Abstract: This paper presents a real-time visualization technique
and filtering of classified LiDAR point clouds. The visualization is
capable of displaying filtered information organized in layers by the
classification attribute saved within LiDAR datasets. We explain the
used data structure and data management, which enables real-time
presentation of layered LiDAR data. Real-time visualization is
achieved with LOD optimization based on the distance from the
observer without loss of quality. The filtering process is done in two
steps and is entirely executed on the GPU and implemented using
programmable shaders.
Abstract: Shadows add great amount of realism to a scene and
many algorithms exists to generate shadows. Recently, Shadow
volumes (SVs) have made great achievements to place a valuable
position in the gaming industries. Looking at this, we concentrate on
simple but valuable initial partial steps for further optimization in SV
generation, i.e.; model simplification and silhouette edge detection
and tracking. Shadow volumes (SVs) usually takes time in generating
boundary silhouettes of the object and if the object is complex then
the generation of edges become much harder and slower in process.
The challenge gets stiffer when real time shadow generation and
rendering is demanded. We investigated a way to use the real time
silhouette edge detection method, which takes the advantage of
spatial and temporal coherence, and exploit the level-of-details
(LOD) technique for reducing silhouette edges of the model to use
the simplified version of the model for shadow generation speeding
up the running time. These steps highly reduce the execution time of
shadow volume generations in real-time and are easily flexible to any
of the recently proposed SV techniques. Our main focus is to exploit
the LOD and silhouette edge detection technique, adopting them to
further enhance the shadow volume generations for real time
rendering.