Abstract: Sign Language (SL) is used by deaf and other people who cannot speak but can hear or have a problem with spoken languages due to some disability. It is a visual gesture language that makes use of either one hand or both hands, arms, face, body to convey meanings and thoughts. SL automation system is an effective way which provides an interface to communicate with normal people using a computer. In this paper, an avatar based dictionary has been proposed for text to Indian Sign Language (ISL) generation system. This research work will also depict a literature review on SL corpus available for various SL s over the years. For ISL generation system, a written form of SL is required and there are certain techniques available for writing the SL. The system uses Hamburg sign language Notation System (HamNoSys) and Signing Gesture Mark-up Language (SiGML) for ISL generation. It is developed in PHP using Web Graphics Library (WebGL) technology for 3D avatar animation. A multilingual ISL dictionary is developed using HamNoSys for both English and Hindi Language. This dictionary will be used as a database to associate signs with words or phrases of a spoken language. It provides an interface for admin panel to manage the dictionary, i.e., modification, addition, or deletion of a word. Through this interface, HamNoSys can be developed and stored in a database and these notations can be converted into its corresponding SiGML file manually. The system takes natural language input sentence in English and Hindi language and generate 3D sign animation using an avatar. SL generation systems have potential applications in many domains such as healthcare sector, media, educational institutes, commercial sectors, transportation services etc. This research work will help the researchers to understand various techniques used for writing SL and generation of Sign Language systems.
Abstract: The increasing availability of information about earth
surface elevation (Digital Elevation Models DEM) generated from
different sources (remote sensing, Aerial Images, Lidar) poses the
question about how to integrate and make available to the most than
possible audience this huge amount of data. In order to exploit the potential of 3D elevation representation the
quality of data management plays a fundamental role. Due to the high
acquisition costs and the huge amount of generated data, highresolution
terrain surveys tend to be small or medium sized and
available on limited portion of earth. Here comes the need to merge
large-scale height maps that typically are made available for free at
worldwide level, with very specific high resolute datasets. One the
other hand, the third dimension increases the user experience and the
data representation quality, unlocking new possibilities in data
analysis for civil protection, real estate, urban planning, environment
monitoring, etc. The open-source 3D virtual globes, which are
trending topics in Geovisual Analytics, aim at improving the
visualization of geographical data provided by standard web services
or with proprietary formats. Typically, 3D Virtual globes like do not
offer an open-source tool that allows the generation of a terrain
elevation data structure starting from heterogeneous-resolution terrain
datasets. This paper describes a technological solution aimed to set
up a so-called “Terrain Builder”. This tool is able to merge
heterogeneous-resolution datasets, and to provide a multi-resolution
worldwide terrain services fully compatible with CesiumJS and
therefore accessible via web using traditional browser without any
additional plug-in.
Abstract: WebGL is typically used with web browsers. In this
paper, we represent a standalone WebGL execution environment,
where the original WebGL source codes show the same result to those
of WebGL-capable web browsers. This standalone environment
enables us to run WebGL programs without web browsers and/or
internet connections. Our implementation shows the same rendering
results with typical web browser outputs. This standalone environment
is suitable for low-tier devices and/or debugging purposes.