Competitiveness of Animation Industry: The Case of Thailand

The research studied and examined the
competitiveness of the animation industry in Thailand. Data were
collected based on articles, related reports and websites, news,
research, and interviews of key persons from both public and private
sectors. The diamond model was used to analyze the study. The
major factor driving the Thai animation industry forward includes a
quality workforce, their creativity and strong associations. However,
discontinuity in government support, infrastructure, marketing, IP
creation and financial constraints were factors keeping the Thai
animation industry less competitive in the global market.


Authors:



References:
[1] British Columbia Trade and Investment. (2011). Gaming and Digital
Media: Market Opportunity Profile, India. Abroader Consultancy India
Pvt, Ltd.: Bangalore, India
[2] C.H. V and Lin, T.C.(2011). National Competitive Advantage Study of
Digital Content Industries in China and Taiwan. Journal of Media and
Communication Studies Vol, 4(1), pp. 1-10, January 2012
[3] Danuvasin, C.(2012). The Diamond Model Analysis of ICT Cluster in
Thailand, Bangkok, Thailand.
[4] Internet Information Research Network Technology Lab (n.d.).
Retrieved July 14, 2014, from http://internet.nectec.or.th
[5] Media 12: Transforming Singapore into a Global Media City (August
2003). Retrieved from http://mn.gov/mnddc/asd-employment/pdf/03-
M21-MDA.pdf
[6] Kenan Institute Asia (2009). The Study of Economic Value from
Thailand’s Creative Industry, Bangkok, Thailand.
[7] Lin, M. (2010). Creative Industries: Taiwan. UK Trade & Investment:
Taipei, Taiwan.
[8] Ministry of Economic Affairs.(2013). Digital Content Industry: Analysis
& Investment Opportunities, Taipei, Taiwan.
[9] Natasha, M.(2009). Animation Industry-India: Netscribes: India.
[10] Office of Small and Medium Enterprises. (2010). Final Report:
Strategies and Action Plans of Supporting SMEs Sectors. Institute for
Small and Medium Enterprises: Bangkok, Thailand.
[11] Porter, M.E. (1998b). The Competitive Advantage of Nations: with a
New Introduction. New York, U.S.A: Free Press.
[12] Porter, M.E. (1998). Clusters and the New Economics of Competition.
Harvard Business Review, 75-90.
[13] Ravago, M.(2008) The Philippine Animation Industry Landscape.
Tholons Global Office: Makati City, Philippines.
[14] Software Industry Promotion Agency (2008). Thailand’s Digital Content
Industry 2008: Animation & Game. Bangkok, Thailand.
[15] Software Industry Promotion Agency (2011). Thailand’s Digital Content
Industry: Animation & Game. Bangkok, Thailand
[16] The Animation and Gaming Industry in India: A report by Ernst &
Young (n.d.). Retrieved July 14, 2014, from http://www.nasscom.in/
animation-and-gaming-industry-indiaa-report-ernst-young
[17] Global entertainment and media outlook 2014-2018 (n.d.). Retrieved
July 14, 2014, from http://www.pwc.com/gx/en/global-entertainmentmedia-
outlook/
[18] Global Animation Industry Report 2014. Retrieved from
http://www.researchmarket.com
[19] SME office of Thailand (n.d.) Retrieved from www.zoczilrank.com
[20] Yamada, K.(2013). Market Competition in the Animation Industry
Between Japan and China: How to Face’s Rising Interest in Promoting
Domestically-Produced Animation. NHK Broadcasting Culture
Research Institute, Tokyo, Japan.