Educational Quiz Board Games for Adaptive E-Learning
Internet computer games turn to be more and more
attractive within the context of technology enhanced learning.
Educational games as quizzes and quests have gained significant
success in appealing and motivating learners to study in a different
way and provoke steadily increasing interest in new methods of
application. Board games are specific group of games where figures
are manipulated in competitive play mode with race conditions on a
surface according predefined rules. The article represents a new,
formalized model of traditional quizzes, puzzles and quests shown as
multimedia board games which facilitates the construction process of
such games. Authors provide different examples of quizzes and their
models in order to demonstrate the model is quite general and does
support not only quizzes, mazes and quests but also any set of
teaching activities. The execution process of such models is
explained and, as well, how they can be useful for creation and
delivery of adaptive e-learning courseware.
[1] Dempsey, J. et al. 1996, Instructional applications of computer games",
American Educational Research Association, New York, 1996, pp. 8-
12.
[2] Siang, A., Rao, R. 2003. Theories of learning: A computer game
perspective. Proc. of the IEEE Fifth International Symposium on
Multimedia Software Engineering (ISMSE-03), pp. 239-245.
[3] Prensky, M. 2006. Don't bother me, mom, I'm learning!, St. Paul, Minn.,
MN: Paragon House.
[4] Salen, K., & Zimmerman, E. 2003. Rules of play: Game design
fundamentals. MIT Press, Cambridge, MA, USA, October 2003.
[5] Batson, L., S. Feinberg. 2006. Game Designs that Enhance Motivation
and Learning for Teenagers, Electronic Journal for the Integration of
Technology in Education, Vol. 5, pp. 34-43.
[6] Ferreira, A. et al. 2008. The common sense-based educational quiz game
framework "What is it?", ACM International Conference Proceeding
Series. Vol. 378, pp. 338-339.
[7] Bontchev, B., N. Gabarev, H. Pavlov. 2002. A Mobile Chess Game,
Proc. of 16th SAER Conference, Varna, Sept. 2002, pp. 138-143.
[8] Feng, K. 2005. Joyce: A Multi-Player Game on One-on-one Digital
Classroom Environment for Practicing Fractions, Proc. of the Fifth IEEE
Int. Conf. on Advanced Learning Technologies (ICALT-05), pp. 543-
544.
[9] Retalis, S. 2008. Creating Adaptive e-Learning Board Games for School
Settings Using the ELG Environment, J. of Universal Computer Science,
vol. 14, no. 17 (2008), pp. 2897-2908.
[10] Guetl, C. et al. 2005. Game-based E-Learning Applications of E-Tester.
In P. Kommers & G. Richards (Eds.), Proc. of World Conf. on
Educational Multimedia, Hypermedia and Telecommunications 2005,
pp. 4912-4917.
[11] Dalziel, J. 2008. Using LAMS Version 2 for a game-based Learning
Design, Special issue on Comparing Educational Modelling Languages
on the "Planet Game" Case Study, JIME, November 2008.
[12] Hsiao, I-Han, S. Sosnovsky and P. Brusilovsky. 2009. Adaptive
Navigation Support for Parameterized Questions in Object-Oriented
Programming, LNCS, Vol. 5794/2009, ISBN 978-3-642-04635-3, pp.
88-98.
[13] Weck, O., Kim, I. Y., Hassan, R. 2005. Active Learning Games, The 1st
CDIO Annual Conference, 06-09 June 2005, Kingston, Ontario. pp 1-15
(available at www.cdio.org).
[14] White, M. et al. 2004. ARCO - an architecture for digitization,
management and presentation of virtual exhibitions, Proc. of Computer
Graphics Int. Conf., pp. 622-625.
[15] Bontchev, B., D. Vassileva. Modelling educational quizzes as board
games, Proc. of IADIS e-Society 2010 Conf., ISBN: 978-972-8939-07-6,
Porto, March, 2010, pp.20-26.
[16] Vassileva D., Bontchev B. "Adaptation engine construction based on
formal rules", Proc of CSEDU International Conference on Computer
Supported Education, 23 - 26, March, 2009, Lisbon, Portugal, INSTICC
Press, Vol. I, ISBN: 978-989-8111-82-1, pp. 327 - 332.
[1] Dempsey, J. et al. 1996, Instructional applications of computer games",
American Educational Research Association, New York, 1996, pp. 8-
12.
[2] Siang, A., Rao, R. 2003. Theories of learning: A computer game
perspective. Proc. of the IEEE Fifth International Symposium on
Multimedia Software Engineering (ISMSE-03), pp. 239-245.
[3] Prensky, M. 2006. Don't bother me, mom, I'm learning!, St. Paul, Minn.,
MN: Paragon House.
[4] Salen, K., & Zimmerman, E. 2003. Rules of play: Game design
fundamentals. MIT Press, Cambridge, MA, USA, October 2003.
[5] Batson, L., S. Feinberg. 2006. Game Designs that Enhance Motivation
and Learning for Teenagers, Electronic Journal for the Integration of
Technology in Education, Vol. 5, pp. 34-43.
[6] Ferreira, A. et al. 2008. The common sense-based educational quiz game
framework "What is it?", ACM International Conference Proceeding
Series. Vol. 378, pp. 338-339.
[7] Bontchev, B., N. Gabarev, H. Pavlov. 2002. A Mobile Chess Game,
Proc. of 16th SAER Conference, Varna, Sept. 2002, pp. 138-143.
[8] Feng, K. 2005. Joyce: A Multi-Player Game on One-on-one Digital
Classroom Environment for Practicing Fractions, Proc. of the Fifth IEEE
Int. Conf. on Advanced Learning Technologies (ICALT-05), pp. 543-
544.
[9] Retalis, S. 2008. Creating Adaptive e-Learning Board Games for School
Settings Using the ELG Environment, J. of Universal Computer Science,
vol. 14, no. 17 (2008), pp. 2897-2908.
[10] Guetl, C. et al. 2005. Game-based E-Learning Applications of E-Tester.
In P. Kommers & G. Richards (Eds.), Proc. of World Conf. on
Educational Multimedia, Hypermedia and Telecommunications 2005,
pp. 4912-4917.
[11] Dalziel, J. 2008. Using LAMS Version 2 for a game-based Learning
Design, Special issue on Comparing Educational Modelling Languages
on the "Planet Game" Case Study, JIME, November 2008.
[12] Hsiao, I-Han, S. Sosnovsky and P. Brusilovsky. 2009. Adaptive
Navigation Support for Parameterized Questions in Object-Oriented
Programming, LNCS, Vol. 5794/2009, ISBN 978-3-642-04635-3, pp.
88-98.
[13] Weck, O., Kim, I. Y., Hassan, R. 2005. Active Learning Games, The 1st
CDIO Annual Conference, 06-09 June 2005, Kingston, Ontario. pp 1-15
(available at www.cdio.org).
[14] White, M. et al. 2004. ARCO - an architecture for digitization,
management and presentation of virtual exhibitions, Proc. of Computer
Graphics Int. Conf., pp. 622-625.
[15] Bontchev, B., D. Vassileva. Modelling educational quizzes as board
games, Proc. of IADIS e-Society 2010 Conf., ISBN: 978-972-8939-07-6,
Porto, March, 2010, pp.20-26.
[16] Vassileva D., Bontchev B. "Adaptation engine construction based on
formal rules", Proc of CSEDU International Conference on Computer
Supported Education, 23 - 26, March, 2009, Lisbon, Portugal, INSTICC
Press, Vol. I, ISBN: 978-989-8111-82-1, pp. 327 - 332.
@article{"International Journal of Information, Control and Computer Sciences:53924", author = "Boyan Bontchev and Dessislava Vassileva", title = "Educational Quiz Board Games for Adaptive E-Learning", abstract = "Internet computer games turn to be more and more
attractive within the context of technology enhanced learning.
Educational games as quizzes and quests have gained significant
success in appealing and motivating learners to study in a different
way and provoke steadily increasing interest in new methods of
application. Board games are specific group of games where figures
are manipulated in competitive play mode with race conditions on a
surface according predefined rules. The article represents a new,
formalized model of traditional quizzes, puzzles and quests shown as
multimedia board games which facilitates the construction process of
such games. Authors provide different examples of quizzes and their
models in order to demonstrate the model is quite general and does
support not only quizzes, mazes and quests but also any set of
teaching activities. The execution process of such models is
explained and, as well, how they can be useful for creation and
delivery of adaptive e-learning courseware.", keywords = "Quiz, board game, e-learning, adaptive.", volume = "4", number = "6", pages = "1041-8", }