Abstract: Providing a panoramic view of famous landmarks around the world offers artistic and historic value for historians, tourists, and researchers. Exploring the history of famous landmarks by presenting a comprehensive view of a temporal panorama merged with geographical and historical information presents a unique challenge of dealing with images that span a long period, from the 1800’s up to the present. This work presents the concept of temporal panorama through a timeline display of aligned historic and modern images for many famous landmarks. Utilization of this panorama requires a collection of hundreds of thousands of landmark images from the Internet comprised of historic images and modern images of the digital age. These images have to be classified for subset selection to keep the more suitable images that chronologically document a landmark’s history. Processing of historic images captured using older analog technology under various different capturing conditions represents a big challenge when they have to be used with modern digital images. Successful processing of historic images to prepare them for next steps of temporal panorama creation represents an active contribution in cultural heritage preservation through the fulfillment of one of UNESCO goals in preservation and displaying famous worldwide landmarks.
Abstract: This research presents a multi-modal simulation in the reconstruction of the past and the construction of present in digital cultural heritage on mobile platform. In bringing the present life, the virtual environment is generated through a presented scheme for rapid and efficient construction of 360° panoramic view. Then, acoustical heritage model and crowd model are presented and improvised into the 360° panoramic view. For the reconstruction of past life, the crowd is simulated and rendered in an old trading port. However, the keystone of this research is in a virtual walkthrough that shows the virtual present life in 2D and virtual past life in 3D, both in an environment of virtual heritage sites in George Town through mobile device. Firstly, the 2D crowd is modelled and simulated using OpenGL ES 1.1 on mobile platform. The 2D crowd is used to portray the present life in 360° panoramic view of a virtual heritage environment based on the extension of Newtonian Laws. Secondly, the 2D crowd is animated and rendered into 3D with improved variety and incorporated into the virtual past life using Unity3D Game Engine. The behaviours of the 3D models are then simulated based on the enhancement of the classical model of Boid algorithm. Finally, a demonstration system is developed and integrated with the models, techniques and algorithms of this research. The virtual walkthrough is demonstrated to a group of respondents and is evaluated through the user-centred evaluation by navigating around the demonstration system. The results of the evaluation based on the questionnaires have shown that the presented virtual walkthrough has been successfully deployed through a multi-modal simulation and such a virtual walkthrough would be particularly useful in a virtual tour and virtual museum applications.
Abstract: Panoramic view generation has always offered
novel and distinct challenges in the field of image processing.
Panoramic view generation is nothing but construction of bigger
view mosaic image from set of partial images of the desired view.
The paper presents a solution to one of the problems of image
seascape formation where some of the partial images are color and
others are grayscale. The simplest solution could be to convert all
image parts into grayscale images and fusing them to get grayscale
image panorama. But in the multihued world, obtaining the colored
seascape will always be preferred. This could be achieved by picking
colors from the color parts and squirting them in grayscale parts of
the seascape. So firstly the grayscale image parts should be colored
with help of color image parts and then these parts should be fused to
construct the seascape image.
The problem of coloring grayscale images has no exact solution.
In the proposed technique of panoramic view generation, the job of
transferring color traits from reference color image to grayscale
image is done by palette based method. In this technique, the color
palette is prepared using pixel windows of some degrees taken from
color image parts. Then the grayscale image part is divided into pixel
windows with same degrees. For every window of grayscale image
part the palette is searched and equivalent color values are found,
which could be used to color grayscale window. For palette
preparation we have used RGB color space and Kekre-s LUV color
space. Kekre-s LUV color space gives better quality of coloring. The
searching time through color palette is improved over the exhaustive
search using Kekre-s fast search technique.
After coloring the grayscale image pieces the next job is fusion of
all these pieces to obtain panoramic view. For similarity estimation
between partial images correlation coefficient is used.