Abstract: Sharing the manufacturing facility through remote
operation and monitoring of a machining process is challenge for
effective use the production facility. Several automation tools in term
of hardware and software are necessary for successfully remote
operation of a machine. This paper presents a prototype of workpiece
holding attachment for remote operation of milling process by self
configuration the workpiece setup. The prototype is designed with
mechanism to reorient the work surface into machining spindle
direction with high positioning accuracy. Variety of parts geometry
is hold by attachment to perform single setup machining. Pin type
with array pattern additionally clamps the workpiece surface from
two opposite directions for increasing the machining rigidity.
Optimum pins configuration for conforming the workpiece geometry
with minimum deformation is determined through hybrid algorithms,
Genetic Algorithms (GA) and Particle Swarm Optimization (PSO).
Prototype with intelligent optimization technique enables to hold
several variety of workpiece geometry which is suitable for
machining low of repetitive production in remote operation.
Abstract: This paper describes the process used in the
automation of the Maritime UAV commands using the Kinect sensor.
The AR Drone is a Quadrocopter manufactured by Parrot [1] to be
controlled using the Apple operating systems such as iPhones and
Ipads. However, this project uses the Microsoft Kinect SDK and
Microsoft Visual Studio C# (C sharp) software, which are compatible
with Windows Operating System for the automation of the navigation
and control of the AR drone.
The navigation and control software for the Quadrocopter runs on
a windows 7 computer. The project is divided into two sections; the
Quadrocopter control system and the Kinect sensor control system.
The Kinect sensor is connected to the computer using a USB cable
from which commands can be sent to and from the Kinect sensors.
The AR drone has Wi-Fi capabilities from which it can be connected
to the computer to enable transfer of commands to and from the
Quadrocopter.
The project was implemented in C#, a programming language that
is commonly used in the automation systems. The language was
chosen because there are more libraries already established in C# for
both the AR drone and the Kinect sensor.
The study will contribute toward research in automation of
systems using the Quadrocopter and the Kinect sensor for navigation
involving a human operator in the loop. The prototype created has
numerous applications among which include the inspection of vessels
such as ship, airplanes and areas that are not accessible by human
operators.
Abstract: We present a simulation and realization of a battery
charge regulator (BCR) in microsatellite earth observation. The tests
were performed on battery pack 12volt, capacity 24Ah and the solar array open circuit voltage of 100 volt and optimum power of about
250 watt. The battery charge is made by solar module. The principle is to adapt the output voltage of the solar module to the battery by
using the technique of pulse width modulation (PWM). Among the different techniques of charge battery, we opted for the technique of
the controller ON/OFF is a standard technique and simple, it-s easy to
be board executed validation will be made by simulation "Proteus Isis
Professional software ". The circuit and the program of this prototype
are based on the PIC16F877 microcontroller, a serial interface connecting a PC is also realized, to view and save data and graphics
in real time, for visualization of data and graphs we develop an interface tool “visual basic.net (VB)--.
Abstract: The main aim of this work is to establish the
capabilities of new green buildings to ascertain off-grid electricity
generation based on the integration of wind turbines in the
conceptual model of a rotating tower [2] in Dubai. An in depth
performance analysis of the WinWind 3.0MW [3] wind turbine is
performed. Data based on the Dubai Meteorological Services is
collected and analyzed in conjunction with the performance analysis
of this wind turbine. The mathematical model is compared with
Computational Fluid Dynamics (CFD) results based on a conceptual
rotating tower design model. The comparison results are further
validated and verified for accuracy by conducting experiments on a
scaled prototype of the tower design. The study concluded that
integrating wind turbines inside a rotating tower can generate enough
electricity to meet the required power consumption of the building,
which equates to a wind farm containing 9 horizontal axis wind
turbines located at an approximate area of 3,237,485 m2 [14].
Abstract: In the area of Human Resource Management, the trend is towards online exchange of information about human resources. For example, online applications for employment become standard and job offerings are posted in many job portals. However, there are too many job portals to monitor all of them if someone is interested in a new job. We developed a prototype for integrating information of different job portals into one meta-search engine. First, existing job portals were investigated and XML schema documents were derived automated from these portals. Second, translation rules for transforming each schema to a central HR-XML-conform schema were determined. The HR-XML-schema is used to build a form for searching jobs. The data supplied by a user in this form is now translated into queries for the different job portals. Each result obtained by a job portal is sent to the meta-search engine that ranks the result of all received job offers according to user's preferences.
Abstract: One of the essential requirements of a realistic
surgical simulator is to reproduce haptic sensations due to the
interactions in the virtual environment. However, the interaction need
to be performed in real-time, since a delay between the user action
and the system reaction reduces the immersion sensation. In this
paper, a prototype of a coronary stent implant simulator is present;
this system allows real-time interactions with an artery by means of a
specific haptic device. To improve the realism of the simulation, the
building of the virtual environment is based on real patients- images
and a Web Portal is used to search in the geographically remote
medical centres a virtual environment with specific features in terms
of pathology or anatomy. The functional architecture of the system
defines several Medical Centres in which virtual environments built
from the real patients- images and related metadata with specific
features in terms of pathology or anatomy are stored. The searched
data are downloaded from the Medical Centre to the Training Centre
provided with a specific haptic device and with the software
necessary both to manage the interaction in the virtual environment.
After the integration of the virtual environment in the simulation
system it is possible to perform training on the specific surgical
procedure.
Abstract: The more recent satellite projects/programs makes
extensive usage of real – time embedded systems. 16 bit processors
which meet the Mil-Std-1750 standard architecture have been used in
on-board systems. Most of the Space Applications have been written
in ADA. From a futuristic point of view, 32 bit/ 64 bit processors are
needed in the area of spacecraft computing and therefore an effort is
desirable in the study and survey of 64 bit architectures for space
applications. This will also result in significant technology
development in terms of VLSI and software tools for ADA (as the
legacy code is in ADA).
There are several basic requirements for a special processor for
this purpose. They include Radiation Hardened (RadHard) devices,
very low power dissipation, compatibility with existing operational
systems, scalable architectures for higher computational needs,
reliability, higher memory and I/O bandwidth, predictability, realtime
operating system and manufacturability of such processors.
Further on, these may include selection of FPGA devices, selection
of EDA tool chains, design flow, partitioning of the design, pin
count, performance evaluation, timing analysis etc.
This project deals with a brief study of 32 and 64 bit processors
readily available in the market and designing/ fabricating a 64 bit
RISC processor named RISC MicroProcessor with added
functionalities of an extended double precision floating point unit
and a 32 bit signal processing unit acting as co-processors. In this
paper, we emphasize the ease and importance of using Open Core
(OpenSparc T1 Verilog RTL) and Open “Source" EDA tools such as
Icarus to develop FPGA based prototypes quickly. Commercial tools
such as Xilinx ISE for Synthesis are also used when appropriate.
Abstract: Software reliability, defined as the probability of a
software system or application functioning without failure or errors
over a defined period of time, has been an important area of research
for over three decades. Several research efforts aimed at developing
models to improve reliability are currently underway. One of the
most popular approaches to software reliability adopted by some of
these research efforts involves the use of operational profiles to
predict how software applications will be used. Operational profiles
are a quantification of usage patterns for a software application. The
research presented in this paper investigates an innovative multiagent
framework for automatic creation and management of
operational profiles for generic distributed systems after their release
into the market. The architecture of the proposed Operational Profile
MAS (Multi-Agent System) is presented along with detailed
descriptions of the various models arrived at following the analysis
and design phases of the proposed system. The operational profile in
this paper is extended to comprise seven different profiles. Further,
the criticality of operations is defined using a new composed metrics
in order to organize the testing process as well as to decrease the time
and cost involved in this process. A prototype implementation of the
proposed MAS is included as proof-of-concept and the framework is
considered as a step towards making distributed systems intelligent
and self-managing.
Abstract: In recent past, the Unified Modeling Language (UML) has become the de facto industry standard for object-oriented modeling of the software systems. The syntax and semantics rich UML has encouraged industry to develop several supporting tools including those capable of generating deployable product (code) from the UML models. As a consequence, ensuring the correctness of the model/design has become challenging and extremely important task. In this paper, we present an approach for automatic verification of protocol model/design. As a case study, Session Initiation Protocol (SIP) design is verified for the property, “the CALLER will not converse with the CALLEE before the connection is established between them ". The SIP is modeled using UML statechart diagrams and the desired properties are expressed in temporal logic. Our prototype verifier “UML-SMV" is used to carry out the verification. We subjected an erroneous SIP model to the UML-SMV, the verifier could successfully detect the error (in 76.26ms) and generate the error trace.
Abstract: The focus of this paper is to highlight the design and
development of an educational game prototype as an evaluation
instrument for the Malaysia driving license static test. This
educational game brings gaming technology into the conventional
objective static test to make it more effective, real and interesting.
From the feeling of realistic, the future driver can learn something,
memorized and use it in the real life. The current online objective
static test only make the user memorized the answer without knowing
and understand the true purpose of the question. Therefore, in real
life, they will not behave as expected due to behavior and moral
lacking. This prototype has been developed inform of multiple-choice
questions integrated with 3D gaming environment to make it simulate
the real environment and scenarios. Based on the testing conducted,
the respondent agrees with the use of this game prototype it can
increase understanding and promote obligation towards traffic rules.
Abstract: The aim of study was to evaluate pressure distribution characteristics of the elastic textile bandages using two instrumental techniques: a prototype Instrument and a load Transference. The prototype instrument which simulates shape of real leg has pressure sensors which measure bandage pressure. Using this instrument, the results show that elastic textile bandages presents different pressure distribution characteristics and none produces a uniform distribution around lower limb.
The load transference test procedure is used to determine whether a relationship exists between elastic textile bandage structure and pressure distribution characteristics. The test procedure assesses degree of load, directly transferred through a textile when loads series are applied to bandaging surface. A range of weave fabrics was produced using needle weaving machine and a sewing technique. A textile bandage was developed with optimal characteristics far superior pressure distribution than other bandages. From results, we find that theoretical pressure is not consistent exactly with practical pressure. It is important in this study to make a practical application for specialized nurses in order to verify the results and draw useful conclusions for predicting the use of this type of elastic band.
Abstract: Risk Assessment Tool (RAT) is an expert system that
assesses, monitors, and gives preliminary treatments automatically
based on the project plan. In this paper, a review was taken out for
the current project time management risk assessment tools for SME
software development projects, analyze risk assessment parameters,
conditions, scenarios, and finally propose risk assessment tool (RAT)
model to assess, treat, and monitor risks. An implementation prototype
system is developed to validate the model.
Abstract: Image data holds a large amount of different context
information. However, as of today, these resources remain largely
untouched. It is thus the aim of this paper to present a basic technical
framework which allows for a quick and easy exploitation of context
information from image data especially by non-expert users.
Furthermore, the proposed framework is discussed in detail
concerning important social and ethical issues which demand special
requirements in system design. Finally, a first sensor prototype is
presented which meets the identified requirements. Additionally,
necessary implications for the software and hardware design of the
system are discussed, rendering a sensor system which could be
regarded as a good, acceptable and justifiable technical and thereby
enabling the extraction of context information from image data.
Abstract: This paper presents a design and prototype
implementation of new home automation system that uses WiFi
technology as a network infrastructure connecting its parts. The
proposed system consists of two main components; the first part is
the server (web server), which presents system core that manages,
controls, and monitors users- home. Users and system administrator
can locally (LAN) or remotely (internet) manage and control system
code. Second part is hardware interface module, which provides
appropriate interface to sensors and actuator of home automation
system. Unlike most of available home automation system in the
market the proposed system is scalable that one server can manage
many hardware interface modules as long as it exists on WiFi
network coverage. System supports a wide range of home
automation devices like power management components, and
security components. The proposed system is better from the
scalability and flexibility point of view than the commercially
available home automation systems.
Abstract: Mobile agent has motivated the creation of a new
methodology for parallel computing. We introduce a methodology
for the creation of parallel applications on the network. The proposed
Mobile-Agent parallel processing framework uses multiple Javamobile
Agents. Each mobile agent can travel to the specified
machine in the network to perform its tasks. We also introduce the
concept of master agent, which is Java object capable of
implementing a particular task of the target application. Master agent
is dynamically assigns the task to mobile agents. We have developed
and tested a prototype application: Mobile Agent Based Parallel
Computing. Boosted by the inherited benefits of using Java and
Mobile Agents, our proposed methodology breaks the barriers
between the environments, and could potentially exploit in a parallel
manner all the available computational resources on the network.
This paper elaborates performance issues of a mobile agent for
parallel computing.
Abstract: Serious games have proven to be a useful instrument
to engage learners and increase motivation. Nevertheless, a broadly
accepted, practical instructional design approach to serious games
does not exist. In this paper, we introduce the use of an instructional
design model that has not been applied to serious games yet, and has
some advantages compared to other design approaches. We present
the case of mechanics mechatronics education to illustrate the close
match with timing and role of knowledge and information that the
instructional design model prescribes and how this has been
translated to a rigidly structured game design. The structured
approach answers the learning needs of applicable knowledge within
the target group. It combines advantages of simulations with
strengths of entertainment games to foster learner-s motivation in the
best possible way. A prototype of the game will be evaluated along a
well-respected evaluation method within an advanced test setting
including test and control group.
Abstract: Business rules and data warehouse are concepts and
technologies that impact a wide variety of organizational tasks. In
general, each area has evolved independently, impacting application
development and decision-making. Generating knowledge from data
warehouse is a complex process. This paper outlines an approach to
ease import of information and knowledge from a data warehouse
star schema through an inference class of business rules. The paper
utilizes the Oracle database for illustrating the working of the
concepts. The star schema structure and the business rules are stored
within a relational database. The approach is explained through a
prototype in Oracle-s PL/SQL Server Pages.
Abstract: In the project FleGSens, a wireless sensor network
(WSN) for the surveillance of critical areas and properties is currently developed which incorporates mechanisms to ensure information
security. The intended prototype consists of 200 sensor nodes for
monitoring a 500m long land strip. The system is focused on ensuring
integrity and authenticity of generated alarms and availability in the
presence of an attacker who may even compromise a limited number
of sensor nodes. In this paper, two of the main protocols developed
in the project are presented, a tracking protocol to provide secure
detection of trespasses within the monitored area and a protocol for secure detection of node failures. Simulation results of networks
containing 200 and 2000 nodes as well as the results of the first prototype comprising a network of 16 nodes are presented. The focus of the simulations and prototype are functional testing of the protocols
and particularly demonstrating the impact and cost of several attacks.
Abstract: User interaction components of Augmented Reality (AR) systems have to be tested with users in order to find and fix usability problems as early as possible. In this paper we will report on a user-centered design approach for AR systems following the experience acquired during the design and evaluation of a software prototype for an AR-based educational platform. In this respect we will focus on the re-design of the user task based on the results from a formative usability evaluation. The basic idea of our approach is to describe task scenarios in a tabular format, to develop a task model in a task modeling environment and then to simulate the execution.
Abstract: Deployment of pneumatic muscles in various
industrial applications is still in its early days, considering the relative
newness of these components. The field of robotics holds particular
future potential for pneumatic muscles, especially in view of their
specific behaviour known as compliance. The paper presents and
discusses an innovative constructive solution for a gripper system
mountable on an industrial robot, based on actuation by a linear
pneumatic muscle and transmission of motion by gear and rack
mechanism. The structural, operational and constructive models of
the new gripper are presented, along with some of the experimental
results obtained subsequently to the testing of a prototype. Further
presented are two control variants of the gripper system, one by
means of a 3/2-way fast-switching solenoid valve, the other by means
of a proportional pressure regulator. Advantages and disadvantages
are discussed for both variants.