Abstract: Brassinosteroids (BRs) regulate cell elongation,
vascular differentiation, senescence, and stress responses. BRs signal
through the BES1/BZR1 family of transcription factors, which
regulate hundreds of target genes involved in this pathway. In this
research a comprehensive genome-wide analysis was carried out in
BES1/BZR1 gene family in Arabidopsis thaliana, Cucumis sativus,
Vitis vinifera, Glycin max and Brachypodium distachyon.
Specifications of the desired sequences, dot plot and hydropathy plot
were analyzed in the protein and genome sequences of five plant
species. The maximum amino acid length was attributed to protein
sequence Brdic3g with 374aa and the minimum amino acid length
was attributed to protein sequence Gm7g with 163aa. The maximum
Instability index was attributed to protein sequence AT1G19350
equal with 79.99 and the minimum Instability index was attributed to
protein sequence Gm5g equal with 33.22. Aliphatic index of these
protein sequences ranged from 47.82 to 78.79 in Arabidopsis
thaliana, 49.91 to 57.50 in Vitis vinifera, 55.09 to 82.43 in Glycin
max, 54.09 to 54.28 in Brachypodium distachyon 55.36 to 56.83 in
Cucumis sativus. Overall, data obtained from our investigation
contributes a better understanding of the complexity of the
BES1/BZR1 gene family and provides the first step towards directing
future experimental designs to perform systematic analysis of the
functions of the BES1/BZR1 gene family.
Abstract: In this study, we used shape memory alloys as
actuators to build a biomorphic robot which can imitate the motion of
an earthworm. The robot can be used to explore in a narrow space.
Therefore we chose shape memory alloys as actuators. Because of the
small deformation of a wire shape memory alloy, spiral shape memory
alloys are selected and installed both on the X axis and Y axis (each
axis having two shape memory alloys) to enable the biomorphic robot
to do reciprocating motion. By the mechanism we designed, the robot
can increase the distance as it moves in a duty cycle. In addition, two
shape memory alloys are added to the robot head for controlling right
and left turns. By sending pulses through the I/O card from the
controller, the signals are then amplified by a driver to heat the shape
memory alloys in order to make the SMA shrink to pull the mechanism
to move.
Abstract: Biologically human brain processes information in both unimodal and multimodal approaches. In fact, information is progressively abstracted and seamlessly fused. Subsequently, the fusion of multimodal inputs allows a holistic understanding of a problem. The proliferation of technology has exponentially produced various sources of data, which could be likened to being the state of multimodality in human brain. Therefore, this is an inspiration to develop a methodology for exploring multimodal data and further identifying multi-view patterns. Specifically, we propose a brain inspired conceptual model that allows exploration and identification of patterns at different levels of granularity, different types of hierarchies and different types of modalities. A structurally adaptive neural network is deployed to implement the proposed model. Furthermore, the acquisition of multi-view patterns with the proposed model is demonstrated and discussed with some experimental results.
Abstract: Neural processors have shown good results for
detecting a certain character in a given input matrix. In this paper, a
new idead to speed up the operation of neural processors for character
detection is presented. Such processors are designed based on cross
correlation in the frequency domain between the input matrix and the
weights of neural networks. This approach is developed to reduce the
computation steps required by these faster neural networks for the
searching process. The principle of divide and conquer strategy is
applied through image decomposition. Each image is divided into
small in size sub-images and then each one is tested separately by
using a single faster neural processor. Furthermore, faster character
detection is obtained by using parallel processing techniques to test the
resulting sub-images at the same time using the same number of faster
neural networks. In contrast to using only faster neural processors, the
speed up ratio is increased with the size of the input image when using
faster neural processors and image decomposition. Moreover, the
problem of local subimage normalization in the frequency domain is
solved. The effect of image normalization on the speed up ratio of
character detection is discussed. Simulation results show that local
subimage normalization through weight normalization is faster than
subimage normalization in the spatial domain. The overall speed up
ratio of the detection process is increased as the normalization of
weights is done off line.
Abstract: Today Environmental Impact Assessment (EIA) is known as one of the most important tools for decision makers in the construction of civil and industrial projects towards sustainable development. In the past, projects were evaluated based on cost and benefit analysis regardless of the physical and biological environmental effects and its socio-economical impacts. According to the Department of Environment (DOE) of Iran's regulations, the construction of hydroelectric dams is an activity that requires an EIA report. In this paper the environmental impact assessment of the Gotvand hydro-electrical dam has been evaluated in the three environment elements, biological, Physical-chemical and cultural units. This dam is one of the largest dams in Iran with a volume of 4500 MCM and is going to be the last dam on the Karoon River in the south of Iran. In this paper the ICOLD (International Commission on Large Dams) technique was employed for the environmental impact assessment of the dam. The research includes all socio economical and environmental effects of the dam during the construction and operation of the hydro electric dam and Environmental management, monitoring and mitigation of negative impacts were analyzed. In this project the results led to using some techniques to protect the destructive impacts on biological aspects beside the effective long time period impacts on the biological aspects. The impacts on physical aspects are temporary and negative commonly that could be restored and rehabilitated in natural process in the long time in operation period.
Abstract: Studying literature theme in the fields of tourism and
sustainable development and its importance in today world and their
criteria in architecture, here in this article we will also study the area
where the selected site is located; beside the Aab-Ask Village located
in Larijan region in Mazandaran province on the way to Haraz – one
of the tourism routes of Iran. After these studies by analyzing the
site, its strong potentials – such as mineral water springs (hot
springs), geothermal, landscapes and ideal climate - as a tourist
attraction spot in the region, and considering sustainable
development criteria – with regard to limits and available facilities –
a plan was offered that could change the region to provide the needs
of local people and in addition change it to a place where tourism
services is offered to the visitors and make it an acceptable sample of
stable building in Iran. Finally the reason to make design for this
complex is recovery of natural and historical values of Aab-Ask area
regarding development and sustainable architecture criteria in the
form of a functional sample which can be a suitable place to fulfill
this goal for having lots of strong points in attracting cultural and
sustainable tourist.
Abstract: A new Meta heuristic approach called "Randomized gravitational emulation search algorithm (RGES)" for solving vertex covering problems has been designed. This algorithm is found upon introducing randomization concept along with the two of the four primary parameters -velocity- and -gravity- in physics. A new heuristic operator is introduced in the domain of RGES to maintain feasibility specifically for the vertex covering problem to yield best solutions. The performance of this algorithm has been evaluated on a large set of benchmark problems from OR-library. Computational results showed that the randomized gravitational emulation search algorithm - based heuristic is capable of producing high quality solutions. The performance of this heuristic when compared with other existing heuristic algorithms is found to be excellent in terms of solution quality.
Abstract: Our adaptive multimodal system aims at correctly
presenting a mathematical expression to visually impaired users.
Given an interaction context (i.e. combination of user, environment
and system resources) as well as the complexity of the expression
itself and the user-s preferences, the suitability scores of different
presentation format are calculated. Unlike the current state-of-the art
solutions, our approach takes into account the user-s situation and not
imposes a solution that is not suitable to his context and capacity. In
this wok, we present our methodology for calculating the
mathematical expression complexity and the results of our
experiment. Finally, this paper discusses the concepts and principles
applied on our system as well as their validation through cases
studies. This work is our original contribution to an ongoing research
to make informatics more accessible to handicapped users.
Abstract: Hydrocyclones flow field study is conducted by performing a parametric study. Effect of cone angle on deoiling hydrocyclones flow behaviour is studied in this research. Flow field of hydrocyclone is obtained by three-dimensional simulations with OpenFOAM code. Because of anisotropic behaviour of flow inside hydrocyclones LES is a suitable method to predict the flow field since it resolves large scales and model isotropic small scales. Large eddy simulation is used to predict the flow behavior of three different cone angles. Differences in tangential velocity and pressure distribution are reported in some figures.
Abstract: The main objective of this research is to synthesize silk fibroin fiber for indoor air particulate removal. Silk cocoons were de-gummed using 0.5 wt % Na2CO3 alkaline solutions at 90 Ó╣ìC for 60 mins, washed with distilled water, and dried at 80 Ó╣ìC for 3 hrs in a vacuum oven. Two sets of experiment were conducted to investigate the impacts of initial particulate matter (PM) concentration and that of air flow rate on the removal efficiency. Rice bran collected from a local rice mill in Ubonratchathani province was used as indoor air contaminant in this work. The morphology and physical properties of silk fibroin (SF) fiber were measured. The SEM revealed the deposition of PM on the used fiber. The PM removal efficiencies of 72.29 ± 3.03 % and 39.33 ± 1.99 % were obtained of PM10 and PM2.5, respectively, when using the initial PM concentration at 0.040 mg/m3 and 0.020 mg/m3 of PM10 and PM2.5, respectively, with the air flow rate of 5 L/min.
Abstract: Our work is part of the heterogeneous data
integration, with the definition of a structural and semantic mediation
model. Our aim is to propose architecture for the heterogeneous
sources metadata mediation, represented by XML, RDF and RuleML
models, providing to the user the metadata transparency. This, by
including data structures, of natures fundamentally different, and
allowing the decomposition of a query involving multiple sources, to
queries specific to these sources, then recompose the result.
Abstract: The use of human hand as a natural interface for humancomputer interaction (HCI) serves as the motivation for research in hand gesture recognition. Vision-based hand gesture recognition involves visual analysis of hand shape, position and/or movement. In this paper, we use the concept of object-based video abstraction for segmenting the frames into video object planes (VOPs), as used in MPEG-4, with each VOP corresponding to one semantically meaningful hand position. Next, the key VOPs are selected on the basis of the amount of change in hand shape – for a given key frame in the sequence the next key frame is the one in which the hand changes its shape significantly. Thus, an entire video clip is transformed into a small number of representative frames that are sufficient to represent a gesture sequence. Subsequently, we model a particular gesture as a sequence of key frames each bearing information about its duration. These constitute a finite state machine. For recognition, the states of the incoming gesture sequence are matched with the states of all different FSMs contained in the database of gesture vocabulary. The core idea of our proposed representation is that redundant frames of the gesture video sequence bear only the temporal information of a gesture and hence discarded for computational efficiency. Experimental results obtained demonstrate the effectiveness of our proposed scheme for key frame extraction, subsequent gesture summarization and finally gesture recognition.
Abstract: The evaluation of conversational agents or chatterbots question answering systems is a major research area that needs much attention. Before the rise of domain-oriented conversational agents based on natural language understanding and reasoning, evaluation is never a problem as information retrieval-based metrics are readily available for use. However, when chatterbots began to become more domain specific, evaluation becomes a real issue. This is especially true when understanding and reasoning is required to cater for a wider variety of questions and at the same time to achieve high quality responses. This paper discusses the inappropriateness of the existing measures for response quality evaluation and the call for new standard measures and related considerations are brought forward. As a short-term solution for evaluating response quality of conversational agents, and to demonstrate the challenges in evaluating systems of different nature, this research proposes a blackbox approach using observation, classification scheme and a scoring mechanism to assess and rank three example systems, AnswerBus, START and AINI.
Abstract: This paper presents the results related to the
interference reduction technique in multistage multiuser detector for
asynchronous DS-CDMA system. To meet the real-time
requirements for asynchronous multiuser detection, a bit streaming,
cascade architecture is used. An asynchronous multiuser detection
involves block-based computations and matrix inversions. The paper
covers iterative-based suboptimal schemes that have been studied to
decrease the computational complexity, eliminate the need for matrix
inversions, decreases the execution time, reduces the memory
requirements and uses joint estimation and detection process that
gives better performance than the independent parameter estimation
method. The stages of the iteration use cascaded and bits processed
in a streaming fashion. The simulation has been carried out for
asynchronous DS-CDMA system by varying one parameter, i.e.,
number of users. The simulation result exhibits that system gives
optimum bit error rate (BER) at 3rd stage for 15-users.
Abstract: A modified Genetic Algorithm (GA) based optimal selection of parameters for Automatic Generation Control (AGC) of multi-area electric energy systems is proposed in this paper. Simulations on multi-area reheat thermal system with and without consideration of nonlinearity like governor dead band followed by 1% step load perturbation is performed to exemplify the optimum parameter search. In this proposed method, a modified Genetic Algorithm is proposed where one point crossover with modification is employed. Positional dependency in respect of crossing site helps to maintain diversity of search point as well as exploitation of already known optimum value. This makes a trade-off between exploration and exploitation of search space to find global optimum in less number of generations. The proposed GA along with decomposition technique as developed has been used to obtain the optimum megawatt frequency control of multi-area electric energy systems. Time-domain simulations are conducted with trapezoidal integration along with decomposition technique. The superiority of the proposed method over existing one is verified from simulations and comparisons.
Abstract: In today-s modern world, the number of vehicles is
increasing on the road. This causes more people to choose walking
instead of traveling using vehicles. Thus, proper planning of
pedestrians- paths is important to ensure the safety of pedestrians in a
walking area. Crowd dynamics study the pedestrians- behavior and
modeling pedestrians- movement to ensure safety in their walking paths.
To date, many models have been designed to ease pedestrians-
movement. The Social Force Model is widely used among researchers
as it is simpler and provides better simulation results. We will discuss
the problem regarding the ritual of circumambulating the Ka-aba
(Tawaf) where the entrances to this area are usually congested which
worsens during the Hajj season. We will use the computer simulation
model SimWalk which is based on the Social Force Model to simulate
the movement of pilgrims in the Tawaf area. We will first discuss the
effect of uni and bi-directional flows at the gates. We will then restrict
certain gates to the area as the entrances only and others as exits only.
From the simulations, we will study the effect of the distance of other
entrances from the beginning line and their effects on the duration of
pilgrims circumambulate Ka-aba. We will distribute the pilgrims at the
different entrances evenly so that the congestion at the entrances can be
reduced. We would also discuss the various locations and designs of
barriers at the exits and its effect on the time taken for the pilgrims to
exit the Tawaf area.
Abstract: The main purpose of this research aimed to create tactile texture designed media for the blind used for extra learning outside classrooms in order to enhance imagination of the blind about Himmapan creatures, furthermore, the main objective of the research focused on improving the visual disabled perception to be equal to normal people. The target group of the research is blinded students studying in The Bangkok school for the blind between grade 4-6 in the second semester of 2011 who are able to read the braille language. The research methodology consisted of the field study and the documentary study related to the blind, tactile texture designed media and Himmapan creatures. 10 pictures of tactile texture designed media were created in the designing process which began after the analysis had conducted based the primary and secondary data. The works had presented to experts in the visual disabled field who evaluated the works. After approval, the works used as prototype to teach the blind. KeywordsBlind, Himmapan Creatures, Tactile Texture.
Abstract: This paper draws a methodological framework adopted within an internal Telecomitalia project aimed to identify, on a user centred base, the potential interest towards a technological scenario aimed to extend on a personal bubble the typical communication and media fruition home environment. The problem is that involving user in the early stage of the development of such disruptive technology scenario asking users opinions on something that users actually do not manage even in a rough manner could lead to wrong or distorted results. For that reason we chose an approach that indirectly aim to understand users hidden needs in order to obtain a meaningful picture of the possible interest for a technological proposition non yet easily understandable.
Abstract: This research deals with investigations on the “Active
Generator" under rotor speed variations and output frequency
control. It runs at turbine speed and it is connected to a three phase
electrical power grid which has its own frequency different from
turbine frequency. In this regard the set composed of a four phase
synchronous generator and a natural commutated matrix converter
(NCMC) made with thyristors, is called active generator. It replaces a
classical mechanical gearbox which introduces many drawbacks. The
main idea in this article is the presentation of frequency control at
grid side when turbine runs at variable speed. Frequency control has
been done by linear and step variations of the turbine speed. Relation
between turbine speed (frequency) and main grid zero sequence
voltage frequency is presented.
Abstract: This research study aims to identify the impact of two
factors –growth and competitive strategies- on a set of building
production innovation strategies. It was conducted a questionery
survey to collect data from construction professionals and it was
asked them the importance level of predicted innovation strategies for
corporate strategies. Multiple analysis of variance (MANOVA) was
employed to see the main and interaction effects of corporate
strategies on building innovation strategies. The results indicate that
growth strategies such as entering in a new a market or new project
types has a greater effect on innovation strategies rather than
competitive strategies such as cost leadership or differentiation
strategies. However the interaction effect of competitive strategies
and growth strategies on innovation strategies is much bigger than
the only effect of competitive strategies. It was also analyzed the
descriptive statistics of innovation strategies for different competitive
and growth strategy types.