Abstract: Augmented Reality and Augmented Intelligence are radically changing information technology. The path that starts from the keyboard and then, passing through milestones such as Siri, Alexa and other vocal avatars, reaches a more fluid and natural communication with computers, thus converting the dichotomy between man and machine into a harmonious interaction, now heads unequivocally towards a new IT paradigm, where holographic computing will play a key role. The OLOS® platform contributes substantially to this trend in that it infuses computers with human features, by transferring the gestures and expressions of persons of flesh and bones to anthropomorphic holographic interfaces which in turn will use them to interact with real-life humans. In fact, we could say, boldly but with a solid technological background to back the statement, that OLOS® gives reality to an altogether new entity, placed at the exact boundary between nature and technology, namely the holographic human being. Holographic humans qualify as the perfect carriers for the virtual reincarnation of characters handed down from history and tradition. Thus, they provide for an innovative and highly immersive way of experiencing our cultural heritage as something alive and pulsating in the present.
Abstract: Nowadays, the vigorous popularity of video processing techniques has resulted in an explosive growth of multimedia data illegal use. So, watermarking security has received much more attention. The purpose of this paper is to explore some watermarking techniques in order to observe their specificities and select the finest methods to apply in digital cinema domain against movie piracy by creating an invisible watermark that includes the date, time and the place where the hacking was done. We have studied three principal watermarking techniques in the frequency domain: Spread spectrum, Wavelet transform domain and finally the digital cinema watermarking transform domain. In this paper, a detailed technique is presented where embedding is performed using direct sequence spread spectrum technique in DWT transform domain. Experiment results shows that the algorithm provides high robustness and good imperceptibility.
Abstract: Super-resolution is nowadays used for a high-resolution
image produced from several low-resolution noisy frames. In
this work, we consider the problem of high-quality interpolation of a
single noise-free image. Such images may come from different sources,
i.e., they may be frames of videos, individual pictures, etc. On
the other hand, in the encoder we apply a downsampling via
bidimen-sional interpolation of each frame, and in the decoder we
apply a upsampling by which we restore the original size of the
image. If the compression ratio is very high, then we use a
convolutive mask that restores the edges, eliminating the blur.
Finally, both, the encoder and the complete decoder are implemented
on General-Purpose computation on Graphics Processing Units
(GPGPU) cards. In fact, the mentioned mask is coded inside texture
memory of a GPGPU.
Abstract: As far as the latest technological improvements are concerned, digital systems more become popular than the past. Despite this growing demand to the digital systems, content copy and attack against the digital cinema contents becomes a serious problem. To solve the above security problem, we propose “traceable watermarking using Hash functions for digital cinema system. Digital Cinema is a great application for traceable watermarking since it uses watermarking technology during content play as well as content transmission. The watermark is embedded into the randomly selected movie frames using CRC-32 techniques. CRC-32 is a Hash function. Using it, the embedding position is distributed by Hash Function so that any party cannot break off the watermarking or will not be able to change. Finally, our experimental results show that proposed DWT watermarking method using CRC-32 is much better than the convenient watermarking techniques in terms of robustness, image quality and its simple but unbreakable algorithm.
Abstract: With the advent of digital cinema and digital
broadcasting, copyright protection of video data has been one of the
most important issues.
We present a novel method of watermarking for video image data
based on the hardware and digital wavelet transform techniques and
name it as “traceable watermarking" because the watermarked data is
constructed before the transmission process and traced after it has been
received by an authorized user.
In our method, we embed the watermark to the lowest part of each
image frame in decoded video by using a hardware LSI.
Digital Cinema is an important application for traceable
watermarking since digital cinema system makes use of watermarking
technology during content encoding, encryption, transmission,
decoding and all the intermediate process to be done in digital cinema
systems. The watermark is embedded into the randomly selected
movie frames using hash functions.
Embedded watermark information can be extracted from the
decoded video data. For that, there is no need to access original movie
data. Our experimental results show that proposed traceable
watermarking method for digital cinema system is much better than the
convenient watermarking techniques in terms of robustness, image
quality, speed, simplicity and robust structure.
Abstract: As the development of digital technology is increasing,
Digital cinema is getting more spread.
However, content copy and attack against the digital cinema becomes
a serious problem. To solve the above security problem, we propose
“Additional Watermarking" for digital cinema delivery system. With
this proposed “Additional watermarking" method, we protect content
copyrights at encoder and user side information at decoder. It realizes
the traceability of the watermark embedded at encoder.
The watermark is embedded into the random-selected frames using
Hash function. Using it, the embedding position is distributed by Hash
Function so that third parties do not break off the watermarking
algorithm.
Finally, our experimental results show that proposed method is much
better than the convenient watermarking techniques in terms of
robustness, image quality and its simple but unbreakable algorithm.