Abstract: The existence of many biological systems,
especially human societies, is based on cooperative behavior
[1, 2]. If natural selection favors selfish individuals, then what
mechanism is at work that we see so many cooperative
behaviors? One answer is the effect of network structure. On a
graph, cooperators can evolve by forming network bunches
[2, 3, 4]. In a research, Ohtsuki et al used the idea of iterated
prisoners- dilemma on a graph to model an evolutionary
game. They showed that the average number of neighbors
plays an important role in determining whether cooperation is
the ESS of the system or not [3]. In this paper, we are going to
study the dynamics of evolution of cooperation in a social
network. We show that during evolution, the ratio of
cooperators among individuals with fewer neighbors to
cooperators among other individuals is greater than unity. The
extent to which the fitness function depends on the payoff of
the game determines this ratio.
Abstract: This paper maps the structure of the social network of
the 2011 class ofsixty graduate students of the Masters of Science
(Knowledge Management) programme at the Nanyang Technological
University, based on their friending relationships on Facebook. To
ensure anonymity, actual names were not used. Instead, they were
replaced with codes constructed from their gender, nationality, mode
of study, year of enrollment and a unique number. The relationships
between friends within the class, and among the seniors and alumni
of the programme wereplotted. UCINet and Pajek were used to plot
the sociogram, to compute the density, inclusivity, and degree,
global, betweenness, and Bonacich centralities, to partition the
students into two groups, namely, active and peripheral, and to
identify the cut-points. Homophily was investigated, and it was
observed for nationality and study mode. The groups students formed
on Facebook were also studied, and of fifteen groups, eight were
classified as dead, which we defined as those that have been inactive
for over two months.
Abstract: IT infrastructures are becoming more and more
difficult. Therefore, in the first industrial IT systems, the P2P
paradigm has replaced the traditional client server and methods of
self-organization are gaining more and more importance. From the
past it is known that especially regular structures like grids may
significantly improve the system behavior and performance. This
contribution introduces a new algorithm based on a biologic
analogue, which may provide the growth of several regular structures
on top of anarchic grown P2P- or social network structures.