Abstract: This study makes an integrated investigation on how
life satisfaction is associated with the Korean game users'
psychological variables (self-esteem, game and life self- efficacy),
social variables (bonding and bridging social capital), and
demographic variables (age, gender). The data used for the empirical
analysis came from a representative sample survey conducted in South
Korea. Results show that self-esteem and game efficacy were an
important antecedent to the degree of users’ life satisfaction. Both
bonding social capital and bridging social capital enhance the level of
the users’ life satisfaction. The importance of perspectives as well as
their implications for the game users and further associated research is
explored.
Abstract: Nowadays, several research studies point up that an
active lifestyle is essential for physical and mental health benefits.
Mobile phones have greatly influenced people’s habits and attitudes
also in the way they exercise. Our research work is mainly focused on
investigating how to exploit mobile technologies to favour people’s
exertion experience. To this end, we developed an exertion framework
users can exploit through a real world mobile application, called
EverywhereSport Run (EWRun), designed to act as a virtual personal
trainer to support runners during their trainings. In this work, inspired
by both previous findings in the field of interaction design for people
with visual impairments, feedback gathered from real users of our
framework, and positive results obtained from two experimentations,
we present some new interaction facilities we designed to enhance
the interaction experience during a training. The positive obtained
results helped us to derive some interaction design recommendations
we believe will be a valid support for designers of future mobile
systems conceived to be used in circumstances where there are limited
possibilities of interaction.
Abstract: The enormous amount of information stored on the
web increases from one day to the next, exposing the web currently
faced with the inevitable difficulties of research pertinent information
that users really want. The problem today is not limited to expanding
the size of the information highways, but to design a system for
intelligent search. The vast majority of this information is stored in
relational databases, which in turn represent a backend for managing
RDF data of the semantic web. This problem has motivated us to
write this paper in order to establish an effective approach to support
semantic transformation algorithm for SPARQL queries to SQL
queries, more precisely SPARQL SELECT queries; by adopting this
method, the relational database can be questioned easily with
SPARQL queries maintaining the same performance.
Abstract: Live video streaming is one of the most widely used
service among end users, yet it is a big challenge for the network
operators in terms of quality. The only way to provide excellent
Quality of Experience (QoE) to the end users is continuous
monitoring of live video streaming. For this purpose, there are several
objective algorithms available that monitor the quality of the video in
a live stream. Subjective tests play a very important role in fine
tuning the results of objective algorithms. As human perception is
considered to be the most reliable source for assessing the quality of a
video stream subjective tests are conducted in order to develop more
reliable objective algorithms. Temporal impairments in a live video
stream can have a negative impact on the end users. In this paper we
have conducted subjective evaluation tests on a set of video
sequences containing temporal impairment known as frame freezing.
Frame Freezing is considered as a transmission error as well as a
hardware error which can result in loss of video frames on the
reception side of a transmission system. In our subjective tests, we
have performed tests on videos that contain a single freezing event
and also for videos that contain multiple freezing events. We have
recorded our subjective test results for all the videos in order to give a
comparison on the available No Reference (NR) objective
algorithms. Finally, we have shown the performance of no reference
algorithms used for objective evaluation of videos and suggested the
algorithm that works better. The outcome of this study shows the
importance of QoE and its effect on human perception. The results
for the subjective evaluation can serve the purpose for validating
objective algorithms.
Abstract: Multiple User Interference (MUI) considers the
primary problem in Optical Code-Division Multiple Access
(OCDMA), which resulting from the overlapping among the users. In
this article we aim to mitigate this problem by studying an
interference cancellation scheme called successive interference
cancellation (SIC) scheme. This scheme will be tested on two
different detection schemes, spectral amplitude coding (SAC) and
direct detection systems (DS), using partial modified prime (PMP) as
the signature codes. It was found that SIC scheme based on both SAC
and DS methods had a potential to suppress the intensity noise, that is
to say it can mitigate MUI noise. Furthermore, SIC/DS scheme
showed much lower bit error rate (BER) performance relative to
SIC/SAC scheme for different magnitude of effective power. Hence,
many more users can be supported by SIC/DS receiver system.
Abstract: Bicycle Level of Service (BLOS) is a measure for
evaluating street conditions for cyclists. Currently, various methods
are proposed for BLOS. These analytical methods however have
some drawbacks: they usually assume cyclists as users that can share
street facilities with motorized vehicles, it is not easy to link them to
design process and they are not easy to follow. In addition, they only
support a narrow range of cycling facilities and may not be applicable
for all situations. Along this, the current paper introduces various
effective design factors for bicycle-friendly streets. This study
considers cyclists as users of streets who have special needs and
facilities. Therefore, the key factors that influence BLOS based on
different cycling facilities that are proposed by developed guidelines
and literature are identified. The combination of these factors
presents a complete set of effective design factors for bicycle-friendly
streets. In addition, the weight of each factor in existing BLOS
models is estimated and these effective factors are ranked based on
these weights. These factors and their weights can be used in further
studies to propose special bicycle-friendly street design model.
Abstract: In the cooperative transmission scheme, both the
cellular system and broadcasting system are composed. Two cellular
base stations (CBSs) communicating with a user in the cell edge use
cooperative transmission scheme in the conventional scheme. In the
case that the distance between two CBSs and the user is distant, the
conventional scheme does not guarantee the quality of the
communication because the channel condition is bad. Therefore, if the
distance between CBSs and a user is distant, the performance of the
conventional scheme is decreased. Also, the bad channel condition has
bad effects on the performance. The proposed scheme uses two relays
to communicate well with CBSs when the channel condition between
CBSs and the user is poor. Using the relay in the high attenuation
environment can obtain both advantages of the high bit error rate
(BER) and throughput performance.
Abstract: This study examined whether big five personality traits
affect game addiction with control of psychological, social, and
demographic factors. Specifically, using data from a survey of 789
game users in Korea, we conducted a regression analysis to see the
associations of psychological (loneliness/depression), social (activities
with family/friends), self-efficacy (game/general), gaming (daily
gaming time/perception), demographic (age/gender), and personality
traits (extraversion, neuroticism conscientiousness, agreeableness, &
openness) with the degree of game addiction. Results showed that
neuroticism increase game addiction with no effect of extraversion on
the addiction. General self-efficacy negatively affected game
addiction, whereas game self-efficacy increased the degree of game
addiction. Loneliness enhanced game addiction while depression
showed a negative effect on the addiction. Results and implications are
discussed.
Abstract: This paper aims to project the construction of a
prototype azimuthal thruster, mounted with materials of low cost and
easy access, testing in a controlled environment to measure their
performance, characteristics and feasibility of future projects. The
construction of the simulation of dynamic positioning software,
responsible for simulating a vessel and reposition it when necessary.
Validation tests were performed in the form of partial or complete
system. These tests validate the system manually or automatically.
The system provides an interface to the user and simulates the
conditions unfavorable positioning of a vessel, accurately calculates
the azimuth angle, the direction of rotation of the helix and the time
that this should be turned on so that the vessel back to position
original. A serial communication connects the Simulation Dynamic
Positioning System with Embedded System causing the usergenerated
data to simulate the DP system arrives in the form of
control signals to the motors of the propellant. This article addresses
issues in the marine industry employees.
Abstract: In this paper, improved performance scheme for
joint transmission (JT) is proposed in downlink (DL) coordinated
multi-point (CoMP) in case of the constraint transmission power.
This scheme is that a serving transmission point (TP) requests the
JT to an inter-TP and it selects a precoding technique according
to the channel state information (CSI) from user equipment (UE).
The simulation results show that the bit error rate (BER) and the
throughput performances of the proposed scheme provide the high
spectral efficiency and the reliable data at the cell edge.
Abstract: Current systems complexity has reached a degree that
requires addressing conception and design issues while taking into
account environmental, operational, social, legal and financial
aspects. Therefore, one of the main challenges is the way complex
systems are specified and designed. The exponential growing effort,
cost and time investment of complex systems in modeling phase
emphasize the need for a paradigm, a framework and an environment
to handle the system model complexity. For that, it is necessary to
understand the expectations of the human user of the model and his
limits. This paper presents a generic framework for designing
complex systems, highlights the requirements a system model needs
to fulfill to meet human user expectations, and suggests a graphbased
formalism for modeling complex systems. Finally, a set of
transformations are defined to handle the model complexity.
Abstract: This study found that most corporate personnel are
using social media to communicate with colleagues to make the
process of working more efficient. Complete satisfaction occurred on
the use of security within the University’s computer network. The
social network usage for communication, collaboration,
entertainment and demonstrating concerns accounted for fifty percent
of variance to predict interpersonal relationships of corporate
personnel. This evaluation on the effectiveness of social networking
involved 213 corporate personnel’s. The data was collected by
questionnaires. This data was analyzed by using percentage, mean,
and standard deviation.
The results from the analysis and the effectiveness of using online
social networks were derived from the attitude of private users and
safety data within the security system. The results showed that the
effectiveness on the use of an online social network for corporate
personnel of Suan Sunandha Rajabhat University was specifically at
a good level, and the overall effects of each aspect was (Ẋ=3.11).
Abstract: The use of hydroelectric pump-storage system at large
scale, MW-size systems, is already widespread around the world.
Designed for large scale applications, pump-storage station can be
scaled-down for small, remote residential applications. Given the cost
and complexity associated with installing a substation further than
100 miles from the main transmission lines, a remote, independent
and self-sufficient system is by far the most feasible solution. This
article is aiming at the design of wind and solar power generating
system, by means of pumped-storage to replace the wind and /or solar
power systems with a battery bank energy storage. Wind and solar
pumped-storage power generating system can reduce the cost of
power generation system, according to the user's electricity load and
resource condition and also can ensure system reliability of power
supply. Wind and solar pumped-storage power generation system is
well suited for remote residential applications with intermittent wind
and/or solar energy. This type of power systems, installed in these
locations, could be a very good alternative, with economic benefits
and positive social effects. The advantage of pumped storage power
system, where wind power regulation is calculated, shows that a
significant smoothing of the produced power is obtained, resulting in
a power-on-demand system’s capability, concomitant to extra
economic benefits.
Abstract: This paper describes the main features of a knowledge-based system evaluation method. System evaluation is placed in the context of a hybrid legal decision-support system, Advisory Support for Home Settlement in Divorce (ASHSD). Legal knowledge for ASHSD is represented in two forms, as rules and previously decided cases. Besides distinguishing the two different forms of knowledge representation, the paper outlines the actual use of these forms in a computational framework that is designed to generate a plausible solution for a given case, by using rule-based reasoning (RBR) and case-based reasoning (CBR) in an integrated environment. The nature of suitability assessment of a solution has been considered as a multiple criteria decision-making process in ASHAD evaluation. The evaluation was performed by a combination of discussions and questionnaires with different user groups. The answers to questionnaires used in this evaluations method have been measured as a fuzzy linguistic term. The finding suggests that fuzzy linguistic evaluation is practical and meaningful in knowledge-based system development purpose.
Abstract: Nowadays, cloud environments are becoming a need for companies, this new technology gives the opportunities to access to the data anywhere and anytime. It also provides an optimized and secured access to the resources and gives more security for the data which is stored in the platform. However, some companies do not trust Cloud providers, they think that providers can access and modify some confidential data such as bank accounts. Many works have been done in this context, they conclude that encryption methods realized by providers ensure the confidentiality, but, they forgot that Cloud providers can decrypt the confidential resources. The best solution here is to apply some operations on the data before sending them to the provider Cloud in the objective to make them unreadable. The principal idea is to allow user how it can protect his data with his own methods. In this paper, we are going to demonstrate our approach and prove that is more efficient in term of execution time than some existing methods. This work aims at enhancing the quality of service of providers and ensuring the trust of the customers.
Abstract: As technology-based service industries grow
drastically worldwide; companies are recognizing the importance of
market preoccupancy and have made an effort to capture a large
market to gain the upper hand. To this end, a focus on patents can be
used to determine the properties of a technology, as well as to capture
advantages in technical skills, in comparison with the firm’s
competitors. However, technology-based services largely depend not
only on their technological value but also their economic value, due
to the recognized worth that is passed to a plurality of users. Thus, it
is important to determine whether there are any competitors in the
target areas and what services they provide in any field. Despite this
importance, little effort has been made to systematically benchmark
competitors in order to identify business opportunities. Thus, this
study aims to not only identify each position of technology-centered
service companies in complex market dynamics, but also to discover
new business opportunities. For this, we try to consider both
technology and market environments simultaneously by utilizing
patent data as a representative proxy for technology and trademark
dates as an index for a firm’s target goods and services. Theoretically,
this is one of the earliest attempts to combine patent data and
trademark data to analyze corporate strategies. In practice, the
research results are expected to be used as a decision criterion to
diagnose the economic value that companies can obtain by entering
the market, as well as the technological value to be passed onto their
customers. Thus, the proposed approach can be useful to support
effective technology and business strategies in a firm.
Abstract: Based on an indoor environmental quality (IEQ) index established by previous work that indicates the overall IEQ acceptance from the prospect of an occupant in residential buildings in terms of four IEQ factors - thermal comfort, indoor air quality, visual and aural comforts, this study develops a user-friendly IEQ calculator for iOS and Android users to calculate the occupant acceptance and compare the relative performance of IEQ in apartments. “IEQ calculator” is easy to use and it preliminarily illustrates the overall indoor environmental quality on the spot. Users simply input indoor parameters such as temperature, number of people and windows are opened or closed for the mobile application to calculate the scores in four areas: the comforts of temperature, brightness, noise and indoor air quality. The calculator allows the prediction of the best IEQ scenario on a quantitative scale. Any indoor environments under the specific IEQ conditions can be benchmarked against the predicted IEQ acceptance range. This calculator can also suggest how to achieve the best IEQ acceptance among a group of residents.
Abstract: In this study, the pedestrian simulation VISWALK
integration and application platform ant algorithms written program
made to construct a renovation engineering schedule planning mode.
The use of simulation analysis platform construction site when the user
running the simulation, after calculating the user walks in the case of
construction delays, the ant algorithm to find out the minimum delay
time schedule plan, and add volume and unit area deactivated loss of
business computing, and finally to the owners and users of two
different positions cut considerations pick out the best schedule
planning. To assess and validate its effectiveness, this study
constructed the model imported floor of a shopping mall floor
renovation engineering cases. Verify that the case can be found from
the mode of the proposed project schedule planning program can
effectively reduce the delay time and the user's walking mall loss of
business, the impact of the operation on the renovation engineering
facilities in the building to a minimum.
Abstract: The system for analyzing and eliciting public
grievances serves its main purpose to receive and process all sorts of
complaints from the public and respond to users. Due to the more
number of complaint data becomes big data which is difficult to store
and process. The proposed system uses HDFS to store the big data
and uses MapReduce to process the big data. The concept of cache
was applied in the system to provide immediate response and timely
action using big data analytics. Cache enabled big data increases the
response time of the system. The unstructured data provided by the
users are efficiently handled through map reduce algorithm. The
processing of complaints takes place in the order of the hierarchy of
the authority. The drawbacks of the traditional database system used
in the existing system are set forth by our system by using Cache
enabled Hadoop Distributed File System. MapReduce framework
codes have the possible to leak the sensitive data through
computation process. We propose a system that add noise to the
output of the reduce phase to avoid signaling the presence of
sensitive data. If the complaints are not processed in the ample time,
then automatically it is forwarded to the higher authority. Hence it
ensures assurance in processing. A copy of the filed complaint is sent
as a digitally signed PDF document to the user mail id which serves
as a proof. The system report serves to be an essential data while
making important decisions based on legislation.
Abstract: In the past decade, the use of digital image correlation
(DIC) techniques has increased significantly in the area of
experimental mechanics, especially for materials behavior
characterization. This non-contact tool enables full field displacement
and strain measurements over a complete region of interest. The DIC
algorithm requires a random contrast pattern on the surface of the
specimen in order to perform properly. To create this pattern, the
specimen is usually first coated using a white matt paint. Next, a
black random speckle pattern is applied using any suitable method. If
the applied paint coating is too thick, its top surface may not be able
to exactly follow the deformation of the specimen, and consequently,
the strain measurement might be underestimated. In the present
article, a study of the influence of the paint thickness on the strain
underestimation is performed for different strain levels. The results
are then compared to typical paint coating thicknesses applied by
experienced DIC users. A slight strain underestimation was observed
for paint coatings thicker than about 30μm. On the other hand, this
value was found to be uncommonly high compared to coating
thicknesses applied by DIC users.