Abstract: Problem solving has traditionally been one of the principal research areas for artificial intelligence. Yet, although artificial intelligence reasoning techniques have been employed in several product support systems, the benefit of integrating product support, knowledge engineering, and problem solving, is still unclear. This paper studies the synergy of these areas and proposes a knowledge engineering framework that integrates product support systems and artificial intelligence techniques. The framework includes four spaces; the data, problem, hypothesis, and solution ones. The data space incorporates the knowledge needed for structured reasoning to take place, the problem space contains representations of problems, and the hypothesis space utilizes a multimodal reasoning approach to produce appropriate solutions in the form of virtual documents. The solution space is used as the gateway between the system and the user. The proposed framework enables the development of product support systems in terms of smaller, more manageable steps while the combination of different reasoning techniques provides a way to overcome the lack of documentation resources.
Abstract: Business Process Modeling (BPM) is the first and
most important step in business process management lifecycle. Graph
based formalism and rule based formalism are the two most
predominant formalisms on which process modeling languages are
developed. BPM technology continues to face challenges in coping
with dynamic business environments where requirements and goals
are constantly changing at the execution time. Graph based
formalisms incur problems to react to dynamic changes in Business
Process (BP) at the runtime instances. In this research, an adaptive
and flexible framework based on the integration between Object
Oriented diagramming technique and Petri Net modeling language is
proposed in order to support change management techniques for
BPM and increase the representation capability for Object Oriented
modeling for the dynamic changes in the runtime instances. The
proposed framework is applied in a higher education environment to
achieve flexible, updatable and dynamic BP.
Abstract: The Model for Knowledge Base of Computational Objects
(KBCO model) has been successfully applied to represent the
knowledge of human like Plane Geometry, Physical, Calculus. However,
the original model cannot easyly apply in inorganic chemistry
field because of the knowledge specific problems. So, the aim of
this article is to introduce how we extend the Computional Object
(Com-Object) in KBCO model, kinds of fact, problems model, and
inference algorithms to develop a program for solving problems
in inorganic chemistry. Our purpose is to develop the application
that can help students in their study inorganic chemistry at schools.
This application was built successful by using Maple, C# and WPF
technology. It can solve automatically problems and give human
readable solution agree with those writting by students and teachers.
Abstract: A new hybrid coding method for compressing
animated polygonal meshes is presented. This paper assumes
the simplistic representation of the geometric data: a temporal
sequence of polygonal meshes for each discrete frame of the
animated sequence. The method utilizes a delta coding and an
octree-based method. In this hybrid method, both the octree
approach and the delta coding approach are applied to each
single frame in the animation sequence in parallel. The
approach that generates the smaller encoded file size is chosen
to encode the current frame. Given the same quality
requirement, the hybrid coding method can achieve much
higher compression ratio than the octree-only method or the
delta-only method. The hybrid approach can represent 3D
animated sequences with higher compression factors while
maintaining reasonable quality. It is easy to implement and have
a low cost encoding process and a fast decoding process, which
make it a better choice for real time application.
Abstract: Protein residue contact map is a compact
representation of secondary structure of protein. Due to the
information hold in the contact map, attentions from researchers in
related field were drawn and plenty of works have been done
throughout the past decade. Artificial intelligence approaches have
been widely adapted in related works such as neural networks,
genetic programming, and Hidden Markov model as well as support
vector machine. However, the performance of the prediction was not
generalized which probably depends on the data used to train and
generate the prediction model. This situation shown the importance
of the features or information used in affecting the prediction
performance. In this research, support vector machine was used to
predict protein residue contact map on different combination of
features in order to show and analyze the effectiveness of the
features.
Abstract: In a handwriting recognition problem, characters can
be represented using chain codes. The main problem in representing
characters using chain code is optimizing the length of the chain
code. This paper proposes to use randomized algorithm to minimize
the length of Freeman Chain Codes (FCC) generated from isolated
handwritten characters. Feedforward neural network is used in the
classification stage to recognize the image characters. Our test results
show that by applying the proposed model, we reached a relatively
high accuracy for the problem of isolated handwritten when tested on
NIST database.
Abstract: This paper shows a traceability framework for supply risk monitoring, beginning with the identification, analysis, and evaluation of the supply chain risk and focusing on the supply operations of the Health Care Institutions with oncology services in Bogota, Colombia. It includes a brief presentation of the state of the art of the Supply Chain Risk Management and traceability systems in logistics operations, and it concludes with the methodology to integrate the SCRM model with the traceability system.
Abstract: At present time, competition, unpredictable fluctuations have made communication engineering education in the global sphere really difficult. Confront with new situation in the engineering education sector. Communication engineering education has to be reformed and ready to use more advanced technologies. We realized that one of the general problems of student`s education is that after graduating from their universities, they are not prepared to face the real life challenges and full skilled to work in industry. They are prepared only to think like engineers and professionals but they also need to possess some others non-technical skills. In today-s environment, technical competence alone is not sufficient for career success. Employers want employees (graduate engineers) who have good oral and written communication (soft) skills. It does require for team work, business awareness, organization, management skills, responsibility, initiative, problem solving and IT competency. This proposed curriculum brings interactive, creative, interesting, effective learning methods, which includes online education, virtual labs, practical work, problem-based learning (PBL), and lectures given by industry experts. Giving short assignments, presentations, reports, research papers and projects students can significantly improve their non-technical skills. Also, we noticed the importance of using ICT technologies in engineering education which used by students and teachers, and included that into proposed teaching and learning methods. We added collaborative learning between students through team work which builds theirs skills besides course materials. The prospective on this research that we intent to update communication engineering curriculum in order to get fully constructed engineer students to ready for real industry work.
Abstract: In this paper three different approaches for person
verification and identification, i.e. by means of fingerprints, face and
voice recognition, are studied. Face recognition uses parts-based
representation methods and a manifold learning approach. The
assessment criterion is recognition accuracy. The techniques under
investigation are: a) Local Non-negative Matrix Factorization
(LNMF); b) Independent Components Analysis (ICA); c) NMF with
sparse constraints (NMFsc); d) Locality Preserving Projections
(Laplacianfaces). Fingerprint detection was approached by classical
minutiae (small graphical patterns) matching through image
segmentation by using a structural approach and a neural network as
decision block. As to voice / speaker recognition, melodic cepstral
and delta delta mel cepstral analysis were used as main methods, in
order to construct a supervised speaker-dependent voice recognition
system. The final decision (e.g. “accept-reject" for a verification
task) is taken by using a majority voting technique applied to the
three biometrics. The preliminary results, obtained for medium
databases of fingerprints, faces and voice recordings, indicate the
feasibility of our study and an overall recognition precision (about
92%) permitting the utilization of our system for a future complex
biometric card.
Abstract: This paper presents a digital engineering library – the
Digital Mechanism and Gear Library, DMG-Lib – providing a multimedia collection of e-books, pictures, videos and animations in the domain of mechanisms and machines. The specific characteristic
about DMG-Lib is the enrichment and cross-linking of the different
sources. DMG-Lib e-books not only present pages as pixel images
but also selected figures augmented with interactive animations. The
presentation of animations in e-books increases the clearness of the
information.
To present the multimedia e-books and make them available in the
DMG-Lib internet portal a special e-book reader called StreamBook
was developed for optimal presentation of digitized books and to
enable reading the e-books as well as working efficiently and individually with the enriched information. The objective is to support different user tasks ranging from information retrieval to
development and design of mechanisms.
Abstract: The human head representations usually are based on
the morphological – structural components of a real model. Over the
time became more and more necessary to achieve full virtual models
that comply very rigorous with the specifications of the human
anatomy. Still, making and using a model perfectly fitted with the
real anatomy is a difficult task, because it requires large hardware
resources and significant times for processing. That is why it is
necessary to choose the best compromise solution, which keeps the
right balance between the details perfection and the resources
consumption, in order to obtain facial animations with real-time
rendering. We will present here the way in which we achieved such a
3D system that we intend to use as a base point in order to create
facial animations with real-time rendering, used in medicine to find
and to identify different types of pathologies.
Abstract: Systems Analysis and Design is a key subject in
Information Technology courses, but students do not find it easy to
cope with, since it is not “precise" like programming and not exact
like Mathematics. It is a subject working with many concepts,
modeling ideas into visual representations and then translating the
pictures into a real life system. To complicate matters users who are
not necessarily familiar with computers need to give their inputs to
ensure that they get the system the need. Systems Analysis and
Design also covers two fields, namely Analysis, focusing on the
analysis of the existing system and Design, focusing on the design of
the new system. To be able to test the analysis and design of a
system, it is necessary to develop a system or at least a prototype of
the system to test the validity of the analysis and design. The skills
necessary in each aspect differs vastly. Project Management Skills,
Database Knowledge and Object Oriented Principles are all
necessary. In the context of a developing country where students
enter tertiary education underprepared and the digital divide is alive
and well, students need to be motivated to learn the necessary skills,
get an opportunity to test it in a “live" but protected environment –
within the framework of a university. The purpose of this article is to
improve the learning experience in Systems Analysis and Design
through reviewing the underlying teaching principles used, the
teaching tools implemented, the observations made and the
reflections that will influence future developments in Systems
Analysis and Design. Action research principles allows the focus to
be on a few problematic aspects during a particular semester.
Abstract: Information and Communication Technologies (ICT) in mathematical education is a very active field of research and innovation, where learning is understood to be meaningful and grasping multiple linked representation rather than rote memorization, a great amount of literature offering a wide range of theories, learning approaches, methodologies and interpretations, are generally stressing the potentialities for teaching and learning using ICT. Despite the utilization of new learning approaches with ICT, students experience difficulties in learning concepts relevant to understanding mathematics, much remains unclear about the relationship between the computer environment, the activities it might support, and the knowledge that might emerge from such activities. Many questions that might arise in this regard: to what extent does the use of ICT help students in the process of understanding and solving tasks or problems? Is it possible to identify what aspects or features of students' mathematical learning can be enhanced by the use of technology? This paper will highlight the interest of the integration of information and communication technologies (ICT) into the teaching and learning of mathematics (quadratic functions), it aims to investigate the effect of four instructional methods on students- mathematical understanding and problem solving. Quantitative and qualitative methods are used to report about 43 students in middle school. Results showed that mathematical thinking and problem solving evolves as students engage with ICT activities and learn cooperatively.
Abstract: This paper presents a generalization kernel for gravitational
potential determination by harmonic splines. It was shown
in [10] that the gravitational potential can be approximated using a
kernel represented as a Newton integral over the real Earth body. On
the other side, the theory of geopotential approximation by harmonic
splines uses spherically oriented kernels. The purpose of this paper
is to show that in the spherical case both kernels have the same type
of representation, which leads us to conclusion that it is possible
to consider the kernel represented as a Newton integral over the real
Earth body as a kind of generalization of spherically harmonic kernels
to real geometries.
Abstract: Residue Number System (RNS) is a modular representation and is proved to be an instrumental tool in many digital signal processing (DSP) applications which require high-speed computations. RNS is an integer and non weighted number system; it can support parallel, carry-free, high-speed and low power arithmetic. A very interesting correspondence exists between the concepts of Multiple Valued Logic (MVL) and Residue Number Arithmetic. If the number of levels used to represent MVL signals is chosen to be consistent with the moduli which create the finite rings in the RNS, MVL becomes a very natural representation for the RNS. There are two concerns related to the application of this Number System: reaching the most possible speed and the largest dynamic range. There is a conflict when one wants to resolve both these problem. That is augmenting the dynamic range results in reducing the speed in the same time. For achieving the most performance a method is considere named “One-Hot Residue Number System" in this implementation the propagation is only equal to one transistor delay. The problem with this method is the huge increase in the number of transistors they are increased in order m2 . In real application this is practically impossible. In this paper combining the Multiple Valued Logic and One-Hot Residue Number System we represent a new method to resolve both of these two problems. In this paper we represent a novel design of an OHRNS-based adder circuit. This circuit is useable for Multiple Valued Logic moduli, in comparison to other RNS design; this circuit has considerably improved the number of transistors and power consumption.
Abstract: Large scale systems such as computational Grid is
a distributed computing infrastructure that can provide globally
available network resources. The evolution of information processing
systems in Data Grid is characterized by a strong decentralization of
data in several fields whose objective is to ensure the availability and
the reliability of the data in the reason to provide a fault tolerance
and scalability, which cannot be possible only with the use of the
techniques of replication. Unfortunately the use of these techniques
has a height cost, because it is necessary to maintain consistency
between the distributed data. Nevertheless, to agree to live with
certain imperfections can improve the performance of the system by
improving competition. In this paper, we propose a multi-layer protocol
combining the pessimistic and optimistic approaches conceived
for the data consistency maintenance in large scale systems. Our
approach is based on a hierarchical representation model with tree
layers, whose objective is with double vocation, because it initially
makes it possible to reduce response times compared to completely
pessimistic approach and it the second time to improve the quality
of service compared to an optimistic approach.
Abstract: The purpose of the study is to determine the primary mathematics student teachers- views related to use instructional technology tools in course of the learning process and to reveal how the sample presentations towards different mathematical concepts affect their views. This is a qualitative study involving twelve mathematics students from a public university. The data gathered from two semi-structural interviews. The first one was realized in the beginning of the study. After that the representations prepared by the researchers were showed to the participants. These representations contain animations, Geometer-s Sketchpad activities, video-clips, spreadsheets, and power-point presentations. The last interview was realized at the end of these representations. The data from the interviews and content analyses were transcribed and read and reread to explore the major themes. Findings revealed that the views of the students changed in this process and they believed that the instructional technology tools should be used in their classroom.
Abstract: A special case of floating point data representation is block
floating point format where a block of operands are forced to have a joint
exponent term. This paper deals with the finite wordlength properties of
this data format. The theoretical errors associated with the error model for
block floating point quantization process is investigated with the help of error
distribution functions. A fast and easy approximation formula for calculating
signal-to-noise ratio in quantization to block floating point format is derived.
This representation is found to be a useful compromise between fixed point
and floating point format due to its acceptable numerical error properties over
a wide dynamic range.
Abstract: Iranians- imagination of heaven, which is the reward
of a person-s good deeds during their life, has shown itself in
pleasant and green gardens where earthly gardens were made as
representations of paradise. Iranians are also quite interested in
making their earthly gardens and plantations around their buildings.
With Iran-s hot and dry climate with a lack of sufficient water for
plantation coverage, it becomes noticeable how important it is to
Iranians- art in making gardens. This study, with regard to examples,
documents and library studies, investigates the characteristics of
Persian gardens. The result shows that elements such as soil, water,
plants and layout have been used in forming a unique style of Persian
gardens. Bagh-e Shah Zadeh Mahan (Mahan prince garden) is a
typical example and has been carefully studied. In this paper I try to
investigate and evaluate the characteristics of a Persian garden by
means of a descriptive approach.
Abstract: In this paper, a new proposed system for Persian
printed numeral characters recognition with emphasis on
representation and recognition stages is introduced. For the first time,
in Persian optical character recognition, geometrical central moments
as character image descriptor and fuzzy min-max neural network for
Persian numeral character recognition has been used. Set of different
experiments on binary images of regular, translated, rotated and
scaled Persian numeral characters has been done and variety of
results has been presented. The best result was 99.16% correct
recognition demonstrating geometrical central moments and fuzzy
min-max neural network are adequate for Persian printed numeral
character recognition.