Abstract: In general, algorithms to find continuous k-nearest neighbors have been researched on the location based services, monitoring periodically the moving objects such as vehicles and mobile phone. Those researches assume the environment that the number of query points is much less than that of moving objects and the query points are not moved but fixed. In gaming environments, this problem is when computing the next movement considering the neighbors such as flocking, crowd and robot simulations. In this case, every moving object becomes a query point so that the number of query point is same to that of moving objects and the query points are also moving. In this paper, we analyze the performance of the existing algorithms focused on location based services how they operate under gaming environments.
Abstract: This paper presents the development of a software
application for Off-line robot task programming and simulation. Such
application is designed to assist in robot task planning and to direct
manipulator motion on sensor based programmed motion. The
concept of the designed programming application is to use the power
of the knowledge base for task accumulation. In support of the
programming means, an interactive graphical simulation for
manipulator kinematics was also developed and integrated into the
application as the complimentary factor to the robot programming
media. The simulation provides the designer with useful,
inexpensive, off-line tools for retain and testing robotics work cells
and automated assembly lines for various industrial applications.