Abstract: Retention in the IT profession is critical for
organizations to stay competitive and operate reliably in the dynamic
business environment. Most organizations rely on compensation and
rewards as primary tools to enhance retention of employees. In this
quantitative survey-based study conducted at a large global bank, we
analyze the perceptions of 575 information technology (IT) software
professionals in India and Malaysia and find that fairness of rewards
has very little impact on retention likelihood. It is far more important
to actively involve employees in organizational activities. In
addition, our findings indicate that involvement is far more important
than information flow: the typical organizational communication to
keep employees informed.
Abstract: Achieving success is a highly critical issue for the
companies to survive in a competitive business environment. The
construction industry is also an area where there is strong
competition due to a large number of construction contractors. There
have been many factors such as qualified employees, quality
workmanship and financial management that can lead to company
success in the construction industry. The aim of this study was to
investigate the critical factors leading to construction company
success. Within this context, a survey was carried out among 40
Turkish construction companies which are located in the Northwest
region of Turkey. In this survey, top-level managers and owners of
the companies were interviewed. The interviews took place over a
five month period between January and May 2007. Finally, the
ranking of the critical success factors has been determined by using
the Simple Multi Attribute Rating Technique (SMART). Based on
the results, business management, financial conditions and
owner/manager characteristics were determined as the most
important factors to company success.
Abstract: Computer animation is a widely adopted technique used to specify the movement of various objects on screen. The key issue of this technique is the specification of motion. Motion Control Methods are such methods which are used to specify the actions of objects. This paper discusses the various types of motion control methods with special focus on behavioral animation. A behavioral model is also proposed which takes into account the emotions and perceptions of an actor which in turn generate its behavior. This model makes use of an expert system to generate tasks for the actors which specify the actions to be performed in the virtual environment.
Abstract: Renewable natural fibres such as oil palm, flax, and
pineapple leaf can be utilized to obtain new high performance
polymer materials. The reuse of waste natural fibres as reinforcement
for polymer is a sustainable option to the environment. However, due
to its high hydroxyl content of cellulose, natural fibres are
susceptible to absorb water that affects the composite mechanical
properties adversely. Research found that Nano materials such as
Nano Silica Carbide (n-SiC) and Nano Clay can be added into the
polymer composite to overcome this problem by enhancing its
mechanical properties in wet condition. The addition of Nano
material improves the tensile and wear properties, flexural stressstrain
behaviour, fracture toughness, and fracture strength of polymer
natural composites in wet and dry conditions.
Abstract: It is expected that ubiquitous era will come soon. A ubiquitous environment has features like peer-to-peer and nomadic environments. Such features can be represented by peer-to-peer systems and mobile ad-hoc networks (MANETs). The features of P2P systems and MANETs are similar, appealing for implementing P2P systems in MANET environment. It has been shown that, however, the performance of the P2P systems designed for wired networks do not perform satisfactorily in mobile ad-hoc environment. Subsequently, this paper proposes a method to improve P2P performance using cross-layer design and the goodness of a node as a peer. The proposed method uses routing metric as well as P2P metric to choose favorable peers to connect. It also utilizes proactive approach for distributing peer information. According to the simulation results, the proposed method provides higher query success rate, shorter query response time and less energy consumption by constructing an efficient overlay network.
Abstract: The main objectif of this paper is to present a tool that
we have developed subject to characterize and modelling indoor radio
channel propagation at millimetric wave. The tool is based on the
ray tracing technique (RTT). As, in realistic environment we cannot
neglect the significant impact of Human Body Shadowing and other
objects in motion on indoor 60 GHz propagation channel. Hence,
our proposed model allows a simulation of propagation in a dynamic
indoor environment. First, we describe a model of human body.
Second, RTT with this model is used to simulate the propagation
of millimeter waves in the presence of persons in motion. Results
of the simulation show that this tool gives results in agreement with
those reported in the literature. Specially, the effects of people motion
on temporal channel properties.
Abstract: The design of weight is one of the important parts in
fuzzy decision making, as it would have a deep effect on the evaluation
results. Entropy is one of the weight measure based on objective
evaluation. Non--probabilistic-type entropy measures for fuzzy set
and interval type-2 fuzzy sets (IT2FS) have been developed and applied
to weight measure. Since the entropy for (IT2FS) for decision
making yet to be explored, this paper proposes a new objective
weight method by using entropy weight method for multiple attribute
decision making (MADM). This paper utilizes the nature of IT2FS
concept in the evaluation process to assess the attribute weight based
on the credibility of data. An example was presented to demonstrate
the feasibility of the new method in decision making. The entropy
measure of interval type-2 fuzzy sets yield flexible judgment and
could be applied in decision making environment.
Abstract: The Information and Communication Technologies
(ICTs), and the Wide World Web (WWW) have fundamentally
altered the practice of teaching and learning world wide. Many
universities, organizations, colleges and schools are trying to apply
the benefits of the emerging ICT. In the early nineties the term
learning object was introduced into the instructional technology
vernacular; the idea being that educational resources could be broken
into modular components for later combination by instructors,
learners, and eventually computes into larger structures that would
support learning [1]. However in many developing countries, the use
of ICT is still in its infancy stage and the concept of learning object
is quite new. This paper outlines the learning object design
considerations for developing countries depending on learning
environment.
Abstract: This paper presents a new technique for the optimum
placement of processors to minimize the total effective
communication load under multi-processor communication
dominated environment. This is achieved by placing heavily loaded
processors near each other and lightly loaded ones far away from
one another in the physical grid locations. The results are
mathematically proved for the Algorithms are described.
Abstract: This study examined the role of driving experience in hazard perception and categorization using traffic scene pictures. Specifically, young-inexperienced, moderately experienced and very experienced (taxi) drivers observed traffic scene pictures while connected to an eye tracking system and were asked to rate the level of hazardousness of each picture and to mention the three most prominent hazards in it. Target pictures included nine, nearly identical, pairs of pictures where one picture in each pair included an actual hazard as an additional element. Altogether, 22 areas of interest (AOIs) were predefined and included 13 potential hazards and 9 actual hazards. Data analysis included both verbal reports and eye scanning patterns of these AOIs. Generally, both experienced and taxi drivers noted a relatively larger number of potential hazards than young inexperienced drivers Thus, by relating to less salient potential hazards, experienced drivers have demonstrated a better situation model of the traffic environment.
Abstract: In a complex project environment, project teams face
multi-dimensional communication problems that can ultimately lead
to project breakdown. Team Performance varies in Face-to-Face
(FTF) environment versus groups working remotely in a computermediated
communication (CMC) environment. A brief review of the
Input_Process_Output model suggested by James E. Driskell, Paul H.
Radtke and Eduardo Salas in “Virtual Teams: Effects of
Technological Mediation on Team Performance (2003)", has been
done to develop the basis of this research. This model theoretically
analyzes the effects of technological mediation on team processes,
such as, cohesiveness, status and authority relations, counternormative
behavior and communication. An empirical study
described in this paper has been undertaken to test the
“cohesiveness" of diverse project teams in a multi-national
organization. This study uses both quantitative and qualitative
techniques for data gathering and analysis. These techniques include
interviews, questionnaires for data collection and graphical data
representation for analyzing the collected data. Computer-mediated
technology may impact team performance because of difference in
cohesiveness among teams and this difference may be moderated by
factors, such as, the type of communication environment, the type of
task and the temporal context of the team. Based on the reviewed
model, sets of hypotheses are devised and tested. This research,
reports on a study that compared team cohesiveness among virtual
teams using CMC and non-CMC communication mediums. The
findings suggest that CMC can help virtual teams increase team
cohesiveness among their members, making CMC an effective
medium for increasing productivity and team performance.
Abstract: We discuss the application of matching in the area of resource discovery and resource allocation in grid computing. We present a formal definition of matchmaking, overview algorithms to evaluate different matchmaking expressions, and develop a matchmaking service for an intelligent grid environment.
Abstract: Traditional higher-education classrooms allow lecturers to observe students- behaviours and responses to a particular pedagogy during learning in a way that can influence changes to the pedagogical approach. Within current e-learning systems it is difficult to perform continuous analysis of the cohort-s behavioural tendency, making real-time pedagogical decisions difficult. This paper presents a Virtual Learning Process Environment (VLPE) based on the Business Process Management (BPM) conceptual framework. Within the VLPE, course designers can model various education pedagogies in the form of learning process workflows using an intuitive flow diagram interface. These diagrams are used to visually track the learning progresses of a cohort of students. This helps assess the effectiveness of the chosen pedagogy, providing the information required to improve course design. A case scenario of a cohort of students is presented and quantitative statistical analysis of their learning process performance is gathered and displayed in realtime using dashboards.
Abstract: Mercury is a natural occurring element and present in
various concentrations in the environment. Due to its toxic effects, it
is desirable to research mercury sensitive materials to adsorb
mercury. This paper describes the preparation of Au nanoparticles for
mercury adsorption by using a microwave (MW)-polyol method in
the presence of three different Sodium Chloride (NaCl)
concentrations (10, 20 and 30 mM). Mixtures of spherical, triangular,
octahedral, decahedral particles and 1-D product were obtained using
this rapid method. Sizes and shapes was found strongly depend on the
concentrations of NaCl. Without NaCl concentration, spherical,
triangular plates, octahedral, decahedral nanoparticles and 1D
product were produced. At the lower NaCl concentration (10 mM),
spherical, octahedral and decahedral nanoparticles were present,
while spherical and decahedral nanoparticles were preferentially form
by using 20 mM of NaCl concentration. Spherical, triangular plates,
octahedral and decahedral nanoparticles were obtained at the highest
NaCl concentration (30 mM). The amount of mercury adsorbed using
20 ppm mercury solution is the highest (67.5 %) for NaCl
concentration of 30 mM. The high yield of polygonal particles will
increase the mercury adsorption. In addition, the adsorption of
mercury is also due to the sizes of the particles. The sizes of particles
become smaller with increasing NaCl concentrations (size ranges, 5-
16 nm) than those synthesized without addition of NaCl (size ranges
11-32 nm). It is concluded that NaCl concentrations affects the
formation of sizes and shapes of Au nanoparticles thus affects the
mercury adsorption.
Abstract: In recent years a number of applications with multirobot
systems (MRS) is growing in various areas. But their design
is in practice often difficult and algorithms are proposed for the
theoretical background and do not consider errors and noise in real
conditions, so they are not usable in real environment. These errors
are visible also in task of target localization enough, when robots
try to find and estimate the position of the target by the sensors.
Localization of target is possible also with one robot but as it was
examined target finding and localization with group of mobile robots
can estimate the target position more accurately and faster. The
accuracy of target position estimation is made by cooperation of
MRS and particle filtering. Advantage of usage the MRS with particle
filtering was tested on task of fixed target localization by group of
mobile robots.
Abstract: Fast development of technologies, economic globalization and many other external circumstances stimulate company’s competitiveness. One of the major trends in today’s business is the shift to the exploitation of the Internet and electronic environment for entrepreneurial needs. Latest researches confirm that e-environment provides a range of possibilities and opportunities for companies, especially for micro-, small- and medium-sized companies, which have limited resources. The usage of e-tools raises the effectiveness and the profitability of an organization, as well as its competitiveness.
In the electronic market, as in the classic one, there are factors, such as globalization, development of new technology, price sensitive consumers, Internet, new distribution and communication channels that influence entrepreneurship. As a result of eenvironment development, e-commerce and e-marketing grow as well.
Objective of the paper: To describe and identify factors influencing company’s competitiveness in e-environment.
Research methodology: The authors employ well-established quantitative and qualitative methods of research: grouping, analysis, statistics method, factor analysis in SPSS 20 environment, etc. The theoretical and methodological background of the research is formed by using scientific researches and publications, such as that from mass media and professional literature; statistical information from legal institutions as well as information collected by the authors during the surveying process.
Research result: The authors detected and classified factors influencing competitiveness in e-environment.
In this paper, the authors presented their findings based on theoretical, scientific, and field research. Authors have conducted a research on e-environment utilization among Latvian enterprises.
Abstract: Full - Scale Accelerated Loading System, one part of
“the Eleventh - Five - Year National Grand Technology Infrastructure
Program" is a facility to evaluate the performance and service life of
different kinds of pavements subjected to traffic loading under full -
controlled environment. While simulating the environments of frigid
zone and permafrost zone, the accurate control of air temperature, road
temperature and roadbed temperature are the key points and also
aporias for the designment. In this paper, numerical simulations are
used to determine the design parameters of the frozen soil simulation
system. At first, a brief introduction of the Full - Scale Accelerate
Loading System was given. Then, the temperature control method of
frozen soil simulation system was proposed. Finally, by using finite
element simulations, the optimal design of frozen soil simulation
system was obtained. This proposed design, which was obtained by
finite element simulations, provided significant referents to the
ultimate design of the environment simulation system.
Abstract: Online learning with Intelligent Tutoring System (ITS) is becoming very popular where the system models the student-s learning behavior and presents to the student the learning material (content, questions-answers, assignments) accordingly. In today-s distributed computing environment, the tutoring system can take advantage of networking to utilize the model for a student for students from other similar groups. In the present paper we present a methodology where using Case Based Reasoning (CBR), ITS provides student modeling for online learning in a distributed environment with the help of agents. The paper describes the approach, the architecture, and the agent characteristics for such system. This concept can be deployed to develop ITS where the tutor can author and the students can learn locally whereas the ITS can model the students- learning globally in a distributed environment. The advantage of such an approach is that both the learning material (domain knowledge) and student model can be globally distributed thus enhancing the efficiency of ITS with reducing the bandwidth requirement and complexity of the system.
Abstract: From the beginning of creation, human being has ever
fought against the ecosystem by changes has made in environment.
The most environmental changes on the nature have been done after
starting the concentrated life in the same region. Dams are one of the
most important buildings in water resources and transferring. These
buildings have been made from old times without access to
hydrological, hydraulically, hydro mechanical information. Dams
have positive and negative effects on environment. Constructing a
dam relatively causes equal ecological consequences. According to
different criteria, environmental effects of dams can lead short term
and long term damages. These effects may influence on the situation
and treatment of meteorology, biology, culture, ancient works, etc
and severely causes to change and complicate it. So considering
importance of positive effects of dam construction, it is necessary to
minimize negative environmental effects of dams to achieve a stable
development. In this article the considered effects and their solutions
in influencing on assessment of destructive environmental effects of
dams construction have been surveyed and presented.
Abstract: It is important for an autonomous mobile robot to know
where it is in any time in an indoor environment. In this paper, we
design a relative self-localization algorithm. The algorithm compare
the interest point in two images and compute the relative displacement
and orientation to determent the posture. Firstly, we use the SURF
algorithm to extract the interest points of the ceiling. Second, in order
to reduce amount of calculation, a replacement SURF is used to extract
orientation and description of the interest points. At last, according to
the transformation of the interest points in two images, the relative
self-localization of the mobile robot will be estimated greatly.