Abstract: Although lots of research work has been done for
human pose recognition, the view-point of cameras is still critical
problem of overall recognition system. In this paper, view-point
insensitive human pose recognition is proposed. The aims of the
proposed system are view-point insensitivity and real-time processing.
Recognition system consists of feature extraction module, neural
network and real-time feed forward calculation. First, histogram-based
method is used to extract feature from silhouette image and it is
suitable for represent the shape of human pose. To reduce the
dimension of feature vector, Principle Component Analysis(PCA) is
used. Second, real-time processing is implemented by using Compute
Unified Device Architecture(CUDA) and this architecture improves
the speed of feed-forward calculation of neural network. We
demonstrate the effectiveness of our approach with experiments on
real environment.
Abstract: This paper proposes view-point insensitive human
pose recognition system using neural network. Recognition system
consists of silhouette image capturing module, data driven database,
and neural network. The advantages of our system are first, it is
possible to capture multiple view-point silhouette images of 3D human
model automatically. This automatic capture module is helpful to
reduce time consuming task of database construction. Second, we
develop huge feature database to offer view-point insensitivity at pose
recognition. Third, we use neural network to recognize human pose
from multiple-view because every pose from each model have similar
feature patterns, even though each model has different appearance and
view-point. To construct database, we need to create 3D human model
using 3D manipulate tools. Contour shape is used to convert silhouette
image to feature vector of 12 degree. This extraction task is processed
semi-automatically, which benefits in that capturing images and
converting to silhouette images from the real capturing environment is
needless. We demonstrate the effectiveness of our approach with
experiments on virtual environment.