Abstract: We present a prioritized, limited multi-server processor sharing (PS) system where each server has various capacities, and N (≥2) priority classes are allowed in each PS server. In each prioritized, limited server, different service ratio is assigned to each class request, and the number of requests to be processed is limited to less than a certain number. Routing strategies of such prioritized, limited multi-server PS systems that take into account the capacity of each server are also presented, and a performance evaluation procedure for these strategies is discussed. Practical performance measures of these strategies, such as loss probability, mean waiting time, and mean sojourn time, are evaluated via simulation. In the PS server, at the arrival (or departure) of a request, the extension (shortening) of the remaining sojourn time of each request receiving service can be calculated by using the number of requests of each class and the priority ratio. Utilising a simulation program which executes these events and calculations, the performance of the proposed prioritized, limited multi-server PS rule can be analyzed. From the evaluation results, most suitable routing strategy for the loss or waiting system is clarified.
Abstract: Video sensor networks operate on stringent requirements
of latency. Packets have a deadline within which they have
to be delivered. Violation of the deadline causes a packet to be
treated as lost and the loss of packets ultimately affects the quality
of the application. Network latency is typically a function of many
interacting components. In this paper, we propose ways of reducing
the forwarding latency of a packet at intermediate nodes. The
forwarding latency is caused by a combination of processing delay
and queueing delay. The former is incurred in order to determine the
next hop in dynamic routing. We show that unless link failures in a
very specific and unlikely pattern, a vast majority of these lookups
are redundant. To counter this we propose source routing as the
routing strategy. However, source routing suffers from issues related
to scalability and being impervious to network dynamics. We propose
solutions to counter these and show that source routing is definitely
a viable option in practical sized video networks. We also propose a
fast and fair packet scheduling algorithm that reduces queueing delay
at the nodes. We support our claims through extensive simulation on
realistic topologies with practical traffic loads and failure patterns.