oriented
approach in education is paramount. Research on active learning and
cooperative groups have shown that students grasps more and have
more tendency towards obtaining and realizing soft skills like
leadership, communication and team work as opposed to the more
traditional theory and exam based teaching and learning. While this
teaching and learning paradigm is relatively new in Malaysia, it has
been practiced widely in the West. This paper examines a certain
approach whereby students learning wireless security are divided into
and work in small and manageable groups where there will be 2
teams which consist of black hat and white hat teams. The former
will try to find and expose vulnerabilities in a wireless network while
the latter will try their best to prevent such attacks on their wireless
networks using hardware, software, design and enforcement of
security policy and etc. This paper will try to show that the approach
taken plus the use of relevant and up to date software and hardware
and with suitable environment setting will hopefully expose students
to a more fruitful outcome in terms of understanding of concepts,
theories and their motivation to learn.
Abstract: Empirical insights into the implementation of logistics competencies at the top management level are scarce. This paper addresses this issue with an explorative approach which is based on a dataset of 872 observations in the years 2000, 2004 and 2008 using quantitative content analysis from annual reports of the 500 publicly listed firms with the highest global research and development expenditures according to the British Department for Business Innovation and Skills. We find that logistics competencies are more pronounced in Asian companies than in their European or American counterparts. On an industrial level the results are quite mixed. Using partial point-biserial correlations we show that logistics competencies are positively related to financial performance.
Abstract: The purpose of this paper is to conceptualize a futureoriented
human work environment and organizational activity in
deep mines that entails a vision of good and safe workplace. Futureoriented
technological challenges and mental images required for
modern work organization design were appraised. It is argued that an
intelligent-deep-mine covering the entire value chain, including
environmental issues and with work organization that supports good
working and social conditions towards increased human productivity
could be designed. With such intelligent system and work
organization in place, the mining industry could be seen as a place
where cooperation, skills development and gender equality are key
components. By this perspective, both the youth and women might
view mining activity as an attractive job and the work environment
as a safe, and this could go a long way in breaking the unequal
gender balance that exists in most mines today.
Abstract: This paper describes a research project on Year 3 primary school students in Malaysia in their use of computer-based video game to enhance learning of multiplication facts (tables) in the Mathematics subject. This study attempts to investigate whether video games could actually contribute to positive effect on children-s learning or otherwise. In conducting this study, the researchers assume a neutral stand in the investigation as an unbiased outcome of the study would render reliable response to the impact of video games in education which would contribute to the literature of technology-based education as well as impact to the pedagogical aspect of formal education. In order to conduct the study, a subject (Mathematics) with a specific topic area in the subject (multiplication facts) is chosen. The study adopts a causal-comparative research to investigate the impact of the inclusion of a computer-based video game designed to teach multiplication facts to primary level students. Sample size is 100 students divided into two i.e., A: conventional group and B conventional group aided by video games. The conventional group (A) would be taught multiplication facts (timetables) and skills conventionally. The other group (B) underwent the same lessons but with supplementary activity: a computer-based video game on multiplication which is called Timez-Attack. Analysis of marks accrued from pre-test will be compared to post- test using comparisons of means, t tests, and ANOVA tests to investigate the impact of computer games as an added learning activity. The findings revealed that video games as a supplementary activity to classroom learning brings significant and positive effect on students- retention and mastery of multiplication tables as compared to students who rely only upon formal classroom instructions.
Abstract: Students often adopt routine practicing as learning
strategy for mathematics. The reason is they are often bound and
trained to solving conventional-typed questions in Mathematics in
high school. This will be problematic if students further consolidate
this practice in university. Therefore, the Department of Mathematics
emphasized and integrated the Discovery-enriched approach in the
undergraduate curriculum. This paper presents the details of
implementing the Discovery-enriched Curriculum by providing
adequate platform for project-learning, expertise for guidance and
internship opportunities for students majoring in Mathematics. The
Department also provided project-learning opportunities to
mathematics courses targeted for students majoring in other science or
engineering disciplines. The outcome is promising: the research
ability and problem solving skills of students are enhanced.
Abstract: The people are differed by their capabilities, skills and mental agilities. The evolution of human from childhood when they are completely dependent up to adultness the time they gradually set the dependency free is too complicated, by considering they have all started from almost one point but some become cleverer and some less. The main control command of a cybernetic hand should be posted by remaining healthy organs of disabled Person. These commands can be from several channels, which their recording and detecting are different and need complicated study. In this research, we suppose that, this stage has been done or in the other words, the command has been already sent and detected. So the main goal is to control a long hand, upper elbow hand missing, by an interest angle define by disabled. It means that, the system input is the position desired by disables and the output is the elbow-joint angle variation. Therefore the goal is a suitable control design based on neural network theory in order to meet the given mapping.
Abstract: Teachers form the backbone of any educational system, hence selecting qualified candidates is very crucial. In Malaysia, the decision making in the selection process involves a few stages: Initial filtering through academic achievement, taking entry examination and going through an interview session. The last stage is the most challenging since it highly depends on human judgment. Therefore, this study sought to identify the selection criteria for teacher candidates that form the basis for an efficient multi-criteria teacher-candidate selection model for that last stage. The relevant criteria were determined from the literature and also based on expert input that is those who were involved in interviewing teacher candidates from a public university offering the formal training program. There are three main competency criteria that were identified which are content of knowledge, communication skills and personality. Further, each main criterion was divided into a few subcriteria. The Analytical Hierarchy Process (AHP) technique was employed to allocate weights for the criteria and later, integrated a Simple Weighted Average (SWA) scoring approach to develop the selection model. Subsequently, a web-based Decision Support System was developed to assist in the process of selecting the qualified teacher candidates. The Teacher-Candidate Selection (TeCaS) system is able to assist the panel of interviewers during the selection process which involves a large amount of complex qualitative judgments.
Abstract: Graduate attributes have received increasing attention
over recent years as universities incorporate these attributes into the
curriculum. Graduates who have adequate technical knowledge only
are not sufficiently equipped to compete effectively in the work
place; they also need non disciplinary skills ie, graduate attributes.
The purpose of this paper is to investigate the impact of an eportfolio
in a technical communication course to enhance engineering
students- graduate attributes: namely, learning of communication,
critical thinking and problem solving and teamwork skills. Two
questionnaires were used to elicit information from the students: one
on their preferred and the other on the actual learning process. In
addition, student perceptions of the use of eportfolio as a learning
tool were investigated. Preliminary findings showed that most of the
students- expectations have been met with their actual learning. This
indicated that eportfolio has the potential as a tool to enhance
students- graduate attributes.
Abstract: School physical education, through its objectives and
contents, efficiently valorizes the pupils- abilities, developing them,
especially the coordinative skill component, which is the basis of
movement learning, of the development of the daily motility and also
of the special, refined motility required by the practice of certain
sports. Medium school age offers the nervous and motor substratum
needed for the acquisition of complex motor habits, a substratum that
is essential for the coordinative skill. Individuals differ as to the level
at which this function is performed, the extent to which this function
turns an individual into a person that is adapted and adaptable to
complex and various situations. Spatio-temporal orientation, together
with movement combination and coupling, and with kinesthetic,
balance, motor reaction, movement transformation and rhythm
differentiation form the coordinative skills. From our viewpoint,
these are characteristic features with high levels of manifestation in a
complex psychomotor act - valorizing the quality of one-s talent - as
well as indices pertaining to one-s psychomotor intelligence and
creativity.
Abstract: Information and communication technology (ICT) is
essential to the operation of business, and create many employment
opportunities. High volumes of students graduate in ICT however
students struggle to find job placement. A discrepancy exists between
graduate skills and industry skill requirements. To address the need
for ICT skills required, universities must create programs to meet the
demands of a changing ICT industry. This requires a partnership
between industry, universities and other stakeholders. This situation
may be viewed as a critical systems thinking problem situation as
there are various role players each with their own needs and
requirements. Jackson states a typical critical systems methods has a
pluralistic nature. This paper explores the applicability and suitability
of Maslow and Dooyeweerd to guide understanding and make
recommendations for change in ICT WIL, to foster an all-inclusive
understanding of the situation by stakeholders. The above methods
provide tools for understanding softer issues beyond the skills
required. The study findings suggest that besides skills requirements,
a deeper understanding and empowering students from being a
student to a professional need to be understood and addressed.
Abstract: This research analyzes factors affecting the success of
Litecoin Value within Thailand and develops a guideline for selfreliance
for effective business implementation. Samples in this study
included 119 people through surveys. The results revealed four main
factors affecting the success as follows: 1) Future Career training
should be pursued in applied Litecoin development. 2) Didn't grasp
the concept of a digital currency or see the benefit of a digital
currency. 3) There is a great need to educate the next generation of
learners on the benefits of Litecoin within the community. 4) A great
majority didn't know what Litecoin was.
The guideline for self-reliance planning consisted of 4 aspects: 1)
Development planning: by arranging meet up groups to conduct
further education on Litecoin and share solutions on adoption into
every day usage. Local communities need to develop awareness of
the usefulness of Litecoin and share the value of Litecoin among
friends and family. 2) Computer Science and Business Management
staff should develop skills to expand on the benefits of Litecoin
within their departments. 3) Further research should be pursued on
how Litecoin Value can improve business and tourism within
Thailand. 4) Local communities should focus on developing Litecoin
awareness by encouraging street vendors to accept Litecoin as
another form of payment for services rendered.
Abstract: The Malaysian government is promoting
entrepreneurship development skills amongst farmers through informal
courses. These courses will concentrate on teaching managerial skills as
inevitable means for small farms to succeed by making farmers more
creative and innovative. Therefore it is important to assess the effect of
informal agri-entrepreneurial training in developing entrepreneurship
among the farmers in Malaysia. Seven hundred and ninety six farmers
(796) farmers were interviewed via structured questionnaire to define
their opinion on whether the current informal educational and training
establishments are sufficient to teach and develop entrepreneurial
skills. Factor analysis and logic regression analysis were used to
determine the motivating factors and predict their impact on the
development of entrepreneurial skills. The result from the factor analysis
led us to investigate the association between these factors and farmers-
opinions about the development of entrepreneurial skills and traits
through participating in informal entrepreneurship training or education.
The outcome has shown us that the importance of informal training to
promote entrepreneurship among farmers is crucial. The training should
be intensified to encourage farmers to not only focus on the modern
technologies but also on the fundamental changes in their attitude towards
agriculture as a business.
DOA:
KMO: Kaiser- Meyer- Olkin Test
MOA: Ministry of Agriculture
NMP: Ninth Malaysia Plan
NAP: Third National Agricultural Policy (2000-2010)
Abstract: This paper presents a system for tracking the movement of laparoscopic instruments which is based on an orthogonal system of webcams and video image processing. The movements are captured with two webcams placed orthogonally inside of the physical trainer. On the image, the instruments were detected by using color markers placed on the distal tip of each instrument. The 3D position of the tip of the instrument within the work space was obtained by linear triangulation method. Preliminary results showed linearity and repeatability in the motion tracking with a resolution of 0.616 mm in each axis; the accuracy of the system showed a 3D instrument positioning error of 1.009 ± 0.101 mm. This tool is a portable and low-cost alternative to traditional tracking devices and a trustable method for the objective evaluation of the surgeon’s surgical skills.
Abstract: In this paper, a class of predator-prey-chain model with harvesting terms are studied. By using Mawhin-s continuation theorem of coincidence degree theory and some skills of inequalities, some sufficient conditions are established for the existence of eight positive periodic solutions. Finally, an example is presented to illustrate the feasibility and effectiveness of the results.