Abstract: In current common research reports, salient regions
are usually defined as those regions that could present the main
meaningful or semantic contents. However, there are no uniform
saliency metrics that could describe the saliency of implicit image
regions. Most common metrics take those regions as salient regions,
which have many abrupt changes or some unpredictable
characteristics. But, this metric will fail to detect those salient useful
regions with flat textures. In fact, according to human semantic
perceptions, color and texture distinctions are the main characteristics
that could distinct different regions. Thus, we present a novel saliency
metric coupled with color and texture features, and its corresponding
salient region extraction methods. In order to evaluate the
corresponding saliency values of implicit regions in one image, three
main colors and multi-resolution Gabor features are respectively used
for color and texture features. For each region, its saliency value is
actually to evaluate the total sum of its Euclidean distances for other
regions in the color and texture spaces. A special synthesized image
and several practical images with main salient regions are used to
evaluate the performance of the proposed saliency metric and other
several common metrics, i.e., scale saliency, wavelet transform
modulus maxima point density, and important index based metrics.
Experiment results verified that the proposed saliency metric could
achieve more robust performance than those common saliency
metrics.
Abstract: The paper proposes a novel technique for iris
recognition using texture and phase features. Texture features are
extracted on the normalized iris strip using Haar Wavelet while phase
features are obtained using LOG Gabor Wavelet. The matching
scores generated from individual modules are combined using sum of
score technique. The system is tested on database obtained from Bath
University and Indian Institute of Technology Kanpur and is giving
an accuracy of 95.62% and 97.66% respectively. The FAR and FRR
of the combined system is also reduced comparatively.
Abstract: Automatic reading of handwritten cheque is a computationally
complex process and it plays an important role in financial
risk management. Machine vision and learning provide a viable
solution to this problem. Research effort has mostly been focused
on recognizing diverse pitches of cheques and demand drafts with an
identical outline. However most of these methods employ templatematching
to localize the pitches and such schemes could potentially
fail when applied to different types of outline maintained by the
bank. In this paper, the so-called outline problem is resolved by
a cheque information tree (CIT), which generalizes the localizing
method to extract active-region-of-entities. In addition, the weight
based density plot (WBDP) is performed to isolate text entities and
read complete pitches. Recognition is based on texture features using
neural classifiers. Legal amount is subsequently recognized by both
texture and perceptual features. A post-processing phase is invoked
to detect the incorrect readings by Type-2 grammar using the Turing
machine. The performance of the proposed system was evaluated
using cheque and demand drafts of 22 different banks. The test data
consists of a collection of 1540 leafs obtained from 10 different
account holders from each bank. Results show that this approach
can easily be deployed without significant design amendments.
Abstract: This paper presents a new classification algorithm using colour and texture for obstacle detection. Colour information is computationally cheap to learn and process. However in many cases, colour alone does not provide enough information for classification. Texture information can improve classification performance but usually comes at an expensive cost. Our algorithm uses both colour and texture features but texture is only needed when colour is unreliable. During the training stage, texture features are learned specifically to improve the performance of a colour classifier. The algorithm learns a set of simple texture features and only the most effective features are used in the classification stage. Therefore our algorithm has a very good classification rate while is still fast enough to run on a limited computer platform. The proposed algorithm was tested with a challenging outdoor image set. Test result shows the algorithm achieves a much better trade-off between classification performance and efficiency than a typical colour classifier.