Abstract: Over the past few years, the online multimedia
collection has grown at a fast pace. Several companies showed
interest to study the different ways to organise the amount of audio
information without the need of human intervention to generate
metadata. In the past few years, many applications have emerged on
the market which are capable of identifying a piece of music in a
short time. Different audio effects and degradation make it much
harder to identify the unknown piece. In this paper, an audio
fingerprinting system which makes use of a non-parametric based
algorithm is presented. Parametric analysis is also performed using
Gaussian Mixture Models (GMMs). The feature extraction methods
employed are the Mel Spectrum Coefficients and the MPEG-7 basic
descriptors. Bin numbers replaced the extracted feature coefficients
during the non-parametric modelling. The results show that nonparametric
analysis offer potential results as the ones mentioned in
the literature.
Abstract: In order to integrate knowledge in heterogeneous
case-based reasoning (CBR) systems, ontology-based CBR system
has become a hot topic. To solve the facing problems of
ontology-based CBR system, for example, its architecture is
nonstandard, reusing knowledge in legacy CBR is deficient, ontology
construction is difficult, etc, we propose a novel approach for
semi-automatically construct ontology-based CBR system whose
architecture is based on two-layer ontology. Domain knowledge
implied in legacy case bases can be mapped from relational database
schema and knowledge items to relevant OWL local ontology
automatically by a mapping algorithm with low time-complexity. By
concept clustering based on formal concept analysis, computing
concept equation measure and concept inclusion measure, some
suggestions about enriching or amending concept hierarchy of OWL
local ontologies are made automatically that can aid designers to
achieve semi-automatic construction of OWL domain ontology.
Validation of the approach is done by an application example.
Abstract: This paper presents an Extended Kaman Filter
implementation of a single-camera Visual Simultaneous Localization
and Mapping algorithm, a novel algorithm for simultaneous
localization and mapping problem widely studied in mobile robotics
field. The algorithm is vision and odometry-based, The odometry
data is incremental, and therefore it will accumulate error over time,
since the robot may slip or may be lifted, consequently if the
odometry is used alone we can not accurately estimate the robot
position, in this paper we show that a combination of odometry and
visual landmark via the extended Kalman filter can improve the robot
position estimate. We use a Pioneer II robot and motorized pan tilt
camera models to implement the algorithm.
Abstract: In this paper we present simulation results for the
application of a bandwidth efficient algorithm (mapping algorithm)
to an image transmission system. This system considers three
different real valued transforms to generate energy compact
coefficients. First results are presented for gray scale and color image
transmission in the absence of noise. It is seen that the system
performs its best when discrete cosine transform is used. Also the
performance of the system is dominated more by the size of the
transform block rather than the number of coefficients transmitted or
the number of bits used to represent each coefficient. Similar results
are obtained in the presence of additive white Gaussian noise. The
varying values of the bit error rate have very little or no impact on
the performance of the algorithm. Optimum results are obtained for
the system considering 8x8 transform block and by transmitting 15
coefficients from each block using 8 bits.
Abstract: Traditionally, VLSI implementations of spiking
neural nets have featured large neuron counts for fixed computations
or small exploratory, configurable nets. This paper presents the
system architecture of a large configurable neural net system
employing a dedicated mapping algorithm for projecting the targeted
biology-analog nets and dynamics onto the hardware with its
attendant constraints.
Abstract: Previous the 3D model texture generation from multi-view images and mapping algorithms has issues in the texture chart generation which are the self-intersection and the concentration of the texture in texture space. Also we may suffer from some problems due to the occluded areas, such as inside parts of thighs. In this paper we propose a texture mapping technique for 3D models using multi-view images on the GPU. We do texture mapping directly on the GPU fragment shader per pixel without generation of the texture map. And we solve for the occluded area using the 3D model depth information. Our method needs more calculation on the GPU than previous works, but it has shown real-time performance and previously mentioned problems do not occur.
Abstract: Speedups from mapping four real-life DSP
applications on an embedded system-on-chip that couples coarsegrained
reconfigurable logic with an instruction-set processor are
presented. The reconfigurable logic is realized by a 2-Dimensional
Array of Processing Elements. A design flow for improving
application-s performance is proposed. Critical software parts, called
kernels, are accelerated on the Coarse-Grained Reconfigurable
Array. The kernels are detected by profiling the source code. For
mapping the detected kernels on the reconfigurable logic a prioritybased
mapping algorithm has been developed. Two 4x4 array
architectures, which differ in their interconnection structure among
the Processing Elements, are considered. The experiments for eight
different instances of a generic system show that important overall
application speedups have been reported for the four applications.
The performance improvements range from 1.86 to 3.67, with an
average value of 2.53, compared with an all-software execution.
These speedups are quite close to the maximum theoretical speedups
imposed by Amdahl-s law.