Abstract: The customers use the best compromise criterion
between price and quality of service (QoS) to select or change
their Service Provider (SP). The SPs share the same market and
are competing to attract more customers to gain more profit. Due
to the divergence of SPs interests, we believe that this situation is a
non-cooperative game of price and QoS. The game converges to an
equilibrium position known Nash Equilibrium (NE). In this work, we
formulate a game theoretic framework for the dynamical behaviors
of SPs. We use Genetic Algorithms (GAs) to find the price and
QoS strategies that maximize the profit for each SP and illustrate
the corresponding strategy in NE. In order to quantify how this NE
point is performant, we perform a detailed analysis of the price of
anarchy induced by the NE solution. Finally, we provide an extensive
numerical study to point out the importance of considering price and
QoS as a joint decision parameter.
Abstract: Available Bit Rate Service (ABR) is the lower priority
service and the better service for the transmission of data. On wireline
ATM networks ABR source is always getting the feedback from
switches about increase or decrease of bandwidth according to the
changing network conditions and minimum bandwidth is guaranteed.
In wireless networks guaranteeing the minimum bandwidth is really a
challenging task as the source is always in mobile and traveling from
one cell to another cell. Re establishment of virtual circuits from start
to end every time causes the delay in transmission. In our proposed
solution we proposed the mechanism to provide more available
bandwidth to the ABR source by re-usage of part of old Virtual
Channels and establishing the new ones. We want the ABR source to
transmit the data continuously (non-stop) inorderto avoid the delay.
In worst case scenario at least minimum bandwidth is to be allocated.
In order to keep the data flow continuously, priority is given to the
handoff ABR call against new ABR call.
Abstract: This paper presents the findings of two experiments that were performed on the Redundancy in Wireless Connection Model (RiWC) using the 802.11b standard. The experiments were simulated using OPNET 11.5 Modeler software. The first was aimed at finding the maximum number of simultaneous Voice over Internet Protocol (VoIP) users the model would support under the G.711 and G.729 codec standards when the packetization interval was 10 milliseconds (ms). The second experiment examined the model?s VoIP user capacity using the G.729 codec standard along with background traffic using the same packetization interval as in the first experiment. To determine the capacity of the model under various experiments, we checked three metrics: jitter, delay and data loss. When background traffic was added, we checked the response time in addition to the previous three metrics. The findings of the first experiment indicated that the maximum number of simultaneous VoIP users the model was able to support was 5, which is consistent with recent research findings. When using the G.729 codec, the model was able to support up to 16 VoIP users; similar experiments in current literature have indicated a maximum of 7 users. The finding of the second experiment demonstrated that the maximum number of VoIP users the model was able to support was 12, with the existence of background traffic.