Abstract: In this contribution an innovative platform is being
presented that integrates intelligent agents and evolutionary
computation techniques in legacy e-learning environments. It
introduces the design and development of a scalable and
interoperable integration platform supporting:
I) various assessment agents for e-learning environments,
II) a specific resource retrieval agent for the provision of
additional information from Internet sources matching the
needs and profile of the specific user and
III) a genetic algorithm designed to extract efficient information
(classifying rules) based on the students- answering input
data.
The agents are implemented in order to provide intelligent
assessment services based on computational intelligence techniques
such as Bayesian Networks and Genetic Algorithms.
The proposed Genetic Algorithm (GA) is used in order to extract
efficient information (classifying rules) based on the students-
answering input data. The idea of using a GA in order to fulfil this
difficult task came from the fact that GAs have been widely used in
applications including classification of unknown data.
The utilization of new and emerging technologies like web
services allows integrating the provided services to any web based
legacy e-learning environment.
Abstract: This paper presents and evaluates a new classification
method that aims to improve classifiers performances and speed up
their training process. The proposed approach, called labeled
classification, seeks to improve convergence of the BP (Back
propagation) algorithm through the addition of an extra feature
(labels) to all training examples. To classify every new example, tests
will be carried out each label. The simplicity of implementation is the
main advantage of this approach because no modifications are
required in the training algorithms. Therefore, it can be used with
others techniques of acceleration and stabilization. In this work, two
models of the labeled classification are proposed: the LMLP
(Labeled Multi Layered Perceptron) and the LNFC (Labeled Neuro
Fuzzy Classifier). These models are tested using Iris, wine, texture
and human thigh databases to evaluate their performances.
Abstract: The main purpose of the study was to determine whether students- interpretation achievement differed with the use of various multimedia presentation types. Four groups of students, text only (T), audio only (A), text and audio (TA), text and image (TI), were arranged and they were presented the same story via different types of multimedia presentations. Inference achievement was measured by a critical thinking inference test. Higher mean scores for the TA group compared to the other three groups were found. Also when compared pairwise, interpretation achievement of the TA group differed significantly from scores of the T and TI groups. These differences were interpreted with the increased cognitive load. Increased cognitive load for the TA group may have invited students to put more effort into comprehending the text, thus resulting in better test scores. Findings of the study can be seen as a sign of the importance of learning situations and learning outcomes in multimedia-supported learning environments and may have practical benefits for instructional designers.
Abstract: This paper describes part of a project about Learningby-
Modeling (LbM). Studying complex systems is increasingly
important in teaching and learning many science domains. Many
features of complex systems make it difficult for students to develop
deep understanding. Previous research indicates that involvement
with modeling scientific phenomena and complex systems can play a
powerful role in science learning. Some researchers argue with this
view indicating that models and modeling do not contribute to
understanding complexity concepts, since these increases the
cognitive load on students. This study will investigate the effect of
different modes of involvement in exploring scientific phenomena
using computer simulation tools, on students- mental model from the
perspective of structure, behavior and function. Quantitative and
qualitative methods are used to report about 121 freshmen students
that engaged in participatory simulations about complex phenomena,
showing emergent, self-organized and decentralized patterns. Results
show that LbM plays a major role in students' concept formation
about complexity concepts.
Abstract: Nowadays the asynchronous learning has granted the permission to the anywhere and anything learning via the technology and E-media which give the learner more convenient. This research is about the design of the blended and online learning for the asynchronous learning of the process management subject in order to create the prototype of this subject asynchronous learning which will create the easiness and increase capability in the learning. The pattern of learning is the integration between the in-class learning and online learning via the internet. This research is mainly focused on the online learning and the online learning can be divided into 5 parts which are virtual classroom, online content, collaboration, assessment and reference material. After the system design was finished, it was evaluated and tested by 5 experts in blended learning design and 10 students which the user’s satisfaction level is good. The result is as good as the assumption so the system can be used in the process management subject for a real usage.
Abstract: In this article we explore how computer assisted exercises may allow for bridging the traditional gap between theory and practice in professional education. To educate officers able to master the complexity of the battlefield the Norwegian Military Academy needs to develop a learning environment that allows for creating viable connections between the educational environment and the field of practice. In response to this challenge we explore the conditions necessary to make computer assisted training systems (CATS) a useful tool to create structural similarities between an educational context and the field of military practice. Although, CATS may facilitate work procedures close to real life situations, this case do demonstrate how professional competence also must build on viable learning theories and environments. This paper explores the conditions that allow for using simulators to facilitate professional competence from within an educational setting. We develop a generic didactic model that ascribes learning to participation in iterative cycles of action and reflection. The development of this model is motivated by the need to develop an interdisciplinary professional education rooted in the pattern of military practice.
Abstract: During recent years, the traditional learning
approaches have undergone fundamental changes due to the
emergence of new technologies such as multimedia, hypermedia and
telecommunication. E-learning is a modern world phenomenon that
has come into existence in the information age and in a knowledgebased
society. E-learning has developed significantly within a short
period of time. Thus it is of a great significant to secure information,
allow a confident access and prevent unauthorized accesses. Making
use of individuals- physiologic or behavioral (biometric) properties is
a confident method to make the information secure. Among the
biometrics, fingerprint is more acceptable and most countries use it as
an efficient methods of identification. This article provides a new
method to compare the fingerprint comparison by pattern recognition
and image processing techniques. To verify fingerprint, the shortest
distance method is used together with perceptronic multilayer neural
network functioning based on minutiae. This method is highly
accurate in the extraction of minutiae and it accelerates comparisons
due to elimination of false minutiae and is more reliable compared
with methods that merely use directional images.
Abstract: Fundamental sensor-motor couplings form the backbone
of most mobile robot control tasks, and often need to be implemented
fast, efficiently and nevertheless reliably. Machine learning
techniques are therefore often used to obtain the desired sensor-motor
competences.
In this paper we present an alternative to established machine
learning methods such as artificial neural networks, that is very fast,
easy to implement, and has the distinct advantage that it generates
transparent, analysable sensor-motor couplings: system identification
through nonlinear polynomial mapping.
This work, which is part of the RobotMODIC project at the
universities of Essex and Sheffield, aims to develop a theoretical understanding
of the interaction between the robot and its environment.
One of the purposes of this research is to enable the principled design
of robot control programs.
As a first step towards this aim we model the behaviour of the
robot, as this emerges from its interaction with the environment, with
the NARMAX modelling method (Nonlinear, Auto-Regressive, Moving
Average models with eXogenous inputs). This method produces
explicit polynomial functions that can be subsequently analysed using
established mathematical methods.
In this paper we demonstrate the fidelity of the obtained NARMAX
models in the challenging task of robot route learning; we present a
set of experiments in which a Magellan Pro mobile robot was taught
to follow four different routes, always using the same mechanism to
obtain the required control law.
Abstract: The study investigated the effects of Teaching Games
for Understanding approach on students ‘cognitive learning outcome.
The study was a quasi-experimental non-equivalent pretest-posttest
control group design whereby 10 year old primary school students
(n=72) were randomly assigned to an experimental and a control
group. The experimental group students were exposed with TGfU
approach and the control group with the Traditional Skill approach of
handball game. Game Performance Assessment Instrument (GPAI)
was used to measure students' tactical understanding and decision
making in 3 versus 3 handball game situations. Analysis of
covariance (ANCOVA) was used to analyze the data. The results
reveal that there was a significant difference between the TGfU
approach group and the traditional skill approach group students on
post test score (F (1, 69) = 248.83, p < .05). The findings of this
study suggested the importance of TGfU approach to improve
primary students’ tactical understanding and decision making in
handball game.
Abstract: The aim of this study is to find out and analyze the
role of gender and age on the perceptions of students to the distant
online program offered by Vocational High School in Sakarya
University. The research is based on a questionnaire as a mean of
data collection method to find out the role of age and gender on the
student-s perceptions toward online education, and the study
progressed through finding relationships between the variables used
in the data collection instrument. The findings of the analysis
revealed that although the students registered to the online program
by will, they preferred the traditional face-to-face education due to
the difficulty of the nonverbal communication, their incompetence of
using the technology required, and their belief in traditional face-toface
learning more than online education.
Regarding gender, the results showed that the female students
have a better perception of the online education as opposed to the
male students. Regarding age, the results showed that the older the
students are the more is their preference towards attending face-toface
classes.
Abstract: In blended learning environments, the Internet can be combined with other technologies. The aim of this research was to design, introduce and validate a model to support synchronous and asynchronous activities by managing content domains in an Adaptive Hypermedia System (AHS). The application is based on information recovery techniques, clustering algorithms and adaptation rules to adjust the user's model to contents and objects of study. This system was applied to blended learning in higher education. The research strategy used was the case study method. Empirical studies were carried out on courses at two universities to validate the model. The results of this research show that the model had a positive effect on the learning process. The students indicated that the synchronous and asynchronous scenario is a good option, as it involves a combination of work with the lecturer and the AHS. In addition, they gave positive ratings to the system and stated that the contents were adapted to each user profile.
Abstract: Many natural language expressions are ambiguous, and
need to draw on other sources of information to be interpreted.
Interpretation of the e word تعاون to be considered as a noun or a verb
depends on the presence of contextual cues. To interpret words we
need to be able to discriminate between different usages. This paper
proposes a hybrid of based- rules and a machine learning method for
tagging Arabic words. The particularity of Arabic word that may be
composed of stem, plus affixes and clitics, a small number of rules
dominate the performance (affixes include inflexional markers for
tense, gender and number/ clitics include some prepositions,
conjunctions and others). Tagging is closely related to the notion of
word class used in syntax. This method is based firstly on rules (that
considered the post-position, ending of a word, and patterns), and
then the anomaly are corrected by adopting a memory-based learning
method (MBL). The memory_based learning is an efficient method to
integrate various sources of information, and handling exceptional
data in natural language processing tasks. Secondly checking the
exceptional cases of rules and more information is made available to
the learner for treating those exceptional cases. To evaluate the
proposed method a number of experiments has been run, and in
order, to improve the importance of the various information in
learning.
Abstract: The purpose of this study is to investigate the effects
of modality principles in instructional software among first grade
pupils- achievements in the learning of Arabic Language. Two modes
of instructional software were systematically designed and
developed, audio with images (AI), and text with images (TI). The
quasi-experimental design was used in the study. The sample
consisted of 123 male and female pupils from IRBED Education
Directorate, Jordan. The pupils were randomly assigned to any one of
the two modes. The independent variable comprised the two modes
of the instructional software, the students- achievement levels in the
Arabic Language class and gender. The dependent variable was the
achievements of the pupils in the Arabic Language test. The
theoretical framework of this study was based on Mayer-s Cognitive
Theory of Multimedia Learning. Four hypotheses were postulated
and tested. Analyses of Variance (ANOVA) showed that pupils using
the (AI) mode performed significantly better than those using (TI)
mode. This study concluded that the audio with images mode was an
important aid to learning as compared to text with images mode.
Abstract: This paper presents a novel genetic algorithm, termed
the Optimum Individual Monogenetic Algorithm (OIMGA) and
describes its hardware implementation. As the monogenetic strategy
retains only the optimum individual, the memory requirement is
dramatically reduced and no crossover circuitry is needed, thereby
ensuring the requisite silicon area is kept to a minimum.
Consequently, depending on application requirements, OIMGA
allows the investigation of solutions that warrant either larger GA
populations or individuals of greater length. The results given in this
paper demonstrate that both the performance of OIMGA and its
convergence time are superior to those of existing hardware GA
implementations. Local convergence is achieved in OIMGA by
retaining elite individuals, while population diversity is ensured by
continually searching for the best individuals in fresh regions of the
search space.
Abstract: As the web continues to grow exponentially, the idea
of crawling the entire web on a regular basis becomes less and less
feasible, so the need to include information on specific domain,
domain-specific search engines was proposed. As more information
becomes available on the World Wide Web, it becomes more difficult
to provide effective search tools for information access. Today,
people access web information through two main kinds of search
interfaces: Browsers (clicking and following hyperlinks) and Query
Engines (queries in the form of a set of keywords showing the topic
of interest) [2]. Better support is needed for expressing one's
information need and returning high quality search results by web
search tools. There appears to be a need for systems that do reasoning
under uncertainty and are flexible enough to recover from the
contradictions, inconsistencies, and irregularities that such reasoning
involves. In a multi-view problem, the features of the domain can be
partitioned into disjoint subsets (views) that are sufficient to learn the
target concept. Semi-supervised, multi-view algorithms, which
reduce the amount of labeled data required for learning, rely on the
assumptions that the views are compatible and uncorrelated. This
paper describes the use of semi-structured machine learning approach
with Active learning for the “Domain Specific Search Engines". A
domain-specific search engine is “An information access system that
allows access to all the information on the web that is relevant to a
particular domain. The proposed work shows that with the help of
this approach relevant data can be extracted with the minimum
queries fired by the user. It requires small number of labeled data and
pool of unlabelled data on which the learning algorithm is applied to
extract the required data.
Abstract: Along with the advances in medicine, providing medical information to individual patient is becoming more important. In Japan such information via Braille is hardly provided to blind and partially sighted people. Thus we are researching and developing a Web-based automatic translation program “eBraille" to translate Japanese text into Japanese Braille. First we analyzed the Japanese transcription rules to implement them on our program. We then added medical words to the dictionary of the program to improve its translation accuracy for medical text. Finally we examined the efficacy of statistical learning models (SLMs) for further increase of word segmentation accuracy in braille translation. As a result, eBraille had the highest translation accuracy in the comparison with other translation programs, improved the accuracy for medical text and is utilized to make hospital brochures in braille for outpatients and inpatients.
Abstract: Previous studies have shown that there are arguments
regarding the reliability and validity of the Ashworth and Modified
Ashworth Scale towards evaluating patients diagnosed with upper
limb disorders. These evaluations depended on the raters’ experiences.
This initiated us to develop an upper limb disorder part-task trainer
that is able to simulate consistent upper limb disorders, such as
spasticity and rigidity signs, based on the Modified Ashworth Scale to
improve the variability occurring between raters and intra-raters
themselves. By providing consistent signs, novice therapists would be
able to increase training frequency and exposure towards various
levels of signs. A total of 22 physiotherapists and occupational
therapists participated in the study. The majority of the therapists
agreed that with current therapy education, they still face problems
with inter-raters and intra-raters variability (strongly agree 54%; n =
12/22, agree 27%; n = 6/22) in evaluating patients’ conditions. The
therapists strongly agreed (72%; n = 16/22) that therapy trainees
needed to increase their frequency of training; therefore believe that
our initiative to develop an upper limb disorder training tool will help
in improving the clinical education field (strongly agree and agree
63%; n = 14/22).
Abstract: This paper investigated the impact of ceiling height and window head heights variation on daylighting inside architectural teaching studio with a full width window. In architectural education, using the studio is more than normal classroom in most credit hours. Therefore, window position, size and dimension of studio have direct influence on level of daylighting. Daylighting design is a critical factor that improves student learning, concentration and behavior, in addition to these, it also reduces energy consumption. The methodology of analysis involves using Radiance in IES software under overcast and cloudy sky in Malaysia. It has been established that presentation of daylighting of architecture studio can be enhanced by changing the ceiling heights and window level, because, different ceiling heights and window head heights can contribute to different range of daylight levels.
Abstract: This paper proposes an effective adaptation learning
algorithm based on artificial neural networks for speed control of an
induction motor assumed to operate in a high-performance drives
environment. The structure scheme consists of a neural network
controller and an algorithm for changing the NN weights in order that
the motor speed can accurately track of the reference command. This
paper also makes uses a very realistic and practical scheme to
estimate and adaptively learn the noise content in the speed load
torque characteristic of the motor. The availability of the proposed
controller is verified by through a laboratory implementation and
under computation simulations with Matlab-software. The process is
also tested for the tracking property using different types of reference
signals. The performance and robustness of the proposed control
scheme have evaluated under a variety of operating conditions of the
induction motor drives. The obtained results demonstrate the
effectiveness of the proposed control scheme system performances,
both in steady state error in speed and dynamic conditions, was found
to be excellent and those is not overshoot.
Abstract: By the application of an improved back-propagation
neural network (BPNN), a model of current densities for a solid oxide
fuel cell (SOFC) with 10 layers is established in this study. To build
the learning data of BPNN, Taguchi orthogonal array is applied to
arrange the conditions of operating parameters, which totally 7 factors
act as the inputs of BPNN. Also, the average current densities
achieved by numerical method acts as the outputs of BPNN.
Comparing with the direct solution, the learning errors for all learning
data are smaller than 0.117%, and the predicting errors for 27
forecasting cases are less than 0.231%. The results show that the
presented model effectively builds a mathematical algorithm to predict
performance of a SOFC stack immediately in real time.
Also, the calculating algorithms are applied to proceed with the
optimization of the average current density for a SOFC stack. The
operating performance window of a SOFC stack is found to be
between 41137.11 and 53907.89. Furthermore, an inverse predicting
model of operating parameters of a SOFC stack is developed here by
the calculating algorithms of the improved BPNN, which is proved to
effectively predict operating parameters to achieve a desired
performance output of a SOFC stack.