Abstract: Exploring an autistic child in Elementary school is a
difficult task that must be fully thought out and the teachers should
be aware of the many challenges they face raising their child
especially the behavioral problems of autistic children. Hence there
arises a need for developing Artificial intelligence (AI)
Contemporary Techniques to help diagnosis to discover autistic
people.
In this research, we suggest designing architecture of expert
system that combine Cognitive Maps (CM) with Case Based
Reasoning technique (CBR) in order to reduce time and costs of
traditional diagnosis process for the early detection to discover
autistic children. The teacher is supposed to enter child's information
for analyzing by CM module. Then, the reasoning processor would
translate the output into a case to be solved a current problem by
CBR module. We will implement a prototype for the model as a
proof of concept using java and MYSQL.
This will be provided a new hybrid approach that will achieve new
synergies and improve problem solving capabilities in AI. And we
will predict that will reduce time, costs, the number of human errors
and make expertise available to more people who want who want to
serve autistic children and their families.
Abstract: The electromagnetic spectrum is a natural resource
and hence well-organized usage of the limited natural resources is the
necessities for better communication. The present static frequency
allocation schemes cannot accommodate demands of the rapidly
increasing number of higher data rate services. Therefore, dynamic
usage of the spectrum must be distinguished from the static usage to
increase the availability of frequency spectrum. Cognitive radio is not
a single piece of apparatus but it is a technology that can incorporate
components spread across a network. It offers great promise for
improving system efficiency, spectrum utilization, more effective
applications, reduction in interference and reduced complexity of
usage for users. Cognitive radio is aware of its environmental,
internal state, and location, and autonomously adjusts its operations
to achieve designed objectives. It first senses its spectral environment
over a wide frequency band, and then adapts the parameters to
maximize spectrum efficiency with high performance. This paper
only focuses on the analysis of Bit-Error-Rate in cognitive radio by
using Particle Swarm Optimization Algorithm. It is theoretically as
well as practically analyzed and interpreted in the sense of
advantages and drawbacks and how BER affects the efficiency and
performance of the communication system.
Abstract: Cognitive Dissonance can be conceived both as a concept related to the tendency to avoid internal contradictions in certain situations, and as a higher order theory about information processing in the human mind. In the last decades, this last sense has been strongly surpassed by the former, as nearly all experiment on the matter discuss cognitive dissonance as an output of motivational contradictions. In that sense, the question remains: is cognitive dissonance a process intrinsically associated with the way that the mind processes information, or is it caused by such specific contradictions? Objective: To evaluate the effects of cognitive dissonance in the absence of rewards or any mechanisms to manipulate motivation. Method: To solve this question, we introduce a new task, the hypothetical social arrays paradigm, which was applied to 50 undergraduate students. Results: Our findings support the perspective that the human mind shows a tendency to avoid internal dissonance even when there are no rewards or punishment involved. Moreover, our findings also suggest that this principle works outside the conscious level.
Abstract: In this paper we report a study aimed at determining
the effects of animation on usability and appeal of educational
software user interfaces. Specifically, the study compares 3
interfaces developed for the Mathsigner™ program: a static
interface, an interface with highlighting/sound feedback, and an
interface that incorporates five Disney animation principles. The
main objectives of the comparative study were to: (1) determine
which interface is the most effective for the target users of
Mathsigner™ (e.g., children ages 5-11), and (2) identify any Gender
and Age differences in using the three interfaces. To accomplish
these goals we have designed an experiment consisting of a
cognitive walkthrough and a survey with rating questions. Sixteen
children ages 7-11 participated in the study, ten males and six
females. Results showed no significant interface effect on user task
performance (e.g., task completion time and number of errors);
however, interface differences were seen in rating of appeal, with
the animated interface rated more 'likeable' than the other two.
Task performance and rating of appeal were not affected
significantly by Gender or Age of the subjects.
Abstract: Software maintenance and mainly software
comprehension pose the largest costs in the software lifecycle. In
order to assess the cost of software comprehension, various
complexity measures have been proposed in the literature. This paper
proposes new cognitive-spatial complexity measures, which combine
the impact of spatial as well as architectural aspect of the software to
compute the software complexity. The spatial aspect of the software
complexity is taken into account using the lexical distances (in
number of lines of code) between different program elements and the
architectural aspect of the software complexity is taken into
consideration using the cognitive weights of control structures
present in control flow of the program. The proposed measures are
evaluated using standard axiomatic frameworks and then, the
proposed measures are compared with the corresponding existing
cognitive complexity measures as well as the spatial complexity
measures for object-oriented software. This study establishes that the
proposed measures are better indicators of the cognitive effort
required for software comprehension than the other existing
complexity measures for object-oriented software.
Abstract: Background: Regular physical activity contributes
positively to physical and psychological health. In the present study,
the stages of change of physical activity and the total physical
Aims: The aim of this study was to investigate the proportion of
adolescent girls in each stages of change and the causative factors
associated with physical activity such as the related social support
and self efficacy in a sample of the high school students.
Methods: In this study, Social Cognitive Theory (SCT) and the
Transtheorical Model (TTM) guided instrument development. The
data regarding the demographics, psychosocial determinants of
physical activity, stage of change and physical activity was gathered
by questionnaires. Several measures of psychosocial determinants of
physical activity were translated from English into Persian using the
back-translation technique. These translated measures were
administered to 512 ninth and tenth-grade Iranian high school
students for factor analysis.
Results: The distribution of the stage of change for physical activity
was as follow: 18/5% in precontemplation, 23.4% in contemplation,
38.2% in preparation, 4.6% in action and 15.3% in maintenance.
They were in 80.1% pre-adoption stages (precontemplation stage,
contemplation stage and preparation stage) and 19.9% post-adoption
stages (action stage and maintenance stage) of physical activity.
There was a significant relate between age and physical activity in
adolescent girls (age-related decline of physical activity) p
Abstract: In this paper, we evaluate the performance of the
Hybrid-MIMO Receiver Scheme (HMRS) in Cognitive Radio
network (CR-network). We investigate the efficiency of the proposed
scheme which the energy level and user number of primary user are
varied according to the characteristic of CR-network. HMRS can
allow users to transmit either Space-Time Block Code (STBC) or
Spatial-Multiplexing (SM) streams simultaneously by using
Successive Interference Cancellation (SIC) and Maximum Likelihood
Detection (MLD). From simulation, the results indicate that the
interference level effects to the performance of HMRS. Moreover,
the exact closed-form capacity of the proposed scheme is derived and
compared with STBC scheme.
Abstract: In this work, I present a review on Sparse Distributed
Memory for Small Cues (SDMSCue), a variant of Sparse Distributed
Memory (SDM) that is capable of handling small cues. I then conduct
and show some cognitive experiments on SDMSCue to test its
cognitive soundness compared to SDM. Small cues refer to input
cues that are presented to memory for reading associations; but have
many missing parts or fields from them. The original SDM failed to
handle such a problem. SDMSCue handles and overcomes this
pitfall. The main idea in SDMSCue; is the repeated projection of the
semantic space on smaller subspaces; that are selected based on the
input cue length and pattern. This process allows for Read/Write
operations using an input cue that is missing a large portion.
SDMSCue is augmented with the use of genetic algorithms for
memory allocation and initialization. I claim that SDM functionality
is a subset of SDMSCue functionality.
Abstract: E-learning is not restricted to the use of new technologies for the online content, but also induces the adoption of new approaches to improve the quality of education. This quality depends on the ability of these approaches (technical and pedagogical) to provide an adaptive learning environment. Thus, the environment should include features that convey intentions and meeting the educational needs of learners by providing a customized learning path to acquiring a competency concerned In our proposal, we believe that an individualized learning path requires knowledge of the learner. Therefore, it must pass through a personalization of diagnosis to identify precisely the competency gaps to fill, and reduce the cognitive load To personalize the diagnosis and pertinently measure the competency gap, we suggest implementing the formative assessment in the e-learning environment and we propose the introduction of a pre-regulation process in the area of formative assessment, involving its individualization and implementation in e-learning.
Abstract: As the remedy used music becomes active and
meditation effect through the music is verified, people take a growing
interest about psychological balance or remedy given by music. From
traditional studies, it is verified that the music of which spectral
envelop varies approximately as 1/f (f is frequency) down to a
frequency of low frequency bandwidth gives psychological balance.
In this paper, we researched signal properties of music which gives
psychological balance. In order to find this, we derived the property
from voice. Music composed by voice shows large value in NCSD.
We confirmed the degree of deference between music by curvature of
normalized cumulative spectral distribution. In the music that gives
psychological balance, the curvature shows high value, otherwise, the
curvature shows low value.
Abstract: The purpose of this study is to analyze the cognitive
and travel experience the situation of the tourist attraction of the sport
tourism in Penghu. This study used a questionnaires, the main island
of Taiwan to Penghu in the way of marine sports tourists adopted the
designated convenience sampling method, a total of 1447 valid
questionnaires. After statistical analysis, this study found that: 1.
Tourists to Penghu sports tourism attraction cognitive as “good air
quality, suitable for water activities". 2. Tourists in Penghu's tourism
experience, “Let me taste the delicious specialties and snacks". 3. The
attraction of the sport tourism, travel experience and perceived value
are correlated, and both the perceived value with a high degree of
predictive ability. Based on the findings of this study not only for
Penghu's tourism industry with the unit in charge of the proposed
operating and suggestions for future research to other researchers.
Abstract: This paper adopts a notion of expectation-perception
gap of systems users as information systems (IS) failure. Problems
leading to the expectation-perception gap are identified and modelled
as five interrelated discrepancies or gaps throughout the process of
information systems development (ISD). It describes an empirical
study on how systems developers and users perceive the size of each
gap and the extent to which each problematic issue contributes to the
gap. The key to achieving success in ISD is to keep the expectationperception
gap closed by closing all 5 pertaining gaps. The gap model
suggests that most factors in IS failure are related to organizational,
cognitive and social aspects of information systems design.
Organization requirement analysis, being the weakest link of IS
development, is particularly worthy of investigation.
Abstract: Cognitive models allow predicting some aspects of utility
and usability of human machine interfaces (HMI), and simulating
the interaction with these interfaces. The action of predicting is based
on a task analysis, which investigates what a user is required to do
in terms of actions and cognitive processes to achieve a task. Task
analysis facilitates the understanding of the system-s functionalities.
Cognitive models are part of the analytical approaches, that do not
associate the users during the development process of the interface.
This article presents a study about the evaluation of a human
machine interaction with a contextual assistant-s interface using ACTR
and GOMS cognitive models. The present work shows how these
techniques may be applied in the evaluation of HMI, design and
research by emphasizing firstly the task analysis and secondly the
time execution of the task. In order to validate and support our
results, an experimental study of user performance is conducted at
the DOMUS laboratory, during the interaction with the contextual
assistant-s interface. The results of our models show that the GOMS
and ACT-R models give good and excellent predictions respectively
of users performance at the task level, as well as the object level.
Therefore, the simulated results are very close to the results obtained
in the experimental study.
Abstract: The development of Internet technology in recent years has led to a more active role of users in creating Web content. This has significant effects both on individual learning and collaborative knowledge building. This paper will present an integrative framework model to describe and explain learning and knowledge building with shared digital artifacts on the basis of Luhmann-s systems theory and Piaget-s model of equilibration. In this model, knowledge progress is based on cognitive conflicts resulting from incongruities between an individual-s prior knowledge and the information which is contained in a digital artifact. Empirical support for the model will be provided by 1) applying it descriptively to texts from Wikipedia, 2) examining knowledge-building processes using a social network analysis, and 3) presenting a survey of a series of experimental laboratory studies.
Abstract: Chronic conditions carry with them strong emotions
and often lead to charged relationships between patients and their
health providers and, by extension, patients and health researchers.
Persons are both autonomous and relational and a purely cognitive
model of autonomy neglects the social and relational basis of chronic
illness. Ensuring genuine informed consent in research requires a
thorough understanding of how participants perceive a study and
their reasons for participation. Surveys may not capture the
complexities of reasoning that underlies study participation.
Contradictory reasons for participation, for instance an initial claim
of altruism as rationale and a subsequent claim of personal benefit
(therapeutic misconception), affect the quality of informed consent.
Individuals apply principles through the filter of personal values and
lived experience. Authentic autonomy, and hence authentic consent
to research, occurs within the context of patients- unique life
narratives and illness experiences.
Abstract: This paper proposes a smart design strategy for a sequential detector to reliably detect the primary user-s signal, especially in fast fading environments. We study the computation of the log-likelihood ratio for coping with a fast changing received signal and noise sample variances, which are considered random variables. First, we analyze the detectability of the conventional generalized log-likelihood ratio (GLLR) scheme when considering fast changing statistics of unknown parameters caused by fast fading effects. Secondly, we propose an efficient sensing algorithm for performing the sequential probability ratio test in a robust and efficient manner when the channel statistics are unknown. Finally, the proposed scheme is compared to the conventional method with simulation results with respect to the average number of samples required to reach a detection decision.
Abstract: According to the statistics, the prevalence of congenital hearing loss in Taiwan is approximately six thousandths; furthermore, one thousandths of infants have severe hearing impairment. Hearing ability during infancy has significant impact in the development of children-s oral expressions, language maturity, cognitive performance, education ability and social behaviors in the future. Although most children born with hearing impairment have sensorineural hearing loss, almost every child more or less still retains some residual hearing. If provided with a hearing aid or cochlear implant (a bionic ear) timely in addition to hearing speech training, even severely hearing-impaired children can still learn to talk. On the other hand, those who failed to be diagnosed and thus unable to begin hearing and speech rehabilitations on a timely manner might lose an important opportunity to live a complete and healthy life. Eventually, the lack of hearing and speaking ability will affect the development of both mental and physical functions, intelligence, and social adaptability. Not only will this problem result in an irreparable regret to the hearing-impaired child for the life time, but also create a heavy burden for the family and society. Therefore, it is necessary to establish a set of computer-assisted predictive model that can accurately detect and help diagnose newborn hearing loss so that early interventions can be provided timely to eliminate waste of medical resources. This study uses information from the neonatal database of the case hospital as the subjects, adopting two different analysis methods of using support vector machine (SVM) for model predictions and using logistic regression to conduct factor screening prior to model predictions in SVM to examine the results. The results indicate that prediction accuracy is as high as 96.43% when the factors are screened and selected through logistic regression. Hence, the model constructed in this study will have real help in clinical diagnosis for the physicians and actually beneficial to the early interventions of newborn hearing impairment.
Abstract: School brawls have taken casualties to the life of
students in Jakarta. In the last time, school brawl studies investigate
the cause with groups approach such as cognitive dissonance that
provocation and resentment among student in the schools. This
research focus on individual factors as the cause of school brawls,
where the characteristics of children with ADHD, lack of self-control
regulation, and level of depression. The results show that in fact the
lower influence of individual factor to be come conduct disorder. The
meaning students have good self-regulation control, insignificant
characteristics of children with ADHD, and moderate of depression
level. Concluded group factor more significant than individual factor
to caused school brawl.
Abstract: One approach to assess neural networks underlying the cognitive processes is to study Electroencephalography (EEG). It is relevant to detect various mental states and characterize the physiological changes that help to discriminate two situations. That is why an EEG (amplitude, synchrony) classification procedure is described, validated. The two situations are "eyes closed" and "eyes opened" in order to study the "alpha blocking response" phenomenon in the occipital area. The good classification rate between the two situations is 92.1 % (SD = 3.5%) The spatial distribution of a part of amplitude features that helps to discriminate the two situations are located in the occipital regions that permit to validate the localization method. Moreover amplitude features in frontal areas, "short distant" synchrony in frontal areas and "long distant" synchrony between frontal and occipital area also help to discriminate between the two situations. This procedure will be used for mental fatigue detection.
Abstract: We introduce a new interactive 3D simulator of ocular motion and expressions suitable for: (1) character animation applications to game design, film production, HCI (Human Computer Interface), conversational animated agents, and virtual reality; (2) medical applications (ophthalmic neurological and muscular pathologies: research and education); and (3) real time simulation of unconscious cognitive and emotional responses (for use, e.g., in psychological research). Using state-of-the-art computer animation technology we have modeled and rigged a physiologically accurate 3D model of the eyes, eyelids, and eyebrow regions and we have 'optimized' it for use with an interactive and web deliverable platform. In addition, we have realized a prototype device for realtime control of eye motions and expressions, including unconsciously produced expressions, for application as in (1), (2), and (3) above. The 3D simulator of eye motion and ocular expression is, to our knowledge, the most advanced/realistic available so far for applications in character animation and medical pedagogy.