Abstract: Mobile Picture Puzzle is a mobile game application where the player use existing images stored in the mobile phone to create a puzzle to be played. This traditional picture puzzle is not so challenging once the player is familiar with the game. The objective of the developed mobile game application is to have a similar mobile game application that can provide the player with more challenging gaming experience. The developed mobile game application is also a mobile picture puzzle game application to create a puzzle to be played but instead of just using existing images that are stored, the personalised capability allows the player to use the built-in camera phone to capture an image and use the newly captured image to create the puzzle. The development of the mobile game application uses Symbian Operating System (OS), Mobile Media API (Application Programming Interface), Record Management System (RMS) storage and TiledLayer class from Game API.
Abstract: Campus sustainability is the goal of a university striving for sustainable development. This study found that of 17 popular approaches, two comprehensive campus sustainability assessment frameworks were developed in the context of Sustainability in Higher Education (SHE), and used by many university campuses around the world. Sustainability Tracking Assessment and Rating Systems (STARS) and the Campus Sustainability Assessment Framework (CSAF) approaches are more comprehensive than others. Therefore, the researchers examined aspects and elements used by CSAF and STARS in the approach to develop a campus sustainability assessment framework for Universiti Kebangsaan Malaysia (UKM). Documents analysis found that CSAF and STARS do not focus on physical development, especially the construction industry, as key elements of campus sustainability assessment. This finding is in accordance with the Sustainable UKM Programme which consists of three main components of sustainable community, ecosystem and physical development.
Abstract: Due to the fast development of technology, the
competition of technological products is turbulent; therefore, it is
important to understand the market trend, consumers- demand and
preferences. As the smartphones are prevalent, the main purpose of
this paper is to utilize Analytic Hierarchy Process (AHP) to analyze
consumer-s purchase evaluation factors of smartphones. Through the
AHP expert questionnaire, the smartphones- main functions are
classified as “user interface", “mobile commerce functions",
“hardware and software specifications", “entertainment functions" and
“appearance and design", five aspects to analyze the weights. Then
four evaluation criteria are evaluated under each aspect to rank the
weights. Based on an analysis of data shows that consumers consider
when purchase factors are “hardware and software specifications",
“user interface", “appearance and design", “mobile commerce
functions" and “entertainment functions" in sequence. The “hardware
and software specifications" aspect obtains the weight of 33.18%; it is
the most important factor that consumers are taken into account. In
addition, the most important evaluation criteria are central processing
unit, operating system, touch screen, and battery function in sequence.
The results of the study can be adopted as reference data for mobile
phone manufacturers in the future on the design and marketing
strategy to satisfy the voice of customer.
Abstract: Tasks of an application program of an embedded system are managed by the scheduler of a real-time operating system
(RTOS). Most RTOSs adopt just fixed priority scheduling, which is not optimal in all cases. Some applications require earliest deadline
first (EDF) scheduling, which is an optimal scheduling algorithm.
In order to develop an efficient real-time embedded system, the
scheduling algorithm of the RTOS should be selectable. The paper presents a method to customize the scheduler using aspectoriented
programming. We define aspects to replace the fixed priority scheduling mechanism of an OSEK OS with an EDF scheduling
mechanism. By using the aspects, we can customize the scheduler
without modifying the original source code. We have applied the
aspects to an OSEK OS and get a customized operating system with
EDF scheduling. The evaluation results show that the overhead of
aspect-oriented programming is small enough.
Abstract: A separation-kernel-based operating system (OS) has been designed for use in secure embedded systems by applying formal methods to the design of the separation-kernel part. The separation kernel is a small OS kernel that provides an abstract distributed environment on a single CPU. The design of the separation kernel was verified using two formal methods, the B method and the Spin model checker. A newly designed semi-formal method, the extended state transition method, was also applied. An OS comprising the separation-kernel part and additional OS services on top of the separation kernel was prototyped on the Intel IA-32 architecture. Developing and testing of a prototype embedded application, a point-of-sale application, on the prototype OS demonstrated that the proposed architecture and the use of formal methods to design its kernel part are effective for achieving a secure embedded system having a high-assurance separation kernel.
Abstract: Nowadays for algae cell ultrasonication the
longitudinal ultrasonic piezosystems are used. In this paper a
possibility of creating unique ultrasonic piezoelectric system, which
would allow reducing energy losses and concentrating this energy to
a small closed volume are proposed. The current vibrating systems
whose ultrasonic energy is concentrated inside of hollow cylinder in
which water-algae mixture is flowing. Two, three or multiply
ultrasonic composite systems to concentrate total energy into a
hollow cylinder to creating strong algae cell ultrasonication are used.
The experiments and numerical FEM analysis results using diskshaped
transducer and the first biological test results on algae cell
disruption by ultrasonication are presented as well.
Abstract: This paper tries to represent a new method for
computing the reliability of a system which is arranged in series or
parallel model. In this method we estimate life distribution function
of whole structure using the asymptotic Extreme Value (EV)
distribution of Type I, or Gumbel theory. We use EV distribution in
minimal mode, for estimate the life distribution function of series
structure and maximal mode for parallel system. All parameters also
are estimated by Moments method. Reliability function and failure
(hazard) rate and p-th percentile point of each function are
determined. Other important indexes such as Mean Time to Failure
(MTTF), Mean Time to repair (MTTR), for non-repairable and
renewal systems in both of series and parallel structure will be
computed.
Abstract: In Peer-to-Peer service networks, where peers offer any kind of publicly available services or applications, intuitive navigation through all services in the network becomes more difficult as the number of services increases. In this article, a concept is discussed that enables users to intuitively browse and use large scale P2P service networks. The concept extends the idea of creating virtual 3D-environments solely based on Peer-to-Peer technologies. Aside from browsing, users shall have the possibility to emphasize services of interest using their own semantic criteria. The appearance of the virtual world shall intuitively reflect network properties that may be of interest for the user. Additionally, the concept comprises options for load- and traffic-balancing. In this article, the requirements concerning the underlying infrastructure and the graphical user interface are defined. First impressions of the appearance of future systems are presented and the next steps towards a prototypical implementation are discussed.
Abstract: In theoretical computer science, the Turing machine has played a number of important roles in understanding and exploiting basic concepts and mechanisms in computing and information processing [20]. It is a simple mathematical model of computers [9]. After that, M.Blum and C.Hewitt first proposed two-dimensional automata as a computational model of two-dimensional pattern processing, and investigated their pattern recognition abilities in 1967 [7]. Since then, a lot of researchers in this field have been investigating many properties about automata on a two- or three-dimensional tape. On the other hand, the question of whether processing fourdimensional digital patterns is much more difficult than two- or threedimensional ones is of great interest from the theoretical and practical standpoints. Thus, the study of four-dimensional automata as a computasional model of four-dimensional pattern processing has been meaningful [8]-[19],[21]. This paper introduces a cooperating system of four-dimensional finite automata as one model of four-dimensional automata. A cooperating system of four-dimensional finite automata consists of a finite number of four-dimensional finite automata and a four-dimensional input tape where these finite automata work independently (in parallel). Those finite automata whose input heads scan the same cell of the input tape can communicate with each other, that is, every finite automaton is allowed to know the internal states of other finite automata on the same cell it is scanning at the moment. In this paper, we mainly investigate some accepting powers of a cooperating system of eight- or seven-way four-dimensional finite automata. The seven-way four-dimensional finite automaton is an eight-way four-dimensional finite automaton whose input head can move east, west, south, north, up, down, or in the fu-ture, but not in the past on a four-dimensional input tape.
Abstract: This paper presents an architecture of current filesystem
implementations as well as our new filesystem SpadFS and operating
system Spad with rewritten VFS layer targeted at high performance
I/O applications. The paper presents microbenchmarks and real-world
benchmarks of different filesystems on the same kernel as well as
benchmarks of the same filesystem on different kernels – enabling
the reader to make conclusion how much is the performance of
various tasks affected by operating system and how much by physical
layout of data on disk. The paper describes our novel features–most
notably continuous allocation of directories and cross-file readahead
– and shows their impact on performance.
Abstract: The client server systems using mobile
communications networks for data transmission became very
attractive for many economic agents, in the purpose of promoting and
offering electronic services to their clients. E-services are suitable for
business developing and financial benefits increasing. The products
or services can be efficiently delivered to a large number of clients,
using mobile Internet access technologies. The clients can have
access to e-services, anywhere and anytime, with the support of 3G,
GPRS, WLAN, etc., channels bandwidth, data services and protocols.
Based on the mobile communications networks evolution and
development, a convergence of technological and financial interests
of mobile operators, software developers, mobile terminals producers
and e-content providers is established. These will lead to a high level
of integration of IT&C resources and will facilitate the value added
services delivery through the mobile communications networks. In
this paper it is presented a client server system, for e-services access,
with Smartphones and PDA-s mobile software applications, installed
on Symbian and Windows Mobile operating systems.
Abstract: This paper describes the process used in the
automation of the Maritime UAV commands using the Kinect sensor.
The AR Drone is a Quadrocopter manufactured by Parrot [1] to be
controlled using the Apple operating systems such as iPhones and
Ipads. However, this project uses the Microsoft Kinect SDK and
Microsoft Visual Studio C# (C sharp) software, which are compatible
with Windows Operating System for the automation of the navigation
and control of the AR drone.
The navigation and control software for the Quadrocopter runs on
a windows 7 computer. The project is divided into two sections; the
Quadrocopter control system and the Kinect sensor control system.
The Kinect sensor is connected to the computer using a USB cable
from which commands can be sent to and from the Kinect sensors.
The AR drone has Wi-Fi capabilities from which it can be connected
to the computer to enable transfer of commands to and from the
Quadrocopter.
The project was implemented in C#, a programming language that
is commonly used in the automation systems. The language was
chosen because there are more libraries already established in C# for
both the AR drone and the Kinect sensor.
The study will contribute toward research in automation of
systems using the Quadrocopter and the Kinect sensor for navigation
involving a human operator in the loop. The prototype created has
numerous applications among which include the inspection of vessels
such as ship, airplanes and areas that are not accessible by human
operators.
Abstract: There are some existing Java benchmarks, application benchmarks as well as micro benchmarks or mixture both of them,such as: Java Grande, Spec98, CaffeMark, HBech, etc. But none of them deal with behaviors of multi tasks operating systems. As a result, the achieved outputs are not satisfied for performance evaluation engineers. Behaviors of multi tasks operating systems are based on a schedule management which is employed in these systems. Different processes can have different priority to share the same resources. The time is measured by estimating from applications started to it is finished does not reflect the real time value which the system need for running those programs. New approach to this problem should be done. Having said that, in this paper we present a new Java benchmark, named FHOJ benchmark, which directly deals with multi tasks behaviors of a system. Our study shows that in some cases, results from FHOJ benchmark are far more reliable in comparison with some existing Java benchmarks.
Abstract: The more recent satellite projects/programs makes
extensive usage of real – time embedded systems. 16 bit processors
which meet the Mil-Std-1750 standard architecture have been used in
on-board systems. Most of the Space Applications have been written
in ADA. From a futuristic point of view, 32 bit/ 64 bit processors are
needed in the area of spacecraft computing and therefore an effort is
desirable in the study and survey of 64 bit architectures for space
applications. This will also result in significant technology
development in terms of VLSI and software tools for ADA (as the
legacy code is in ADA).
There are several basic requirements for a special processor for
this purpose. They include Radiation Hardened (RadHard) devices,
very low power dissipation, compatibility with existing operational
systems, scalable architectures for higher computational needs,
reliability, higher memory and I/O bandwidth, predictability, realtime
operating system and manufacturability of such processors.
Further on, these may include selection of FPGA devices, selection
of EDA tool chains, design flow, partitioning of the design, pin
count, performance evaluation, timing analysis etc.
This project deals with a brief study of 32 and 64 bit processors
readily available in the market and designing/ fabricating a 64 bit
RISC processor named RISC MicroProcessor with added
functionalities of an extended double precision floating point unit
and a 32 bit signal processing unit acting as co-processors. In this
paper, we emphasize the ease and importance of using Open Core
(OpenSparc T1 Verilog RTL) and Open “Source" EDA tools such as
Icarus to develop FPGA based prototypes quickly. Commercial tools
such as Xilinx ISE for Synthesis are also used when appropriate.
Abstract: Scheduling algorithms are used in operating systems
to optimize the usage of processors. One of the most efficient
algorithms for scheduling is Multi-Layer Feedback Queue (MLFQ)
algorithm which uses several queues with different quanta. The most
important weakness of this method is the inability to define the
optimized the number of the queues and quantum of each queue. This
weakness has been improved in IMLFQ scheduling algorithm.
Number of the queues and quantum of each queue affect the response
time directly. In this paper, we review the IMLFQ algorithm for
solving these problems and minimizing the response time. In this
algorithm Recurrent Neural Network has been utilized to find both
the number of queues and the optimized quantum of each queue.
Also in order to prevent any probable faults in processes' response
time computation, a new fault tolerant approach has been presented.
In this approach we use combinational software redundancy to
prevent the any probable faults. The experimental results show that
using the IMLFQ algorithm results in better response time in
comparison with other scheduling algorithms also by using fault
tolerant mechanism we improve IMLFQ performance.
Abstract: A Ground Control System (GCS), which controls Unmanned Aerial Vehicles (UAVs) and monitors their missionrelated data, is one of the major components of UAVs. In fact, some traditional GCSs were built on an expensive, complicated hardware infrastructure with workstations and PCs. In contrast, a GCS on a portable device – such as an Android phone or tablet – takes advantage of its light-weight hardware and the rich User Interface supported by the Android Operating System. We implemented that kind of GCS and called it Ground System Software (GSS) in this paper. In operation, our GSS communicates with UAVs or other GSS via TCP/IP connection to get mission-related data, visualizes it on the device-s screen, and saves the data in its own database. Our study showed that this kind of system will become a potential instrument in UAV-related systems and this kind of topic will appear in many research studies in the near future.
Abstract: The main mission of Ezilla is to provide a friendly
interface to access the virtual machine and quickly deploy the high
performance computing environment. Ezilla has been developed by
Pervasive Computing Team at National Center for High-performance
Computing (NCHC). Ezilla integrates the Cloud middleware,
virtualization technology, and Web-based Operating System (WebOS)
to form a virtual computer in distributed computing environment. In
order to upgrade the dataset and speedup, we proposed the sensor
observation system to deal with a huge amount of data in the
Cassandra database. The sensor observation system is based on the
Ezilla to store sensor raw data into distributed database. We adopt the
Ezilla Cloud service to create virtual machines and login into virtual
machine to deploy the sensor observation system. Integrating the
sensor observation system with Ezilla is to quickly deploy experiment
environment and access a huge amount of data with distributed
database that support the replication mechanism to protect the data
security.
Abstract: In this paper, we have presented the effect of varying
time-delays on performance and stability in the single-channel multirate
sampled-data system in hard real-time (RT-Linux) environment.
The sampling task require response time that might exceed the
capacity of RT-Linux. So a straight implementation with RT-Linux is
not feasible, because of the latency of the systems and hence,
sampling period should be less to handle this task. The best sampling
rate is chosen for the sampled-data system, which is the slowest rate
meets all performance requirements. RT-Linux is consistent with its
specifications and the resolution of the real-time is considered 0.01
seconds to achieve an efficient result. The test results of our
laboratory experiment shows that the multi-rate control technique in
hard real-time operating system (RTOS) can improve the stability
problem caused by the random access delays and asynchronization.
Abstract: Most scientific programs have large input and output
data sets that require out-of-core programming or use virtual memory
management (VMM). Out-of-core programming is very error-prone
and tedious; as a result, it is generally avoided. However, in many
instance, VMM is not an effective approach because it often results
in substantial performance reduction. In contrast, compiler driven I/O
management will allow a program-s data sets to be retrieved in parts,
called blocks or tiles. Comanche (COmpiler MANaged caCHE) is a
compiler combined with a user level runtime system that can be used
to replace standard VMM for out-of-core programs. We describe
Comanche and demonstrate on a number of representative problems
that it substantially out-performs VMM. Significantly our system
does not require any special services from the operating system and
does not require modification of the operating system kernel.
Abstract: SQL injection on web applications is a very popular
kind of attack. There are mechanisms such as intrusion detection
systems in order to detect this attack. These strategies often rely on
techniques implemented at high layers of the application but do not
consider the low level of system calls. The problem of only
considering the high level perspective is that an attacker can
circumvent the detection tools using certain techniques such as URL
encoding. One technique currently used for detecting low-level
attacks on privileged processes is the tracing of system calls. System
calls act as a single gate to the Operating System (OS) kernel; they
allow catching the critical data at an appropriate level of detail. Our
basic assumption is that any type of application, be it a system
service, utility program or Web application, “speaks” the language of
system calls when having a conversation with the OS kernel. At this
level we can see the actual attack while it is happening. We conduct
an experiment in order to demonstrate the suitability of system call
analysis for detecting SQL injection. We are able to detect the attack.
Therefore we conclude that system calls are not only powerful in
detecting low-level attacks but that they also enable us to detect highlevel
attacks such as SQL injection.