Abstract: During the initial phase of cognitive development,
infants exhibit amazing abilities to generate novel behaviors in
unfamiliar situations, and explore actively to learn the best while
lacking extrinsic rewards from the environment. These abilities
set them apart from even the most advanced autonomous robots.
This work seeks to contribute to understand and replicate some of
these abilities. We propose the Bottom-up hiErarchical sequential
Learning algorithm with Constructivist pAradigm (BEL-CA) to
design agents capable of learning autonomously and continuously
through interactions. The algorithm implements no assumption about
the semantics of input and output data. It does not rely upon a
model of the world given a priori in the form of a set of states
and transitions as well. Besides, we propose a toolkit to analyze the
learning process at run time called GAIT (Generating and Analyzing
Interaction Traces). We use GAIT to report and explain the detailed
learning process and the structured behaviors that the agent has
learned on each decision making. We report an experiment in which
the agent learned to successfully interact with its environment and to
avoid unfavorable interactions using regularities discovered through
interaction.
Abstract: This paper seeks to discover the relationship between both the social constructivist learning theory and the collaborative learning environment. This relationship can be identified through given an example of the learning environment. Due to wiki characteristics, wiki can be used to understand the relationship between constructivist learning theory and collaborative learning environment. However, several evidences will come in this paper to support the idea of why wiki is the suitable method to explore the relationship between social constructivist theory and the collaborative learning and their role in learning. Moreover, learning activities in wiki classroom will be discussed in this paper to find out the result of the learners' interaction in the classroom groups, which will be through two types of communication; synchronous and asynchronous.
Abstract: An international cooperation between educators in
Australia and the US has led to a reconceptualization of the teaching
of a library science course at Appalachian State University. The
pedagogy of Action Learning coupled with a 3D virtual learning
environment immerses students in a social constructivist learning
space that incorporates and supports interaction and reflection. The
intent of this study was to build a bridge between theory and practice
by providing students with a tool set that promoted personal and
social reflection, and created and scaffolded a community of practice.
Besides, action learning is an educational process whereby the fifty
graduate students experienced their own actions and experience to
improve performance.
Abstract: This paper discusses the use of explorative data
mining tools that allow the educator to explore new relationships
between reported learning experiences and actual activities,
even if there are multiple dimensions with a large number
of measured items. The underlying technology is based on
the so-called Compendium Platform for Reproducible Computing
(http://www.freestatistics.org) which was built on top the computational
R Framework (http://www.wessa.net).