Abstract: In this paper, we propose a single sample path based
algorithm with state aggregation to optimize the average rewards of
singularly perturbed Markov reward processes (SPMRPs) with a
large scale state spaces. It is assumed that such a reward process
depend on a set of parameters. Differing from the other kinds of
Markov chain, SPMRPs have their own hierarchical structure. Based
on this special structure, our algorithm can alleviate the load in the
optimization for performance. Moreover, our method can be applied
on line because of its evolution with the sample path simulated.
Compared with the original algorithm applied on these problems of
general MRPs, a new gradient formula for average reward
performance metric in SPMRPs is brought in, which will be proved
in Appendix, and then based on these gradients, the schedule of the
iteration algorithm is presented, which is based on a single sample
path, and eventually a special case in which parameters only
dominate the disturbance matrices will be analyzed, and a precise
comparison with be displayed between our algorithm with the old
ones which is aim to solve these problems in general Markov reward
processes. When applied in SPMRPs, our method will approach a fast
pace in these cases. Furthermore, to illustrate the practical value of
SPMRPs, a simple example in multiple programming in computer
systems will be listed and simulated. Corresponding to some practical
model, physical meanings of SPMRPs in networks of queues will be
clarified.
Abstract: This study sought to determine whether there were relationships existed among leisure satisfaction, self-esteem, and spiritual wellness. Four hundred survey instruments were distributed, and 334 effective instruments were returned, for an effective rate of 83.5%. The participants were recruited from a purposive sampling that subjects were at least 60 years of age and retired in Tainan City, Taiwan. Three instruments were used in this research: Leisure Satisfaction Scale (LSS), Self-Esteem Scale (SES), and Spirituality Assessment Scale (SAS). The collected data were analyzed statistically. The findings of this research were as follows: 1. There is significantly correlated between leisure satisfaction and spiritual wellness. 2. There is significantly correlated between leisure satisfaction and self-esteem. 3. There is significantly correlated between spiritual wellness and self-esteem.
Abstract: Color constancy algorithms are generally based on the
simplified assumption about the spectral distribution or the reflection
attributes of the scene surface. However, in reality, these assumptions
are too restrictive. The methodology is proposed to extend existing
algorithm to applying color constancy locally to image patches rather
than globally to the entire images.
In this paper, a method based on low-level image features using
superpixels is proposed. Superpixel segmentation partition an image
into regions that are approximately uniform in size and shape. Instead
of using entire pixel set for estimating the illuminant, only superpixels
with the most valuable information are used. Based on large scale
experiments on real-world scenes, it can be derived that the estimation
is more accurate using superpixels than when using the entire image.
Abstract: An original DEA model is to evaluate each DMU
optimistically, but the interval DEA Model proposed in this paper
has been formulated to obtain an efficiency interval consisting of
Evaluations from both the optimistic and the pessimistic view points.
DMUs are improved so that their lower bounds become so large as to
attain the maximum Value one. The points obtained by this method
are called ideal points. Ideal PPS is calculated by ideal of efficiency
DMUs. The purpose of this paper is to rank DMUs by this ideal PPS.
Finally we extend the efficiency interval of a DMU under variable
RTS technology.