Abstract: A social network is a set of people or organization or other social entities connected by some form of relationships. Analysis of social network broadly elaborates visual and mathematical representation of that relationship. Web can also be considered as a social network. This paper presents an innovative approach to analyze a social network using a variant of existing ant colony optimization algorithm called as Clever Ant Colony Metaphor. Experiments are performed and interesting findings and observations have been inferred based on the proposed model.
Abstract: As the Social network game(SNG) is rising
dramatically worldwide, an interesting aspect has appeared in the
demographic analysis. That is the ratio of the game users by gender.
Although the ratio of male and female users in online game was
60:40% previously, the ratio of male and female users in SNG stood at
47:53% which shows that the ratio of female users is higher than that
of male users. Here, it should be noted that 35% in those 53% female
users are the first-time users of game. This fact suggests that women
who were not interested in game previously has taken an interest in
SNG. Notwithstanding this issue, there have been little studies on the
female users of SNG although there are many studies that analyzed the
tendency of female users- online game play. This study conducted the
analyzed how the game-playing tendency of SNG gamers was
manifested in the game by gender. For that, this study will identify the
tendency of SNG users by gender based on the preceding studies that
analyzed the online game users by gender. The subject of this study
was confined to the farm and urban construction simulation games
which were offered based on the mobile application platform.
Regarding the methodology of study, the first focus group
interview(FGI) was conducted with the male and female users who
had played games on Social network service(SNS) until recently. Later,
the second one-on-one in-depth interview was conducted to gain an
insight into the psychological state of the subjects.
Abstract: In today-s information age, numbers of organizations
are still arguing on capitalizing the values of Information Technology
(IT) and Knowledge Management (KM) to which individuals can
benefit from and effective communication among the individuals can
be established. IT exists in enabling positive improvement for
communication among knowledge workers (k-workers) with a
number of social network technology domains at workplace. The
acceptance of digital discourse in sharing of knowledge and
facilitating the knowledge and information flows at most of the
organizations indeed impose the culture of knowledge sharing in
Digital Social Networks (DSN). Therefore, this study examines
whether the k-workers with IT background would confer an effect on
the three knowledge characteristics -- conceptual, contextual, and
operational. Derived from these three knowledge characteristics, five
potential factors will be examined on the effects of knowledge
exchange via e-mail domain as the chosen query. It is expected, that
the results could provide such a parameter in exploring how DSN
contributes in supporting the k-workers- virtues, performance and
qualities as well as revealing the mutual point between IT and KM.
Abstract: An emotional speech recognition system for the
applications on smart phones was proposed in this study to combine
with 3G mobile communications and social networks to provide users
and their groups with more interaction and care. This study developed
a mechanism using the support vector machines (SVM) to recognize
the emotions of speech such as happiness, anger, sadness and normal.
The mechanism uses a hierarchical classifier to adjust the weights of
acoustic features and divides various parameters into the categories of
energy and frequency for training. In this study, 28 commonly used
acoustic features including pitch and volume were proposed for
training. In addition, a time-frequency parameter obtained by
continuous wavelet transforms was also used to identify the accent and
intonation in a sentence during the recognition process. The Berlin
Database of Emotional Speech was used by dividing the speech into
male and female data sets for training. According to the experimental
results, the accuracies of male and female test sets were increased by
4.6% and 5.2% respectively after using the time-frequency parameter
for classifying happy and angry emotions. For the classification of all
emotions, the average accuracy, including male and female data, was
63.5% for the test set and 90.9% for the whole data set.
Abstract: This paper maps the structure of the social network of
the 2011 class ofsixty graduate students of the Masters of Science
(Knowledge Management) programme at the Nanyang Technological
University, based on their friending relationships on Facebook. To
ensure anonymity, actual names were not used. Instead, they were
replaced with codes constructed from their gender, nationality, mode
of study, year of enrollment and a unique number. The relationships
between friends within the class, and among the seniors and alumni
of the programme wereplotted. UCINet and Pajek were used to plot
the sociogram, to compute the density, inclusivity, and degree,
global, betweenness, and Bonacich centralities, to partition the
students into two groups, namely, active and peripheral, and to
identify the cut-points. Homophily was investigated, and it was
observed for nationality and study mode. The groups students formed
on Facebook were also studied, and of fifteen groups, eight were
classified as dead, which we defined as those that have been inactive
for over two months.
Abstract: We investigate an asymmetric connections model with a
dynamic network formation process, using an agent based simulation.
We permit heterogeneity of agents- value. Valuable persons seem
to have many links on real social networks. We focus on this
point of view, and examine whether valuable agents change the
structures of the terminal networks. Simulation reveals that valuable
agents diversify the terminal networks. We can not find evidence that
valuable agents increase the possibility that star networks survive the
dynamic process. We find that valuable agents disperse the degrees
of agents in each terminal network on an average.
Abstract: In this paper, we investigate the appearance of the giant component in random subgraphs G(p) of a given large finite graph family Gn = (Vn, En) in which each edge is present independently with probability p. We show that if the graph Gn satisfies a weak isoperimetric inequality and has bounded degree, then the probability p under which G(p) has a giant component of linear order with some constant probability is bounded away from zero and one. In addition, we prove the probability of abnormally large order of the giant component decays exponentially. When a contact graph is modeled as Gn, our result is of special interest in the study of the spread of infectious diseases or the identification of community in various social networks.
Abstract: This research is a collaborative narrative research, which is mixed with issues of selected papers and researcher's experience as an anonymous user on social networking sites. The objective of this research is to understand the reasons of the regular users who reject to contact with anonymous users, and to study the communication traditions used in the selected studies. Anonymous users are rejected by regular users, because of the fear of cyber bully, the fear of unpleasant behaviors, and unwillingness of changing communication norm. The suggestion for future research design is to use longitudinal design or quantitative design; and the theory in rhetorical tradition should be able to help develop a strong trust message.
Abstract: The increasing number of senior population gradually
causes to demand the use of information and communication
technology for their satisfactory lives. This paper presents the
development of an integrated TV based system which offers an
opportunity to provide value added services to a large number of
elderly citizens, and thus helps improve their quality of life. The
design philosophy underlying this paper is to fulfill both technological
and human aspects. The balance between these two dimensions has
been currently stressed as a crucial element for the design of usable
systems in real use, particularly to the elderly who have physical and
mental decline. As the first step to achieve it, we have identified
human and social factors that affect the elder-s quality of life by a
literature review, and based on them, build four fundamental services:
information, healthcare, learning and social network services.
Secondly, the system architecture, employed technologies and the
elderly-friendly system design considerations are presented. This
reflects technological and human perspectives in terms of the system
design. Finally, we describe some scenarios that illustrate the
potentiality of the proposed system to improve elderly people-s quality
of life.
Abstract: One of research issues in social network analysis is to
evaluate the position/importance of users in social networks. As the
information diffusion in social network is evolving, it seems difficult
to evaluate the importance of users using traditional approaches. In
this paper, we propose an evaluation approach for user importance
with fractal view in social networks. In this approach, the global importance
(Fractal Importance) and the local importance (Topological
Importance) of nodes are considered. The basic idea is that the bigger
the product of fractal importance and topological importance of a
node is, the more important of the node is. We devise the algorithm
called TFRank corresponding to the proposed approach. Finally, we
evaluate TFRank by experiments. Experimental results demonstrate
our TFRank has the high correlations with PageRank algorithm
and potential ranking algorithm, and it shows the effectiveness and
advantages of our approach.
Abstract: The development of Internet technology in recent years has led to a more active role of users in creating Web content. This has significant effects both on individual learning and collaborative knowledge building. This paper will present an integrative framework model to describe and explain learning and knowledge building with shared digital artifacts on the basis of Luhmann-s systems theory and Piaget-s model of equilibration. In this model, knowledge progress is based on cognitive conflicts resulting from incongruities between an individual-s prior knowledge and the information which is contained in a digital artifact. Empirical support for the model will be provided by 1) applying it descriptively to texts from Wikipedia, 2) examining knowledge-building processes using a social network analysis, and 3) presenting a survey of a series of experimental laboratory studies.
Abstract: IT infrastructures are becoming more and more
difficult. Therefore, in the first industrial IT systems, the P2P
paradigm has replaced the traditional client server and methods of
self-organization are gaining more and more importance. From the
past it is known that especially regular structures like grids may
significantly improve the system behavior and performance. This
contribution introduces a new algorithm based on a biologic
analogue, which may provide the growth of several regular structures
on top of anarchic grown P2P- or social network structures.
Abstract: Sociological models (e.g., social network analysis, small-group dynamic and gang models) have historically been used to predict the behavior of terrorist groups. However, they may not be the most appropriate method for understanding the behavior of terrorist organizations because the models were not initially intended to incorporate violent behavior of its subjects. Rather, models that incorporate life and death competition between subjects, i.e., models utilized by scientists to examine the behavior of wildlife populations, may provide a more accurate analysis. This paper suggests the use of biological models to attain a more robust method for understanding the behavior of terrorist organizations as compared to traditional methods. This study also describes how a biological population model incorporating predator-prey behavior factors can predict terrorist organizational recruitment behavior for the purpose of understanding the factors that govern the growth and decline of terrorist organizations. The Lotka-Volterra, a biological model that is based on a predator-prey relationship, is applied to a highly suggestive case study, that of the Irish Republican Army. This case study illuminates how a biological model can be utilized to understand the actions of a terrorist organization.
Abstract: the purpose of this research is to identify and clarify
factors which have positive effect among user satisfaction and their
social networking through websites. The examined factors in this
research are; innovation, ease of use, trustworthy and customer
support which are defined as satisfaction factors. To obtain reliable
research approaches and to have better result in this research four
hypothesizes used to test. This hypothesis testing has been done by
correlation, regression and test of normality by using “SPSS16" also
the data which was analyzed by this software. this data was gathered
from prepaid questionnaire.
Abstract: This paper describes a platform that faces the main
research areas for e-learning educational contents. Reusability tackles
the possibility to use contents in different courses reducing costs and
exploiting available data from repositories. In our approach the
production of educational material is based on templates to reuse
learning objects. In terms of interoperability the main challenge lays
on reaching the audience through different platforms. E-learning
solution must track social consumption evolution where nowadays
lots of multimedia contents are accessed through the social networks.
Our work faces it by implementing a platform for generation of
multimedia presentations focused on the new paradigm related to
social media. The system produces videos-courses on top of web
standard SMIL (Synchronized Multimedia Integration Language)
ready to be published and shared. Regarding interfaces it is
mandatory to satisfy user needs and ease communication. To
overcome it the platform deploys virtual teachers that provide natural
interfaces while multimodal features remove barriers to pupils with
disabilities.
Abstract: As a matter of the fact that online social networks like
Twitter, Facebook and MySpace have experienced an extensive
growth in recent years. Social media offers individuals with a tool for
communicating and interacting with one another. These social
networks enable people to stay in touch with other people and
express themselves. This process makes the users of online social
networks active creators of content rather than being only consumers
of traditional media. That’s why millions of people show strong
desire to learn the methods and tools of digital content production
and necessary communication skills. However, the booming interest
in communication and interaction through online social networks and
high level of eagerness to invent and implement the ways to
participate in content production raise some privacy and security
concerns.
This presentation aims to open the assumed revolutionary,
democratic and liberating nature of the online social media up for
discussion by reviewing some recent political developments in
Turkey. Firstly, the role of Internet and online social networks in
mobilizing collective movements through social interactions and
communications will be questioned. Secondly, some cases from Gezi
and Okmeydanı Protests and also December 17-25 period will be
presented in order to illustrate misinformation and manipulation in
social media and violation of individual privacy through online social
networks in order to damage social unity and stability contradictory
to democratic nature of online social networking.
Abstract: The tagging data of (users, tags and resources) constitutes a folksonomy that is the user-driven and bottom-up approach to organizing and classifying information on the Web. Tagging data stored in the folksonomy include a lot of very useful information and knowledge. However, appropriate approach for analyzing tagging data and discovering hidden knowledge from them still remains one of the main problems on the folksonomy mining researches. In this paper, we have proposed a folksonomy data mining approach based on FCA for discovering hidden knowledge easily from folksonomy. Also we have demonstrated how our proposed approach can be applied in the collaborative tagging system through our experiment. Our proposed approach can be applied to some interesting areas such as social network analysis, semantic web mining and so on.
Abstract: The recent development of Information and Communication Technology (ICT) enables new ways of "democratic" decision-making such as a page-ranking system, which estimates the importance of a web page based on indirect trust on that page shared by diverse group of unorganized individuals. These kinds of "democracy" have not been acclaimed yet in the world of real politics. On the other hand, a large amount of data about personal relations including trust, norms of reciprocity, and networks of civic engagement has been accumulated in a computer-readable form by computer systems (e.g., social networking systems). We can use these relations as a new type of social capital to construct a new democratic decision-making system based on a delegation network. In this paper, we propose an effective decision-making support system, which is based on empowering someone's vote whom you trust. For this purpose, we propose two new techniques: the first is for estimating entire vote distribution from a small number of votes, and the second is for estimating active voter choice to promote voting using a delegation network. We show that these techniques could increase the voting ratio and credibility of the whole decision by agent-based simulations.
Abstract: Web 2.0 (social networking, blogging and online
forums) can serve as a data source for social science research because
it contains vast amount of information from many different users.
The volume of that information has been growing at a very high rate
and becoming a network of heterogeneous data; this makes things
difficult to find and is therefore not almost useful. We have proposed
a novel theoretical model for gathering and processing data from
Web 2.0, which would reflect semantic content of web pages in
better way. This article deals with the analysis part of the model and
its usage for content analysis of blogs. The introductory part of the
article describes methodology for the gathering and processing data
from blogs. The next part of the article is focused on the evaluation
and content analysis of blogs, which write about specific trend.
Abstract: We propose a multi-agent based utilitarian approach
to model and understand information flows in social networks that
lead to Pareto optimal informational exchanges. We model the
individual expected utility function of the agents to reflect the net
value of information received. We show how this model, adapted
from a theorem by Karl Borch dealing with an actuarial Risk
Exchange concept in the Insurance industry, can be used for social
network analysis. We develop a utilitarian framework that allows us
to interpret Pareto optimal exchanges of value as potential
information flows, while achieving a maximization of a sum of
expected utilities of information of the group of agents. We examine
some interesting conditions on the utility function under which the
flows are optimal. We illustrate the promise of this new approach to
attach economic value to information in networks with a synthetic
example.