Abstract: Collected data must be organized to be utilized efficiently, and hierarchical classification of data is efficient approach to organize data. When data is classified to multiple categories or annotated with a set of labels, users request multi-labeled data by giving a set of labels. There are several interpretations of the data expressed by a set of labels. This paper discusses which data is expressed by a set of labels by introducing orders for sets of labels and shows that there are four types of orders, which are characterized by whether the labels of expressed data includes every label of the given set of labels within the range of the set. Desirable properties of the orders, data is also expressed by the higher set of labels and different sets of labels express different data, are discussed for the orders.
Abstract: This paper presents an information retrieval model on
XML documents based on tree matching. Queries and documents are
represented by extended trees. An extended tree is built starting from
the original tree, with additional weighted virtual links between each
node and its indirect descendants allowing to directly reach each
descendant. Therefore only one level separates between each node
and its indirect descendants. This allows to compare the user query
and the document with flexibility and with respect to the structural
constraints of the query. The content of each node is very important to
decide weither a document element is relevant or not, thus the content
should be taken into account in the retrieval process. We separate
between the structure-based and the content-based retrieval processes.
The content-based score of each node is commonly based on the
well-known Tf × Idf criteria. In this paper, we compare between
this criteria and another one we call Tf × Ief. The comparison
is based on some experiments into a dataset provided by INEX1 to
show the effectiveness of our approach on one hand and those of
both weighting functions on the other.
Abstract: The Taiwan government has invested approximately
21 billion NT dollars in the construction of bicycle paths since
bicycling has gained huge popularity as a healthy leisure and
recreational activity. This study focuses on the behavior of
recreational bicyclists in Danshuei and Bali, northern Taiwan. Data
were collected from a field investigation carried out along the
Danshuei bicycle path and Bali left-bank bicycle path. A total of 578
questionnaires were gathered for data analysis. Descriptive statistics
and Chi-Square tests were used to assess bicyclists- behaviors. The
frequency shows that, in these areas, Danshuei and Bali, most
bicyclists rented bicycles, rode the bicycle path in the afternoon for
about 2 hours. The used the bicycle path one time per week. For most,
it was the first time to ride these bicycle paths. There were significant
differences in distribution of bicycle ownership, time of day, duration
of ride, ride frequency, and whether riding occurred on weekdays or
weekends. Results indicated that most bicyclists in Danshuei and Bali
were infrequent users.
Abstract: In the last few years, the Semantic Web gained scientific acceptance as a means of relationships identification in knowledge base, widely known by semantic association. Query about complex relationships between entities is a strong requirement for many applications in analytical domains. In bioinformatics for example, it is critical to extract exchanges between proteins. Currently, the widely known result of such queries is to provide paths between connected entities from data graph. However, they do not always give good results while facing the user need by the best association or a set of limited best association, because they only consider all existing paths but ignore the path evaluation. In this paper, we present an approach for supporting association discovery queries. Our proposal includes (i) a query language PmSPRQL which provides a multiparadigm query expressions for association extraction and (ii) some quantification measures making easy the process of association ranking. The originality of our proposal is demonstrated by a performance evaluation of our approach on real world datasets.
Abstract: Decision Support System (DSS) are interactive
software systems that are built to assist the management of an
organization in the decision making process when faced with nonroutine
problems in a specific application domain. Non-functional
requirements (NFRs) for a DSS deal with the desirable qualities and
restrictions that the DSS functionalities must satisfy. Unlike the
functional requirements, which are tangible functionalities provided
by the DSS, NFRs are often hidden and transparent to DSS users but
affect the quality of the provided functionalities. NFRs are often
overlooked or added later to the system in an ad hoc manner, leading
to a poor overall quality of the system. In this paper, we discuss the
development of NFRs as part of the requirements engineering phase
of the system development life cycle of DSSs. To help eliciting
NFRs, we provide a comprehensive taxonomy of NFRs for DSSs.
Abstract: In this paper, the authors present architecture of a multi agent consultation system for obesity related problems, which hybrid the technology of an expert system (ES) and an intelligent agent (IA). The strength of the ES which is capable of pulling the expert knowledge is consulted and presented to the end user via the autonomous and friendly pushing environment of the intelligent agent.
Abstract: Evolvable Hardware (EHW) has been regarded as adaptive system acquired by wide application market. Consumer market of any good requires diversity to satisfy consumers- preferences. Adaptation of EHW is a key technology that could provide individual approach to every particular user. This situation raises a question: how to set target for evolutionary algorithm? The existing techniques do not allow consumer to influence evolutionary process. Only designer at the moment is capable to influence the evolution. The proposed consumer-triggered evolution overcomes this problem by introducing new features to EHW that help adaptive system to obtain targets during consumer stage. Classification of EHW is given according to responsiveness, imitation of human behavior and target circuit response. Home intelligent water heating system is considered as an example.
Abstract: In this paper we study the resource allocation problem
for an OFDMA based cooperative two-way relaying (TWR) network.
We focus on amplify and forward (AF) analog network coding
(ANC) protocol. An optimization problem for two basic resources
namely, sub-carrier and power is formulated for multi-user TWR
networks. A joint optimal optimization problem is investigated and
two-step low complexity sub-optimal resource allocation algorithm is
proposed for multi-user TWR networks with ANC protocol. The
proposed algorithm has been evaluated in term of total achievable
system sum-rate and achievable individual sum-rate for each userpair.
The good tradeoff between system sum-rate and fairness is
observed in the two-step proportional resource allocation scheme.
Abstract: The survey and classification of the different security
attacks in structured peer-to-peer (P2P) overlay networks can be
useful to computer system designers, programmers, administrators,
and users. In this paper, we attempt to provide a taxonomy of
structured P2P overlay networks security attacks. We have specially
focused on the way these attacks can arise at each level of the
network. Moreover, we observed that most of the existing systems
such as Content Addressable Network (CAN), Chord, Pastry,
Tapestry, Kademlia, and Viceroy suffer from threats and vulnerability
which lead to disrupt and corrupt their functioning. We hope that our
survey constitutes a good help for who-s working on this area of
research.
Abstract: Delivering streaming video over wireless is an
important component of many interactive multimedia applications
running on personal wireless handset devices. Such personal devices
have to be inexpensive, compact, and lightweight. But wireless
channels have a high channel bit error rate and limited bandwidth.
Delay variation of packets due to network congestion and the high bit
error rate greatly degrades the quality of video at the handheld
device. Therefore, mobile access to multimedia contents requires
video transcoding functionality at the edge of the mobile network for
interworking with heterogeneous networks and services. Therefore,
to guarantee quality of service (QoS) delivered to the mobile user, a
robust and efficient transcoding scheme should be deployed in
mobile multimedia transporting network. Hence, this paper
examines the challenges and limitations that the video transcoding
schemes in mobile multimedia transporting network face. Then
handheld resources, network conditions and content based mobile
and wireless video transcoding is proposed to provide high QoS
applications. Exceptional performance is demonstrated in the
experiment results. These experiments were designed to verify and
prove the robustness of the proposed approach. Extensive
experiments have been conducted, and the results of various video
clips with different bit rate and frame rate have been provided.
Abstract: In this paper, a new secure watermarking scheme for
color image is proposed. It splits the watermark into two shares using
(2, 2)- threshold Visual Cryptography Scheme (V CS) with Adaptive
Order Dithering technique and embeds one share into high textured
subband of Luminance channel of the color image. The other share
is used as the key and is available only with the super-user or the
author of the image. In this scheme only the super-user can reveal
the original watermark. The proposed scheme is dynamic in the sense
that to maintain the perceptual similarity between the original and the
watermarked image the selected subband coefficients are modified
by varying the watermark scaling factor. The experimental results
demonstrate the effectiveness of the proposed scheme. Further, the
proposed scheme is able to resist all common attacks even with strong
amplitude.
Abstract: Our objective in this paper is to propose an approach
capable of clustering web messages. The clustering is carried out by
assigning, with a certain probability, texts written by the same web
user to the same cluster based on Stylometric features and using
fuzzy clustering algorithms. Focus in the present work is on
comparing the most popular algorithms in fuzzy clustering theory
namely, Fuzzy C-means, Possibilistic C-means and Fuzzy
Possibilistic C-Means.
Abstract: Lately there has been a significant boost of interest in
music digital libraries, which constitute an attractive area of research
and development due to their inherent interesting issues and
challenging technical problems, solutions to which will be highly
appreciated by enthusiastic end-users. We present here a DL that we
have developed to support users in their quest for classical music
pieces within a particular collection of 18,000+ audio recordings.
To cope with the early DL model limitations, we have used a refined
socio-semantic and contextual model that allows rich bibliographic
content description, along with semantic annotations, reviewing,
rating, knowledge sharing etc. The multi-layered service model
allows incorporation of local and distributed information,
construction of rich hypermedia documents, expressing the complex
relationships between various objects and multi-dimensional spaces,
agents, actors, services, communities, scenarios etc., and facilitates
collaborative activities to offer to individual users the needed
collections and services.
Abstract: In line with changes of consumers modern lifestyle has call for the advertising strategy to change. This research is to find out how game with telepresence and product experience embedded in the computer game to affect users- intention to purchase. Game content developers are urging to consider of placing product message as part of game design strategy that can influence the game player-s intention to purchase. Experiment was carried out on two hundred and fifty undergraduate students who volunteered to participate in the Internet game playing activities. A factor analysis and correlation analysis was performed on items designed to measure telepresence, attitudes toward telepresence, and game player intention to purchase the product advertise in the game that respondents experienced. The results indicated that telepresence consist of interactive experience and product experience. The study also found that product experience is positively related to the game players- intention to purchase. The significance of product experience implies the usefulness of an interactive advertising in the game playing to attract players- intention to purchase the advertised product placed in the creative game design.
Abstract: The increasing number of senior population gradually
causes to demand the use of information and communication
technology for their satisfactory lives. This paper presents the
development of an integrated TV based system which offers an
opportunity to provide value added services to a large number of
elderly citizens, and thus helps improve their quality of life. The
design philosophy underlying this paper is to fulfill both technological
and human aspects. The balance between these two dimensions has
been currently stressed as a crucial element for the design of usable
systems in real use, particularly to the elderly who have physical and
mental decline. As the first step to achieve it, we have identified
human and social factors that affect the elder-s quality of life by a
literature review, and based on them, build four fundamental services:
information, healthcare, learning and social network services.
Secondly, the system architecture, employed technologies and the
elderly-friendly system design considerations are presented. This
reflects technological and human perspectives in terms of the system
design. Finally, we describe some scenarios that illustrate the
potentiality of the proposed system to improve elderly people-s quality
of life.
Abstract: Web applications have become very complex and
crucial, especially when combined with areas such as CRM
(Customer Relationship Management) and BPR (Business Process
Reengineering), the scientific community has focused attention to
Web applications design, development, analysis, and testing, by
studying and proposing methodologies and tools. This paper
proposes an approach to automatic multi-dimensional concern
mining for Web Applications, based on concepts analysis, impact
analysis, and token-based concern identification. This approach lets
the user to analyse and traverse Web software relevant to a particular
concern (concept, goal, purpose, etc.) via multi-dimensional
separation of concerns, to document, understand and test Web
applications. This technique was developed in the context of WAAT
(Web Applications Analysis and Testing) project. A semi-automatic
tool to support this technique is currently under development.
Abstract: Mammographic images and data analysis to
facilitate modelling or computer aided diagnostic (CAD) software development should best be done using a common database that can handle various mammographic image file
formats and relate these to other patient information.
This would optimize the use of the data as both primary
reporting and enhanced information extraction of research data could be performed from the single dataset. One desired
improvement is the integration of DICOM file header information into the database, as an efficient and reliable source of supplementary patient information intrinsically
available in the images.
The purpose of this paper was to design a suitable database to link and integrate different types of image files and gather common information that can be further used for research
purposes. An interface was developed for accessing, adding,
updating, modifying and extracting data from the common
database, enhancing the future possible application of the data in CAD processing.
Technically, future developments envisaged include the creation of an advanced search function to selects image files
based on descriptor combinations. Results can be further used for specific CAD processing and other research. Design of a
user friendly configuration utility for importing of the required fields from the DICOM files must be done.
Abstract: The new programming technologies allow for the
creation of components which can be automatically or manually
assembled to reach a new experience in knowledge understanding
and mastering or in getting skills for a specific knowledge area. The
project proposes an interactive framework that permits the creation,
combination and utilization of components that are specific to
mathematical training in high schools.
The main framework-s objectives are:
• authoring lessons by the teacher or the students; all they need
are simple operating skills for Equation Editor (or something
similar, or Latex); the rest are just drag & drop operations,
inserting data into a grid, or navigating through menus
• allowing sonorous presentations of mathematical texts and
solving hints (easier understood by the students)
• offering graphical representations of a mathematical function
edited in Equation
• storing of learning objects in a database
• storing of predefined lessons (efficient for expressions and
commands, the rest being calculations; allows a high
compression)
• viewing and/or modifying predefined lessons, according to the
curricula
The whole thing is focused on a mathematical expressions minicompiler,
storing the code that will be later used for different
purposes (tables, graphics, and optimisations).
Programming technologies used. A Visual C# .NET
implementation is proposed. New and innovative digital learning
objects for mathematics will be developed; they are capable to
interpret, contextualize and react depending on the architecture
where they are assembled.
Abstract: The Virtual Reality (VR) is becoming increasingly
important for business, education, and entertainment, therefore VR
technology have been applied for training purposes in the areas of
military, safety training and flying simulators. In particular, the
superior and high reliability VR training system is very important in
immersion. Manipulation training in immersive virtual environments
is difficult partly because users must do without the hap contact with
real objects they rely on in the real world to orient themselves and
their manipulated.
In this paper, we create a convincing questionnaire of immersion
and an experiment to assess the influence of immersion on
performance in VR training system. The Immersion Questionnaire
(IQ) included spatial immersion, Psychological immersion, and
Sensory immersion. We show that users with a training system
complete visual attention and detection of signals. Twenty subjects
were allocated to a factorial design consisting of two different VR
systems (Desktop VR and Projector VR). The results indicated that
different VR representation methods significantly affected the
participants- Immersion dimensions.
Abstract: The multi-agent system for processing Bio-signals
will help the medical practitioners to have a standard examination
procedure stored in web server. Web Servers supporting any standard
Search Engine follow all possible combinations of the search
keywords as an input by the user to a Search Engine. As a result, a
huge number of Web-pages are shown in the Web browser. It also
helps the medical practitioner to interact with the expert in the field
his need in order to make a proper judgment in the diagnosis phase
[3].A web server uses a web server plug in to establish and
maintained the medical practitioner to make a fast analysis. If the
user uses the web server client can get a related data requesting their
search. DB agent, EEG / ECG / EMG agents- user placed with
difficult aspects for updating medical information-s in web server.