Abstract: This paper deals with the problem of using Autonomous Robotic Platforms (ARP) for the ADAS (Advanced Driver Assistance Systems) testing in automotive. There are different possibilities of the testing already in development and lately, the ARP are beginning to be used more and more widely. ARP discussed in this paper explores the hardware and software design possibilities related to the field of embedded systems. The paper focuses in its chapters on the introduction of the problem in general, then it describes the proposed prototype concept and its principles from the embedded HW and SW point of view. It talks about the key features that can be used for the innovation of these platforms (e.g., modularity, omnidirectional movement, common and non-traditional sensors used for localization, synchronization of more platforms and cars together or safety mechanisms). In the end, the future possible development of the project is discussed as well.
Abstract: During the initial phase of cognitive development,
infants exhibit amazing abilities to generate novel behaviors in
unfamiliar situations, and explore actively to learn the best while
lacking extrinsic rewards from the environment. These abilities
set them apart from even the most advanced autonomous robots.
This work seeks to contribute to understand and replicate some of
these abilities. We propose the Bottom-up hiErarchical sequential
Learning algorithm with Constructivist pAradigm (BEL-CA) to
design agents capable of learning autonomously and continuously
through interactions. The algorithm implements no assumption about
the semantics of input and output data. It does not rely upon a
model of the world given a priori in the form of a set of states
and transitions as well. Besides, we propose a toolkit to analyze the
learning process at run time called GAIT (Generating and Analyzing
Interaction Traces). We use GAIT to report and explain the detailed
learning process and the structured behaviors that the agent has
learned on each decision making. We report an experiment in which
the agent learned to successfully interact with its environment and to
avoid unfavorable interactions using regularities discovered through
interaction.
Abstract: This paper aims to demonstrate how various algorithms can be implemented within swarms of autonomous robots to provide continuous inspection within underground pipeline networks. Current methods of fault detection within pipes are costly, time consuming and inefficient. As such, solutions tend toward a more reactive approach, repairing faults, as opposed to proactively seeking leaks and blockages. The paper presents an efficient inspection method, showing that autonomous swarm robotics is a viable way of monitoring underground infrastructure. Tailored adaptations of various Vehicle Routing Problems (VRP) and path-planning algorithms provide a customised inspection procedure for complicated networks of underground pipes. The performance of multiple algorithms is compared to determine their effectiveness and feasibility. Notable inspirations come from ant colonies and stigmergy, graph theory, the k-Chinese Postman Problem ( -CPP) and traffic theory. Unlike most swarm behaviours which rely on fast communication between agents, underground pipe networks are a highly challenging communication environment with extremely limited communication ranges. This is due to the extreme variability in the pipe conditions and relatively high attenuation of acoustic and radio waves with which robots would usually communicate. This paper illustrates how to optimise the inspection process and how to increase the frequency with which the robots pass each other, without compromising the routes they are able to take to cover the whole network.
Abstract: The agricultural sector is becoming more critical than ever in view of the expected overpopulation of the Earth. The introduction of robotic solutions in this field is an increasingly researched topic to make the most of the Earth's resources, thus going to avoid the problems of wear and tear of the human body due to the harsh agricultural work, and open the possibility of a constant careful processing 24 hours a day. This project is realized for a terrestrial autonomous robot aimed to navigate in an orchard collecting fallen peaches below the trees. When it receives the signal indicating the low battery, it has to return to the docking station where it will replace its battery and then return to the last work point and resume its routine. Considering a preset path in orchards with tree rows with variable length by which the robot goes iteratively using the algorithm D*. In case of low battery, the D* algorithm is still used to determine the fastest return path to the docking station as well as to come back from the docking station to the last work point. MATLAB simulations were performed to analyze the flexibility and adaptability of the developed algorithm. The simulation results show an enormous potential for adaptability, particularly in view of the irregularity of orchard field, since it is not flat and undergoes modifications over time from fallen branch as well as from other obstacles and constraints. The D* algorithm determines the best route in spite of the irregularity of the terrain. Moreover, in this work, it will be shown a possible solution to improve the initial points tracking and reduce time between movements.
Abstract: Robotics brings together several very different
engineering areas and skills. There are various types of robot such as
humanoid robot, mobile robots, remotely operated vehicles, modern
autonomous robots etc. This survey paper advocates the operation of a
robotic car (remotely operated vehicle) that is controlled by a mobile
phone (communicate on a large scale over a large distance even from
different cities). The person makes a call to the mobile phone placed
in the car. In the case of a call, if any one of the button is pressed, a
tone equivalent to the button pressed is heard at the other end of the
call. This tone is known as DTMF (Dual Tone Multiple Frequency).
The car recognizes this DTMF tone with the help of the phone stacked
in the car. The received tone is processed by the Arduino
microcontroller. The microcontroller is programmed to acquire a
decision for any given input and outputs its decision to motor drivers
in order to drive the motors in the forward direction or backward
direction or left or right direction. The mobile phone that makes a call
to cell phone stacked in the car act as a remote.
Abstract: Now-a-days autonomous mobile robots have found
applications in diverse fields. An autonomous robot system must be
able to behave in an intelligent manner to deal with complex and
changing environment. This work proposes the performance of path
planning and navigation of autonomous mobile robot using
Gravitational Search Algorithm (GSA), Simulated Annealing (SA)
and Particle Swarm optimization (PSO) based intelligent controllers
in an unstructured environment. The approach not only finds a valid
collision free path but also optimal one. The main aim of the work is
to minimize the length of the path and duration of travel from a
starting point to a target while moving in an unknown environment
with obstacles without collision. Finally, a comparison is made
between the three controllers, it is found that the path length and time
duration made by the robot using GSA is better than SA and PSO
based controllers for the same work.
Abstract: Autonomous robotic systems need an equipment like a human eye for their movement. In this study a 3D laser scanner has been designed and implemented for those autonomous robotic systems. In general 3D laser scanners are using 2 dimension laser range finders that are moving on one-axis (1D) to generate the model. In this study, the model has been obtained by a one-dimensional laser range finder that is moving in two –axis (2D) and because of this the laser scanner has been produced cheaper.
Abstract: In modern day disaster recovery mission has become
one of the top priorities in any natural disaster management regime.
Smart autonomous robots may play a significant role in such
missions, including search for life under earth quake hit rubbles,
Tsunami hit islands, de-mining in war affected areas and many other
such situations. In this paper current state of many walking robots are
compared and advantages of hexapod systems against wheeled robots
are described. In our research we have selected a hexapod spider
robot; we are developing focusing mainly on efficient navigation
method in different terrain using apposite gait of locomotion, which
will make it faster and at the same time energy efficient to navigate
and negotiate difficult terrain. This paper describes the method of
terrain negotiation navigation in a hazardous field.
Abstract: This paper proposes a solution to the motion planning
and control problem of a point-mass robot which is required to move
safely to a designated target in a priori known workspace cluttered
with fixed elliptical obstacles of arbitrary position and sizes. A
tailored and unique algorithm for target convergence and obstacle
avoidance is proposed that will work for any number of fixed
obstacles. The control laws proposed in this paper also ensures that
the equilibrium point of the given system is asymptotically stable.
Computer simulations with the proposed technique and applications
to a planar (RP) manipulator will be presented.
Abstract: The cables in a nuclear power plant are designed to be
used for about 40 years in safe operation environment. However, the
heat and radiation in the nuclear power plant causes the rapid
performance deterioration of cables in nuclear vessels and heat
exchangers, which requires cable lifetime estimation. The most
accurate method of estimating the cable lifetime is to evaluate the
cables in a laboratory. However, removing cables while the plant is
operating is not allowed because of its safety and cost. In this paper, a
robot system to estimate the cable lifetime in nuclear power plants is
developed and tested. The developed robot system can calculate a
modulus value to estimate the cable lifetime even when the nuclear
power plant is in operation.
Abstract: The autonomous mobile robot was designed and implemented which was capable of navigating in the industrial environments and did a job of picking objects from variable height and delivering it to another location following a predefined trajectory. In developing country like Bangladesh industrial robotics is not very prevalent yet, due to the high installation cost. The objective of this project was to develop an autonomous mobile robot for industrial application using the available resources in the local market at lower manufacturing cost. The mechanical system of the robot was comprised of locomotion, gripping and elevation system. Grippers were designed to grip objects of a predefined shape. Cartesian elevation system was designed for vertical movement of the gripper. PIC18F452 microcontroller was the brain of the control system. The prototype autonomous robot was fabricated for relatively lower load than the industry and the performance was tested in a virtual industrial environment created within the laboratory to realize the effectiveness.
Abstract: This paper describes the development of an
autonomous robot for painting the interior walls of buildings. The
robot consists of a painting arm with an end effector roller that scans
the walls vertically and a mobile platform to give horizontal feed to
paint the whole area of the wall. The painting arm has a planar twolink
mechanism with two joints. Joints are driven from a stepping
motor through a ball screw-nut mechanism. Four ultrasonic sensors
are attached to the mobile platform and used to maintain a certain
distance from the facing wall and to avoid collision with side walls.
When settled on adjusted distance from the wall, the controller starts
the painting process autonomously. Simplicity, relatively low weight
and short painting time were considered in our design. Different
modules constituting the robot have been separately tested then
integrated. Experiments have shown successfulness of the robot in its
intended tasks.
Abstract: To improve HSE standards, oil and gas industries are
interested in using remotely controlled and autonomous robots instead
of human workers on offshore platforms. In addition to earlier reason
this strategy would increase potential revenue, efficient usage of
work experts and even would allow operations in more remote areas.
This article is the presentation of a custom climbing robot, called
Walloid, designed for offshore platform topside automation. This 4
arms climbing robot with grippers is an ongoing project at University
of Oslo.
Abstract: In this paper, a multi-agent robot system is presented. The system consists of four robots. The developed robots are able to automatically enter and patrol a harmful environment, such as the building infected with virus or the factory with leaking hazardous gas. Further, every robot is able to perform obstacle avoidance and search for the victims. Several operation modes are designed: remote control, obstacle avoidance, automatic searching, and so on.
Abstract: Robots- visual perception is a field that is gaining
increasing attention from researchers. This is partly due to emerging
trends in the commercial availability of 3D scanning systems or
devices that produce a high information accuracy level for a variety of
applications. In the history of mining, the mortality rate of mine workers
has been alarming and robots exhibit a great deal of potentials to
tackle safety issues in mines. However, an effective vision system
is crucial to safe autonomous navigation in underground terrains.
This work investigates robots- perception in underground terrains
(mines and tunnels) using statistical region merging (SRM) model.
SRM reconstructs the main structural components of an imagery
by a simple but effective statistical analysis. An investigation is
conducted on different regions of the mine, such as the shaft, stope
and gallery, using publicly available mine frames, with a stream of
locally captured mine images. An investigation is also conducted on a
stream of underground tunnel image frames, using the XBOX Kinect
3D sensors. The Kinect sensors produce streams of red, green and
blue (RGB) and depth images of 640 x 480 resolution at 30 frames per
second. Integrating the depth information to drivability gives a strong
cue to the analysis, which detects 3D results augmenting drivable and
non-drivable regions in 2D. The results of the 2D and 3D experiment
with different terrains, mines and tunnels, together with the qualitative
and quantitative evaluation, reveal that a good drivable region can be
detected in dynamic underground terrains.