Abstract: The main aim of this research is to develop a methodology to encourage people's awareness, knowledge and understanding on the participation of flood management for cultural heritage, as the cooperation and interaction among government section, private section, and public section through role-play gaming simulation theory. The format of this research is to develop Role-play gaming simulation from existing documents, game or role-playing from several sources and existing data of the research site. We found that role-play gaming simulation can be implemented to help improving the understanding of the existing problem and the impact of the flood on cultural heritage, and the role-play game can be developed into the tool to improve people's knowledge, understanding and awareness about people's participation for flood management on cultural heritage, moreover the cooperation among the government, private section and public section will be improved through the theory of role-play gaming simulation.
Abstract: Text-based game is supposed to be a low resource
consumption application that delivers good performances when
compared to graphical-intensive type of games. But, nowadays, some
of the online text-based games are not offering performances that are
acceptable to the users. Therefore, an online text-based game called
Star_Quest has been developed in order to analyze its behavior under
different performance measurements. Performance metrics such as
throughput, scalability, response time and page loading time are
captured to yield the performance of the game. The techniques in
performing the load testing are also disclosed to exhibit the viability
of our work. The comparative assessment between the results
obtained and the accepted level of performances are conducted as to
determine the performance level of the game. The study reveals that
the developed game managed to meet all the performance objectives
set forth.
Abstract: Whilst there is growing evidence that activity
across the lifespan is beneficial for improved health, there are
also many changes involved with the aging process and
subsequently the potential for reduced indices of health. The
nexus between health, physical activity and aging is complex
and has raised much interest in recent times due to the
realization that a multifaceted approached is necessary in
order to counteract a growing obesity epidemic. By
investigating age based trends within a population adhering to
competitive sport at older ages, further insight might be
gleaned to assist in understanding one of many factors
influencing this relationship.
BMI was derived using data gathered on a total of 6,071
masters athletes (51.9% male, 48.1% female) aged 25 to 91
years ( =51.5, s =±9.7), competing at the Sydney World
Masters Games (2009). Using linear and loess regression it
was demonstrated that the usual tendency for prevalence of
higher BMI increasing with age was reversed in the sample.
This trend in reversal was repeated for both male and female
only sub-sets of the sample participants, indicating the
possibility of improved prevalence of BMI with increasing
age for both the sample as a whole and these individual subgroups.
This evidence of improved classification in one index of
health (reduced BMI) for masters athletes (when compared to
the general population) implies there are either improved
levels of this index of health with aging due to adherence to
sport or possibly the reduced BMI is advantageous and
contributes to this cohort adhering (or being attracted) to
masters sport at older ages. Demonstration of this
proportionately under-investigated World Masters Games
population having an improved relationship between BMI and
increasing age over the general population is of particular
interest in the context of the measures being taken globally to
curb an obesity epidemic.
Abstract: The paper considered the construction of BIBDs using potential Lotto Designs (LDs) earlier derived from qualifying parent BIBDs. The study utilized Li’s condition pr t−1 ( t−1 2 ) + pr− pr t−1 (t−1) 2 < ( p 2 ) λ, to determine the qualification of a parent BIBD (v, b, r, k, λ) as LD (n, k, p, t) constrained on v ≥ k, v ≥ p, t ≤ min{k, p} and then considered the case k = t since t is the smallest number of tickets that can guarantee a win in a lottery. The (15, 140, 28, 3, 4) and (7, 7, 3, 3, 1) BIBDs were selected as parent BIBDs to illustrate the procedure. These BIBDs yielded three potential LDs each. Each of the LDs was completely generated and their properties studied. The three LDs from the (15, 140, 28, 3, 4) produced (9, 84, 28, 3, 7), (10, 120, 36, 3, 8) and (11, 165, 45, 3, 9) BIBDs while those from the (7, 7, 3, 3, 1) produced the (5, 10, 6, 3, 3), (6, 20, 10, 3, 4) and (7, 35, 15, 3, 5) BIBDs. The produced BIBDs follow the generalization (v + 1, b + r + λ + 1, r +λ+1, k, λ+1) where (v, b, r, k, λ) are the parameters of the (9, 84, 28, 3, 7) and (5, 10, 6, 3, 3) BIBDs. All the BIBDs produced are unreduced designs.