Abstract: Intellectual capital reporting becomes critical at
universities, mainly due to the fact that knowledge is the main output
as well as input in these institutions. In addition, universities have
continuous external demands for greater information and
transparency about the use of public funds, and are increasingly
provided with greater autonomy regarding their organization,
management, and budget allocation. This situation requires new
management and reporting systems. The purpose of the present study
is to provide a model for intellectual capital report in Spanish
universities. To this end, a questionnaire was sent to every member of
the Social Councils of Spanish public universities in order to identify
which intangible elements university stakeholders demand most. Our
proposal for an intellectual capital report aims to act as a guide to
help the Spanish universities on the road to the presentation of
information on intellectual capital which can assist stakeholders to
make the right decisions.
Abstract: The hand is one of the essential parts of the body for
carrying out Activities of Daily Living (ADLs). Individuals use their
hands and fingers in everyday activities in the both the workplace
and home. Hand-intensive tasks require diverse and sometimes
extreme levels of exertion, depending on the action, movement or
manipulation involved. The authors have undertaken several studies
looking at grip choice and comfort. It is hoped that in providing
improved understanding of discomfort during ADLs this will aid in
the design of consumer products.
Previous work by the authors outlined a methodology for
calculating pain frequency and pain level for a range of tasks. From
an online survey undertaken by the authors with regards
manipulating objects during everyday tasks, tasks involving
gripping were seen to produce the highest levels of pain and
discomfort. Questioning of the participants showed that cleaning
tasks were seen to be ADL's that produced the highest levels of
discomfort, with women feeling higher levels of discomfort than
men.
This paper looks at the methodology for calculating pain
frequency and pain level with particular regards to gripping
activities. This methodology shows that activities such as mopping,
sweeping and hoovering shows the highest numbers of pain
frequency and pain level at 3112.5 frequency per month while the
pain level per person doing this action was 0.78.The study then uses
thin-film force sensors to analyze the force distribution in the hand
whilst hoovering and compares this for differing grip styles and
genders. Women were seen to have more of their hand under a
higher pressure than men when undertaking hoovering. This
suggests that women may feel greater discomfort than men since
their hand is at a higher pressure more of the time.
Abstract: In this paper, a new technique for fast painting with
different colors is presented. The idea of painting relies on applying
masks with different colors to the background. Fast painting is
achieved by applying these masks in the frequency domain instead of
spatial (time) domain. New colors can be generated automatically as a
result from the cross correlation operation. This idea was applied
successfully for faster specific data (face, object, pattern, and code)
detection using neural algorithms. Here, instead of performing cross
correlation between the input input data (e.g., image, or a stream of
sequential data) and the weights of neural networks, the cross
correlation is performed between the colored masks and the
background. Furthermore, this approach is developed to reduce the
computation steps required by the painting operation. The principle of
divide and conquer strategy is applied through background
decomposition. Each background is divided into small in size subbackgrounds
and then each sub-background is processed separately by
using a single faster painting algorithm. Moreover, the fastest painting
is achieved by using parallel processing techniques to paint the
resulting sub-backgrounds using the same number of faster painting
algorithms. In contrast to using only faster painting algorithm, the
speed up ratio is increased with the size of the background when using
faster painting algorithm and background decomposition. Simulation
results show that painting in the frequency domain is faster than that in
the spatial domain.
Abstract: Musculoskeletal problems are common in high
performance dance population. This study attempts to identify lower
extremity muscle flexibility parameters prevailing among
bharatanatyam dancers and analyze if there is any significant
difference exist between normal and injured dancers in flexibility
parameters. Four hundred and one female dancers and 17 male
dancers were participated in this study. Flexibility parameters
(hamstring tightness, hip internal and external rotation and
tendoachilles in supine and sitting posture) were measured using
goniometer. Results of our study it is evident that injured female
bharathnatyam dancers had significantly (p < 0.05) high hamstring
tightness on left side lower extremity compared to normal female
dancers. The range of motion for left tendoachilles was significantly
(p < 0.05) high for the normal female group when compared to
injured dancers during supine lying posture. Majority of the injured
dancers had high hamstring tightness that could be a possible reason
for pain and MSDs.