Abstract: The implementation of e-assessment as tool to support
the process of teaching and learning in university has become a
popular technological means in universities. E-Assessment provides
many advantages to the users especially the flexibility in teaching and
learning. The e-assessment system has the capability to improve its
quality of delivering education. However, there still exists a
drawback in terms of security which limits the user acceptance of the
online learning system. Even though there are studies providing
solutions for identified security threats in e-learning usage, there is no
particular model which addresses the factors that influences the
acceptance of e-assessment system by lecturers from security
perspective. The aim of this study is to explore security aspects of eassessment
in regard to the acceptance of the technology. As a result
a conceptual model of secure acceptance of e-assessment is proposed.
Both human and security factors are considered in formulation of this
conceptual model. In order to increase understanding of critical issues
related to the subject of this study, interpretive approach involving
convergent mixed method research method is proposed to be used to
execute the research. This study will be useful in providing more
insightful understanding regarding the factors that influence the user
acceptance of e-assessment system from security perspective.
Abstract: The planning of geological survey works is an
iterative process which involves planner, geologist, civil engineer and
other stakeholders, who perform different roles and have different
points of view. Traditionally, the team used paper maps or CAD
drawings to present the proposal which is not an efficient way to
present and share idea on the site investigation proposal such as
sitting of borehole location or seismic survey lines. This paper
focuses on how a GIS approach can be utilised to develop a webbased
system to support decision making process in the planning of
geological survey works and also to plan site activities carried out by
Singapore Geological Office (SGO). The authors design a framework
of building an interactive web-based GIS system, and develop a
prototype, which enables the users to obtain rapidly existing
geological information and also to plan interactively borehole
locations and seismic survey lines via a web browser. This prototype
system is used daily by SGO and has shown to be effective in
increasing efficiency and productivity as the time taken in the
planning of geological survey works is shortened. The prototype
system has been developed using the ESRI ArcGIS API 3.7 for Flex
which is based on the ArcGIS 10.2.1 platform.
Abstract: This paper describes the tradeoffs and the design from
scratch of a self-contained, easy-to-use health dashboard software
system that provides customizable data tracking for patients in smart
homes. The system is made up of different software modules and
comprises a front-end and a back-end component. Built with HTML,
CSS, and JavaScript, the front-end allows adding users, logging into
the system, selecting metrics, and specifying health goals. The backend
consists of a NoSQL Mongo database, a Python script, and a
SimpleHTTPServer written in Python. The database stores user
profiles and health data in JSON format. The Python script makes use
of the PyMongo driver library to query the database and displays
formatted data as a daily snapshot of user health metrics against
target goals. Any number of standard and custom metrics can be
added to the system, and corresponding health data can be fed
automatically, via sensor APIs or manually, as text or picture data
files. A real-time METAR request API permits correlating weather
data with patient health, and an advanced query system is
implemented to allow trend analysis of selected health metrics over
custom time intervals. Available on the GitHub repository system,
the project is free to use for academic purposes of learning and
experimenting, or practical purposes by building on it.
Abstract: In this paper, we propose an automatic verification
technology of software patches for user virtual environments on IaaS
Cloud to decrease verification costs of patches. In these days, IaaS
services have been spread and many users can customize virtual
machines on IaaS Cloud like their own private servers. Regarding to
software patches of OS or middleware installed on virtual machines,
users need to adopt and verify these patches by themselves. This task
increases operation costs of users. Our proposed method replicates
user virtual environments, extracts verification test cases for user
virtual environments from test case DB, distributes patches to virtual
machines on replicated environments and conducts those test cases
automatically on replicated environments. We have implemented the
proposed method on OpenStack using Jenkins and confirmed the
feasibility. Using the implementation, we confirmed the effectiveness
of test case creation efforts by our proposed idea of 2-tier abstraction
of software functions and test cases. We also evaluated the automatic
verification performance of environment replications, test cases
extractions and test cases conductions.
Abstract: A large amount of data is typically stored in relational
databases (DB). The latter can efficiently handle user queries which
intend to elicit the appropriate information from data sources.
However, direct access and use of this data requires the end users to
have an adequate technical background, while they should also cope
with the internal data structure and values presented. Consequently
the information retrieval is a quite difficult process even for IT or DB
experts, taking into account the limited contributions of relational
databases from the conceptual point of view. Ontologies enable users
to formally describe a domain of knowledge in terms of concepts and
relations among them and hence they can be used for unambiguously
specifying the information captured by the relational database.
However, accessing information residing in a database using
ontologies is feasible, provided that the users are keen on using
semantic web technologies. For enabling users form different
disciplines to retrieve the appropriate data, the design of a Graphical
User Interface is necessary. In this work, we will present an
interactive, ontology-based, semantically enable web tool that can be
used for information retrieval purposes. The tool is totally based on
the ontological representation of underlying database schema while it
provides a user friendly environment through which the users can
graphically form and execute their queries.
Abstract: Every machine plays roles of client and server
simultaneously in a peer-to-peer (P2P) network. Though a P2P
network has many advantages over traditional client-server models
regarding efficiency and fault-tolerance, it also faces additional
security threats. Users/IT administrators should be aware of risks
from malicious code propagation, downloaded content legality, and
P2P software’s vulnerabilities. Security and preventative measures
are a must to protect networks from potential sensitive information
leakage and security breaches. Bit Torrent is a popular and scalable
P2P file distribution mechanism which successfully distributes large
files quickly and efficiently without problems for origin server. Bit
Torrent achieved excellent upload utilization according to
measurement studies, but it also raised many questions as regards
utilization in settings, than those measuring, fairness, and Bit
Torrent’s mechanisms choice. This work proposed a block selection
technique using Fuzzy ACO with optimal rules selected using ACO.
Abstract: It is important to take security measures to protect
your computer information, reduce identify theft, and prevent from
malicious cyber-attacks. With cyber-attacks on the continuous rise,
people need to understand and learn ways to prevent from these
attacks. Cyber-attack is an important factor to be considered if one is
to be able to protect oneself from malicious attacks. Without proper
security measures, most computer technology would hinder home
users more than such technologies would help. Knowledge of how
cyber-attacks operate and protective steps that can be taken to reduce
chances of its occurrence are key to increasing these security
measures. The purpose of this paper is to inform home users on the
importance of identifying and taking preventive steps to avoid cyberattacks.
Throughout this paper, many aspects of cyber-attacks will be
discuss: what a cyber-attack is, the affects of cyber-attack for home
users, different types of cyber-attacks, methodology to prevent such
attacks; home users can take to fortify security of their computer.
Abstract: The legends about “user-friendly” and “easy-to-use”
birotical tools (computer-related office tools) have been spreading
and misleading end-users. This approach has led us to the extremely
high number of incorrect documents, causing serious financial losses
in the creating, modifying, and retrieving processes. Our research
proved that there are at least two sources of this underachievement:
(1) The lack of the definition of the correctly edited, formatted
documents. Consequently, end-users do not know whether their
methods and results are correct or not. They are not aware of their
ignorance. They are so ignorant that their ignorance does not allow
them to realize their lack of knowledge. (2) The end-users’ problem
solving methods. We have found that in non-traditional programming
environments end-users apply, almost exclusively, surface approach
metacognitive methods to carry out their computer related activities,
which are proved less effective than deep approach methods.
Based on these findings we have developed deep approach
methods which are based on and adapted from traditional
programming languages. In this study, we focus on the most popular
type of birotical documents, the text based documents. We have
provided the definition of the correctly edited text, and based on this
definition, adapted the debugging method known in programming.
According to the method, before the realization of text editing, a
thorough debugging of already existing texts and the categorization
of errors are carried out. With this method in advance to real text
editing users learn the requirements of text based documents and also
of the correctly formatted text.
The method has been proved much more effective than the
previously applied surface approach methods. The advantages of the
method are that the real text handling requires much less human and
computer sources than clicking aimlessly in the GUI (Graphical User
Interface), and the data retrieval is much more effective than from
error-prone documents.
Abstract: Currently, there is excessively growing information
about places on Facebook, which is the largest social network but
such information is not explicitly organized and ranked. Therefore
users cannot exploit such data to recommend places conveniently and
quickly. This paper proposes a Facebook application and an Android
application that recommend places based on the number of check-ins
of those places, the distance of those places from the current location,
the number of people who like Facebook page of those places, and
the number of talking about of those places. Related Facebook data is
gathered via Facebook API requests. The experimental results of the
developed applications show that the applications can recommend
places and rank interesting places from the most to the least. We have
found that the average satisfied score of the proposed Facebook
application is 4.8 out of 5. The users’ satisfaction can increase by
adding the app features that support personalization in terms of
interests and preferences.
Abstract: Clustering involves the partitioning of n objects into k
clusters. Many clustering algorithms use hard-partitioning techniques
where each object is assigned to one cluster. In this paper we propose
an overlapping algorithm MCOKE which allows objects to belong to
one or more clusters. The algorithm is different from fuzzy clustering
techniques because objects that overlap are assigned a membership
value of 1 (one) as opposed to a fuzzy membership degree. The
algorithm is also different from other overlapping algorithms that
require a similarity threshold be defined a priori which can be
difficult to determine by novice users.
Abstract: Parameters of flow are calculated in vaneless diffusers
with relative width 0,014–0,10. Inlet angles of flow and similarity
criteria were varied. There is information on flow separation,
boundary layer development, configuration of streamlines.
Polytrophic efficiency, loss coefficient and recovery coefficient are
used to compare effectiveness of diffusers. The sample of
optimization of narrow diffuser with conical walls is presented. Three
wide diffusers with narrowing walls are compared. The work is made
in the R&D laboratory “Gas dynamics of turbo machines” of the TU
SPb.
Abstract: Conventional educational practices, do not offer all
the required skills for teachers to successfully survive in today’s
workplace. Due to poor professional training, a big gap exists across
the curriculum plan and the teacher practices in the classroom. As
such, raising the quality of teaching through ICT-enabled training and
professional development of teachers should be an urgent priority.
‘Mobile Learning’, in that vein, is an increasingly growing field of
educational research and practice across schools and work places. In
this paper, we propose a novel Mobile learning system that allows the
users to learn through an intelligent mobile learning in cooperatively
every-time and every-where. The system will reduce the training cost
and increase consistency, efficiency, and data reliability. To establish
that our system will display neither functional nor performance
failure, the evaluation strategy is based on formal observation of
users interacting with system followed by questionnaires and
structured interviews.
Abstract: Vertical Handover(VHO) among different
communication technologies ensuring uninterruption and service
continuity is one of the most important performance parameter in
Heterogenous networks environment. In an integrated Universal
Mobile Telecommunicatin System(UMTS) and Wireless Local
Area Network(WLAN), WLAN is given an inherent priority over
UMTS because of its high data rates with low cost. Therefore
mobile users want to be associated with WLAN maximum of the
time while roaming, to enjoy best possible services with low cost.
That encourages reduction of number of VHO. In this work the
reduction of number of VHO with respect to varying number of
WLAN Access Points(APs) in an integrated UMTS and WLAN
network is investigated through simulation to provide best possible
cost effective service to the users. The simulation has been carried
out for an area (7800 × 9006)m2 where COST-231 Hata model
and 3GPP (TR 101 112 V 3.1.0) specified models are used for
WLAN and UMTS path loss models respectively. The handover
decision is triggered based on the received signal level as compared
to the fade margin. Fade margin gives a probabilistic measure of
the reliability of the communication link. A relationship between
number of WLAN APs and the number of VHO is also established
in this work.
Abstract: Wireless mesh networking is rapidly gaining in
popularity with a variety of users: from municipalities to enterprises,
from telecom service providers to public safety and military
organizations. This increasing popularity is based on two basic facts:
ease of deployment and increase in network capacity expressed in
bandwidth per footage; WMNs do not rely on any fixed
infrastructure. Many efforts have been used to maximizing
throughput of the network in a multi-channel multi-radio wireless
mesh network. Current approaches are purely based on either static or
dynamic channel allocation approaches. In this paper, we use a
hybrid multichannel multi radio wireless mesh networking
architecture, where static and dynamic interfaces are built in the
nodes. Dynamic Adaptive Channel Allocation protocol (DACA), it
considers optimization for both throughput and delay in the channel
allocation. The assignment of the channel has been allocated to be codependent
with the routing problem in the wireless mesh network and
that should be based on passage flow on every link. Temporal and
spatial relationship rises to re compute the channel assignment every
time when the pattern changes in mesh network, channel assignment
algorithms assign channels in network. In this paper a computing
path which captures the available path bandwidth is the proposed
information and the proficient routing protocol based on the new path
which provides both static and dynamic links. The consistency
property guarantees that each node makes an appropriate packet
forwarding decision and balancing the control usage of the network,
so that a data packet will traverse through the right path.
Abstract: Spam is any unwanted electronic message or material
in any form posted too many people. As the world is growing as
global world, social networking sites play an important role in
making world global providing people from different parts of the
world a platform to meet and express their views. Among different
social networking sites Facebook become the leading one. With
increase in usage different users start abusive use of Facebook by
posting or creating ways to post spam. This paper highlights the
potential spam types nowadays Facebook users’ faces. This paper
also provide the reason how user become victim to spam attack. A
methodology is proposed in the end discusses how to handle different
types of spam.
Abstract: Nowadays social media information, such as news,
links, images, or VDOs, is shared extensively. However, the
effectiveness of disseminating information through social media
lacks in quality: less fact checking, more biases, and several rumors.
Many researchers have investigated about credibility on Twitter, but
there is no the research report about credibility information on
Facebook. This paper proposes features for measuring credibility on
Facebook information. We developed the system for credibility on
Facebook. First, we have developed FB credibility evaluator for
measuring credibility of each post by manual human’s labelling. We
then collected the training data for creating a model using Support
Vector Machine (SVM). Secondly, we developed a chrome extension
of FB credibility for Facebook users to evaluate the credibility of
each post. Based on the usage analysis of our FB credibility chrome
extension, about 81% of users’ responses agree with suggested
credibility automatically computed by the proposed system.
Abstract: Securing the confidential data transferred via wireless
network remains a challenging problem. It is paramount to ensure
that data are accessible only by the legitimate users rather than by the
attackers. One of the most serious threats to organization is jamming,
which disrupts the communication between any two pairs of nodes.
Therefore, designing an attack-defending scheme without any packet
loss in data transmission is an important challenge. In this paper,
Dependence based Malicious Route Defending DMRD Scheme has
been proposed in multi path routing environment to prevent jamming
attack. The key idea is to defend the malicious route to ensure
perspicuous transmission. This scheme develops a two layered
architecture and it operates in two different steps. In the first step,
possible routes are captured and their agent dependence values are
marked using triple agents. In the second step, the dependence values
are compared by performing comparator filtering to detect malicious
route as well as to identify a reliable route for secured data
transmission. By simulation studies, it is observed that the proposed
scheme significantly identifies malicious route by attaining lower
delay time and route discovery time; it also achieves higher
throughput.
Abstract: The paper describes a Chinese shadow play animation
system based on Kinect. Users, without any professional training, can
personally manipulate the shadow characters to finish a shadow play
performance by their body actions and get a shadow play video
through giving the record command to our system if they want. In our
system, Kinect is responsible for capturing human movement and
voice commands data. Gesture recognition module is used to control
the change of the shadow play scenes. After packaging the data from
Kinect and the recognition result from gesture recognition module,
VRPN transmits them to the server-side. At last, the server-side uses
the information to control the motion of shadow characters and video
recording. This system not only achieves human-computer interaction,
but also realizes the interaction between people. It brings an
entertaining experience to users and easy to operate for all ages. Even
more important is that the application background of Chinese shadow
play embodies the protection of the art of shadow play animation.
Abstract: Image spam is a kind of email spam where the spam
text is embedded with an image. It is a new spamming technique
being used by spammers to send their messages to bulk of internet
users. Spam email has become a big problem in the lives of internet
users, causing time consumption and economic losses. The main
objective of this paper is to detect the image spam by using histogram
properties of an image. Though there are many techniques to
automatically detect and avoid this problem, spammers employing
new tricks to bypass those techniques, as a result those techniques are
inefficient to detect the spam mails. In this paper we have proposed a
new method to detect the image spam. Here the image features are
extracted by using RGB histogram, HSV histogram and combination
of both RGB and HSV histogram. Based on the optimized image
feature set classification is done by using k- Nearest Neighbor(k-NN)
algorithm. Experimental result shows that our method has achieved
better accuracy. From the result it is known that combination of RGB
and HSV histogram with k-NN algorithm gives the best accuracy in
spam detection.
Abstract: Map is a powerful and convenient tool in helping us to
navigate to different places, but the use of indirect devices often
makes its usage cumbersome. This study intends to propose a new
map navigation dialogue that uses hand gesture. A set of dialogue
was developed from users’ perspective to provide users complete
freedom for panning, zooming, rotate, tilt and find direction
operations. A participatory design experiment was involved here
where one hand gesture and two hand gesture dialogues had been
analysed in the forms of hand gestures to develop a set of usable
dialogues. The major finding was that users prefer one-hand gesture
compared to two-hand gesture in map navigation.