A Discrete-Event-Simulation Approach for Logistic Systems with Real Time Resource Routing and VR Integration
Today, transport and logistic systems are often tightly
integrated in the production. Lean production and just-in-time delivering create multiple constraints that have to be fulfilled. As transport networks often have evolved over time they are very
expensive to change. This paper describes a discrete-event-simulation
system which simulates transportation models using real time
resource routing and collision avoidance. It allows for the
specification of own control algorithms and validation of new
strategies. The simulation is integrated into a virtual reality (VR)
environment and can be displayed in 3-D to show the progress.
Simulation elements can be selected through VR metaphors. All data
gathered during the simulation can be presented as a detailed summary afterwards. The included cost-benefit calculation can help to optimize the financial outcome. The operation of this approach is shown by the example of a timber harvest simulation.
[1] J. Carson et. al., ÔÇ×Panel On Transportation And Logistics Modeling",
Proceedings of the 1997 Winter Simulation Conference, pages 1244-
1250, 1998
[2] J. Roßmann and M. Schluse, "The Virtual Forest: Robotics And
Simulation Technology As The Basis For New Approaches To The
Biological And The Technical Production In The Forest", Proceedings
of "The 13th World Multi-Conference on Systemics, Cybernetics and
Informatics: WMSCI 2009", 2009
[3] J. Rossmann and G. Alves, "Parallel Timestepped Simulation Scheduling (PTSS) with Variable Time Increments for Factory Simulation", Proceedings of IEEE International Conference on
Emerging Technologies and Factory Automation, pages 1392 - 1399, 2008
[4] R. Pausch, "Time comsumption, productivity, fuel consumption and
costs of timber harvest - a calculation base", Lehrstuhl f├╝r Waldbau -TU Munich, self publishment, 2004
[1] J. Carson et. al., ÔÇ×Panel On Transportation And Logistics Modeling",
Proceedings of the 1997 Winter Simulation Conference, pages 1244-
1250, 1998
[2] J. Roßmann and M. Schluse, "The Virtual Forest: Robotics And
Simulation Technology As The Basis For New Approaches To The
Biological And The Technical Production In The Forest", Proceedings
of "The 13th World Multi-Conference on Systemics, Cybernetics and
Informatics: WMSCI 2009", 2009
[3] J. Rossmann and G. Alves, "Parallel Timestepped Simulation Scheduling (PTSS) with Variable Time Increments for Factory Simulation", Proceedings of IEEE International Conference on
Emerging Technologies and Factory Automation, pages 1392 - 1399, 2008
[4] R. Pausch, "Time comsumption, productivity, fuel consumption and
costs of timber harvest - a calculation base", Lehrstuhl f├╝r Waldbau -TU Munich, self publishment, 2004
@article{"International Journal of Information, Control and Computer Sciences:54959", author = "Gerrit Alves and Jürgen Roßmann and Roland Wischnewski", title = "A Discrete-Event-Simulation Approach for Logistic Systems with Real Time Resource Routing and VR Integration", abstract = "Today, transport and logistic systems are often tightly
integrated in the production. Lean production and just-in-time delivering create multiple constraints that have to be fulfilled. As transport networks often have evolved over time they are very
expensive to change. This paper describes a discrete-event-simulation
system which simulates transportation models using real time
resource routing and collision avoidance. It allows for the
specification of own control algorithms and validation of new
strategies. The simulation is integrated into a virtual reality (VR)
environment and can be displayed in 3-D to show the progress.
Simulation elements can be selected through VR metaphors. All data
gathered during the simulation can be presented as a detailed summary afterwards. The included cost-benefit calculation can help to optimize the financial outcome. The operation of this approach is shown by the example of a timber harvest simulation.", keywords = "Discrete-Event-Simulation, Logistic, Simulation, Virtual Reality.", volume = "3", number = "10", pages = "2387-6", }