Abstract: With the aging of the world population and the
continuous growth in technology, service robots are more and more
explored nowadays as alternatives to healthcare givers or personal
assistants for the elderly or disabled people. Any service robot
should be capable of interacting with the human companion, receive
commands, navigate through the environment, either known or
unknown, and recognize objects. This paper proposes an approach
for object recognition based on the use of depth information and
color images for a service robot. We present a study on two of the
most used methods for object detection, where 3D data is used to
detect the position of objects to classify that are found on horizontal
surfaces. Since most of the objects of interest accessible for service
robots are on these surfaces, the proposed 3D segmentation reduces
the processing time and simplifies the scene for object recognition.
The first approach for object recognition is based on color histograms,
while the second is based on the use of the SIFT and SURF feature
descriptors. We present comparative experimental results obtained
with a real service robot.
Abstract: Robots- visual perception is a field that is gaining
increasing attention from researchers. This is partly due to emerging
trends in the commercial availability of 3D scanning systems or
devices that produce a high information accuracy level for a variety of
applications. In the history of mining, the mortality rate of mine workers
has been alarming and robots exhibit a great deal of potentials to
tackle safety issues in mines. However, an effective vision system
is crucial to safe autonomous navigation in underground terrains.
This work investigates robots- perception in underground terrains
(mines and tunnels) using statistical region merging (SRM) model.
SRM reconstructs the main structural components of an imagery
by a simple but effective statistical analysis. An investigation is
conducted on different regions of the mine, such as the shaft, stope
and gallery, using publicly available mine frames, with a stream of
locally captured mine images. An investigation is also conducted on a
stream of underground tunnel image frames, using the XBOX Kinect
3D sensors. The Kinect sensors produce streams of red, green and
blue (RGB) and depth images of 640 x 480 resolution at 30 frames per
second. Integrating the depth information to drivability gives a strong
cue to the analysis, which detects 3D results augmenting drivable and
non-drivable regions in 2D. The results of the 2D and 3D experiment
with different terrains, mines and tunnels, together with the qualitative
and quantitative evaluation, reveal that a good drivable region can be
detected in dynamic underground terrains.