Educational use of Interactive Multimedia based on Museum Collection
This research investigates the use of digital technology
namely interactive multimedia in effective art education provided by
museum. Several multimedia experience examples created for art
education are study case subjected to assistance audiences- learning
within the context of existing theory in the field of interactive
multimedia.
[1] Lisa Selin, <Davis Font of Knowledge : In the Cooper-Hewitt's virtual
museum, Web games designed by Parsons students teach kids to look at
the world in a different way> Metropolis, October, 2004
[2] Edited by Gunnar Liestol, Andrew Morrison, and Terje Rasmussen,
<Digital Media Revisited : Theoretical and Conceptual Innovation in
Digital Domains> 2003 The MIT Press
[3] Stephen Wilson <Information Arts: Intersections of art, science and
technology> 2002 The MIT Press
[4] Edited by Anna Bentknowska-kafel, Trish Cashen and Hazel Gardiner
<Digital Art History: A Subject in Transition, Computers and the History
of Art Volume One> 2005 intellect(tm) Bristol UK
[5] Robert Pepperell and Michael Punt <The Postdigital Membrane> 2000
intellect(tm) Bristol UK
[6] Sean Cubitt <Digital Aesthetics> 1998 SAGE Publications London
[7] Lanham Richard A. <The electronic word: democracy, technology, and
the arts> 1993 The University of Chicago Press
[1] Lisa Selin, <Davis Font of Knowledge : In the Cooper-Hewitt's virtual
museum, Web games designed by Parsons students teach kids to look at
the world in a different way> Metropolis, October, 2004
[2] Edited by Gunnar Liestol, Andrew Morrison, and Terje Rasmussen,
<Digital Media Revisited : Theoretical and Conceptual Innovation in
Digital Domains> 2003 The MIT Press
[3] Stephen Wilson <Information Arts: Intersections of art, science and
technology> 2002 The MIT Press
[4] Edited by Anna Bentknowska-kafel, Trish Cashen and Hazel Gardiner
<Digital Art History: A Subject in Transition, Computers and the History
of Art Volume One> 2005 intellect(tm) Bristol UK
[5] Robert Pepperell and Michael Punt <The Postdigital Membrane> 2000
intellect(tm) Bristol UK
[6] Sean Cubitt <Digital Aesthetics> 1998 SAGE Publications London
[7] Lanham Richard A. <The electronic word: democracy, technology, and
the arts> 1993 The University of Chicago Press
@article{"International Journal of Business, Human and Social Sciences:56325", author = "Ji-Hye Lee and Jongdeok Kim", title = "Educational use of Interactive Multimedia based on Museum Collection", abstract = "This research investigates the use of digital technology
namely interactive multimedia in effective art education provided by
museum. Several multimedia experience examples created for art
education are study case subjected to assistance audiences- learning
within the context of existing theory in the field of interactive
multimedia.", keywords = "E-learning, Fine Arts, Interactivity, Multimedia", volume = "5", number = "5", pages = "570-3", }