Abstract: The paper proposes a way of parallel processing of
SURF and Optical Flow for moving object recognition and tracking.
The object recognition and tracking is one of the most important task
in computer vision, however disadvantage are many operations cause
processing speed slower so that it can-t do real-time object recognition
and tracking. The proposed method uses a typical way of feature
extraction SURF and moving object Optical Flow for reduce
disadvantage and real-time moving object recognition and tracking,
and parallel processing techniques for speed improvement. First
analyse that an image from DB and acquired through the camera using
SURF for compared to the same object recognition then set ROI
(Region of Interest) for tracking movement of feature points using
Optical Flow. Secondly, using Multi-Thread is for improved
processing speed and recognition by parallel processing. Finally,
performance is evaluated and verified efficiency of algorithm
throughout the experiment.
Abstract: In this paper, a new technique for fast painting with
different colors is presented. The idea of painting relies on applying
masks with different colors to the background. Fast painting is
achieved by applying these masks in the frequency domain instead of
spatial (time) domain. New colors can be generated automatically as a
result from the cross correlation operation. This idea was applied
successfully for faster specific data (face, object, pattern, and code)
detection using neural algorithms. Here, instead of performing cross
correlation between the input input data (e.g., image, or a stream of
sequential data) and the weights of neural networks, the cross
correlation is performed between the colored masks and the
background. Furthermore, this approach is developed to reduce the
computation steps required by the painting operation. The principle of
divide and conquer strategy is applied through background
decomposition. Each background is divided into small in size subbackgrounds
and then each sub-background is processed separately by
using a single faster painting algorithm. Moreover, the fastest painting
is achieved by using parallel processing techniques to paint the
resulting sub-backgrounds using the same number of faster painting
algorithms. In contrast to using only faster painting algorithm, the
speed up ratio is increased with the size of the background when using
faster painting algorithm and background decomposition. Simulation
results show that painting in the frequency domain is faster than that in
the spatial domain.